Legion Missions

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*[[Illegal Exacavation]]
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*[[Carthyne Sympossium]]

Revision as of 14:06, 22 February 2013

Legion Missions are similar to standard missions, but have a much more diverse variety of requirements for completion and require more planning as a group.

Legion Missions become available after constructing the ‘Mission Control Center’ base module. (Level 4+ base required). Legions should wait until they have at least 15 active members before installing the module, as there are no missions currently available for legions smaller than 15.

Once a Mission Control Center is constructed, a legion member can start a new mission for the rest of the legion. Missions are chosen at random. Larger legions will be eligible for a bigger pool of missions. Once the mission has begun, it will be available via both the Base ‘Actions’ tab, as well as the main ‘Missions’ tab.


Tasks

All missions are broken up into multiple tasks. Legion members can choose to join a certain task, but they may only join one task per mission, and they cannot change tasks once one is chosen. The legion should decide carefully which members should be devoted to which tasks, based on the task’s requirements, capabilities of the ships, and to ensure a good level of participation in all tasks.

Once a member reviews the mission details, comm, and task descriptions, they may join a task by clicking on the ‘Join’ button in the ‘Tasks’ area.

Some details about the task will only be available once a ship has joined, so its best to communicate with your legion about ships that should join first.

Temporary Items: Some tasks will issue temporary items when joined. These items will only remain for the length of the mission, at which point they will automatically disappear from ships’ cargo. These items are typically used to progress through the task. The items will also have additional details about their requirements and costs in their descriptions.

Failing Tasks: Some tasks have conditions (either actions you must perform first or actions you must not perform) that may cause the task to fail. Failed tasks cannot be restarted during the current mission, and will not count towards the overall success chance. A ship will still keep any rewards they may have gained prior to the task failing, however. Details in the mission, comm, and/or task description will provide clues as to what these conditions are.


Mission Success:

Once a legion mission has run through its timer, the current success chance will be used to determine if the mission fails or succeeds. Successful missions will issue Relic Badge rewards to all ships with completed (and non-failed) tasks. If applicable, the mission will indicate if there are other events that occur after success or failure.

Depending on the number of available ships to participate in tasks (based on the size of the legion, time remaining, etc), the strategy for maximizing the chances of success will vary. Legions should experiment. A default strategy might be to divide ships evenly between available tasks.

Note that even partially completed tasks count towards the success of a mission, but only completed tasks will issue rewards.

Even if the maximum number of ships have completed their tasks, the mission will not end until its timer expires.

A legion may choose to alter the remaining time of the mission (either longer or shorter) via the Actions tab, for Galaxy Points.

Relic Badges:

Legion missions reward a number of ‘Relic Badges’, which are a new currency for purchasing special items in the Mission Market. The Mission Market is available via the ‘Missions’ tab if you have joined at least 1 task at some point.

Some tasks may also reward Relic Badges.


  • Legion Missions

Missions are randomized each legion will get one of several missions to complete, current known missions include.

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