Weapons
Weapons are Equipment that increases your ships Attack. Better weapons are unlocked by putting Research into the "Advanced Weapons" line. There can be up to 8 researched weapons installed at once. The effectiveness of weapons can be increased by using Artifacts.
Contents |
Researchable Advanced Weapons
Version | Type | Size | ATK (Attack) | ATK/Deck | CR Cost | Mineral Cost | Upkeep per Day | Image URL |
---|---|---|---|---|---|---|---|---|
Medium1 | Autocannon | 3 | 1 | 0.333 | 300 CR | None | 15 CR | Image |
Heavy | Autocannon | 4 | 2 | 0.500 | 600 CR | None | 30 CR | Image |
Light | Mass Driver | 5 | 3 | 0.600 | 1,000 CR | None | 50 CR | Image |
Medium1 | Mass Driver | 6 | 5 | 0.833 | 1,400 CR | None | 70 CR | Image |
Heavy | Mass Driver | 7 | 7 | 1.000 | 1,960 CR | None | 98 CR | Image |
Light | Laser Cannon | 9 | 12 | 1.333 | 3,842 CR | 77 Dynite | 192 CR | Image |
Medium1 | Laser Cannon | 10 | 15 | 1.500 | 5,378 CR | 108 Dynite | 269 CR | Image |
Heavy | Laser Cannon | 11 | 18 | 1.636 | 7,500 CR | 150 Dynite | 375 CR | Image |
Light | Ion Cannon | 13 | 25 | 1.923 | 14,800 CR | 30 Chrisium | 740 CR | Image |
Medium1 | Ion Cannon | 14 | 29 | 2.071 | 20,600 CR | 41 Chrisium | 1,000 CR | Image |
Heavy | Ion Cannon | 15 | 33 | 2.200 | 28,900 CR | 58 Chrisium | 1,400 CR | Image |
Light | Plasma Cannon | 17 | 42 | 2.470 | 56,700 CR | 11 Darrinyte | 2,800 CR | Image |
Medium1 | Plasma Cannon | 18 | 47 | 2.611 | 79,400 CR | 16 Darrinyte | 4,000 CR | Image |
Heavy | Plasma Cannon | 19 | 52 | 2.736 | 111,000 CR | 22 Darrinyte | 5,600 CR | Image |
Light | Phase Cannon | 21 | 63 | 3.000 | 218,000 CR | 9 Hydium | 10,900 CR | Image |
Medium1 | Phase Cannon | 22 | 69 | 3.136 | 304,000 CR | 12 Hydium | 15,200 CR | Image |
Heavy | Phase Cannon | 23 | 75 | 3.260 | 427,000 CR | 17 Hydium | 21,400 CR | Image |
Light | Graviton Shearer | 25 | 88 | 3.520 | 837,000 CR | 17 Erixion | 41,900 CR | Image |
Medium1 | Graviton Shearer | 26 | 95 | 3.653 | 1,171,000 CR | 23 Erixion | 58,600 CR | Image |
Heavy | Graviton Shearer | 27 | 102 | 3.777 | 1,640,000 CR | 33 Erixion | 82,000 CR | Image |
Light | Disruptor Cannon | 29 | 117 | 4.034 | 3,200,000 CR | 13 Pawlacite | 160,000 CR | Image |
Medium1 | Disruptor Cannon | 30 | 125 | 4.166 | 4,500,000 CR | 18 Pawlacite | 225,000 CR | Image |
Heavy | Disruptor Cannon | 31 | 133 | 4.290 | 6,300,000 CR | 25 Pawlacite | 315,000 CR | Image |
Light | Quantum Devastator | 33 | 150 | 4.545 | 12,350,000 CR | 25 Dieterion | 617,500 CR | Image |
Medium1 | Quantum Devastator | 34 | 159 | 4.676 | 17,200,000 CR | 34 Dieterion | 860,000 CR | Image |
Heavy | Quantum Devastator | 35 | 168 | 4.800 | 24,200,000 CR | 48 Dieterion | 1,200,000 CR | Image |
Light | Singularity Launcher | 37 | 187 | 5.054 | 47,400,000 CR | 47 Dysillon | 2,370,000 CR | Image |
Medium1 | Singularity Launcher | 38 | 197 | 5.184 | 66,400,000 CR | 66 Dysillon | 3,320,000 CR | Image |
Heavy | Singularity Launcher | 39 | 207 | 5.308 | 93,000,000 CR | 93 Dysillon | 4,650,000 CR | Image |
Light | Antiproton Cannon | 41 | 228 | 5.561 | 183,000,000 CR | 37 Kurenite | 9,150,000 CR | Image |
Medium1 | Antiproton Cannon | 42 | 239 | 5.690 | 255,000,000 CR | 51 Kurenite | 12,750,000 CR | Image |
Heavy | Antiproton Cannon | 43 | 250 | 5.814 | 357,000,000 CR | 71 Kurenite | 17,900,000 CR | Image |
Light | Null Ray | 45 | 274 | 6.088 | 700,000,000 CR | 200 Kurenite | 35,000,000 CR | Image |
Medium1 | Null Ray | 46 | 287 | 6.239 | 980,000,000 CR | 300 Kurenite | 49,000,000 CR | Image |
Heavy | Null Ray | 47 | 300 | 6.383 | 1,350,000,000 CR | 500 Kurenite | 67,500,000 CR | Image |
Light | Thetacron Cannon | 49 | 328 | 6.694 | 2,650,000,000 CR | 800 Kurenite | 132,500,000 CR | Image |
Medium1 | Thetacron Cannon | 50 | 343 | 6.860 | 3,750,000,000 CR | 1,200 Kurenite | 187,500,000 CR | Image |
