Xecti Agent

(The Xecti)
(The Xecti)
Line 38: Line 38:
| align="center" | 100
| align="center" | 100
| align="center" | 1782
| align="center" | 1782
 +
| align="center" | 6
 +
| align="center" | 3.66
 +
|-
 +
| align="center" | 717
 +
| align="center" | 3,800
 +
| align="center" | 5,700
 +
| align="center" | 2,460
 +
| align="center" | 4,970
 +
| align="center" | 100
 +
| align="center" | 1792
| align="center" | 6
| align="center" | 6
| align="center" | 3.66
| align="center" | 3.66

Revision as of 20:22, 16 September 2011

The Xecti

The discovery of an active Xecti Agent is a foreboding sign. Agents, like other Xecti ships, can adapt quickly to the offensive strategies of their enemies.

  • Matched Rare Spy

Image URL: Xecti Agent


Rank: Matched
Experience on Kill: 50
Reward on Kill: Xecti Ensconcing Field
Expires: Never

Abilities: Xecti Adaptation - Will sometimes adapt to weapons of attacking ships, increasing its defense by 75% (lasts 1 hour)
Shields: Scaled: Unknown
Hull: Scaled: Unknown
Attack: Scaled: Unknown
Defense: Scaled: Unknown
Cloak: Scaled: ( Rank * 0 ) + 100 - !Formula CORRECT For All Known Values!
Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: ((XP Earned on Kill)/((Minimum Shots)*5))+2


Rank Stats Table

Rank Shields Hull Attack Defense Cloak Max Dmg Min Shots XP Ratio
713 3,800 5,700 2,445 4,940 100 1782 6 3.66
717 3,800 5,700 2,460 4,970 100 1792 6 3.66
720 3,800 5,700 2,470 4,990 100 1800 6 3.66

Return to Combat


See Also: NPC Commons, NPC Uncommons, NPC Rares, NPC Extremely Rares


Other Factions: The Crimson Blades, Dark Smugglers Guild, The Drannik Automatons, The Lazuli Syndicate, The Sha'din Coalition, The Stryll Order, The Terran Outsiders, The Zolazin Cyborgs

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