Bases

(Bases: Moved the data for the required research column on the regular bases tables to the newly created required research field that's been added to the template)
(Standard Base Modules: Restored Received With data for weapons table)
Line 108: Line 108:
|    Size=2
|    Size=2
|  Limit=12 Turrets
|  Limit=12 Turrets
-
|RecvWith=
+
|RecvWith=(Medium) Mass Driver
-
|RqResrch=Linear Induction
+
|RqResrch=Linear Induction Lv.2
}}
}}
|-
|-
Line 119: Line 119:
|    Size=2
|    Size=2
|  Limit=12 Turrets
|  Limit=12 Turrets
-
|RecvWith=
+
|RecvWith=Light Ion Cannon
-
|RqResrch=Ion Channeling
+
|RqResrch=Ion Channeling Lv.1
}}
}}
|-
|-
Line 130: Line 130:
|    Size=2
|    Size=2
|  Limit=12 Turrets
|  Limit=12 Turrets
-
|RecvWith=
+
|RecvWith=Light Phase Cannon
-
|RqResrch=Phased Energy
+
|RqResrch=Phased Energy Lv.1
}}
}}
|-
|-
Line 163: Line 163:
|    Size=2
|    Size=2
|  Limit=12 Turrets
|  Limit=12 Turrets
-
|RecvWith=
+
|RecvWith=Light Null Ray
-
|RqResrch=Null Rays
+
|RqResrch=Null Rays Lv.1
}}
}}
|-
|-

Revision as of 05:10, 5 August 2011

A Legion Base is a shared structure for the entire legion. A legion will work over time to upgrade it, unlocking new modules and increasing its potential.


Contents

Base Resource Production

Similarly to planets, bases can produce resources (mining, research, artifacts). Modules must be constructed to allow for the production of certain resources. All bases start with the same level of production. Early base levels do not produce much, but larger bases will start to produce amounts that exceed very good planets.

Unlike planets, base resource shipments are delivered once per day to all eligible members, split based on the preferences chosen. Legion members are eligible for shipments if they were active in the last day and have been with the legion for at least 24 hours.

Base shipments will be made to members even if they have already reached their planet resource capacity.

Leaders can increase the availability of certain resources by spending 'Production Points'. 5 Production Points are awarded each time the base gains a new level. A Legion may choose to focus all of their points on a single resource, but note that the cost to increase availability rises as more points are spent.

Point Increase Progression:

Availability Level Availability Bonus Total Allocated Points Points To Next Lvl
Average +0% 0 1
Abundant +25% 1 1
Very Abundant +50% 2 2
Extremely Abundant +75% 4 2
Rich +100% 6 2
Very Rich +125% 8 2
Extremely Rich +150% 10 3
Ultra Rich +175% 13 3
Mega Rich +200% 16 3

Base Loyalty

A Legion member is considered "loyal" if they have been a member of the legion continuously for a week or longer. If a legion member leaves and returns, they are considered a new member, regardless of how long they were with the legion before. Loyalty effects many parts of the base, including its production bonuses, and whether certain modules can be used, such as the CT Lab.


Base Modules

Bases hold 2 different types of modules. Special modules occupy their own "special" space on the base and allow for production of resources and unlocking of base abilities. All other modules use up the the standard space, which is separate. This allows defensive modules to be constructed that do not conflict with the space used for special purposes.

Unlike ship modules, base modules cannot be "uninstalled", as there is no cargo storage, thus a base module can only be sold to free up necessary space. When a module is sold, the balance is added to the base funds.

All modules have a daily upkeep cost. If there are not enough base funds to pay the upkeep, all modules on the base will provide no bonuses until the funds are brought back to positive. Any Legion member may add more base funds by clicking on the ‘Add Credits’ in the actions tab.


Standard Base Modules


Turrets

These modules can be obtained by studying the Advanced Weapons Research Tree.

