Weapons


Weapons are Equipment that increases your ships Attack. Better weapons are unlocked by putting Research into the "Advanced Weapons" line. There can be up to 8 weapons installed.The effectiveness of weapons can be increased by using Artifacts.


Contents

Researchable Advanced Weapons

Version Type Size ATK (Attack) ATK/Deck CR Cost Mineral Cost Upkeep per Day Image URL
Medium1 Autocannon 3 1 0.333 300 CR None 15 CR Image
Heavy Autocannon 4 2 0.500 600 CR None 30 CR Image
Light Mass Driver 5 3 0.600 1,000 CR None 50 CR Image
Medium1 Mass Driver 6 5 0.833 1,400 CR None 70 CR Image
Heavy Mass Driver 7 7 1.000 1,960 CR None 98 CR Image
Light Laser Cannon 9 12 1.333 3,842 CR 77 Dynite 192 CR Image
Medium1 Laser Cannon 10 15 1.500 5,378 CR 108 Dynite 269 CR Image
Heavy Laser Cannon 11 18 1.636 7,500 CR 150 Dynite 375 CR Image
Light Ion Cannon 13 25 1.923 14,800 CR 30 Chrisium 740 CR Image
Medium1 Ion Cannon 14 29 2.071 20,600 CR 41 Chrisium 1,000 CR Image
Heavy Ion Cannon 15 33 2.200 28,900 CR 58 Chrisium 1,400 CR Image
Light Plasma Cannon 17 42 2.470 56,700 CR 11 Darrinyte 2,800 CR Image
Medium1 Plasma Cannon 18 47 2.611 79,400 CR 16 Darrinyte 4,000 CR Image
Heavy Plasma Cannon 19 52 2.736 111,000 CR 22 Darrinyte 5,600 CR Image
Light Phase Cannon 21 63 3.000 218,000 CR 9 Hydium 10,900 CR Image
Medium1 Phase Cannon 22 69 3.136 304,000 CR 12 Hydium 15,200 CR Image
Heavy Phase Cannon 23 75 3.260 427,000 CR 17 Hydium 21,400 CR Image
Light Graviton Shearer 25 88 3.520 837,000 CR 17 Erixion 41,900 CR Image
Medium1 Graviton Shearer 26 95 3.653 1,171,000 CR 23 Erixion 58,600 CR Image
Heavy Graviton Shearer 27 102 3.777 1,640,000 CR 33 Erixion 82,000 CR Image
Light Disruptor Cannon 29 117 4.034 3,200,000 CR 13 Pawlacite 160,000 CR Image
Medium1 Disruptor Cannon 30 125 4.166 4,500,000 CR 18 Pawlacite 225,000 CR Image
Heavy Disruptor Cannon 31 133 4.290 6,300,000 CR 25 Pawlacite 315,000 CR Image
Light Quantum Devastator 33 150 4.545 12,350,000 CR 25 Dieterion 617,500 CR Image
Medium1 Quantum Devastator 34 159 4.676 17,200,000 CR 34 Dieterion 860,000 CR Image
Heavy Quantum Devastator 35 168 4.800 24,200,000 CR 48 Dieterion 1,200,000 CR Image
Light Singularity Launcher 37 187 5.054 47,400,000 CR 47 Dysillon 2,370,000 CR Image
Medium1 Singularity Launcher 38 197 5.184 66,400,000 CR 66 Dysillon 3,320,000 CR Image
Heavy Singularity Launcher 39 207 5.308 93,000,000 CR 93 Dysillon 4,650,000 CR Image
Light Antiproton Cannon 41 228 5.561 183,000,000 CR 37 Kurenite 9,150,000 CR Image
Medium1 Antiproton Cannon 42 239 5.690 255,000,000 CR 51 Kurenite 12,750,000 CR Image
Heavy Antiproton Cannon 43 250 5.814 357,000,000 CR 71 Kurenite 17,900,000 CR Image
Light Null Ray 45 274 6.088 700,000,000 CR 200 Kurenite 35,000,000 CR Image
Medium1 Null Ray 46 287 6.239 980,000,000 CR 300 Kurenite 49,000,000 CR Image
Heavy Null Ray 47 300 6.383 1,350,000,000 CR 500 Kurenite 67,500,000 CR Image
Light Thetacron Cannon 49 328 6.694 2,650,000,000 CR 800 Kurenite 132,500,000 CR Image
Medium1 Thetacron Cannon 50 343 6.860 3,750,000,000 CR 1,200 Kurenite 187,500,000 CR Image
Heavy Thetacron Cannon 51 358 7.020 5,200,000,000 CR 1,600 Kurenite 260,000,000 CR Image
Light Quasi-Chaotic Blaster 53 391 7.377 10,200,000,000 CR 2,600 Kurenite 510,000,000 CR Image
Medium1 Quasi-Chaotic Blaster 54 409 7.574 14,500,000,000 CR 3,600 Kurenite 725,000,000 CR Image
Heavy Quasi-Chaotic Blaster 55 427 7.763 20,500,000,000 CR 4,800 Kurenite 1,025,000,000 CR Image

