Mission Artifacts

m (fixed links)
m (reduced descriptions)
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! align="center" width="80" | Type
! align="center" width="80" | Type
! align="center" | Effect
! align="center" | Effect
-
! align="center" | [[Mission]]
+
! align="center" width="110"| [[Mission]]
-
! align="center" | Total Available
+
! align="center" width="50" | Total Available
! align="center" width="80" | Scrap Type
! align="center" width="80" | Scrap Type
|-
|-
|[[Anomaly Readings]]
|[[Anomaly Readings]]
|Research points
|Research points
-
|Collected data from the Sector G Anomaly.  Grants 4 hours worth of research production.
+
|Grants 4 hours worth of research production.
|[[Anomalous Appearance]]
|[[Anomalous Appearance]]
|align="center" | 20
|align="center" | 20
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|[[Antimatter Drill]]
|[[Antimatter Drill]]
|Planet structure
|Planet structure
-
|Allows the creation of [[Antimatter Drill]] structures on your planets. Limit of 1 per planet.
+
|Size: 1, Mining: 1, Artifact 1, Attack: 400, Limit: 1.
-
 
+
-
Size: 1, Mining: 1, Artifact 1, Attack: 400, Limit: 1.
+
|[[Drill Capture]]
|[[Drill Capture]]
|align="center" | 10
|align="center" | 10
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|[[Archaic Stasis Cells]]
|[[Archaic Stasis Cells]]
|Planet Structure
|Planet Structure
-
|Constructs [[Archaic Stasis Cells]] on your planet. Limit of 1 per planet.
+
|Invasion Defense: 500, Population: 200, Limit: 1.
-
 
+
-
Invasion Defense: 500, Population: 200, Limit: 1.
+
|[[Empty Arrival]]
|[[Empty Arrival]]
|align="center" | 10
|align="center" | 10
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|Planet structure
|Planet structure
|Size: 1, Cloak: 300, Limit: 1
|Size: 1, Cloak: 300, Limit: 1
-
Constructs a Chron Shifter on your planet.
 
|[[The Dark Theft]]
|[[The Dark Theft]]
|align="center" | 5
|align="center" | 5
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|[[Cloning Center]]
|[[Cloning Center]]
|Planet structure
|Planet structure
-
|[Size: 1, Population: 275]
+
|Size: 1, Population: 275
-
Constructs a Cloning Center on your planet (limit 2 per planet). Cannot be constructed on Gas Planets.
+
Cannot be constructed on Gas Planets.
|[[Drannik Rebirth]]
|[[Drannik Rebirth]]
|align="center" | 5
|align="center" | 5
Line 57: Line 52:
|Battle
|Battle
|Spawns one eligible Rare Non-Player enemy to your Battle Tab.<br>
|Spawns one eligible Rare Non-Player enemy to your Battle Tab.<br>
-
 
|[[Tracking the Contacts]]
|[[Tracking the Contacts]]
| align="center" | 5
| align="center" | 5
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|[[Drannik Alliance Pact]]
|[[Drannik Alliance Pact]]
|Player
|Player
-
|Signs a permanent Alliance with the Drannik. Unlocks the ability to choose Drannik whenever picking a new Race. The Drannik Race provides a 40% bonus attack against NPCs.
+
|Unlocks the ability to choose Drannik whenever picking a new Race. The Drannik Race provides a 40% bonus attack against NPCs.
|[[A Pact with the Drannik]]
|[[A Pact with the Drannik]]
|align="center" | 1
|align="center" | 1
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|Turns any Metallic planet into a Dyson Sphere. Requires 50 energy to use.
|Turns any Metallic planet into a Dyson Sphere. Requires 50 energy to use.
All Resources will permanently increase to 28x Mega Rich, the planet will increase to Colossal size, and it will gain 10,000 Passive Attack, Defense, and Cloak.
All Resources will permanently increase to 28x Mega Rich, the planet will increase to Colossal size, and it will gain 10,000 Passive Attack, Defense, and Cloak.
-
 
-
Note 1: Use the Dyson Transformer on the smallest, resource-poorest metallic planet you can find for best effect. The Dyson created will get the above stats no matter what its stats were before; whether it's Tiny and Sparse or Colossal and Mega-Rich, it will always become a Colossal 28x Mega Rich Dyson. So the smaller and sparser the original planet, the bigger the improvement/benefit will be.
 
-
 
-
Note 2: The passive Attack, Defense, and Cloaking stats were added in the Christmas 2010 update. If you used the Dyson Transformer to create a Dyson before this update, contact the developers to have the passive bonuses added to your planet. Only the original creator of the planet can request the passive bonuses be added; the developers will NOT add the bonuses to planets that have since been invaded.
 
-
 
-
Note 3: Any existing passive bonuses that the planet has before it is Dyson-transformed will be retained on top of the +10,000 passive attack, defense, and cloaking bonuses, making the planet even better. It will also receive legion bonus stats just like all of your other planets, meaning the planets total attack, defense and cloak bonuses can each be well over 20,000 before you even build a single weapon, defense module, or cloaking satellite.
 