Weapons Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Received With Required Research
Rail Turret Attack +50 2,000 CR 100 CR 2 12 Turrets Linear Induction Lv.2 "MINLEVEL" MISSING  ???
Ion Turret Attack +100 20,000 CR 1,000 CR 2 12 Turrets Ion Channeling Lv.1 "MINLEVEL" MISSING  ???
Phase Turret Attack +200 100,000 CR 5,000 CR 2 12 Turrets Phased Energy Lv.1 "MINLEVEL" MISSING  ???
Disruptor Turret Attack +400 2,000,000 CR 100,000 CR 2 12 Turrets Matter Disruption "MINLEVEL" MISSING  ???
Singularity Turret Attack +800 50,000,000 CR 2,500,000 CR 2 12 Turrets Micro-Singularities "MINLEVEL" MISSING  ???
Null Turret Attack +1600 500,000,000 CR 25,000,000 CR 2 12 Turrets Null Rays Lv.1 "MINLEVEL" MISSING  ???
Quasi-Chaos Turret Attack +3500 5,000,000,000 CR 250,000,000 CR 2 12 Turrets Quasi-Chaotic Force "MINLEVEL" MISSING  ???

Grids

These modules can be obtained by studying the Shield Systems Research Tree.

Shields Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Required Research
Deflector Grid Shield +200 5,000 CR 250 CR 4 12 Shields Hull Polarization "MINLEVEL" MISSING  ???
Forcefield Grid Shield +400 50,000 CR 2,500 CR 4 12 Shields Force Projection Fields "MINLEVEL" MISSING  ???
Phase Shield Grid Shield +1000 250,000 CR 12,500 CR 4 12 Shields Phase Fields "MINLEVEL" MISSING  ???
Stasis Grid Shield +2000 5,000,000 CR 250,000 CR 4 12 Shields Stasis Fields "MINLEVEL" MISSING  ???
Rift Grid Shield +5000 50,000,000 CR 2,500,000 CR 4 12 Shields Rift Fields "MINLEVEL" MISSING  ???
Meta-Chron Grid Shield +10000 500,000,000 CR 25,000,000 CR 4 12 Shields Meta-Chron Fields "MINLEVEL" MISSING  ???
Obviation Grid Shield +20000 5,000,000,000 CR 250,000,000 CR 4 12 Shields Force Obviation Fields "MINLEVEL" MISSING  ???

Platings

These modules can be obtained by studying the Advanced Armor Research Tree.

Hull Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Required Research
Titanium Base Plating Hull +300 2,000 CR 100 CR 4 12 Platings Titanium Improvements "MINLEVEL" MISSING  ???
Durtanium Base Plating Hull +600 50,000 CR 2,500 CR 4 12 Platings Durtanium Alloy "MINLEVEL" MISSING  ???
Nanosphere Base Plating Hull +1200 250,000 CR 12,500 CR 4 12 Platings Nanospheres "MINLEVEL" MISSING  ???
Nexus Base Plating Hull +2500 5,000,000 CR 250,000 CR 4 12 Platings Nexus Grids "MINLEVEL" MISSING  ???
Neutronium Base Plating Hull +7500 50,000,000 CR 2,500,000 CR 4 12 Platings Neutronium "MINLEVEL" MISSING  ???
Fermionic Base Plating Hull +15000 500,000,000 CR 25,000,000 CR 4 12 Platings Fermion Unification "MINLEVEL" MISSING  ???
Syncopated Base Plating Hull +30000 5,000,000,000 CR 250,000,000 CR 4 12 Platings Syncopated Phase Matter "MINLEVEL" MISSING  ???

Arrays

These modules can be obtained by studying the Defensive Systems Research Tree.

Defensive Base Modules
(Occupy Standard Space in the Base)
Module Name Bonus Cost Upkeep Size Limit Required Research
Structural Stabilizer Defense +50 2,000 CR 100 CR 2 12 Defenses Motion Compensation "MINLEVEL" MISSING  ???
Inertial Dampening Array Defense +100 20,000 CR 1,000 CR 2 12 Defenses Inertial Dampening "MINLEVEL" MISSING  ???
Inertial Canceling Array Defense +200 100,000 CR 5,000 CR 2 12 Defenses Inertial Cancelation "MINLEVEL" MISSING  ???
Phase Shift Array Defense +400 2,000,000 CR 100,000 CR 2 12 Defenses Phase Shifting "MINLEVEL" MISSING  ???
Energy Nullification Array Defense +800 50,000,000 CR 2,500,000 CR 2 12 Defenses Energy Nullification "MINLEVEL" MISSING  ???
Trans-Temporal Array Defense +1600 500,000,000 CR 25,000,000 CR 2 12 Defenses Trans-Temporal Travel "MINLEVEL" MISSING  ???
Entropy Field Array Defense +3500 5,000,000,000 CR 250,000,000 CR 2 12 Defenses Entropy Field Warping "MINLEVEL" MISSING  ???

