Bases

(Platings)
(Turrets)
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Revision as of 20:39, 11 October 2011

A Legion Base is a shared structure for the entire legion. A legion will work over time to upgrade it, unlocking new modules and increasing its potential.


Contents

Base Resource Production

Similarly to planets, bases can produce resources (mining, research, artifacts). Modules must be constructed to allow for the production of certain resources. All bases start with the same level of production. Early base levels do not produce much, but larger bases will start to produce amounts that exceed very good planets.

Unlike planets, base resource shipments are delivered once per day to all eligible members, split based on the preferences chosen. Legion members are eligible for shipments if they were active in the last day and have been with the legion for at least 24 hours.

Base shipments will be made to members even if they have already reached their planet resource capacity.

Leaders can increase the availability of certain resources by spending 'Production Points'. 5 Production Points are awarded each time the base gains a new level. A Legion may choose to focus all of their points on a single resource, but note that the cost to increase availability rises as more points are spent.

Point Increase Progression:

Availability Level Availability Bonus Total Allocated Points Points To Next Lvl
Average 0% 0 1
Abundant 25% 1 1
Very Abundant 50% 2 2
Extremely Abundant 75% 4 2
Rich 100% 6 2
Very Rich 125% 8 2
Extremely Rich 150% 10 3
Ultra Rich 175% 13 3
1x Mega Rich 200% 16 3
2x Mega Rich 225% 19 3
3x Mega Rich 250% 22 4
4x Mega Rich 275% 26 4
5x Mega Rich 300% 30 4

Base Loyalty

A Legion member is considered "loyal" if they have been a member of the legion continuously for a week or longer. If a legion member leaves and returns, they are considered a new member, regardless of how long they were with the legion before. Loyalty effects many parts of the base, including its production bonuses, and whether certain modules can be used, such as the CT Lab.


Base Modules

Bases hold 2 different types of modules. Special modules occupy their own "special" space on the base and allow for production of resources and unlocking of base abilities. All other modules use up the the standard space, which is separate. This allows defensive modules to be constructed that do not conflict with the space used for special purposes.

Unlike ship modules, base modules cannot be "uninstalled", as there is no cargo storage, thus a base module can only be sold to free up necessary space. When a module is sold, the balance is added to the base funds.

All modules have a daily upkeep cost. If there are not enough base funds to pay the upkeep, all modules on the base will provide no bonuses until the funds are brought back to positive. Any Legion member may add more base funds by clicking on the ‘Add Credits’ in the actions tab.


Standard Base Modules


Turrets

These modules can be obtained by studying the Advanced Weapons Research Tree.

Weapons Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Required Research Image URL
Rail Turret Attack +50 2,000 CR 100 CR 2 12 Turrets Linear Induction Lv 2 ** "MINLEVEL" MISSING  ??? Image
Ion Turret Attack +100 20,000 CR 1,000 CR 2 12 Turrets Ion Channeling Lv 1 "MINLEVEL" MISSING  ??? Image
Phase Turret Attack +200 100,000 CR 5,000 CR 2 12 Turrets Phased Energy Lv 1 "MINLEVEL" MISSING  ??? Image
Disruptor Turret Attack +400 2,000,000 CR 100,000 CR 2 12 Turrets Matter Disruption Lv 1 "MINLEVEL" MISSING  ??? Image
Singularity Turret Attack +800 50,000,000 CR 2,500,000 CR 2 12 Turrets Micro-Singularities Lv 1 "MINLEVEL" MISSING  ??? Image
Null Turret Attack +1600 500,000,000 CR 25,000,000 CR 2 12 Turrets Null Rays Lv 1 "MINLEVEL" MISSING  ??? Image
Quasi-Chaos Turret Attack +3500 5,000,000,000 CR 250,000,000 CR 2 12 Turrets Quasi-Chaotic Force Lv 1 "MINLEVEL" MISSING  ??? Image

Grids

These modules can be obtained by studying the Shield Systems Research Tree.

