Ship Strategy
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- | In [http://apps.facebook.com/galaxylegion/ Galaxy Legion] there are many styles of game play to use. It can be difficult switching from some of them, as | + | In [http://apps.facebook.com/galaxylegion/ Galaxy Legion] there are many styles of game play to use. It can be difficult switching from some of them, as [[Rank Points]] cannot be reassigned, but they are effective strategies nonetheless. |
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- | == All Rounder == | + | ==All Rounder== |
- | + | The most popular ship layout, as an all rounder you will have a balanced ship with a balanced [[Research Tree]]. Players using this strategy will not be as effective in [[Combat]] as other ships, but will be far more effective than people using hacker builds. | |
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- | Suggested Races: | + | ::Suggested [[Races]]: Any |
- | Any | + | |
- | Suggested Professions: | + | |
- | Any | + | ::Suggested [[Professions]]: Any |
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- | == Slow Ranker == | + | ==Slow Ranker== |
- | As a slow ranker you will level up slowly to get optimum | + | As a slow ranker you will [[Ranks|level up]] slowly to get optimum [[Research Tree|Research]] and [[Artifacts]] to make your ship stronger. As such, you will have amazing effectiveness in [[Combat]], but will lack the [[Energy]] to do much in one go. Slow rankers will often neglect the [[Research Tree#Advanced Power Systems|energy]] and [[Research Tree#Stealth Systems|cloaking]] trees to give them as much as possible to spend on things like the [[Research Tree#Advanced Weapons|weaponry]] and [[Research Tree#Planetary Construction|structures]]. The aim here is to stay at least one tier of weapons ahead of [[Combat#Battle Tab|most other players in your range]] in order to get as many [[Combat Badges|kills]] with your energy as possible. One drawback is that your [[Upkeep]] can get extremely high, so you will need a very high mining income to balance this. Due to [[Rank]] effecting what [[Minerals]] you get, you will need far higher than people at higher ranks. |
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- | Suggested | + | ::Suggested [[Races]]: [[Races#Aerlen|Aerlen]], [[Races#Konqul|Konqul]], [[Races#Lazuli|Lazuli]], [[Races#Vygoid|Vygoid]] |
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- | Fixer, | + | ::Suggested [[Professions]]: [[Professions#Excavator|Excavator]],[[Professions#Fixer|Fixer]], [[Professions#Miner|Miner]] |
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- | == Fast | + | ==Fast Ranker== |
+ | The exact opposite of slow rankers, fast rankers will invest heavily in [[Energy]] to [[Ranks|level up]] quickly. Many fast rankers level up more than once in a single day, as opposed to the leveling up once every three to seven days like a slow ranker. You will have a much less powerful ship in [[Combat]], as you will invest more in [[Engineers]] rather than [[Decks]], and [[Research Tree|research]] the [[Research Tree#Advanced Power Systems|energy]] tree more heavily, in addition to [[Research Tree#Planetary Construction|structures]]. | ||
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- | Suggested Races: | + | ::Suggested [[Races]]: [[Races#Human|Human]], [[Races#Inergon|Inergon]] |
- | Human, | + | |
- | Inergon | + | |
- | Suggested Professions: | + | |
- | Any | + | ::Suggested [[Professions]]: Any |
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- | == | + | ==Hacker== |
+ | A hacker build focuses on a specific area of [[Combat#PvP|PvP]] other than [[Combat]] as a whole - [[Hacking]]. Hacking allows you to steal [[Research Tree|research]] from your opponent, ultimately getting you further ahead in your own research - often more so than the slow rankers. As a hacker you need to research heavily in [[Research Tree#Stealth Systems|cloaking devices]], as well as some [[Research Tree#Advanced Sensors|scanning]]. It is recommended that you also research [[Research Tree#Advanced Weapons|weaponry]], [[Research Tree#Advanced Armor|hull]], and other combat-related tools such as [[Research Tree#Defensive Systems|defense]], as well as [[Research Tree#Planetary Construction|structures]]. | ||
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- | Suggested Races: | + | ::Suggested [[Races]]: [[Races#Zolazin|Zolazin]] |
- | Zolazin | + | |
- | Suggested Professions: | + | |
