Voliir Enforcer

(clean up)
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*[http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/volship2.png Ship Image]
*[http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/npcs/volship2.png Ship Image]
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<b>Rank:</b> Matched<br>
+
'''Rank:''' Matched<br>
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<b>Shields:</b> Scaled: <code>Unknown</code> <br>
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'''Shields:''' Scaled: <code>Unknown</code> <br>
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<b>Hull:</b> Scaled: <code>Unknown</code> <br>
+
'''Hull:''' Scaled: <code>Unknown</code> <br>
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<b>Abilities:</b> None <br>
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'''Abilities:''' None <br>
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<b>Attack:</b> Scaled: <code>Unknown</code> <br>
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'''Attack:''' Scaled: <code>Unknown</code> <br>
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<b>Defense:</b> Scaled: <code>Unknown</code> <br>
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'''Defense:''' Scaled: <code>Unknown</code> <br>
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<b>Rewards:</b> [[Sensors and Scanners#Discoverable or Salvageable Sensors and Scanners|Voliir Modulator]]<br>
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'''Rewards:''' [[Sensors and Scanners#Discoverable or Salvageable Sensors and Scanners|Voliir Modulator]]<br>
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<b>Expires:</b> Never <br>
+
'''Expires:''' Never <br>
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<b>Experience Earned on Kill:</b> 50 <br>
+
'''Experience Earned on Kill:''' 50 <br>
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<b>Max DMG you can deal:</b> Scaled: <code>Rank*2.5</code> <br>
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'''Max DMG you can deal:''' Scaled: <code>Rank*2.5</code> <br>
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<b>Minimum Shots to Kill:</b> Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
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'''Minimum Shots to Kill:''' Scaled: <code>Roundup((Hull+Shields)/(Max DMG))</code> <br>
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<b>Best Possible XP/Energy Ratio:</b> Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
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'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
Rank Stats
Rank Stats

Revision as of 13:21, 22 May 2012

The Enforcers hasty construction seems to indicate that the Voliir lack proficiency in ship design. Their continued dependence on the bioships is a likely cause


Rank: Matched
Shields: Scaled: Unknown
Hull: Scaled: Unknown
Abilities: None
Attack: Scaled: Unknown
Defense: Scaled: Unknown
Rewards: Voliir Modulator
Expires: Never
Experience Earned on Kill: 50

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)

Rank Stats

Rank Shields Hull Attack Defense
59 750 2,500 360 975
62 900 3,000 380 1,025
64 900 3,000 400 1,210
76 900 3,000 500 1,325
84 900 3,000 540 1,425
97 1050 3,500 640 1,675
289 1,800 6,000 1,970 5,000
290 1,800 6,000 1,980 5,025
291 1,800 6,000 1,990 5,050
430 2,550 7,500 2,960 7,475
432 2,550 7,500 2,970 7,500
520 2,550 8,500 3,840 9,675
671 2,700 9,000 4,650 11,700
 ?  ?  ?  ?  ?

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