Battle Market Artifacts
These Artifacts can be bought in exchange for Combat Badges. These badges are earned by disabling, hacking, or raiding other players, and often referred to as Badging. They can also be earned by invading planets or disabling another legion's base. Access the Battle Market from the Battle tab in game.
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Collecting Combat Badges
Badges are obtained by the following methods:
- Blue Badges for successfully Hacking another player's ship. (Note: you may only gain One Blue Badge per individual player every 24 Hours.)
- Dark Badges for successfully Disabling certain NPCs.
- Green Badges for successfully Invading another player's planet. (Note: you may only gain One Green Badge per individual player every 7 Days.)
- Red Badges for successfully Disabling another player's ship. (Note: you may only gain One Red Badge per individual player every 24 Hours.)
- Silver Badges for successfully Disabling another legion's base. (See the Base Combat Chart)
- Yellow Badges for successfully Raiding another player's ship. (Note: you may only gain One Yellow Badge per individual player every 24 Hours.)
Battle Market: Blue Badge Artifacts
Artifact Name | Type | Effect | Cost | Scraps For | Image |
---|---|---|---|---|---|
Bainar, Systems Cracker | Ship, Ally | Bainar gains a new rank whenever using his 'Training' ability. Requires Rank 200 or Greater. Requires 900 Medal Points, ?? energy to install. [Size:0, Energy: 60, Cloak:60, Hull 120 (upgrades with rank), Upkeep: ??,000 Credits each per day] | Blue Badges: 300 | ?? to ?? CTP | Image |
CipherBot | Ship, Module | A Hacker's best assistant. Installs a CipherBot on your ship. [Size:10, Cloak:45, Hacking Bonus:+7%, Limit 3, Upkeep: 25,000 Credits each per day] | Blue Badges: 104 | 13 to 26 CTP | Image |
CipherBot 2.0 Upgrade | Ship, Module | Upgrades a CipherBot on your ship to a CipherBot 2.0, doubling its cloak and increasing its hacking bonus to 9%. Requires 600 Medal Points, 400 energy to install. [Size:10, Cloak:90, Hacking Bonus:+9%, Limit 3, Upkeep: 5,000,000 Credits each per day] | Blue Badges: 232 | 145,000 to 580,000 CR | Image |
Counter-Intelligence Nexus | Planet, Structure | A powerful government complex housing the latest technology. [Size: 2, Research: 2, Cloak: 150, Limit: 1] | Blue Badges: 040 | 5 to 10 CTP | Image |
Decryption Quad-Frame | Ship, Module | Installs a Decryption Quad-Frame on your ship. [Size: 10, Scan: 25, Cloak: 25, Limit: 4, Upkeep: 5,000 Credits each per day] | Blue Badges: 080 | 10 to 20 CTP | Image |
Decryption Senary-Frame Upgrade | Ship, Module | Upgrades a Decryption Quad-Frame on your ship to a Decryption Senary-Frame, increasing its scan and cloak bonuses by 20 without increasing its size. Requires 350 Medal Points, 250 energy. [Size: 10, Scan: 45, Cloak: 45, Limit: 4, Upkeep: 500,000 Credits each per day] | Blue Badges: 136 | ? to ? ? | Image |
Nexus Command Center Upgrade | Planet, Structure | Upgrades an existing Counter-Intelligence Nexus on your planet to a Nexus Command Center, doubling all of its bonuses. Requires 550 Medal Points, 250 energy. [Size: 2, Research: 4, Cloak: 300, Limit: 1] | Blue Badges: 078 | 49,000 to 196,000 Credits | Image |
Tactical Inner-Bypass | Ship (Enemy), Effect (On Use) | Single-use artifact. Deactivates up to 5 weapons or defense modules on the target enemy ship. Usable only after successfully hacking the target. NOTE: The five modules deactivated with this artifact will not take 10% durability damage at any time as a result of the Tactical Inner-Bypass. This is considered to be one of the most powerful artifacts there is when it comes to offensively weakening a target before attacking it. | Blue Badges: 005 | 3,000 to 12,000 CR | Image |
Battle Market: Dark Badge Artifacts
Artifact Name | Type | Effect | Cost | Scraps For | Image |
---|---|---|---|---|---|
Acceleration Protocols | Planet, Structure | Permanently upgrades a 'Quantum Accelerator' on your planet, and increases its bonuses by 50%, up to a maximum of a 100% upgrade. Requires 900 Medal Points, ?? energy. [Size:2, Cloak:225 or 300, (Choice Production:3 or 4), Limit: 2] | Dark Badges: 228 | ?? to ?? CTP | Image |
Composite Ray | Ship, Module | When first installed, choose 1 permanent bonus to this weapon: 40 Defense, 40 Scan, OR 60 Cloak. Requires Rank 50 or Greater. [Size:13, Attack:80, Limit 4 per set, Upkeep: 25,000 Credits each per day] | Dark Badges: 304 | 38 to 76 CTP | Image |
Cosmic Rail | Ship, Module | If this device is already installed on your ship, this will instead upgrade its stats by 25%, up to a max of 500%. Requires 800 Medal Points, 500 energy. [Size:20, Attack:60, Defense:60, Energy:60, Cloak:60, Upkeep: 42.9 million Credits each per day] | Dark Badges: 319 | 40 to 80 CTP | Image |