Shields Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Required Research Image URL
Deflector Grid Shield +200 5,000 CR 250 CR 4 12 Shields Hull Polarization Lv 1 "MINLEVEL" MISSING  ??? Image
Forcefield Grid Shield +400 50,000 CR 2,500 CR 4 12 Shields Force Projection Fields Lv 1 "MINLEVEL" MISSING  ??? Image
Phase Shield Grid Shield +1000 250,000 CR 12,500 CR 4 12 Shields Phase Fields Lv 1 "MINLEVEL" MISSING  ??? Image
Stasis Grid Shield +2000 5,000,000 CR 250,000 CR 4 12 Shields Stasis Fields Lv 1 "MINLEVEL" MISSING  ??? Image
Rift Grid Shield +5000 50,000,000 CR 2,500,000 CR 4 12 Shields Rift Fields Lv 1 "MINLEVEL" MISSING  ??? Image
Meta-Chron Grid Shield +10000 500,000,000 CR 25,000,000 CR 4 12 Shields Meta-Chron Fields Lv 1 "MINLEVEL" MISSING  ??? Image
Obviation Grid Shield +20000 5,000,000,000 CR 250,000,000 CR 4 12 Shields Force Obviation Fields Lv 1 "MINLEVEL" MISSING  ??? Image

Platings

These modules can be obtained by studying the Advanced Armor Research Tree.

Hull Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Required Research Image URL
Titanium Base Plating Hull +300 2,000 CR 100 CR 4 12 Platings Titanium Improvements Lv 1 "MINLEVEL" MISSING  ??? Image
Durtanium Base Plating Hull +600 50,000 CR 2,500 CR 4 12 Platings Durtanium Alloy Lv 1 "MINLEVEL" MISSING  ??? Image
Nanosphere Base Plating Hull +1200 250,000 CR 12,500 CR 4 12 Platings Nanospheres Lv 1 "MINLEVEL" MISSING  ??? Image
Nexus Base Plating Hull +2500 5,000,000 CR 250,000 CR 4 12 Platings Nexus Grids Lv 1 "MINLEVEL" MISSING  ??? Image
Neutronium Base Plating Hull +7500 50,000,000 CR 2,500,000 CR 4 12 Platings Neutronium Lv 1 "MINLEVEL" MISSING  ??? Image
Fermionic Base Plating Hull +15000 500,000,000 CR 25,000,000 CR 4 12 Platings Fermionic Unification Lv 1 "MINLEVEL" MISSING  ??? Image
Syncopated Base Plating Hull +30000 5,000,000,000 CR 250,000,000 CR 4 12 Platings Syncopated Phase Matter Lv 1 "MINLEVEL" MISSING  ??? Image

Arrays

These modules can be obtained by studying the Defensive Systems Research Tree.

Defensive Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Required Research
Structural Stabilizer Defense +50 2,000 CR 100 CR 2 12 Defenses Motion Compensation Lv 1 "MINLEVEL" MISSING  ???
Inertial Dampening Array Defense +100 20,000 CR 1,000 CR 2 12 Defenses Inertial Dampening Lv 1 "MINLEVEL" MISSING  ???
Inertial Canceling Array Defense +200 100,000 CR 5,000 CR 2 12 Defenses Inertial Cancelation Lv 1 "MINLEVEL" MISSING  ???
Phase Shift Array Defense +400 2,000,000 CR 100,000 CR 2 12 Defenses Phase Shifting Lv 1 "MINLEVEL" MISSING  ???
Energy Nullification Array Defense +800 50,000,000 CR 2,500,000 CR 2 12 Defenses Energy Nullification Lv 1 "MINLEVEL" MISSING  ???
Trans-Temporal Array Defense +1600 500,000,000 CR 25,000,000 CR 2 12 Defenses Trans-Temporal Travel Lv 1 "MINLEVEL" MISSING  ???
Entropy Field Array Defense +3500 5,000,000,000 CR 250,000,000 CR 2 12 Defenses Entropy Field Warping Lv 1 "MINLEVEL" MISSING  ???

Special Base Modules

These modules can be obtained by studying the Legion Base Research Tree.