-
 
-
Note 4: Make sure you use a Flux Probe on your planet BEFORE you use the Dyson Transformer. If someone has already scanned the planet before you use the Dyson Transformer, they will still be able to see it after you use it. And that opens the planet up to attack! It IS still possible for someone to conquer a planet that has 10,000 attack and defense!
 
|[[The Colossal Project]]
|[[The Colossal Project]]
|align="center" | 1
|align="center" | 1
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|[[Exotic Barrier Blueprints]]
|[[Exotic Barrier Blueprints]]
|Planet structures, repeatable
|Planet structures, repeatable
-
|Allows the creation of [[Exotic Barrier Blueprints|Exotic Barrier]] structures on your planets.<br>
+
|Size: 2, Defense: 250
-
Build Cost: 500 Credits, 400 Exotic Matter
+
-
 
+
-
Defence: 250
+
| [[Exotic Revelations]]
| [[Exotic Revelations]]
| align="center" | 1
| align="center" | 1
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|[[Exotic Lab Blueprints]]
|[[Exotic Lab Blueprints]]
|Planet structures, repeatable
|Planet structures, repeatable
-
|Allows the creation of [[Exotic Lab Blueprints|Exotic Lab]] structures on your planets.
+
|Size: 1, Research: 1
|[[Exotic Innovation]]
|[[Exotic Innovation]]
|align="center" | 1
|align="center" | 1
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|[[Exotic Turret Blueprints]]
|[[Exotic Turret Blueprints]]
|Planet structure, repeatable
|Planet structure, repeatable
-
|Allows the creation of [[Exotic Turret Blueprints|Exotic Turret]] structures on your planets.
+
|Size: 2, Attack: 250
-
 
+
-
Note: the Exotic Turret will be added to your planet build lists.
+
|[[Exotic Endeavours]]
|[[Exotic Endeavours]]
|align="center" | 1
|align="center" | 1
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|[[Experimental Crate]]
|[[Experimental Crate]]
|Ship, permanent
|Ship, permanent
-
|A crate containing many experimental android parts. Adds 4 of each type of crew to your ship when opened. (4 Engineers AND 4 Tactical Officers AND 4 Helmsmen AND 4 Scientists)
+
|Adds 4 of each type of crew to your ship when opened. (4 Engineers AND 4 Tactical Officers AND 4 Helmsmen AND 4 Scientists)
-
 
+
-
Note: additional crew of any type also increases your raiding attack and defence.
+
|[[Suspicious Construction]]
|[[Suspicious Construction]]
|align="center" | 5
|align="center" | 5
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|[[Credits]]
|[[Credits]]
|-
|-
-
|[[Gamma Crystallizer]] <small><sup>1</sup></small>
+
|[[Gamma Crystallizer]]
|Planet, permanent
|Planet, permanent
|Transforms a Desert planet into a Crystal planet and increases its size by one and all three resources by two. (Abundant -> Extremely Abundant, Rich -> Extremely Rich, etc)
|Transforms a Desert planet into a Crystal planet and increases its size by one and all three resources by two. (Abundant -> Extremely Abundant, Rich -> Extremely Rich, etc)
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|
|
|-
|-
-
|[[The Glaviz Device]] <small><sup>2</sup></small>
+
|[[The Glaviz Device]]
|Player race
|Player race
-
|The Glaviz Elders use this device to shape shift into the forms of deities worshiped by their people. This elaborate political trickery has come to an end. When activated, it will allow you to change your race and profession.
+
|When activated, it will allow you to change your race and profession.
|[[The Zolazin Battle]]
|[[The Zolazin Battle]]
|align="center" | 3
|align="center" | 3
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|[[Hyper Terraformer Device]]
|[[Hyper Terraformer Device]]
|Planet, permanent
|Planet, permanent
-
|Transforms a planet into an Exotic World, and boosts its passive defenses significantly. (All Resources = 13x Mega Rich, Size = Massive, Passive Attack/Defense/Cloak = 10,000)<br>
+
|Transforms a planet into an Exotic World, and boosts its passive defenses significantly. (All Resources = 13x Mega Rich, Size = Massive, Passive Attack/Defense/Cloak = 10,000)
-
Note 1: if the planet is already larger than Massive, the planet will actually ''shrink'' in size, so ''do not'' use on a Very Massive or bigger planet.
+
-
 
+
-
Note 2: The Exotic created will get these stats no matter what its stats were before, whether it's a Tiny, Sparse, Barren planet or a Colossal, Mega-Rich Oceanic. It is therefore best to use the Hyper Terraformer on your WORST colonised planet to get the biggest benefit.
+
-
 
+
-
Note 3: The passive Attack, Defense, and Cloaking stats were added in the Christmas 2010 update. If you used the Hyper Terraformer before then, contact the developers to have the passive bonuses added to your planet. Only the original creator of the planet can request the passive bonuses be added; the developers will NOT add the bonuses to planets that have been invaded.
+
-
 
+
-
Note 4: Any existing passive bonuses that a planet has before it is Hyper-terraformed will be retained on top of the +10,000 Passive Attack, Defense, and Cloaking bonuses, making the planet even better. Volcanic planets can receive large passive attack bonuses from Eruption Channellers for instance, so ensure the planet is maxed out on these bonuses ''first''. It will also receive legion bonus stats just like all of your other planets, meaning the Exotics' total attack, defense and cloak bonuses can each be well over 20,000 before you even build a single weapon, defense module, or cloaking satellite!
+
-
 
