Weapons

(Discoverable or Salvageable Advanced Weapons)
(Discoverable or Salvageable Advanced Weapons)
Line 478: Line 478:
<small><sup>1</sup></small> The Bane Emitter and Charged Bane Emitters were only available during the Hallow's Bane (Halloween) 2010 event. If you received one of these weapons after you killed a Bane Revenant, the version you received was based on your rank at the time. Higher rank players automatically received an upgraded version, the Charged Bane Emitter. The cut-off point is unknown. If you are a low-level player, it might be a good idea to wait until you are a higher level before you FIRST install it.<br>
<small><sup>1</sup></small> The Bane Emitter and Charged Bane Emitters were only available during the Hallow's Bane (Halloween) 2010 event. If you received one of these weapons after you killed a Bane Revenant, the version you received was based on your rank at the time. Higher rank players automatically received an upgraded version, the Charged Bane Emitter. The cut-off point is unknown. If you are a low-level player, it might be a good idea to wait until you are a higher level before you FIRST install it.<br>
-
<small><sup>2</sup></small> The Exotic Pulser reduces your max energy by 10 (Per Exotic Pulser) when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal. Hint: unequip all of your Exotic Pulsers before you level up to ensure you receive the maximum energy refill possible.<br>
+
<small><sup>2</sup></small> The Exotic Pulser reduces your max energy by 10 (Per Exotic Pulser) when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal. Hint: unequip all of your Exotic Pulsers before you level up or use an energy refill artifact (Energy Cube, Tri-Matrix Emblem, Insignia of Independence) to ensure you receive the maximum energy refill possible.<br>
-
<small><sup>3</sup></small> The Ion Pulse Ballistae reduces your max energy by 40 (Per Ion Pulse Ballistae) when equiped, therefore if all four Ion Pulse Ballistae are equipped, they will reduce your max energy by 160. If unequipped, your max energy will return to normal. Hint: unequip all of your Ion Pulse Ballistae before you level up to ensure you receive the maximum energy refill possible.<br><br>
+
<small><sup>3</sup></small> The Ion Pulse Ballistae reduces your max energy by 40 (Per Ion Pulse Ballistae) when equiped, therefore if all four Ion Pulse Ballistae are equipped, they will reduce your max energy by 160. If unequipped, your max energy will return to normal. Hint: unequip all of your Ion Pulse Ballistae before you level up or use an energy refill artifact (Energy Cube, Tri-Matrix Emblem, Insignia of Independence) to ensure you receive the maximum energy refill possible.<br><br>
----
----

Revision as of 07:56, 24 July 2011


Weapons are Equipment that increases your ships Attack. Better weapons are unlocked by putting Research into the "Advanced Weapons" line. There can be up to 8 weapons installed.The effectiveness of weapons can be increased by using Artifacts.