Customized Decoy | Ship, Effect (8 Hours) | Choice: Provide 10% Bonus to Defense when battling Non-Player Enemies, or 10% bonus to defense when battling enemy bases. This Bonus is immune to removal by Enemy Artifacts. | Dark Badges: 026 | 16,000 to 64,000 CR | Image |
Magnetosphere Charger | Planet, Effect (Permanent) | Permanently increases a passive ability on the planet
(of your choice) by 10% + 50, up to a max of 3500. Choices are: cloak, attack, or defense | Dark Badges: 120 | 75,000 to 300,000 CR | Image |
Quantum Accelerator | Planet, Structure | Choose mining, research, or artifact when building this structure. The structure will provide 2 production for that resource. [Size:2, Cloak:150, (Choice Production:2), Limit: 2] | Dark Badges: 104 | 13 to 26 CTP | Image |
Battle Market: Green Badge Artifacts
Artifact Name | Type | Effect | Cost | Scraps For | Image |
---|---|---|---|---|---|
Assimilation Locus | Planet, Structure | Puts the enemy to work in your mining facilities. The bonus doubles if used on a 'New Colony' that you recently invaded. [Size: 2, Mining: 2, Population: 200, Limit: 1] | Green Badges: 003 | 0 to 1 CTP | Image |
Atmospheric Decimator | Ship, Module | A weapon designed to improve invasion potential against enemies. Requires Rank 40 or Greater. [Size: 10, Invasion Attack: 100, Invasion Attack Bonus: +7%, Limit: 2, Upkeep: 50,000 Credits each per day] | Green Badges: 014 | 2 to 4 CTP | Image |
Biosphere Decimator Upgrade | Ship, Module | Upgrades an Atmospheric Decimator on your ship to a Biospheric Decimator, increasing its invasion attack by 150 and its invasion bonus to 9%. Requires 800 Medal Points, 500 energy. [Size: 10, Invasion Attack: 250, Invasion Attack Bonus: +9%, Limit: 2, Upkeep: 750 million Credits each per day] | Green Badges: 029 | ?? to ?? CTP | Image |
Luring Cynosure | Planet, Structure | If the planet has an Insurgent Uprising or Enslaved Prisoners when this is built, this structure gains +2 mining and +20% attack. Requires 650 Medal Points, ?? energy. [Size: 1, Artifact: 12, Attack: +20%, Limit: 1] | Green Badges: 007 | ?? to ?? CR | Image |
Subjugation Protocols | Planet, Structure | Permanently upgrades an 'Assimilation Locus' on your planet, and increases its bonuses by 50%, up to a maximum of a 100% upgrade. Requires 600 Medal Points, 50 energy. [Size: 2, Mining: 3 or 6 (50%), 4 or 8 (100%), Population: 300 or 600 (50%), 400 or 800 (100%), Limit: 1] | Green Badges: 006 | 4,000 to 16,000 CR | Image |
Battle Market: Red Badge Artifacts
Artifact Name | Type | Effect | Cost | Scraps For | Image |
---|---|---|---|---|---|
Dominion Cannon | Ship, Module | A powerful ship weapon module. [Size: 8, Attack: 50, Limit: 4 Dominion Cannons, Upkeep: ?? Credits each per day] | Red Badges: 040 | 5 to 10 CTP | Image |
Dominion Cannon - Mark II | Ship, Module | A powerful ship weapon module. Requires Rank 50 or Greater. [Size: 12, Attack: 90, Limit: 4 Dominion Cannons, Upkeep: ?? Credits each per day] | Red Badges: 072 | 9 to 18 CTP | Image |
Dominion Cannon - Mark III | Ship, Module | A powerful ship weapon module. Requires Rank 100 or Greater [Size: 17, Attack: 150, Limit: 4 Dominion Cannons, Upkeep: ?? Credits each per day] | Red Badges: 128 | 16 to 32 CTP | Image |
Dominion Auto-Blaster Upgrade | Ship, Module | Upgrades a Dominion Cannon - Mark III on your ship to a Dominion Auto-Blaster, increasing its attack by 80 without increasing its size. Requires 550 Medal Points, 500 energy to install. [Size: 17, Attack: 230, Limit: 4 Dominion Cannons, Upkeep: 5,000,000 Credits each per day] | Red Badges: 184 | 115,000 to 460,000 CR | Image |
Dominion Tri-Blaster Upgrade | Ship, Module | Upgrades a Dominion Auto-Blaster on your ship to a Dominion Tri-Blaster, increasing its attack by 80 without increasing its size. Requires 800 Medal Points, 800 energy to install. The Tri-Blaster also gains an activated ability to amplify your attack against enemy players by 5% for 1 hour. This effect is immune to removal from other artifacts. 4 charges available and refills for an unknown amount of GP. [Size: 17, Attack: 310, Limit: 4 Dominion Cannons, Upkeep: 50,000,000 Credits each per day] | Red Badges: 272 | 170,000 to 680,000 CR | Image |
Battle Market: Silver Badge Artifacts
Artifact Name | Type | Effect | Cost | Scraps For | Image |
---|---|---|---|---|---|
Argent Consulate | Planet, Structure | Can only be built on planets that have been calm for 3+ months. Requires: 800 Medal Points, ?? energy to install.