Heavy | Thetacron Cannon | 51 | 358 | 7.020 | 5,200,000,000 CR | 1,600 Kurenite | 260,000,000 CR | Image |
Light | Quasi-Chaotic Blaster | 53 | 391 | 7.377 | 10,200,000,000 CR | 2,600 Kurenite | 510,000,000 CR | Image |
Medium1 | Quasi-Chaotic Blaster | 54 | 409 | 7.574 | 14,500,000,000 CR | 3,600 Kurenite | 725,000,000 CR | Image |
Heavy | Quasi-Chaotic Blaster | 55 | 427 | 7.763 | 20,500,000,000 CR | 4,800 Kurenite | 1,025,000,000 CR | Image |
1Medium Weapons DO NOT display ANY SubType in their name within the game, Ie. the "Medium Autocannon" is actually displayed ingame as simply "Autocannon". The "medium" name is used here only to underscore their actual role as a game mechanic.
Discoverable or Salvageable Advanced Weapons
Special NPCs (Seasonal) - Halloween Bane Series
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Bane Emitter 1 | 10 | 20 | +20 invasion-only attack | 2.000 | NPC: Bane Revenant | 4 Bane Emitters | Image | |
Charged Bane Emitter 1 | 12 | 30 | +30 invasion-only attack | 2.500 | NPC: Bane Revenant | 4 Bane Emitters | Image | |
Overcharged Bane Emitter 1 | 13 | 45 | +45 invasion-only attack | 3.462 | NPC: Bane Eidolon | 4 Bane Emitters | Image | |
Hypercharged Bane Emitter 1 | 14 | 60 | +60 invasion-only attack | 4.286 | NPC: Bane Eidolon | 4 Bane Emitters | Image |
1 The Bane Emitters and Charged Bane Emitters were first available during the Hallows Bane Halloween 2010 event. They were both additionally available during the Hallows Bane Halloween 2011 event, as well as the more powerful Overcharged Bane Emitters and Hypercharged Bane Emitters. If you received one of these weapons after you killed a Bane Revenant or Bane Eidolon, the version you received was based on your rank at the time. Ships Rank 1-49 received the standard version, ships Rank 50-149 received the charged version, and ships Rank 150 and above randomly received either the Overcharged or Hypercharged versions. Once received, these weapons may be used at any time, but they could only be received during the Hallows Bane events. If you haven't got one, wait until Halloween this year for another chance!
NPC - Crimson Series
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Crimson Auto-Laser | 5 | 25 | None | 5.000 | NPC: Crimson Armory, Crimson Vault, Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | |
Crimson Auto-Phaser | 8 | 40 | None | 5.000 | NPC: Crimson Armory, Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | |
Vortul Blast Phaser | 12 | 75 | None | 6.250 | NPC: Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | |
Korteth Twin-Blaster | 14 | 100 | None | 7.143 | NPC: Korteth, Crimson Carrier | 4 Crimson Weapons | Image | 125,000 CR |
Elite Combating - Dominion Canon Series
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Dominion Cannon | 8 | 50 | None | 6.250 | Battle Market: 40 Red Badges | 4 Dominion Cannons | Image | 5,000 CR |
Dominion Cannon - Mark II | 12 | 90 | None | 7.500 | Battle Market: 72 Red Badges | 4 Dominion Cannons | Image | |
Dominion Cannon - Mark III | 17 | 150 | None | 8.824 | Battle Market: 128 Red Badges | 4 Dominion Cannons | Image | 250,000 CR |
Other NPCs
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Lazuli Mind Controller | 8 | 35 | +35 invasion-only attack | 4.375 | NPC: Reynard, Lazuli Titan | 3 Lazuli Weapons | Image | 25,000 CR |
Ion Pulse Ballistae | 10 | 80 | -40 Energy 2 | 8 | NPC: Drannik Ballistae | 4 Drannik Weapons | Image | 125,000 CR |
2 The Ion Pulse Ballistae reduces your max energy by 40 Per Ion Pulse Ballistae when equiped, therefore if all four Ion Pulse Ballistae are equipped, they will reduce your max energy by 160. If unequipped, your max energy will return to normal.
Hint: unequip all of your Ion Pulse Ballistae before you level up or use an energy refill artifact, such as an Energy Cube, Tri-Matrix Emblem, or Insignia of Independence, to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.