Contents

Researchable Advanced Weapons

Name Size Attack Power Attack per Space Cost Upkeep per Day Image URL
Autocannon 3 +1 0.333 300 CR 15 CR Image
Heavy Autocannon 4 +2 0.500 600 CR 30 CR Image
Light Mass Driver 5 +3 0.600 1,000 CR 50 CR Image
Mass Driver 6 +5 0.833 1,400 CR 70 CR Image
Heavy Mass Driver 7 +7 1.000 1,960 CR 98 CR Image
Light Laser Cannon 9 +12 1.333 3,842 CR, 77 Dynite 192 CR Image
Laser Cannon 10 +15 1.500 5,378 CR, 108 Dynite 269 CR Image
Heavy Laser Cannon 11 +18 1.636 7,500 CR, 150 Dynite 375 CR Image
Light Ion Cannon 13 +25 1.923 14,800 CR, 30 Chrisium 740 CR Image
Ion Cannon 14 +29 2.071 20,600 CR, 41 Chrisium 1,000 CR Image
Heavy Ion Cannon 15 +33 2.200 28,900 CR, 58 Chrisium 1,400 CR Image
Light Plasma Cannon 17 +42 2.470 56,700 CR, 11 Darrinyte 2,800 CR Image
Plasma Cannon 18 +47 2.611 79,400 CR, 16 Darrinyte 4,000 CR Image
Heavy Plasma Cannon 19 +52 2.736 111,000 CR, 22 Darrinyte 5,600 CR Image
Light Phase Cannon 21 +63 3.000 218,000 CR, 9 Hydium 10,900 CR Image
Phase Cannon 22 +69 3.136 304,000 CR, 12 Hydium 15,200 CR Image
Heavy Phase Cannon 23 +75 3.260 427,000 CR, 17 Hydium 21,400 CR Image
Light Graviton Shearer 25 +88 3.520 837,000 CR, 17 Erixion 41,900 CR Image
Graviton Shearer 26 +95 3.653 1,171,000 CR, 23 Erixion 58,600 CR Image
Heavy Graviton Shearer 27 +102 3.777 1,640,000 CR, 33 Erixion 82,000 CR Image
Light Disruptor Cannon 29 +117 4.034 3,200,000 CR, 13 Pawlacite 160,000 CR Image
Disruptor Cannon 30 +125 4.166 4,500,000 CR, 18 Pawlacite 225,000 CR Image
Heavy Disruptor Cannon 31 +133 4.290 6,300,000 CR, 25 Pawlacite 315,000 CR Image
Light Quantum Devastator 33 +150 4.545 12,350,000 CR, 25 Dieterion 617,500 CR Image
Quantum Devastator 34 +159 4.676 17,200,000 CR, 34 Dieterion 860,000 CR Image
Heavy Quantum Devastator 35 +168 4.800 24,200,000 CR, 48 Dieterion 1,200,000 CR Image
Light Singularity Launcher 37 +187 5.054 47,400,000 CR, 47 Dysillon 2,370,000 CR Image
Singularity Launcher 38 +197 5.184 66,400,000 CR, 66 Dysillon 3,320,000 CR Image
Heavy Singularity Launcher 39 +207 5.308 93,000,000 CR, 93 Dysillon 4,650,000 CR Image
Light Antiproton Cannon 41 +228 5.561 183,000,000 CR, 37 Kurenite 9,150,000 CR Image
Antiproton Cannon 42 +239 5.690 255,000,000 CR, 51 Kurenite 12,750,000 CR Image
Heavy Antiproton Cannon 43 +250 5.814 357,000,000 CR, 71 Kurenite 17,900,000 CR Image
Light Null Ray 45 +274 6.088 700,000,000 CR, 200 Kurenite 35,000,000 CR Image
Null Ray 46 +287 6.239 980,000,000 CR, 300 Kurenite 49,000,000 CR Image
Heavy Null Ray 47 +300 6.383 1,350,000,000 CR, 500 Kurenite 67,500,000 CR Image
Light Thetacron Cannon 49 +328 6.694 2,650,000,000 CR 800 Kurenite 132,500,000 CR Image
Thetacron Cannon 50 +343 6.860 3,750,000,000 CR, 1,200 Kurenite 187,500,000 CR Image
Heavy Thetacron Cannon 51 +358 7.020 5,200,000,000 CR, 1,600 Kurenite 260,000,000 CR Image
Light Quasi-Chaotic Blaster 53 +391 7.377 10,200,000,000 CR, 2,600 Kurenite 510,000,000 CR Image
Quasi-Chaotic Blaster 54 +409 7.574 14,500,000,000 CR, 3,600 Kurenite 725,000,000 CR Image
Heavy Quasi-Chaotic Blaster 55 +427 7.763 20,500,000,000 CR, 4,800 Kurenite 1,025,000,000 CR Image