1Medium Weapons DO NOT display ANY SubType in their name within the game, Ie. the "Medium Autocannon" is actually displayed ingame as simply "Autocannon". The "medium" name is used here only to underscore their actual role as a game mechanic.

Discoverable or Salvageable Advanced Weapons

Name Size ATK (Attack) Second Bonus ATK/Deck Upkeep Repair Cost Gained From Equip Limit Image URL
Bane Emitter 1 10 20 +20 invasion-only attack 2.000  ?? CR  ?? CR NPC: Bane Revenant 4 Bane Emitters Image
Charged Bane Emitter 1 12 30 +30 invasion-only attack 2.500  ?? CR  ?? CR NPC: Bane Revenant 4 Bane Emitters Image
Crimson Auto-Laser 5 25 None 5.000  ?? CR  ?? CR NPC: Crimson Armory, Crimson Vault, Vortul, Crimson Annihilator 4 Crimson Weapons Image
Crimson Auto-Phaser 8 40 None 5.000 12,500 CR  ?? CR NPC: Crimson Armory, Vortul, Crimson Annihilator 4 Crimson Weapons Image
Exotic Pulser 5 30 -10 Energy 2 6.000  ?? CR  ?? CR Mission: Slowing the Prejor Advance 3 Exotic Pulsers Image
Ion Pulse Ballistae 10 80 -40 Energy 3 8 62,500 CR  ?? CR NPC: Drannik Ballistae 4 Drannik Weapons Image
Korteth Twin-Blaster 14 100 None 7.143  ?? CR  ?? CR NPC: Korteth, Crimson Carrier 4 Crimson Weapons Image
Lazuli Mind Controller 8 35 +35 invasion-only attack 4.375  ?? CR  ?? CR NPC: Reynard, Lazuli Titan 3 Lazuli Weapons Image
Leviathan Rift-Emitter 13 30 35 Cloak 2.307  ?? CR  ?? CR NPC: Octafari Leviathan 4 Octafari Weapons Image
Psionic Amplifier 10 30 +30 invasion-only attack 3.000 5000 CR  ?? CR Mission: Harnessing the Weapon 1 Psionic Amplifier Image
Vortul Blast Phaser 12 75 None 6.250 12,500 CR  ?? CR NPC: Vortul, Crimson Annihilator 4 Crimson Weapons Image
Dominion Cannon 8 50 None 6.250  ?? CR  ?? CR Battle Market: 40 Red Badges 4 Dominion Cannons Image
Dominion Cannon - Mark II 12 90 None 7.500  ?? CR  ?? CR Battle Market: 72 Red Badges 4 Dominion Cannons Image
Dominion Cannon - Mark III 17 150 None 8.824 125,000 CR  ?? CR Battle Market: 128 Red Badges 4 Dominion Cannons Image
Taltherian Sentry 16 55 55 Defense 3.437  ?? CR  ?? CR Mission: Unwelcome Visitors 4 Taltherian Sentries Image
Dark Smuggler's Chassis 25 600 (Invasion) Applies Disguise4 0  ?? CR  ?? CR Mission: Furtive Adjustments 1 Dark Smuggler Chassis
Modulated Xecti Disruptor 15 20/405 40/80 Cloak5 1.3/2.65  ?? CR  ?? CR Mission: Desperate Confinement 4 Xecti Disruptors Image