Special Base Modules
(Occupy Special Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Required Research
Asteroid Extractor Mining: 20 1,000 CR 50 CR 2 4 Mining Modules Advanced Logistics "MINLEVEL" MISSING  ???
Science Bay Research: 20 140,000 CR 7,000 CR 2 4 Research Modules Advanced Logistics "MINLEVEL" MISSING  ???
Base Factory Artifact: 20 140,000 CR 7,000 CR 2 4 Artifact Modules Advanced Logistics "MINLEVEL" MISSING  ???
Commerce Bay Grants the ability to withdraw funds from the base. 250,000 CR
+ 50 Exotic Matter
12,500 CR 3 1 Commerce Bay Galactic Commerce "MINLEVEL" MISSING  ???
Docking Port Allows the legion to hold 2 more members. 250,000 CR
+ 20 XTS-9
12,500 CR 4 5 Docks Spacial Docking "MINLEVEL" MISSING  ???
Repair Bay Allows the base to repair ships. 500,000 CR
+ 25 XTS-9
25,000 CR 4 1 Repair Bay Spacial Docking "MINLEVEL" MISSING  ???
Mining-Drone Bay Mining: 35 2,000 Credits
+ 100 Exotic Matter
250,000 CR 3 4 Mining Modules AI Logistics "MINLEVEL" MISSING  ???
A.I. Bay Research: 35 5,000,000 CR 250,000 CR 3 4 Research Modules AI Logistics "MINLEVEL" MISSING  ???
Automated Factory Artifact: 35 5,000,000 CR 250,000 CR 3 4 Artifact Modules AI Logistics "MINLEVEL" MISSING  ???
Embassy Allows the legion to hold 2 more Non-Aggression Pacts. 15,000,000 CR
+ 20 Political Favor
750,000 CR 2 5 Embassies Xeno-Diplomacy "MINLEVEL" MISSING  ???
Collective Theory Lab Allows the legion to discover new artifact designs. 500,000,000 CR
+ 1,000 Tech Parts
25,000,000 CR 4 1 Theory Lab Hybrid Theory Dynamics "MINLEVEL" MISSING  ???
Sub-Quantum Harvester Mining: 50 3,000 CR
+ 200 Exotic Matter
2,500,000 CR 4 4 Mining Modules Sub-Quantum Logistics "MINLEVEL" MISSING  ???
Sub-Quantum Core Research: 50 50,000,000 CR 2,500,000 CR 4 4 Research Modules Sub-Quantum Logistics "MINLEVEL" MISSING  ???
Sub-Quantum Fabricator Artifact: 50 50,000,000 CR 2,500,000 CR 4 4 Artifact Modules Sub-Quantum Logistics "MINLEVEL" MISSING  ???
Shield Charging Station Allows the base to charge the shields of ships. 200,000,000 CR
+ 25 XTS-9
10,000,000 CR 4 1 Base Charger Phase Transference "MINLEVEL" MISSING  ???
Material Transporter Mining: 75 4,000 CR
+ 300 Exotic Matter
25,000,000 CR 5 4 Mining Modules Dimensional Logistics "MINLEVEL" MISSING  ???
Sentience Core Research: 75 500,000,000 CR 25,000,000 CR 5 4 Research Modules Dimensional Logistics "MINLEVEL" MISSING  ???
Rift Fabricator Artifact: 75 500,000,000 CR 25,000,000 CR 5 4 Artifact Modules Dimensional Logistics "MINLEVEL" MISSING  ???
Universal Service Terminal Provides the Legion with special ship Bonuses.
Note: (2 Bonuses Every day, Activation is every 4 hours, and costs 50 CTP)
5,000,000,000 CR
+ 1000 CTP
250,000,000 CR 2 1 Universal Service Terminal Universal Service Terminal "MINLEVEL" MISSING  ???
Base HyperLifter Mining: 100?  ?  ? 6? 4 Mining Modules Hyper Logistics "MINLEVEL" MISSING  ???
Base HyperCore Research: 100?  ?  ? 6? 4 Research Modules Hyper Logistics "MINLEVEL" MISSING  ???
Base HyperFabricator? Artifact: 100?  ?  ? 6? 4 Artifact Modules Hyper Logistics "MINLEVEL" MISSING  ???

Collective Theory Lab (Advanced Module)

Module Image

After the legion has finished researching Hybrid Theory Dynamics, they will be allowed to construct the Collective Theory Lab (CT-Lab for short) on their base.

As with other special structures, the CT-Lab will unlock a new option in the 'Actions' tab when installed. Only members who have also finished researching Hybrid Theory Dynamics can use the Lab. Members must also be 'Loyal' to use the CT-Lab.