Special Base Modules

These modules can be obtained by studying the Legion Base Research Tree.

Special Base Modules
(Occupy Special Space in the Base)
Module Name Effect Cost Upkeep Size Limit
Asteroid Extractor Mining: 20 1,000 Credits 50 Credits 2 4 Mining Modules
Science Bay Research: 20 140,000 Credits 7,000 Credits 2 4 Research Modules
Base Factory Artifact: 20 140,000 Credits 7,000 Credits 2 4 Artifact Modules
Commerce Bay Grants the ability to withdraw funds from the base. 250,000 Credits
+ 50 Exotic Matter
12,500 Credits 3 1 Commerce Bay
Docking Port Allows the legion to hold 2 more members. 250,000 Credits
+ 20 XTS-9
12,500 Credits 4 5 Docks
Repair Bay Allows the base to repair ships. 500,000 Credits
+ 25 XTS-9
25,000 Credits 4 1 Repair Bay
Mining-Drone Bay Mining: 35 2,000 Credits
+ 100 Exotic Matter
250,000 Credits 3 4 Mining Modules
A.I. Bay Research: 35 5,000,000 Credits 250,000 Credits 3 4 Research Modules
Automated Factory Artifact: 35 5,000,000 Credits 250,000 Credits 3 4 Artifact Modules
Embassy Allows the legion to hold 2 more Non-Aggression Pacts. 15,000,000 Credits
+ 20 Political Favor
750,000 Credits 2 5 Embassies
Collective Theory Lab Allows the legion to discover new artifact designs. 500,000,000 Credits
+ 1,000 Tech Parts
25,000,000 Credits 4 1 Theory Lab
Sub-Quantum Harvester Mining: 50 3,000 Credits
+ 200 Exotic Matter
2,500,000 Credits 4 4 Mining Modules
Sub-Quantum Core Research: 50 50,000,000 Credits 2,500,000 Credits 4 4 Research Modules
Sub-Quantum Fabricator Artifact: 50 50,000,000 Credits 2,500,000 Credits 4 4 Artifact Modules
Shield Charging Station Allows the base to charge the shields of ships. 200,000,000 Credits
+ 25 XTS-9
10,000,000 Credits 4 1 Base Charger
Material Transporter Mining: 75 4,000 Credits
+ 300 Exotic Matter
25,000,000 Credits 5 4 Mining Modules
Sentience Core Research: 75 500,000,000 Credits 25,000,000 Credits 5 4 Research Modules
Rift Fabricator Artifact: 75 500,000,000 Credits 25,000,000 Credits 5 4 Artifact Modules

Collective Theory Lab (Advanced Module)

Module Image

After the legion has finished researching Hybrid Theory Dynamics, they will be allowed to construct the Collective Theory Lab (CT-Lab for short) on their base.

As with other special structures, the CT-Lab will unlock a new option in the 'Actions' tab when installed. Only members who have also finished researching Hybrid Theory Dynamics can use the Lab. Members must also be 'Loyal' to use the CT-Lab.


CT-Lab Discoveries

The CT-Lab allows the legion to research new 'discoveries'. A discovery is a special blueprint/formula that allows lab-users to convert artifacts into newer, more powerful artifacts. Unlike normal research, discoveries are completely random and are intended to be a way for members to constantly spend research points after they have completed most of the tiers.

Attempting a discovery starts at 2000 Research points per attempt. If a breakthrough is achieved, it will be added to the list of available options in the CT-Lab permanently. However, subsequent discovery attempts will cost more depending on how many discoveries have already been made (appears to be +2000 RP per attempt for every new discovery).

All discoveries are considered 'rare' and will typically be achieved in 1-2% of attempts. However, this chance becomes more difficult as further discoveries are made. Finding all of the available discoveries will be difficult and require attempts from many members.


Base Construction and Upgrades

A base can be constructed by any legion by clicking on the ‘Legion Base’ button in the legion area. (Cost: 100 Energy) There are 27 different images to choose from for your base. Some images are not available until the base has been upgraded a few times; level 5 bases have all base images unlocked.

