Xecti Agent
(→The Xecti) |
(→The Xecti) |
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Line 38: | Line 38: | ||
| align="center" | 100 | | align="center" | 100 | ||
| align="center" | 1782 | | align="center" | 1782 | ||
+ | | align="center" | 6 | ||
+ | | align="center" | 3.66 | ||
+ | |- | ||
+ | | align="center" | 717 | ||
+ | | align="center" | 3,800 | ||
+ | | align="center" | 5,700 | ||
+ | | align="center" | 2,460 | ||
+ | | align="center" | 4,970 | ||
+ | | align="center" | 100 | ||
+ | | align="center" | 1792 | ||
| align="center" | 6 | | align="center" | 6 | ||
| align="center" | 3.66 | | align="center" | 3.66 |
Revision as of 20:22, 16 September 2011
The Xecti
The discovery of an active Xecti Agent is a foreboding sign. Agents, like other Xecti ships, can adapt quickly to the offensive strategies of their enemies.
- Matched Rare Spy
Image URL: Xecti Agent
Rank: Matched
Experience on Kill: 50
Reward on Kill: Xecti Ensconcing Field
Expires: Never
Abilities: Xecti Adaptation - Will sometimes adapt to weapons of attacking ships, increasing its defense by 75% (lasts 1 hour)
Shields: Scaled: Unknown
Hull: Scaled: Unknown
Attack: Scaled: Unknown
Defense: Scaled: Unknown
Cloak: Scaled: ( Rank * 0 ) + 100
- !Formula CORRECT For All Known Values!
Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: ((XP Earned on Kill)/((Minimum Shots)*5))+2
Rank Stats Table
Rank | Shields | Hull | Attack | Defense | Cloak | Max Dmg | Min Shots | XP Ratio |
---|---|---|---|---|---|---|---|---|
713 | 3,800 | 5,700 | 2,445 | 4,940 | 100 | 1782 | 6 | 3.66 |
717 | 3,800 | 5,700 | 2,460 | 4,970 | 100 | 1792 | 6 | 3.66 |
720 | 3,800 | 5,700 | 2,470 | 4,990 | 100 | 1800 | 6 | 3.66 |
Return to Combat
See Also: NPC Commons, NPC Uncommons, NPC Rares, NPC Extremely Rares
Other Factions: The Crimson Blades, Dark Smugglers Guild, The Drannik Automatons, The Lazuli Syndicate, The Sha'din Coalition, The Stryll Order, The Terran Outsiders, The Zolazin Cyborgs