+
-
Note 5: Any existing modules on the planet that require a specific planet type ''will'' continue to work. It is therefore a very good idea to use the Hyper Terraformer on a planet that already has one of these. Examples include the Quantum Hydro-Meliorator (Oceanic) and the Permafrost Sub-network (Arctic).
+
-
 
+
-
Note 6: Make sure you use a Flux Probe on your planet BEFORE you use the Hyper Terraformer. If someone has already scanned the planet before you use the Hyper Terraformer, they will still be able to see the planet after you use it. And that opens the planet up to attack!
+
|[[The Terra Project]]
|[[The Terra Project]]
|align="center" | 1
|align="center" | 1
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|[[Hyper-Dimensional Anchor]]
|[[Hyper-Dimensional Anchor]]
|Planet, permanent
|Planet, permanent
-
|Found cloaked in a hydroshifted planet, it appears to amplify the Octafari dimensional control radius. Permanently boosts a planet's passive cloaking by 90 when used.<br>
+
|Permanently boosts a planet's passive cloaking by 90 when used. Cannot be used on Oceanic Worlds.
-
Due to risk of Octafari control, it cannot be used on Oceanic Worlds
+
|[[Dubious Intent]]
|[[Dubious Intent]]
|align="center" | 15
|align="center" | 15
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|[[Krionite Torpedo]]
|[[Krionite Torpedo]]
|Battle, enemy
|Battle, enemy
-
|Blasts an enemy ship with Krionite Phase Gas, vaporizing all shield energy on the ship.
+
|Vaporizes all shield energy on an enemy ship.
|[[The Krionite Vortex]]
|[[The Krionite Vortex]]
|align="center" | 5
|align="center" | 5
-
|
+
|Cannot be scrapped
|-
|-
|[[Kronyn Alliance Pact]]
|[[Kronyn Alliance Pact]]
|Player race
|Player race
-
|Sign's a Permanent Pact with the Kronyn.Unlocks the ability to choose the Kronyn whenever picking a new Race.  The Kronyn have an actived Ability that increases the research Production of a planet once every 40 hours
+
|Unlocks the ability to choose the Kronyn whenever picking a new Race.  The Kronyn have an actived Ability that increases the research Production of a planet once every 40 hours
|[[Altered Directions]]
|[[Altered Directions]]
|align="center" | 1
|align="center" | 1
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|[[Kronyn Anomaly Engine]]
|[[Kronyn Anomaly Engine]]
|Ship module, permanent
|Ship module, permanent
-
| A unique device for stabilizing a ship near anomalies. Ship module, provides 25 cloak and 40 defence.
+
|25 cloak and 40 defence.
|[[Returning the Message]]
|[[Returning the Message]]
|align="center" | 4
|align="center" | 4
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|[[Kronyn Evac Pod]]
|[[Kronyn Evac Pod]]
|Ship, permanent
|Ship, permanent
-
|An evacuation pod of Kronyn design, adds 15 scientists to your ship. (+15 research/hr).
+
|Adds 15 scientists to your ship. This artifact is NOT affected by the Vygoid research bonus.
-
If you control more than 5 planets with 'abundant' or higher research when this is used, you will gain an additional 15 scientists.
+
-
 