- | + | ::Suggested [[Professions]]: [[Professions#Hacker|Hacker]], [[Professions#Spy|Spy]] | |
- | Hacker, | + | |
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- | == Small Ship == | + | ==Small Ship / Raider== |
- | + | Often described as a slow death, this is a strategy that looks - and is - powerful early on, but one that you will regret later on in the game. The aim here is to only add one [[Decks|Deck]] per [[Rank]] in order to keep your damage cap as low as possible. The damage cap is how much damage you can take from a single attack. There are two formulas for this, ((Rank+19)/2) or (Decks/2), whichever is greater. Small ships will typically invest in [[Tactical Officers]] and [[Engineers]], and mainly [[Research Tree|research]] [[Research Tree#Advanced Armor|hull]] and [[Research Tree#Planetary Construction|structures]]. | |
- | Often described as a slow death, this is a strategy that looks - and is - powerful early on, but one that you will regret later on in the game. The aim here is to only add | + | |
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+ | ::Suggested [[Races]]: [[Races#Konqul|Konqul]], [[Races#Lazuli|Lazuli]] | ||
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- | + | ::Suggested [[Professions]]: [[Professions#Excavator|Excavator]], [[Professions#Fixer|Fixer]], [[Professions#Raider|Raider]] | |
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- | For more information, see | + | For more information, see [[Professions]], [[Races]], and the [[Research Tree]]. |
Revision as of 01:53, 13 July 2011
In Galaxy Legion there are many styles of game play to use. It can be difficult switching from some of them, as Rank Points cannot be reassigned, but they are effective strategies nonetheless.
Contents |
All Rounder
The most popular ship layout, as an all rounder you will have a balanced ship with a balanced Research Tree. Players using this strategy will not be as effective in Combat as other ships, but will be far more effective than people using hacker builds.
- Suggested Races: Any
- Suggested Professions: Any
Slow Ranker
As a slow ranker you will level up slowly to get optimum Research and Artifacts to make your ship stronger. As such, you will have amazing effectiveness in Combat, but will lack the Energy to do much in one go. Slow rankers will often neglect the energy and cloaking trees to give them as much as possible to spend on things like the weaponry and structures. The aim here is to stay at least one tier of weapons ahead of most other players in your range in order to get as many kills with your energy as possible. One drawback is that your Upkeep can get extremely high, so you will need a very high mining income to balance this. Due to Rank effecting what Minerals you get, you will need far higher than people at higher ranks.
- Suggested Professions: Excavator,Fixer, Miner
Fast Ranker
The exact opposite of slow rankers, fast rankers will invest heavily in Energy to level up quickly. Many fast rankers level up more than once in a single day, as opposed to the leveling up once every three to seven days like a slow ranker. You will have a much less powerful ship in Combat, as you will invest more in Engineers rather than Decks, and research the energy tree more heavily, in addition to structures.
- Suggested Professions: Any
Hacker
A hacker build focuses on a specific area of PvP other than Combat as a whole - Hacking. Hacking allows you to steal research from your opponent, ultimately getting you further ahead in your own research - often more so than the slow rankers. As a hacker you need to research heavily in cloaking devices, as well as some scanning. It is recommended that you also research weaponry, hull, and other combat-related tools such as defense, as well as structures.
- Suggested Professions: Hacker, Spy
Small Ship / Raider
Often described as a slow death, this is a strategy that looks - and is - powerful early on, but one that you will regret later on in the game. The aim here is to only add one Deck per Rank in order to keep your damage cap as low as possible. The damage cap is how much damage you can take from a single attack. There are two formulas for this, ((Rank+19)/2) or (Decks/2), whichever is greater. Small ships will typically invest in Tactical Officers and Engineers, and mainly research hull and structures.
- Suggested Professions: Excavator, Fixer, Raider
For more information, see Professions, Races, and the Research Tree.