Alarm Sentry
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|cat=[[Category:Artifacts]][[Category:Planet Effects]][[Category:Planet Defense]][[Category:Artifact Shipments]][[Category:Artifact Market]][[Category:Collective Theory Lab]][[Category:Planet Traps]][[Category:Multiple Use]][[Category:Planet Artifacts]][[Category:Mission Required]] | |cat=[[Category:Artifacts]][[Category:Planet Effects]][[Category:Planet Defense]][[Category:Artifact Shipments]][[Category:Artifact Market]][[Category:Collective Theory Lab]][[Category:Planet Traps]][[Category:Multiple Use]][[Category:Planet Artifacts]][[Category:Mission Required]] | ||
|head=Common Artifact | |head=Common Artifact | ||
+ | |type=Trap, planet | ||
|text=When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. | |text=When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. | ||
- | | | + | |source=Hourly Artifact Points for 1,800 AP and the [[Market Artifacts|Artifact Market]] for 14 [[Galaxy Point|GP]]|ap=1800|gp=14 |
|type=Trap, planet | |type=Trap, planet | ||
|duration=1 week or until tripped. Once active, 12 hours. | |duration=1 week or until tripped. Once active, 12 hours. | ||
- | |||
- | |||
- | |||
- | |||
|ecost=0 | |ecost=0 | ||
|effect=<br /> | |effect=<br /> | ||
- | + | Defense: +600 on triggering | |
|counter=[[Ion Storm Charge]] | |counter=[[Ion Storm Charge]] | ||
|alt=<br /> | |alt=<br /> |
Revision as of 10:39, 16 October 2014
Common Artifact
When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
Artifact Type: Trap, planet
Duration: 1 week or until tripped. Once active, 12 hours.
Cost in Energy to Use: 0
Artifact Effects:
Defense: +600 on triggering
Source: Hourly Artifact Points for 1,800 AP and the Artifact Market for 14 GP
Scraps for: 9,000 - 36,000 CR
Share: Yes
Send: Yes
Counter With: Ion Storm Charge
Alternate Uses:
- 490 required to complete the mission A Trap for Ja'kell
- 20 required for each Recondite Intruder built by the Collective Theory Lab
Image: Alarm Sentry
Notes:
Return to A Trap for Ja'kell
Return to Common Artifacts
Return to Collective Theory Lab