+
-
Note 1: This increases your raid ability as well.
+
-
 
+
-
Note 2: This artifact is NOT affected by the Vygoid research bonus.
+
|[[The Kronyn Exodus]]
|[[The Kronyn Exodus]]
|align="center" | 10
|align="center" | 10
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|[[Mutagenic Cartridges]]
|[[Mutagenic Cartridges]]
|Battle, player
|Battle, player
-
|Infuses your weapons with a powerful virus, giving a +1,500 bonus to planetary invasion. Lasts only a short time. Costs 20 energy to use.
+
|Gives a +1,500 bonus to planetary invasion. Lasts only a short time. Costs 20 energy to use.
|[[Biological Warfare]]
|[[Biological Warfare]]
|align="center" | 5
|align="center" | 5
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|[[Mylarai Stripcore Mine]]
|[[Mylarai Stripcore Mine]]
|Planet structure
|Planet structure
-
|Constructs a Mylarai Stripcore Mine on your Planet.
+
|Size: 1, Mining: 4, '''Artifact: -2'''
-
[Size: 1, Mining: 4, '''Artifact: -2]'''
+
|[[The Mylarai Embargo]]
|[[The Mylarai Embargo]]
|align="center" | 15
|align="center" | 15
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|[[Mylarai Truce Pact]]
|[[Mylarai Truce Pact]]
|Player race
|Player race
-
|Signs a Permanent Pact with the Mylarai.  Unlocks the ability to choose the Mylarai whenever picking a new Race.  The Mylarai have an activated Ability that increases Mining Production
+
|Unlocks the ability to choose the Mylarai whenever picking a new Race.  The Mylarai have an activated Ability that increases Mining Production
|[[The Mylarai Accord]]
|[[The Mylarai Accord]]
|align="center" | 15
|align="center" | 15
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|[[Octafari Hydroshifter]]
|[[Octafari Hydroshifter]]
|Planet, permanent
|Planet, permanent
-
|Transports vast quantities of water from an existing Octafari world, converting a barren planet to an oceanic, and increasing its size and all resources by 1.
+
|Converts a barren planet to an oceanic, and increasing its size and all resources by 1.
|[[Octafari Migration]]
|[[Octafari Migration]]
|align="center" | 10
|align="center" | 10
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|[[Permafrost Sub-Network]]
|[[Permafrost Sub-Network]]
|Planet structure
|Planet structure
-
|Constructs a [[Special Buildings Info#Timed_Reward_Buildings|Permafrost Sub-Network]] on your planet.<br>
+
|Size:1, +50 Cloak, +50 Population, +1 Research, Limit: 1. All bonuses are ''doubled'' if installed on an Icy planet.  
-
[Size:1, +50 Cloak, +50 Population, +1 Research, Limit: 1. All bonuses are ''doubled'' if installed on an Icy planet.]
+
|[[Beneath the Snow]]<br>
-
|[[Beneath the Snow]]
+
(Limited Holidays)
|align="center" | 15
|align="center" | 15
-
|
+
|Cannot be scrapped
|-
|-
|[[Planet Flux]]
|[[Planet Flux]]
|Planet, player, permanent
|Planet, player, permanent
-
|This device removes one of your planets from the scan lists of all other players.<br>
+
|This device removes one of your planets from the scan lists of all other players. It can also be found by defeating the Rare NPC [[Dark Arms Carrier]]
-
Note: this does not prevent planets from being re-scanned in the future. It can also be found by defeating the Rare NPC [[Dark Arms Carrier]]
+
|[[Temporal Manipulation]]
|[[Temporal Manipulation]]
|align="center" | 3+
|align="center" | 3+
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|[[Prejor Beacon Jammer]]
|[[Prejor Beacon Jammer]]
|Planet structure
|Planet structure
-
|Constructs [[Special Buildings Info#Timed-Reward Buildings|Prejor Beacon Jammer]] on your planet.<br>
+
|Size: 1, Cloak: 75
-
[Size: 1, Cloak: 75]
+
|[[The Beacon Search]]
|[[The Beacon Search]]
|align="center" | 3
|align="center" | 3
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|[[Protogrid Access Console]]
|[[Protogrid Access Console]]
|Ship module, 5 minutes.
|Ship module, 5 minutes.
-
|Takes temporary control of the Protogrid, boosting your scanning ability by 20%.<br>
+
|Boosts your scanning ability by 20%.
-
NOTE: Because these last such a short time, you should scan until your chance of success is low before using this artifact, and then use it to increase your chances again; otherwise, most of the effect will be wasted.
+
|[[Cracking the Protovault]]
|[[Cracking the Protovault]]
|align="center" | 5
|align="center" | 5
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|[[Prototype Engineering Bay]]
|[[Prototype Engineering Bay]]
|Ship, permanent
|Ship, permanent
-
|Permanently increases your Decks and adds Engineers and Scientists to your crew when used.
+
|Decks: 3, Engineers: 10, Scientists: 25
-
[Decks: 3, Engineers: 10, Scientists: 25]
+
-
Note 1: Since Engineers increase your max energy, using this artifact will also permanently increase your max energy.
+
-
 
+
-
Note 2: additional crew of any type also increases your raiding attack and defence.
+
|[[Prototype Engineering]]
|[[Prototype Engineering]]
|align="center" | 5
|align="center" | 5
Line 361: Line 315:
|Ship, permanent
|Ship, permanent
|Adds 23 scientists to your crew when used.
|Adds 23 scientists to your crew when used.
-
 
-
Note: additional crew of any type also increases your raiding attack and defence.
 
|[[Decrypting the Vault]]
|[[Decrypting the Vault]]
|align="center" | 10
|align="center" | 10
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|[[Signal Processor Blueprints]]
|[[Signal Processor Blueprints]]
|Ship module, repeatable
|Ship module, repeatable
-
|Allows the creation of [[Signal Processor Blueprints|Signal Processor]] which can be installed on your ship.
+
|Size: 15, Scan: 80
|[[Signal Alignment]]
|[[Signal Alignment]]
|align="center" | 1
|align="center" | 1
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|[[Statue of the Magnus]]
|[[Statue of the Magnus]]
|Planet structure
|Planet structure
-
|Strikes fear into the hearts of invaders.
+
|Invasion Defence : 1000
-
Invasion Defence : 1000
+
|[[Journey of the Magnus]]
|[[Journey of the Magnus]]
|align="center" | 7
|align="center" | 7
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|[[Stealth Optimizer]]
|[[Stealth Optimizer]]
|Ship module, 24 hours.
|Ship module, 24 hours.
-
|A set of cloaking algorithms designed by the Zolazin. Increases your cloaking ability by 30%.
+
|Increases your cloaking ability by 30%.
|[[Spoils of War]]
|[[Spoils of War]]
|align="center" | random
|align="center" | random
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|[[Stryll Confinement Chamber]]
|[[Stryll Confinement Chamber]]
|Ship module, permanent
|Ship module, permanent
-
|Installs a Stryll Confinement Chamber on your ship.
+
|Size: 10, Hull: 50, Cloak: 20, Limit: 4
-
[Size: 10, Hull: 50, Cloak: 20, Limit: 4]
+
|[[An Urgent Escape]]
|[[An Urgent Escape]]
| align="center" | 4
| align="center" | 4
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|[[Stryll Transponder]]
|[[Stryll Transponder]]
|Ship module, permanent
|Ship module, permanent
-
|Installs a Stryll Transponder on your ship.
+
|Special Device - Size: 10, Scan: 20, Defense: 20, Limit: 2
-
[Special Device - Size: 10, Scan: 20, Defense: 20, Limit: 2]
+
|[[Stryll Infiltration]]
|[[Stryll Infiltration]]
|align="center" | 2
|align="center" | 2
Line 408: Line 357:
|Planet, permanent
|Planet, permanent
|Transforms any planet into a Mega-Colossal-sized Rift planet. Also increases all planetary resources by 15, adds 10,000 cloak, and makes a planet invincible. (Planet cannot be conquered or abandoned) Costs 50 energy to use.
|Transforms any planet into a Mega-Colossal-sized Rift planet. Also increases all planetary resources by 15, adds 10,000 cloak, and makes a planet invincible. (Planet cannot be conquered or abandoned) Costs 50 energy to use.
-
 
