Planetary Events and Effects
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==Planetary Analysis== | ==Planetary Analysis== | ||
- | A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze. Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis is also available | + | A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze. Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis is also available via a [[Market Artifacts|Reality Transfuser]], though artifact-induced analysis results are limited to Advanced Civilization Ruins, Large Moons, Planetary Rings, and Small Moon. |
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Revision as of 15:35, 10 April 2013
Planets will now experience occasional events that affect their stats or production. Events occur under the following conditions:
- Randomly - some planets will experience events randomly. Most of these effects are temporary, some are permanent.
- Invasion - a successful invasion may trigger a beneficial or negative event. These effects are temporary.
- Colonization - colonizing a planet may trigger beneficial events. These effects are temporary.
- Artifact Inducement - using certain artifacts my allow you to trigger beneficial events on certain planets. Most of these effects are temporary, some are permanent.
Contents |
Planetary Analysis
A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze. Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis is also available via a Reality Transfuser, though artifact-induced analysis results are limited to Advanced Civilization Ruins, Large Moons, Planetary Rings, and Small Moon.
Name | Effect | Image |
---|---|---|
Advanced Civilization Ruins | +20% artifact production | Advanced Civilization Ruins |
Large Moons | +20% planet space | Background Moon |
Lush Biosphere | +200% population | Lush Biosphere |
Planetary Rings | +20% to all production | Upper Rings Lower Rings |
Reactive Barrier | Enemy Artifact/Ability Immunity | Reactive Barrier |
Small Moon | +10% planet space | Small Moon |
Stealth Screen | +30% cloak | Stealth Screen |
Subterranean Caverns | +30% defense | Subterranean Caverns |
Random Events
These events have a chance to happen randomly each day (they usually seem to occur when your upkeep is collected) or when you colonize a planet. They last for a week.
Name | Effect | Image |
---|---|---|
Unique Lifeforms | +10% research production | Unique Lifeforms |
Pure Deposits | +10% mining production | Pure Deposits |
Ultra-Pure Deposits | +20% mining production | Ultra-Pure Deposits |
Lost Undersea Archive | +30% research production | Lost Undersea Archive |
Flux Storm (See note) | +50,000 cloak | Lightning Type 1 |
Galactic Trade Hub | +10% to all production | Galactic Trade Hub |
Ancient Relics | +10% artifact production | Ancient Relics |
Note: Flux Storms were removed from the game in 2011 after it was found that they did not work correctly. You can no longer have this event applied to a planet.
Invasion Events
These events have a chance of occurring when a planet is successfully invaded. They last for one week.
Name | Effect | Image |
---|---|---|
Devastated Landscape | +100% build costs | Devastated Landscape |
Sabotage | Destroys one building on the planet | N/A |
Rebel Insurgents | -50% to new defenses | Three small white 'explosions' on the surface |
Enslaved Prisoners | -50% to build cost (half cost in credits AND minerals) | Enslaved Prisoners |
Enemy Blockades
When this occurs, a non-player enemy will arrive and surround the planet, producing a negative effect, such as production loss. The negative effect(s) will remain until the NPC is disabled or it expires. The NPC can be targeted either via the Battle tab, or via the planet itself.
** IMPORTANT TO NOTE that these blockades can be removed by using a tactical algorithm **
Name | Effect |
---|---|
Akulan Entity | -60% to all production |
Allovore Entity | -60% to all production |
Chaotic ArcRift Entity | -60% to all production |
Kulgox Entity | -60% to all production |
T.O. HyperSeeker | -60% to all production |
Artifact-Induced Events
These events are induced by artifacts rewarded from daily mission completions and the planet they occur on can be chosen by the player. They last for two days.
Name | Effect |
---|---|
Klorvis Supply Conduit | +30% to all production |
Regional Science Summit | +25% research production |