Discoverable or Salvageable Advanced Weapons

Name Size Attack Power Attack Per Space Dropped or Gained from Equip Limit Image URL
Bane Emitter 1 10 +20 (+40 Invasion) 2.000 NPC: Bane Revenant 4 Bane Emitters Image
Charged Bane Emitter 1 12 +30 (+60 Invasion) 2.500 NPC: Bane Revenant 4 Bane Emitters Image
Crimson Auto-Laser 5 +25 5.000 NPC: Crimson Armory, Crimson Vault, Vortul, Crimson Annihilator 4 Crimson Weapons Image
Crimson Auto-Phaser 8 +40 5.000 NPC: Crimson Armory, Vortul, Crimson Annihilator 4 Crimson Weapons Image
Exotic Pulser 2 5 +30 6.000 Mission: Slowing the Prejor Advance 3 Exotic Pulsers Image
Ion Pulse Ballistae 3 10 +80 8 NPC: Drannik Ballistae 4 Drannik Weapons Image
Korteth Twin-Blaster 14 +100 7.143 NPC: Korteth, Crimson Carrier 4 Crimson Weapons Image
Lazuli Mind Controller 8 +35 (+70 Invasion) 4.375 NPC: Reynard, Lazuli Titan 3 Lazuli Weapons Image
Leviathan Rift-Emitter 13 +30 Attack, +35 Cloak 2.307 NPC: Octafari Leviathan 4 Octafari Weapons Image
Psionic Amplifier 10 +30 (+60 invasion) 3.000 Mission: Harnessing the Weapon 1 Psionic Amplifier (Only One Is Available) Image
Vortul Blast Phaser 12 +75 6.250 NPC: Vortul, Crimson Annihilator 4 Crimson Weapons Image
Dominion Cannon 8 +50 6.250 Battle Market: 40 Red Badges 4 Dominion Cannons Image
Dominion Cannon - Mark II 12 +90 7.500 Battle Market: 72 Red Badges 4 Dominion Cannons Image
Dominion Cannon - Mark III 17 +150 8.824 Battle Market: 128 Red Badges 4 Dominion Cannons Image
Taltherian Sentry 16 +55 attack and +55 defense 3.437 Mission: Unwelcome Visitors 4 Taltherian Sentries Image

1 The Bane Emitter and Charged Bane Emitters were only available during the Hallow's Bane (Halloween) 2010 event. If you received one of these weapons after you killed a Bane Revenant, the version you received was based on your rank at the time. Higher rank players automatically received an upgraded version, the Charged Bane Emitter. The cut-off point is unknown. If you are a low-level player, it might be a good idea to wait until you are a higher level before you FIRST install it.

2 The Exotic Pulser reduces your max energy by 10 (Per Exotic Pulser) when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal. Hint: unequip all of your Exotic Pulsers before you level up or use an energy refill artifact (Energy Cube, Tri-Matrix Emblem, Insignia of Independence) to ensure you receive the maximum energy refill possible.

3 The Ion Pulse Ballistae reduces your max energy by 40 (Per Ion Pulse Ballistae) when equiped, therefore if all four Ion Pulse Ballistae are equipped, they will reduce your max energy by 160. If unequipped, your max energy will return to normal. Hint: unequip all of your Ion Pulse Ballistae before you level up or use an energy refill artifact (Energy Cube, Tri-Matrix Emblem, Insignia of Independence) to ensure you receive the maximum energy refill possible.


Radiant Weapons

Currently only one type of Radiant Weapon is available, the Radiant Surge Cannon.

Radiant Surge Cannons are obtained by purchasing the Radiant Surge Cannon artifact for Galaxy Points. When the Radiant Surge Cannon artifact is used from your trade menu, a Radiant Surge cannon will be created and installed on your ship. The Radiant Surge cannon that is produced changes depending on what your ship's rank is at the time the artifact was used to create the weapon.

Note: if your level increases whilst you have have one of these weapons, the Cannon will NOT upgrade to match your new level; you will need to buy a new Radiant Surge Cannon for more Galaxy Points. The actual cost of the Cannons is the same regardless of your level.

The highest Cannon observed on a player is Mark IX (9). It is believed that this is the highest available level, as there are players at level 1300+ that still have Mark IX's installed. Note that whilst the Mark IX's are the most powerful Surge Cannons, they have a WORSE damage-deckspace ratio that the Mark VIII's (8's). They are therefore not as powerful as they *should* be.

This is the Image URL.

Name Size Attack Power Attack per Space Rank Artifact to Obtain Equip Limit
Radiant Surge Cannon - Mark I 9 40 4.44 Rank 1 to Rank 99 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark II 12 60 5.00 Rank 100 to Rank 199 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark III 17 100 5.88 Rank 200 to Rank 299 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark IV 20 150 7.5 Rank 300 to Rank 399 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark V 24 200 8.33 Rank 400 to Rank 499 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark VI 30 300 10 Rank 500 to Rank 599 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark VII 36 400 11.11 Rank 600 to Rank 699 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark VIII 40 550 13.75 Rank 700 to Rank 799 and use a Radiant Surge Cannon Artifact 2 Radiant Weapons
Radiant Surge Cannon - Mark IX 50 675 13.5 Rank 800 (and higher) and use a Radiant Surge Cannon Artifact 2 Radiant Weapons

See Also

Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!