-
Note 1: use the Subpace Fissuron on a planet that is already maxed out in resources (15x mega rich or better) to get the best effect. It does NOT matter what size the planet originally is, all that matters is the starting resource level.
 
-
 
-
Note 2: Try using on a natural Dyson to get an uber resource-rich planet!
 
|[[The Rift Project]]
|[[The Rift Project]]
|align="center" | 3
|align="center" | 3
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|[[Sulcation Portal Blueprints]]
|[[Sulcation Portal Blueprints]]
|Planet structure, repeatable
|Planet structure, repeatable
-
|Allows the creation of [[Sulcation Portal Blueprints|Sulcation Portal]] structures on your planets.
+
|Size: 2, Mining: 2, Population: 200
-
|[[Portal Prototypes]]
+
| align="center" | 1
| align="center" | 1
|  
|  
Line 425: Line 369:
|[[Tachyonic Renderer]]
|[[Tachyonic Renderer]]
|Player
|Player
-
|An advanced data rendering system used by the Sha'din. Grants you 1 additional non-player enemy slot in your Battle list.
+
|Grants you 1 additional non-player enemy slot in your Battle list.
|[[Renderer Recall]]
|[[Renderer Recall]]
| align="center" | 2
| align="center" | 2
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|[[Tactical Algorithm]]
|[[Tactical Algorithm]]
|Ship, permanent
|Ship, permanent
-
|Unlocks the 'Tactical Re-Modulation' [[Ability]] for your ship. When installed the ability will be available via your ship's tab.
+
|Unlocks the 'Tactical Re-Modulation' [[Ability]] for your ship.  
|[[Exotic Algorithm]]
|[[Exotic Algorithm]]
|align="center" | 20
|align="center" | 20
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|[[Taltherian Alliance Pact]]
|[[Taltherian Alliance Pact]]
|Player race
|Player race
-
|Signs a permanent Alliance with the Taltherian. Unlocks the ability to choose Taltherian whenever picking a new Race.  The Taltherians have an activated ability that increases artifact production.
+
|Unlocks the ability to choose Taltherian whenever picking a new Race.  The Taltherians have an activated ability that increases artifact production.
|[[Taltherian Renewal]]
|[[Taltherian Renewal]]
|align="center" | 1
|align="center" | 1
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|[[Taltherian Archives]]
|[[Taltherian Archives]]
|Planet structure
|Planet structure
-
|Constructs Taltherian Archives on your planet, boosting Research output and Capacity.
+
|Size: 1, Research: 1, Research Capacity: 1000, Limit: 2
-
[Size: 1, Research: 1, Research Capacity: 1000, Limit: 2]
+
|[[Echoes from Taltheria]]
|[[Echoes from Taltheria]]
|align="center" | 10
|align="center" | 10
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|[[Taltherian Def-Opt]]
|[[Taltherian Def-Opt]]
|Ship, permanent
|Ship, permanent
-
|A complex optimizer that analyzes and makes improvement to your defenses. Adds 1 helmsman to your crew for each defense and shield module you currently have online. (note: to maximize your benefit from this, make sure to have all the NPC modules from that category equipped, any tech will do for regular modules, as long as they are online)
+
|Adds 1 helmsman to your crew for each defense and shield module you currently have online.
-
 