CT-Lab Discoveries

The CT-Lab allows the legion to research new 'discoveries'. A discovery is a special blueprint/formula that allows lab-users to convert artifacts into newer, more powerful artifacts. Unlike normal research, discoveries are completely random and are intended to be a way for members to constantly spend research points after they have completed most of the tiers.

Attempting a discovery starts at 2000 Research points per attempt. If a breakthrough is achieved, it will be added to the list of available options in the CT-Lab permanently. However, subsequent discovery attempts will cost more depending on how many discoveries have already been made (appears to be +2000 RP per attempt for every new discovery).

All discoveries are considered 'rare' and will typically be achieved in 1-2% of attempts. However, this chance becomes more difficult as further discoveries are made. Finding all of the available discoveries will be difficult and require attempts from many members.


Base Construction and Upgrades

A base can be constructed by any legion by clicking on the ‘Legion Base’ button in the legion area. (Cost: 100 Energy) There are 27 different images to choose from for your base. Some images are not available until the base has been upgraded a few times; level 5 bases have all base images unlocked.

Before Initial Construction: Base Under Construction image

Base Level 1: Image #1 Image #2 Image #3 Image #10 Image #11 Image #22

Base Level 2: Image #5 Image #8 Image #9 Image #14 Image #26

Base Level 3: Image #18 Image #19 Image #21 Image #23 Image #24 Image #29

Base Level 4: Image #4 Image #12 Image #13 Image #15 Image #17 Image #25 Image #27

Base Level 5: Image #6 Image #7 Image #16 Image #20 Image #28 Image #30

Members will need the ‘Advanced Logistics’ research to build any modules on the base or contribute to its upgrade. As the base continues to upgrade, members will need even more advanced levels of Logistics research.

Further Base upgrades can be achieved by clicking on the ‘Upgrade’ tab once the base has finished construction. Each base level requires a certain amount of resources and research level.

To Base Level XP/E Ratio Energy EM CTP Research
Level 1 2.0 1,000 0 0 Advanced Logistics Lv.1
Level 2 1.8 4,000 2,000 0 Advanced Logistics Lv.1
Level 3 1.5 15,000 8,000 250 Advanced Logistics Lv.1
Level 4 1.3 80,000 65,000 4,750 A.I. Logistics Lv.1
Level 5 1.1 400,000 175,000 5,000 A.I. Logistics Lv.1
Level 6 1.0 2,000,000 750,000 40,000 Sub-Quantum Logistics Lv.1
Level 7 1.0 7,500,000 3,000,000 150,000 Dimensional Logistics Lv.1
Level 8 1.0 30,000,000 16,000,000 300,000 Hyper Logistics Lv.1

Base Artifacts

At present there are several Base Artifacts available, which can be purchased with Galaxy Points, as well as one that can be bought via the Battle Market.

Artifact Name Effect Cost Image
Base Comm Interlink Installs a Base Comm Interlink on your base and unlocks the use of certain base special abilities.
[Base Module - Standard Size: 2, Defense: +10%, Limit: 2 per Base]
80 Galaxy Points Image
Charged Exo-Clamp Installs a Charged Exo-Clamp on your base.
[Base Artifact - Shield Capacity: +10, Hull Integrity: +15]
2 Silver Badges Image
Command Beacon Installs a Command Beacon on your base.
[Base Module - Special Size: 2, Scan Cost: -1 Red Badge, Limit: 3 per Base]
88 Galaxy Points Image
Structural Extender Installs a Structural Extender on your base.
[Base Artifact - Special Space: +1, Limit: 5 per Base Level]
80 Galaxy Points Image
Tactical Base Extender Installs a Tactical Base Extender on your base.
[Base Artifact - Standard Space: +1, Limit: 10 per Base Level]
40 Galaxy Points Image
Warp Arch Installs a Warp Arch on your base.
[Base Module - Special Size: 2, Base Ability Point Production: +3 per Day, Limit: 3 per Base]
72 Galaxy Points Image

Base Abilities



There are multiple abilities that improve base outputs, defense and attack, and allow more to be done. Base ability points gain just like energy, but the cap depends on the level of base. Some base abilities require the installment of an Artifact module. Their is a list of each current ability for the base to improve your knowledge:

