Mission Tiers

Mission tier items are gained through the FULL ending of the required number of missions. Note that what mission is ended does not matter, only the total number ended.

Also note that these are missions ended, not completed. Most missions require more than one completion before they end forever. In other words, you have to do a mission until it goes away (being replaced by another mission counts) before it is considered to have been "ended". Repeatable missions do not count towards this total as they can never be "ended".

Unless otherwise specified, all mission tier items require NO space on a ship.

Missions Ended Tier Artifact Name Type Description Image
3 1st Omicron Injector Ship Module

Energy Charge Rate: +10

  • Speeds up Energy Recharge by 10 Seconds
  • Added to Energy Category on Ship
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6 2nd Harmonic Resonator Ship Module

Shield Charge Rate: +10

  • Speeds up Shield Recharge by 10 Seconds
  • Added to Defenses/Shields Category on Ship
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9 3rd AI Supercomputer Ship Module

Attack: 5, Defence:5, Scan: 5, Cloak: 5

  • Added to Devices category of the ship
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12 4th Soldier Outpost Planet Structure

Size: 3, Invasion Defence: 300, Cost: 50,000 CR and 5 Political Favour

  • Ability to construct Soldier Outpost on planets
  • Added to your planet build list as a new buildable structure.
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15 5th Prototype Mech XV Ship Module

Invasion Attack: +15

  • Provides a bonus while invading a planet.
  • Added to Weapons category of ship.
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18 6th Thrust Stabilizer Ship Module

Defence: 10, Hull: 30

  • Added to Defenses/Shields category of ship.
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22 7th Q-Phase Battery Array Ship Module

Energy: 15, Shields: 15

  • Multipurpose wave storage, boosting shields and energy.
  • Added to Defenses/Shields category of ship.
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26 8th Gamma Channeler Ship Module

Attack: 10, Cloak: 15

  • Funnels incoming radiation into a powerful beam, increasing cloak and attack.
  • Added to Devices category of ship.
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30 9th Combat Analyzer Ship Module

Attack 15, Defence: 5

  • Specialized battle intelligence assistant, increasing attack and defence.
  • Added to Weapons category of ship.
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34 10th Chron-Transistor Ship Module Energy Charge Rate: +5, Shield Charge Rate: +5
  • Increases both energy and shield recharge rates.
  • Added to Energy category of ship.
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38 11th Mass Storage Pod Ship Enhancement

Cargo: +60

  • Increases max cargo capacity
  • It will be added to your inventory as an Artifact, be careful as you can scrap it.
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42 12th Subspace Compressor Ship Module

Energy: 15, Defence: 15

  • Channels spacial folds into energy waves, boosting defense and energy.
  • Added to Defenses/Shields category of ship.
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46 13th Tachyon Router Ship Module

Energy: 10, Scan: 25

  • Very efficient subsystem connector, boosting scan and energy.
  • Added to Devices category of ship.
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50 14th Impact Absorber Ship Module

Hull: 45, Shields: 20

  • Increases shield and hull integrity.
  • Added to Hull category of ship.
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54 15th Omnibase Planet Structure

Size:5, Mining: 3, Research: 3, Artifact: 3, Attack: 1000, Defense: 1000

  • Added to cargo as a Chassis, not the planet build list.
  • It is possible to get more than one by invading a planet where one has already been built, the using a Mylari build Extractors on it.
  • Mylarai extractors do not create a copy of the base, they only give you the opportunity to remove it.
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58 16th Exotic Dynamo Ship Module

Attack: 15, Energy:20

  • Increases energy and attack.
  • Added to Energy category of ship.
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62 17th Field Balancer Ship Module

Shields: 20, Shield Charge Rate: +10

  • Increases shield and the shields recharge rate.
  • Added to Defenses/Shields category of ship.
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66 18th Drone Cluster Ship Module

Attack: 20, Hull: 40

  • Increases attack and hull integrity.
  • Added to Weapons category of ship.
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70 19th Dark Mutagen Battery Ship Module

Energy: 20, Invasion Attack: 40

  • Increases energy and invasion attack bonus.
  • Added to Energy category of ship.
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74 20th Council Base Planet Structure

Size: 2, Invasion Defence: 500, Population: 100, Limit: 1 per planet, Cost: 10,000,000 Credits and 15 Political Favor.

  • Provides increase planet defences against invasions.
  • Added to your planet build list as a new buildable structure.
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78 21st Tractor Beam Ship Module

Defence 25, Hull 50

  • Increases hull integrity by 50 and defence by 25
  • Added to Hull category of ship.
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82 22nd Flux Ringdisc Ship Module

Scan: 30, Cloak: 30

  • An advanced prototype multi-transmitter, increases scanning and cloaking abilities.
  • Added to Devices category of ship.
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86 23rd Krionite Transducer Ship Module

Attack: 30, Energy Charge Rate: +8

  • A powerful transducer for krionite gas implosions.
  • Added to Energy category of ship.
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90 24th Chron-Pulse Drive Ship Module

Defence: 30, Shields: 50

  • Increases defense and shields.
  • Added to Defenses/Shields category of ship.
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  • This is currently as far as the mission completion rewards are known to go.



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Return to Mission Artifacts


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