+
-
Note: additional crew of any type also increases your raiding attack and defence.
+
|[[New Generations]]
|[[New Generations]]
|align="center" | 6
|align="center" | 6
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|[[Temporal Flux Orb]]
|[[Temporal Flux Orb]]
|Planet, permanent
|Planet, permanent
-
| This device hides one of your planets from  the lists of all other players who have currently scanned it, except for any temporary active alerts on the planet. Can only be used on planets that have not been attacked in the last week. (same effect as a Planet Flux artifact)
+
|This device hides one of your planets from  the lists of all other players who have currently scanned it, except for any temporary active alerts on the planet. Can only be used on planets that have not been attacked in the last week.  
|[[Controlling the Anomaly]]
|[[Controlling the Anomaly]]
|align="center" | Unlimited
|align="center" | Unlimited
Line 477: Line 418:
|[[Tevrazon Tracer]]
|[[Tevrazon Tracer]]
|Player
|Player
-
|Tracks the movements of ships carrying Tevrazon Gas. Grants you 1 additional non-player enemy slot in your Battle list.
+
|Grants you 1 additional non-player enemy slot in your Battle list.
|[[Tracing the Shipments]]
|[[Tracing the Shipments]]
| align="center" | 2
| align="center" | 2
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|[[X-Pulse Tower]]
|[[X-Pulse Tower]]
|Planet structure
|Planet structure
-
|[Size: 1, Attack: 350. Defence: 350, Limit: 2]
+
|Size: 1, Attack: 350. Defence: 350, Limit: 2
|[[Protecting the Colonies]]
|[[Protecting the Colonies]]
|align="center" | 10
|align="center" | 10
Line 533: Line 474:
|[[XTS-10 Injector]]
|[[XTS-10 Injector]]
|Planet structure
|Planet structure
-
|Constructs a XTS-10 Injector on your planet.
+
|Mining +3, Max Population -150, Limit: 1
-
[Mining +3, Max Population -150, Limit: 1]
+
Note: ''reduces'' max population.
Note: ''reduces'' max population.
|[[Building the Injector]]
|[[Building the Injector]]
Line 542: Line 482:
|[[Zolazin Truce Pact]]
|[[Zolazin Truce Pact]]
|Player race
|Player race
-
|Signs a permanent pact of truce with the Zolazin. Unlocks the ability to choose Zolazin whenever picking a new Race. The Zolazin Race provides a 40% bonus to cloaking.
+
|Unlocks the ability to choose Zolazin whenever picking a new Race. The Zolazin Race provides a 40% bonus to cloaking.
|[[The Zolazin Truce]]
|[[The Zolazin Truce]]
|align="center" | 1
|align="center" | 1
Line 549: Line 489:
|[[Zolazin Void Tower]]
|[[Zolazin Void Tower]]
|Planet structure
|Planet structure
-
|Constructs a Zolazin Void Tower on your planet.
+
|Size: 1, Cloak: 100
-
[Size: 1, Cloak: 100]
+
|[[Spoils of War]]
|[[Spoils of War]]
|align="center" | random
|align="center" | random
Line 557: Line 496:
|[[Zortah's Interface Jack]]
|[[Zortah's Interface Jack]]
|Ship module, permanent
|Ship module, permanent
-
|Installs Zortah's Interface Jack on your ship; Size 16, provides 75 Scan and 30 Energy.
+
|Size 16, provides 75 Scan and 30 Energy.
|[[Zortah's Abduction]]
|[[Zortah's Abduction]]
|align="center" | 3
|align="center" | 3
Line 569: Line 508:
|
|
|}
|}
-
<small><sup>1</sup></small> The Gamma Crystallizer description says adds 1 to size, but I have used it on two planets and have gotten +3 to size and +2 to size. I think that it has been tweaked a bit since being introduced.
 
-
 
-
<small><sup>2</sup></small> <b>Glaviz Device Warning From Player!</b> I have used two of the Glaviz Devices. If used and you have more than 80 energy your risk loosing most if not all of that energy. If used when you have 0 energy it will fill you up to at lease 80 if not more energy.
 

Revision as of 00:52, 27 September 2011


The following artifacts are acquired by completing specific missions. Some are provided randomly during the course of the mission, others are received per completion, whilst others may only be provided when a mission is totally completed. Click the mission links to find more specific information about that mission.



Artifact Name Type Effect Mission Total Available Scrap Type
Anomaly Readings Research points Grants 4 hours worth of research production. Anomalous Appearance 20
Antimatter Drill Planet structure Size: 1, Mining: 1, Artifact 1, Attack: 400, Limit: 1. Drill Capture 10 Complex Tech Parts
Archaic Stasis Cells Planet Structure Invasion Defense: 500, Population: 200, Limit: 1. Empty Arrival 10 Complex Tech Parts
Chron Shifter Planet structure Size: 1, Cloak: 300, Limit: 1 The Dark Theft 5 Cannot be scrapped
Cloning Center Planet structure Size: 1, Population: 275

Cannot be constructed on Gas Planets.

Drannik Rebirth 5 Complex Tech Parts
Contact Coordinates Battle Spawns one eligible Rare Non-Player enemy to your Battle Tab.
Tracking the Contacts 5
Crimson Cluster Missile Battle, enemy Destroys one standard, non-artifact, Defense, Attack, or Population structure at random on an enemy planet. The Crimson Cluster Project 20
Drannik Alliance Pact Player Unlocks the ability to choose Drannik whenever picking a new Race. The Drannik Race provides a 40% bonus attack against NPCs. A Pact with the Drannik 1
Drannik Colony Ship Planet, player Allows the free colonization of a habitable unoccupied planet for the Drannik.
Does not use up one of your planet colony slots for your rank.
Cannot be used on Toxic, Volcanic, Gas or Shared planets.
Drannik Awakening 3
Dyson Transformer Planet, permanent Turns any Metallic planet into a Dyson Sphere. Requires 50 energy to use.