Before Initial Construction: Base Under Construction image

Base Level 1: Image #1 Image #2 Image #3 Image #10 Image #11 Image #22

Base Level 2: Image #5 Image #8 Image #9 Image #14 Image #26

Base Level 3: Image #18 Image #19 Image #21 Image #23 Image #24

Base Level 4: Image #4 Image #12 Image #13 Image #15 Image #17 Image #25 Image #27

Base Level 5: Image #6 Image #7 Image #16 Image #20

Members will need the ‘Advanced Logistics’ research to build any modules on the base or contribute to its upgrade. As the base continues to upgrade, members will need even more advanced levels of Logistics research.

Further Base upgrades can be achieved by clicking on the ‘Upgrade’ tab once the base has finished construction. Each base level requires a certain amount of resources and research level.

Upgrade Base XP per
Energy
Requirements
From To Energy Exotic
Matter
Complex
Tech Parts
Research
Construction Level 1 2.0 1,000 0 0 Advanced Logistics
Level 1 Level 2 1.8 4,000 2,000 0 Advanced Logistics
Level 2 Level 3 1.5 15,000 8,000 250 Advanced Logistics
Level 3 Level 4 1.3 80,000 65,000 4,750 A.I. Logistics
Level 4 Level 5 1.1 400,000 175,000 5,000 A.I. Logistics
Level 5 Level 6 1.0 2,000,000 750,000 40,000 Sub-Quantum Logistics
Level 6 Level 7 1.0 7,500,000 3,000,000 150,000 Dimensional Logistics
Level 7 Level 8 1.0 30,000,000 16,000,000 300,000 Hyper Logistics (Not Yet Available)

Base Artifacts

At present there are several Base Artifacts available, which can be purchased with Galaxy Points, as well as one that can be bought via the Battle Market.

Artifact Name Effect Cost Image
Base Comm Interlink Installs a Base Comm Interlink on your base and unlocks the use of certain base special abilities.
[Base Module - Standard Size: 2, Defense: +10%, Limit: 2 per Base]
80 Galaxy Points Image
Charged Exo-Clamp Installs a Charged Exo-Clamp on your base.
[Base Artifact - Shield Capacity: +10, Hull Integrity: +15]
2 Silver Badges Image
Command Beacon Installs a Command Beacon on your base.
[Base Module - Special Size: 2, Scan Cost: -1 Red Badge, Limit: 3 per Base]
88 Galaxy Points Image
Structural Extender Installs a Structural Extender on your base.
[Base Artifact - Special Space: +1, Limit: 5 per Base Level]
80 Galaxy Points Image
Tactical Base Extender Installs a Tactical Base Extender on your base.
[Base Artifact - Standard Space: +1, Limit: 10 per Base Level]
40 Galaxy Points Image
Warp Arch Installs a Warp Arch on your base.
[Base Module - Special Size: 2, Base Ability Point Production: +3 per Day, Limit: 3 per Base]
72 Galaxy Points Image

Base Abilities


Base Combat

Once per day, members of a legion can scan for and attack another legion's base. Since this can only be done once every 8 hours per legion, this is usually restricted to just officers or leaders so they can plan the best time for the attack.

To find a base, go to the Battle Tab and click Enemy Bases. Here you can spend 5 Red Badges (minus one for each Command Beacon on the base, limit 3) to target a randomly chosen base (no chance of failure on the scan). If you do not want to attack that base, you can pay the red badges again to lose that target and target a different base. NOTE: Clicking outside of the scan window, closing the window, refreshing the browser, or clicking an NPC/Player/Planet alert will make you lose your scan if you haven't locked it in yet

Once you have chosen your target you can lock on and the legion can start attacking. Once the base is disabled the top damagers will receive a payout of silver badges, as per the chart below.

Silver Badges for Top Damagers
Level Silver Badges
7 6 5 4 3 2 1
2           1-5 6-20
3         1-5 6-10 11-20
4       1-5 6-10 11-20 21-30
5     1-5 6-10 11-20 21-30 31-40
6   1-5 6-10 11-20 21-30 31-40 41-50
7 1-5 6-10 11-20 21-30 31-40 41-50 51-60

Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!