1 The Bane Emitter and Charged Bane Emitters were only available during the Hallow's Bane Halloween 2010 event. If you received one of these weapons after you killed a Bane Revenant, the version you received was based on your rank at the time. Higher rank players automatically received an upgraded version, the Charged Bane Emitter. The cut-off point is unknown. If you are a low-level player, it might be a good idea to wait until you are a higher level before you FIRST install it.

2 The Exotic Pulser reduces your max energy by 10 Per Exotic Pulser when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal. Hint: unequip all of your Exotic Pulsers before you level up or use an energy refill artifact Energy Cube, Tri-Matrix Emblem, Insignia of Independence to ensure you receive the maximum energy refill possible.

3 The Ion Pulse Ballistae reduces your max energy by 40 Per Ion Pulse Ballistae when equiped, therefore if all four Ion Pulse Ballistae are equipped, they will reduce your max energy by 160. If unequipped, your max energy will return to normal. Hint: unequip all of your Ion Pulse Ballistae before you level up or use an energy refill artifact Energy Cube, Tri-Matrix Emblem, Insignia of Independence to ensure you receive the maximum energy refill possible.

4 Applies a disguise to your ship that makes it appear to be a Dark Smuggler to any other ship that targets you.

5 While Installed: Zolazin, spies, and hackers get double the Cloak Bonus. Konqul, Drannik, and raiders get double the Attack Bonus (Retroactive?)


Radiant Weapons

Currently only one type of Radiant Weapon is available, the Radiant Surge Cannon.

Radiant Surge Cannons are obtained by purchasing the Radiant Surge Cannon artifact for Galaxy Points. When the Radiant Surge Cannon artifact is used from your trade menu, a Radiant Surge cannon will be created and installed on your ship. The Radiant Surge cannon that is produced changes depending on what your ship's rank is at the time the artifact was used to create the weapon.

Note: if your level increases whilst you have have one of these weapons, the Cannon will NOT upgrade to match your new level; you will need to buy a new Radiant Surge Cannon for more Galaxy Points. The actual cost of the Cannons is the same regardless of your level.

The highest Cannon observed on a player is Mark IX (9). It is believed that this is the highest available level, as there are players at level 1300+ that still have Mark IX's installed. Note that whilst the Mark IX's are the most powerful Surge Cannons, they have a WORSE damage-deckspace ratio that the Mark VIII's (8's). They are therefore not as powerful as they *should* be.

This is the Image URL.

Name Size ATK (Attack) ATK/Deck Rank Artifact to Obtain Equip Limit
Radiant Surge Cannon - Mark I 9 40 4.44 Rank 1 to Rank 99 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark II 12 60 5.00 Rank 100 to Rank 199 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark III 17 100 5.88 Rank 200 to Rank 299 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark IV 20 150 7.5 Rank 300 to Rank 399 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark V 24 200 8.33 Rank 400 to Rank 499 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark VI 30 300 10 Rank 500 to Rank 599 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark VII 36 400 11.11 Rank 600 to Rank 699 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark VIII 40 550 13.75 Rank 700 to Rank 799 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark IX 50 675 13.5 Rank 800 (and higher) and use a Radiant Surge Cannon Artifact 2 Radiant Weapons

See Also

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