Shield

 
(9 intermediate revisions not shown)
Line 1: Line 1:
-
Shields are one of the ten basic ship statistics that will define your capabilities in the game. Together with [[Hull]], it represents the durability of your ship. Your current Shield strength is represented by a blue bar in the upper left portion of your screen (below the red bar which represents your [[Hull]]).
+
[[Category:Ship]][[Category:Concepts]][[Category:Combat]]
 +
 
 +
'''Shield''' is one of ten basic ship statistics that define your capabilities in the game.  Players start with 20 points of shield capacity. Together with [[Hull]], it represents the durability of your ship. Your current Shield strength is represented by a blue bar in the upper left portion of your screen (below the red bar representing your [[Hull]]). You can fit up to 5 standard shield modules at once.
----
----
==Benefits==
==Benefits==
-
Shields form a barrier outside your [[Hull]] to absorb damage from attacks. Incoming weapons fire will not cause any damage to your [[Hull]] until your shields have been eliminated (Reduced to 0 strength). Once the shield has been eliminated, incoming weapons fire will directly damage your [[Hull]]. If your [[Hull]] is then reduced to 0, your ship is disabled.
+
Shields are your first line of defense against incoming attack damage. Equipping [[Shields|Shield Modules]] on your ship makes it harder for enemies to do lasting damage or disable your ship because shields take damage first and can automatically recover from it.
-
Equipping Shields therefore makes it harder for enemies to damage or disable you, because your shields will be able to absorb much stronger attacks.
+
Shields form a protective barrier absorbing damage before it reaches your [[Hull]]. Player attacks or mission damage will not affect your [[Hull]] until your shields are reduced to 0. Once your shields are eliminated, further damage reduces your [[Hull]] until it is also reduced to 0 and your ship becomes disabled.
 +
 
 +
Shields regenerate over time. Even when you are not online. Even after being reduced to 0. How quickly depends on your total shield capacity and your shield recharge rate.
----
----
-
==Comparison vs. Hull==
+
==Comparison versus Hull==
Pros
Pros
-
* Automatically recharges (Repairs) over time, but at a slow rate.
+
* Automatically recharges over time.
-
* Repair rate is based on a set percentage of current shields, so the stronger your shields are, the greater the amount that will recharge per "tick".
+
** Manual repair is required for Hull, but not for Shield.
-
* Repair rate can be increased later in the game by equipping special [[Modules]] that reduce the time between ticks.
+
** The amount of shield recharged per charge period is a set percentage (2%) of your current shield capacity. The greater your shield capacity, the greater the amount that recharges per "tick".
-
* Since they repair automatically over time, Shields do not require money to repair (But can be refilled with certain [[Artifacts]] or by spending [[Galaxy Points]]).
+
** Shield charge rate can be increased by installing special [[Modules|Ship Modules]] that reduce the time between ticks.
 +
* Shields can be quickly refilled with certain [[Artifacts]], by spending [[Galaxy Points]] or by increasing rank.
* Shield buff [[Artifacts]] provide double the effect compared to [[Hull]] buffs. (Shield buff = 100%, Hull buff = 50%)
* Shield buff [[Artifacts]] provide double the effect compared to [[Hull]] buffs. (Shield buff = 100%, Hull buff = 50%)
Cons  
Cons  
-
* Less space/HP efficient than Hull (Hull provides more hit points per deck space than shields do).
+
* Shield modules provide less capacity per [[Deck| Deck Space]] than Hull modules. For the greatest amount of damage that a ship can take for a limited amount of deck space adding more Hull is better.
 +
* Shield modules have much higher upkeep costs than comparable hull modules.
 +
* Shields cannot be recharged with [[Credits]].
----
----
-
==Improvements==
+
==Improving Shields==
-
* Shield strength can be improved by installing [[Shields|Shield Modules]] on your ship.
+
* Shield capacity can be increased by installing more or higher technology [[Shields|Shield Modules]] on your ship. Up to 5 basic shield modules can be installed (in use) at one time. Numerous modules from [[Mission Artifacts|Missions]], [[NPC-Dropped Artifacts|NPC battles]] and the [[Mission Rewards|Mission Tier Rewards]] can be installed to further increase shields.
-
* Shield repair rate can be improved by installing [[Shields#Shield Recharge Systems - Discoverable or Salvaged|Shield Charge Modules]] on your ship.
+
* Shield recharge rate can be improved by installing [[Shields#Discoverable_or_Salvageable_Shield_Recharge_Systems|Shield Charge Modules]] on your ship.
 +
* Special [[Artifacts]] from resource collection, NPC battles and missions can be used to improve shields for periods of time.
 +
----
 +
Back to [[Main Page]]

Current revision as of 23:03, 12 May 2014


Shield is one of ten basic ship statistics that define your capabilities in the game. Players start with 20 points of shield capacity. Together with Hull, it represents the durability of your ship. Your current Shield strength is represented by a blue bar in the upper left portion of your screen (below the red bar representing your Hull). You can fit up to 5 standard shield modules at once.


Benefits

Shields are your first line of defense against incoming attack damage. Equipping Shield Modules on your ship makes it harder for enemies to do lasting damage or disable your ship because shields take damage first and can automatically recover from it.

Shields form a protective barrier absorbing damage before it reaches your Hull. Player attacks or mission damage will not affect your Hull until your shields are reduced to 0. Once your shields are eliminated, further damage reduces your Hull until it is also reduced to 0 and your ship becomes disabled.

Shields regenerate over time. Even when you are not online. Even after being reduced to 0. How quickly depends on your total shield capacity and your shield recharge rate.


Comparison versus Hull

Pros

  • Automatically recharges over time.
    • Manual repair is required for Hull, but not for Shield.
    • The amount of shield recharged per charge period is a set percentage (2%) of your current shield capacity. The greater your shield capacity, the greater the amount that recharges per "tick".
    • Shield charge rate can be increased by installing special Ship Modules that reduce the time between ticks.
  • Shields can be quickly refilled with certain Artifacts, by spending Galaxy Points or by increasing rank.
  • Shield buff Artifacts provide double the effect compared to Hull buffs. (Shield buff = 100%, Hull buff = 50%)

Cons

  • Shield modules provide less capacity per Deck Space than Hull modules. For the greatest amount of damage that a ship can take for a limited amount of deck space adding more Hull is better.
  • Shield modules have much higher upkeep costs than comparable hull modules.
  • Shields cannot be recharged with Credits.

Improving Shields

  • Shield capacity can be increased by installing more or higher technology Shield Modules on your ship. Up to 5 basic shield modules can be installed (in use) at one time. Numerous modules from Missions, NPC battles and the Mission Tier Rewards can be installed to further increase shields.
  • Shield recharge rate can be improved by installing Shield Charge Modules on your ship.
  • Special Artifacts from resource collection, NPC battles and missions can be used to improve shields for periods of time.

Back to Main Page

Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!