Rise of the Sentiox
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=='''Task 3: Sha'din Counter-Offensive'''== | =='''Task 3: Sha'din Counter-Offensive'''== | ||
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+ | Current belive is that X number of steps in task 2 must be completed before doing this mission or it will fail. No further information at this time. | ||
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Revision as of 13:27, 27 July 2024
Contents |
Mission Briefing
Standard Mission Length: 3 days
With the initial TitanCore Nodes established, a growing contingent of Sentiox weavers have started populating its digital landscape. But as these digital architects forge their new world, a series of coordinated attacks by the Sha'din Coalition threaten the entire Network. Hale, a pioneering Sentiox program, prepares a defensive strategy and counteroffensive.
Rewards (If Sucessful): 8 Relic Badges (awarded to all ships with completed, non-failed tasks)
Comm Log
Tasks
Task 1: Research NFX-4 Virus
The Sha'din NFX-4 virus has been temporarily isolated, presenting an opportunity to analyze and study it to thwart future infections.
Task Type Mission
Requires: 2,222 Energy, 22 Null Fuse, 11,111 Exotic Matter, 90,000 Research (20 rounds).
Completion Requirements: 44,440 Energy, 440 Null Fuse, 222,220 Exotic Matter, 1,800,000 Rearch.
Rewards: 42 xp, Sentiox Firewall (1 on completion): Ship Module: Size: 42, Cloak 333, Scan/Cloak Bonus +3% Installs a Sentiox Firewall on your Ship: requires 88k CTP to install, Limit 3 per ship
Task 2: Stop Sha'din Infectors
Engage the Sha'din Infectors that are attacking the remote TitanCore Meganodes throughout its expansion
Task Type NPC
Requires: Disable or Receive a Disable Reward from a Sha'din Infector
Rounds to Completion: 6
Rewards: Sentiox Trlllnk Node – Size:1, Artifact:2, Research:3 Also increases artifact production by 2%. Can only be built on Machine or Sentient planets. Requires 11k CTP to build. Limit 3 per planet. 4444 energy to use. 3-6 ctp scrap value.
Task 3: Sha'din Counter-Offensive
(FAILURE THREAT) -????
Current belive is that X number of steps in task 2 must be completed before doing this mission or it will fail. No further information at this time.
Once enough Nodes have been secured, push the Sha'din Coalition forces back to their remote regions of space
Task Type NPC
Requires: Disable any Sha'din Coalition enemy.
Rounds to Completion: ?
Rewards: 5 Relic Badges
Models of Success
The following table shows the kind of participation/progress shown to get varying types of success chances. Please note, This is a work in progress and data is in process of being collected.
There may be instances where it seems like there is a big gap in the number of ships on a task. This is not necessarily a requirement, only the most current data available. There may also be different combinations of spread that bring these chances. Partial completions also may be factored in these cumulative requirements. Alternate combinations will be recorded and posted as well in an effort to record the minimum amount needed for varying chances.
- High Success theory:
task 1 full / equivalent completions : x task 2 full / equivalent completions : x task 3 full / equivalent completions : x
Success Chance | Task 1 (20/20) | Task 1 Partial | Task 2 (33/33) | Task 2 Partial | Task 3 (42/42) | Task 3 Partial | Full Completions | Total Completions (equiv) | Info Provided By | Date Provided |
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