1:Emergency Repair Repairs 3% of the base hull for each Loyal Fixer profession in your legion. Costs: 4 Ability Points 1+ Fixer Professions (Loyal Members)

2:Auxiliary Fortification Boosts base hull maximum by 10% for each Loyal Lazuli race or Fixer profession in your legion. Lasts 4 hours. Costs: 3 Ability Points 1+ Fixer Professions (Loyal Members)

3:Cyborg DataChannel Boosts base research output by 2% for each loyal Vygoid and Zolazin member in your legion. Lasts 20 hours. Costs: 5 Ability Points Days since base was last disabled: 2+ 1+ Vygoid (Loyal Members)

4:Grid Surge Boosts base shield output by 10% for each loyal physicist in your legion. Lasts 4 hours. Costs: 3 Ability Points 1+ Physicist Professions (Loyal Members)

5:Trade Route Boosts base artifact output by 2%, plus an additional 2% for each active trade pact you have with other legions. Lasts 20 hours. Costs: 5 Ability Points 1 Base Comm Interlink Module(s) Installed Days since base was last disabled: 2+

6:Dimensional Decoy Boosts base defense by 5% for each loyal Aerlen member in the legion. Lasts 4 hours. Costs: 3 Ability Points 1+ Aerlen (Loyal Members)

7:Miners Coalition Boosts base mining output by 2% for each Loyal miner in your legion. Lasts 20 hours. Costs: 5 Ability Points Days since base was last disabled: 2+ 1+ Miner Professions (Loyal Members)

8:Remote Intrusion Lowers the attack of the current 3 top base damagers by 90%. Lasts 2 hours. Costs: 3 Ability Points 1 Base Comm Interlink Module(s) Installed Target Locked & Damaged 3+ Hacker Professions (Loyal Members)

9:Battlestations boosts base attack by 2% for each loyal member in your legion that has been online in the last 24 hours. Lasts 4 hours. Costs: 4 Ability Points Loyal Legion Members: 1+

10:Inverse Energy Vortex [ Trap - 1 Day ] When applied, the next ship to damage the base will increase the bases' attack by 10% of that ship's attack rating. Costs: 2 Ability Points 1 Warp Arch Module(s) Installed 3+ Inergon (Loyal Members)

11:Krionite Minefield [ Trap - 1 Day ] When applied, the next ship to attack the base will be dealt damage equal to 50% of its maximum hull + shield. Costs: 1 Ability Points Base Level: 3+ 3+ Saboteur Professions (Loyal Members)

Base Combat

Once per day, members of a legion can scan for and attack another legion's base. Since this can only be done once every 8 hours per legion, this is usually restricted to just officers or leaders so they can plan the best time for the attack.

To find a base, go to the Battle Tab and click Enemy Bases. Here you can spend 5 Red Badges (minus one for each Command Beacon on the base, limit 3) to target a randomly chosen base (no chance of failure on the scan). If you do not want to attack that base, you can pay the red badges again to lose that target and target a different base. NOTE: Clicking outside of the scan window, closing the window, refreshing the browser, or clicking an NPC/Player/Planet alert will make you lose your scan if you haven't locked it in yet

Once you have chosen your target you can lock on and the legion can start attacking. Once the base is disabled the top damagers will receive a payout of silver badges, as per the chart below.

Silver Badges for Top Damagers
Base Level Top Damagers Receive X Silver Badges
1-5 6-10 11-20 21-30 31-40 41-50 51-60
1 N/A N/A N/A N/A N/A N/A N/A
2 N/A N/A N/A N/A N/A N/A N/A
3 3 2 1 0 0 0 0
4 4 3 2 1 0 0 0
5 5 4 3 2 1 0 0
6 6 5 4 3 2 1 0
7 7 6 5 4 3 2 1

Base Raids

Bases that are level 4 and higher can be raided for 'Base Crates' after they are disabled. Raiding bases works differently than raiding ships, however:

  • Each ship that has dealt damage to the base can attempt 1 raid on the base.
  • The chance of a successful raid is based on the amount of damage dealt to the base.
  • Raiders (and those with other % bonuses to raiding) will have their success chance increased proportionally.

Crates contain various special materials and artifacts.

Unlike ship raids, bases do not lose anything for being raided - it is merely a reward given to ships for its defeat.

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