Missions Based
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Exotic Pulser | 5 | 30 | -10 Energy 3 | 6.000 | Mission: Slowing the Prejor Advance | 3 Exotic Pulsers | Image | 2,500 CR |
Psionic Amplifier | 10 | 30 | +30 invasion-only attack | 3.000 | Mission: Harnessing the Weapon | 1 Psionic Amplifier | Image | 10,000 CR |
Leviathan Rift-Emitter | 13 | 30 | 35 Cloak | 2.307 | NPC: Octafari Leviathan | 4 Octafari Weapons | Image | 5,000 CR |
Taltherian Sentry | 16 | 55 | 55 Defense | 3.437 | Mission: Unwelcome Visitors | 4 Taltherian Sentries | Image | |
Dark Smuggler's Chassis | 25 | 600 (Invasion) | Applies Disguise4 | 0 | Mission: Furtive Adjustments | 1 Dark Smuggler Chassis | image ? | |
Modulated Xecti Disruptor (No Racial Bonus) | 15 | 205 | 40 Cloak5 | 1.35 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
Modulated Xecti Disruptor (Zolazin, Spies, and Hackers) | 15 | 205 | 80 Cloak5 | 1.35 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
Modulated Xecti Disruptor (Konqul, Dranik, and Raiders) | 15 | 405 | 40 Cloak5 | 2.65 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
3 The Exotic Pulser reduces your max energy by 10 Per Exotic Pulser when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal.
Hint: unequip all of your Exotic Pulsers before you level up or use an energy refill artifact, such as an Energy Cube, Tri-Matrix Emblem, or Insignia of Independence, to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.
Note: Upkeep marked with a number followed by (?) is a estimation, after looking at modules on a ship with the builder profession, which goes to one decimal point, making what looks like 1.8K from builder slightly difficult to judge in terms of standard upkeep.
4 Applies a disguise to your ship that makes it appear to be a Dark Smuggler to any other ship that targets you (i.e. hides your race and profession)
5 While Installed: Zolazin, spies, and hackers get double the Cloak Bonus. Konqul, Drannik, and raiders get double the Attack Bonus.
--Timothy Chong 03:30, 30 November 2011 (UTC)
Radiant Weapons
Currently only one type of Radiant Weapon is available, the Radiant Surge Cannon.
Radiant Surge Cannons are obtained by purchasing the Radiant Surge Cannon artifact at a price of 48 Galaxy Points. When the Radiant Surge Cannon artifact is used from your trade menu, a Radiant Surge cannon will be created and installed on your ship. The Radiant Surge cannon that is produced changes depending on what your ship's rank is at the time the artifact was used to create the weapon.
Note: if your level increases whilst you have have one of these weapons, the Cannon will NOT upgrade to match your new level; you will need to buy a new Radiant Surge Cannon for more Galaxy Points. The actual cost of the Cannons is the same regardless of your level.
The highest Cannon observed on a player is Mark IX (9). It is believed that this is the highest available level, as there are players at level 1700+ that still have Mark IX's installed. Note that whilst the Mark IX's are the most powerful Surge Cannons, they have a WORSE damage-deckspace ratio that the Mark VIII's (8's). They are therefore not as powerful as they *should* be.
This is the Image URL.
Name | Size | ATK (Attack) | ATK/Deck | Upkeep Cost | "Value" | Rank Range needed | Equip Limit |
---|---|---|---|---|---|---|---|
Radiant Surge Cannon - Mark I | 9 | 40 | 4.44 | ? | ? | Rank 1 to Rank 99 and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |
Radiant Surge Cannon - Mark II | 12 | 60 | 5.00 | ? | ? | Rank 100 to Rank 199 and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |
Radiant Surge Cannon - Mark III | 17 | 100 | 5.88 | ? | ? | Rank 200 to Rank 299 and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |
Radiant Surge Cannon - Mark IV | 20 | 150 | 7.5 | 250,000 Cr. | 5,000,000 Cr. | Rank 300 to Rank 399 and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |
Radiant Surge Cannon - Mark V | 24 | 200 | 8.33 | ? | ? | Rank 400 to Rank 499 and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |
Radiant Surge Cannon - Mark VI | 30 | 300 | 10 | 25,000,000 Cr. | 350,000,000 Cr. | Rank 500 to Rank 599 and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |
Radiant Surge Cannon - Mark VII | 36 | 400 | 11.11 | 100,000,000 Cr. | 1,000,000,000 Cr. | Rank 600 to Rank 699 and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |
Radiant Surge Cannon - Mark VIII | 40 | 550 | 13.75 | ? | ? | Rank 700 to Rank 799 and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |
Radiant Surge Cannon - Mark IX | 50 | 675 | 13.5 | 200,000,000 Cr. | 4,000,000,000 Cr. | Rank 800 (and higher) and use a Radiant Surge Cannon Artifact | 2 Radiant Weapons |