Modules


Equipment encompasses every thing that can be equipped to your ship. This includes



Equipping, Spacing, and Upkeep


  • Almost all equipment takes up Decks when equipped ("Active" or "Equipped") or Cargo Space when not equipped ("Inactive" or "Unequipped").
  • Equipment takes up the same amount of Decks as it does Cargo Space
    • i.e. Titanium Plating takes up 5 Decks when equipped. It therefore also takes up 5 units of Cargo Space when unequipped.
  • All equipment increases the upkeep cost of your ship, which is automatically paid once per day. (Upkeep is always 5% from the original buying price, with the exception of the builder profession, which pays a 2.5% rate, or half the amount).
  • Unequipped modules do contribute to upkeep costs while in your Cargo, and they will take durability damage when unequipped.

Durability


All equipment (excluding Mission Items as these cannot be un-equipped) lose 10% durability each time they are unequipped, lowering their sell value. When their durability reaches 0%, they become "broken", and you must pay credits to repair it. Generally, the price in credits is equal to the price of buying the same module again, minus the requirement of Minerals (which also cost if bought).

Note: There is a known bug where some equipment will become broken at 10% durability instead of 0%. Where this is the case, you will only need to pay 90% of the normal repair value, since the module still has 10% of its durability. The developers are working on this issue.

The upkeep cost and stats (attack, defense, energy, energy recharge, shields, shield recharge, hull, scan, or cloak) of ship modules are not effected by reduced durability however. Modules always work at 100% strength, regardless of their condition, except when they are broken.

When a module is broken, the unequip option will be replaced by "demolish". This option will permanently destroy the module. You will not receive any credits or minerals back from demolished modules.


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