All Resources will permanently increase to 28x Mega Rich, the planet will increase to Colossal size, and it will gain 10,000 Passive Attack, Defense, and Cloak.

The Colossal Project 1
Exo-Rift Repulsor Trap, planet, 2 weeks When applied, a ship that attacks the target planet has a chance to cause that planet to be immune to artifacts for 24 hours. Exo-Rift Expansion 20
Exotic Barrier Blueprints Planet structures, repeatable Size: 2, Defense: 250 Exotic Revelations 1
Exotic Lab Blueprints Planet structures, repeatable Size: 1, Research: 1 Exotic Innovation 1
Exotic Turret Blueprints Planet structure, repeatable Size: 2, Attack: 250 Exotic Endeavours 1
Experimental Crate Ship, permanent Adds 4 of each type of crew to your ship when opened. (4 Engineers AND 4 Tactical Officers AND 4 Helmsmen AND 4 Scientists) Suspicious Construction 5
The Gaia Seed Planet, permanent Turns a Terra planet into a Gaia planet and increases its size by one and all three resources by two. (Abundant -> Extremely Abundant, Rich -> Extremely Rich, etc) The Drannik Extinction 5 Credits
Gamma Crystallizer Planet, permanent Transforms a Desert planet into a Crystal planet and increases its size by one and all three resources by two. (Abundant -> Extremely Abundant, Rich -> Extremely Rich, etc) Crystal Inferno 10
The Glaviz Device Player race When activated, it will allow you to change your race and profession. The Zolazin Battle 3 Cannot be scrapped
Gravidynamic Scan Data Planet, player Reveals the location of an unoccupied Ecumenopolis planet. Always Large, Mining: Abundant, Artifacts: Ultra Rich, Research: 2x Mega Rich, Passive Attack +150, Passive Defence +150, Passive Cloak +150. City of None 2
Hyper Terraformer Device Planet, permanent Transforms a planet into an Exotic World, and boosts its passive defenses significantly. (All Resources = 13x Mega Rich, Size = Massive, Passive Attack/Defense/Cloak = 10,000) The Terra Project 1
Hyper-Dimensional Anchor Planet, permanent Permanently boosts a planet's passive cloaking by 90 when used. Cannot be used on Oceanic Worlds. Dubious Intent 15
Isolytic Irradiator Planet, permanent Transforms a Toxic planet into an Irradiated world, permanently increasing its size by 1 (Average -> Large, etc), adding 300 passive attack, and increasing all resources by 2 (Abundant -> Very Abundant, etc). Potent Residuum 15
Kalvium Fortified Plating Ship module, permanent Provides +150 Hull, +5% Overall hull integrity Grid Resistance 2 Complex Tech Parts
Krionite Torpedo Battle, enemy Vaporizes all shield energy on an enemy ship. The Krionite Vortex 5 Cannot be scrapped
Kronyn Alliance Pact Player race Unlocks the ability to choose the Kronyn whenever picking a new Race. The Kronyn have an actived Ability that increases the research Production of a planet once every 40 hours Altered Directions 1
Kronyn Anomaly Engine Ship module, permanent 25 cloak and 40 defence. Returning the Message 4
Kronyn Evac Pod Ship, permanent Adds 15 scientists to your ship. This artifact is NOT affected by the Vygoid research bonus. The Kronyn Exodus 10
Mass Surface Melter Planet, permanent Changes Icy planets into Oceanic and permanently increases their size by 2 (Average -> Very Large, etc) and all three resources by 2. (Abundant -> Extremely Abundant, Rich -> Extremely Rich, etc) The Pawlacite Thaw 5
Mutagenic Cartridges Battle, player Gives a +1,500 bonus to planetary invasion. Lasts only a short time. Costs 20 energy to use. Biological Warfare 5
Mylarai Stripcore Mine Planet structure Size: 1, Mining: 4, Artifact: -2 The Mylarai Embargo 15 Complex Tech Parts
Mylarai Truce Pact Player race Unlocks the ability to choose the Mylarai whenever picking a new Race. The Mylarai have an activated Ability that increases Mining Production The Mylarai Accord 15
Octafari Hydroshifter Planet, permanent Converts a barren planet to an oceanic, and increasing its size and all resources by 1. Octafari Migration 10
Paradox Generator Player Removes any active timers for your invade, daily reward, share, abandon, hack, raid, repair, and trade abilities, 5 are available, each has 2 uses The Paradox Project 5
Permafrost Sub-Network Planet structure Size:1, +50 Cloak, +50 Population, +1 Research, Limit: 1. All bonuses are doubled if installed on an Icy planet. Beneath the Snow

(Limited Holidays)

15 Cannot be scrapped
Planet Flux Planet, player, permanent This device removes one of your planets from the scan lists of all other players. It can also be found by defeating the Rare NPC Dark Arms Carrier Temporal Manipulation 3+
Planetary Sentiox Planet, permanent Transforms a barren planet into a Sentient world, Boosting its size by 1 and all resources by 2. Sentient worlds also provide 200 natural attack and defense. Hacking the Sentiox 5
Prejor Beacon Jammer Planet structure Size: 1, Cloak: 75 The Beacon Search 3
Prejor Ship Parts Ship, permanent Permanently adds two decks to your ship. Prejoran Motives 5
Protogrid Access Console Ship module, 5 minutes. Boosts your scanning ability by 20%. Cracking the Protovault 5
Prototype Engineering Bay Ship, permanent Decks: 3, Engineers: 10, Scientists: 25 Prototype Engineering 5
Quantum Hydro-Meliorator Planet structure [Size: 1, Artifact: 1, Population: 100, Limit: 1]

Population bonus doubles if constructed on a Terra, Gaia, or Dyson planet. Population bonus triples if constructed on an Oceanic planet.