[Size: 2, Artifact: 2, Research: 2, Population: +40%, Limit: 1] | Silver Badges: 038 | ?? to ?? CTP | Image |
Barrier Nexus | Planet, Structure | Constructs a Barrier Nexus on your planet. [Size: 1, Artifact: 1, Defense: 300, Defense Bonus: 20%, Limit: 2] | Silver Badges: 010 | 1 to 3 CTP | Image |
Barrier HyperNexus Upgrade | Planet, Structure | Upgrades an existing Barrier Nexus on your planet to a Barrier HyperNexus, increasing defense by 300. The new structure's defense bonus will also increase an extra 10%. Requires 500 Medal Points, ?? energy to install. [Size: 1, Artifact: 1, Defense: 600, Defense Bonus: 30%, Limit: 2] | Silver Badges: 022 | ?? to ?? CTP | Image |
BM50 Convoy Shuttle | Ship, Module | Installs a BM50 Convoy Shuttle with your ship. Note, although the in-game description doesn't say so, this is limited to rank 50 or higher. [Size: 20, Defense: 100, Base Defense Bonus: 5%, Limit: 3, Upkeep: 1,000,000 Credits each per day] | Silver Badges: 030 | 4 to 8 CTP | Image |
Charged Exo-Clamp | Base, Module | Increases a base's shield capacity by 10, and hull integrity by 15. | Silver Badges: 002 | 1,250 to 5,000 CR | Image |
Mega-Coil Repulsor | Ship, Module | Installs a Mega-Coil Repulsor on your ship. Requires Rank 50 or Greater. Requires 500 Medal Points. [Size: 20, Shield: 150, Non-Player Enemy Defense Bonus: 5%, Limit: 3, Upkeep: 250,000 Credits each per day] | Silver Badges: 032 | ? to ? ? | Image |
Overcharged Exo-Clamp | Base, Module | Increases a base's shield capacity by 50, and hull integrity by 75. | Silver Badges: 010 | 6,250 to 25,000 CR | Image |
Surge Plexus | Ship, Module | Installs a Surge Plexus on your ship. [Size: 20, Energy: 50, Non-Player Enemy Attack Bonus: 5%, Limit: 3, Upkeep: 50,000 Credits each per day] | Silver Badges: 032 | 4 to 8 CTP | Image |
Tetra-Seek Targeter | Ship, Module | An advanced targeting system designed for battles against legion bases.
Requires Rank 40 or Greater. | Silver Badges: 024 | 3 to 6 CTP | Image |
Battle Market: Yellow Badge Artifacts
Artifact Name | Type | Effect | Cost | Scraps For | Image |
---|---|---|---|---|---|
CK69 Assault Sentry | Ship, Module | If this sentry is already installed on your ship, this will instead upgrade its stats by 25%, up to 500%. When fully upgraded, it provides a 6% hull bonus. Requires 800 Medal Points, ?? energy to install. [Size: 20, Attack: 50, Defense: 50, Hull: 150] | Yellow Badges: 140 | ?? CR | Image |
Heist Dispatch Center | Planet, Structure | A focal point for coordinating raiding activity. [Size: 2, Artifact: 1, Mining: 1, Attack: 150 , Limit: 1] | Yellow Badges: 025 | 3 to 6 CTP | Image |
Heist Dispatch Station Upgrade | Planet, Structure | Updates an existing Heist Dispatch Center on your planet to a Heist Dispatch Station, doubling all of its bonuses. The new structure will also provide a 10% attack bonus. Requires 400 Medal Points. [Size: 2, Artifact: 2, Mining: 2, Attack: 300, Attack +10%, Limit: 1] | Yellow Badges: 036 | 22,500 to 90,000 CR | Image |
Protean Armory | Ship, Module | Installs a Protean Armory in your ship. [Size: 8, Hull: 200, Raiding Bonus: 7%, Limit: 3, Upkeep: 25,000 Credits each per day] | Yellow Badges: 080 | 10 to 20 CTP | Image |
Protean Arsenal Upgrade | Ship, Module | Upgrades a Protean Armory on your ship to a Protean Arsenal, doubling its hull and increasing its raid bonus to 9%. Requires 600 Medal Points, 400 energy to install. [Size: 8, Hull: 400, Raiding Bonus: 9%, Limit: 3, Upkeep: 25,000,000 Credits each per day] | Yellow Badges: 208 | 130,000 to 520,000 CR | Image |