Octafari Distress 15 Cannot be scrapped
Quantum Bio-Vaporizer Battle, enemy Instantly Reduces the enemy Planet Population by Half (50%). Transporting the Bomb 20
RSL Memory Vault Ship, permanent Adds 23 scientists to your crew when used. Decrypting the Vault 10
Signal Processor Blueprints Ship module, repeatable Size: 15, Scan: 80 Signal Alignment 1
Statue of the Magnus Planet structure Invasion Defence : 1000 Journey of the Magnus 7 Complex Tech Parts
Stealth Optimizer Ship module, 24 hours. Increases your cloaking ability by 30%. Spoils of War random
Stryll Confinement Chamber Ship module, permanent Size: 10, Hull: 50, Cloak: 20, Limit: 4 An Urgent Escape 4
Stryll Transponder Ship module, permanent Special Device - Size: 10, Scan: 20, Defense: 20, Limit: 2 Stryll Infiltration 2 Complex Tech Parts
Subspace Fissuron Planet, permanent Transforms any planet into a Mega-Colossal-sized Rift planet. Also increases all planetary resources by 15, adds 10,000 cloak, and makes a planet invincible. (Planet cannot be conquered or abandoned) Costs 50 energy to use. The Rift Project 3
Sulcation Portal Blueprints Planet structure, repeatable Size: 2, Mining: 2, Population: 200 1
Tachyonic Renderer Player Grants you 1 additional non-player enemy slot in your Battle list. Renderer Recall 2
Tactical Algorithm Ship, permanent Unlocks the 'Tactical Re-Modulation' Ability for your ship. Exotic Algorithm 20
Taltherian Alliance Pact Player race Unlocks the ability to choose Taltherian whenever picking a new Race. The Taltherians have an activated ability that increases artifact production. Taltherian Renewal 1
Taltherian Archives Planet structure Size: 1, Research: 1, Research Capacity: 1000, Limit: 2 Echoes from Taltheria 10 Complex Tech Parts
Taltherian Def-Opt Ship, permanent Adds 1 helmsman to your crew for each defense and shield module you currently have online. New Generations 6
Tarlis Code Battle, NPC Disables all shields on most Terran Outsider ships. The Inside Job 5
Temporal Flux Orb Planet, permanent This device hides one of your planets from the lists of all other players who have currently scanned it, except for any temporary active alerts on the planet. Can only be used on planets that have not been attacked in the last week. Controlling the Anomaly Unlimited
Tevrazon Tracer Player Grants you 1 additional non-player enemy slot in your Battle list. Tracing the Shipments 2
Thetacron Mine Trap Trap, ship, 1 week When applied, an attacking ship has a chance to take 2500 damage instantly Thetacron Yield Tests Unlimited Credits
Titancore Braindump Research points Grants 10,000 research points. Titancore Betrayal 15
Titancore Data Planet Reveals a decent faraway planet currently occupied by another ship. Titancore Revelations 3
T-Plasma Attractor Trap, planet, 1 week When applied, a ship that attacks the target planet has a chance to cause that planet to gain 1,500 defense for 24 hours. Controlling the Silthion repeatable
Vorigar Scan Data Planet Reveals the location of an unoccupied planet in the Vorigar Expanse. Always Very Large, Mining: Very Rich, Artifacts: Extremely Rich, Research: Mega Rich, Passive cloak + 1200. Into the Expanse 3
Xecti Pathway Detector Trap, planet Alerts the planet owner that the planet has been scanned and prevents alerting for 24 hours The Xecti Incursion 15 Credits
X-Pulse Tower Planet structure Size: 1, Attack: 350. Defence: 350, Limit: 2 Protecting the Colonies 10 Complex Tech Parts
XTS-10 Injector Planet structure Mining +3, Max Population -150, Limit: 1

Note: reduces max population.

Building the Injector 5
Zolazin Truce Pact Player race Unlocks the ability to choose Zolazin whenever picking a new Race. The Zolazin Race provides a 40% bonus to cloaking. The Zolazin Truce 1
Zolazin Void Tower Planet structure Size: 1, Cloak: 100 Spoils of War random
Zortah's Interface Jack Ship module, permanent Size 16, provides 75 Scan and 30 Energy. Zortah's Abduction 3 Complex Tech Parts
Zortah's Interface Upgrade Ship module, permanent Upgrades an unmodified Zortah's Interface Jack already installed on your ship, increasing its stats by 50% while its size remains the same. Costs 50 energy to upgrade. Futile Interrogation 3

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