Bases
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Revision as of 17:13, 29 July 2011
A Legion Base is a shared structure for the entire legion. A legion will work over time to upgrade it, unlocking new modules and increasing its potential.
Contents |
Base Resource Production
Similarly to planets, bases can produce resources (mining, research, artifacts). Modules must be constructed to allow for the production of certain resources. All bases start with the same level of production. Early base levels do not produce much, but larger bases will start to produce amounts that exceed very good planets.
Unlike planets, base resource shipments are delivered once per day to all eligible members, split based on the preferences chosen. Legion members are eligible for shipments if they were active in the last day and have been with the legion for at least 24 hours.
Base shipments will be made to members even if they have already reached their planet resource capacity.
Leaders can increase the availability of certain resources by spending 'Production Points'. 5 Production Points are awarded each time the base gains a new level. A Legion may choose to focus all of their points on a single resource, but note that the cost to increase availability rises as more points are spent.
Point Increase Progression:
Availability Level | Availability Bonus | Total Allocated Points | Points To Next Lvl |
---|---|---|---|
Average | +0% | 0 | 1 |
Abundant | +25% | 1 | 1 |
Very Abundant | +50% | 2 | 2 |
Extremely Abundant | +75% | 4 | 2 |
Rich | +100% | 6 | 2 |
Very Rich | +125% | 8 | 2 |
Extremely Rich | +150% | 10 | 3 |
Ultra Rich | +175% | 13 | 3 |
Mega Rich | +200% | 16 | 3 |
Base Loyalty
A Legion member is considered "loyal" if they have been a member of the legion continuously for a week or longer. If a legion member leaves and returns, they are considered a new member, regardless of how long they were with the legion before. Loyalty effects many parts of the base, including its production bonuses, and whether certain modules can be used, such as the CT Lab.
Base Modules
Bases hold 2 different types of modules. Special modules occupy their own "special" space on the base and allow for production of resources and unlocking of base abilities. All other modules use up the the standard space, which is separate. This allows defensive modules to be constructed that do not conflict with the space used for special purposes.
Unlike ship modules, base modules cannot be "uninstalled", as there is no cargo storage, thus a base module can only be sold to free up necessary space. When a module is sold, the balance is added to the base funds.
All modules have a daily upkeep cost. If there are not enough base funds to pay the upkeep, all modules on the base will provide no bonuses until the funds are brought back to positive. Any Legion member may add more base funds by clicking on the ‘Add Credits’ in the actions tab.
Standard Base Modules
Turrets
These modules can be obtained by studying the Advanced Weapons Research Tree.
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Rail Turret | Attack +50 | 2,000 Credits | 100 Credits | 2 | 12 Turrets | (Medium) Mass Driver |
Ion Turret | Attack +100 | 20,000 Credits | 1,000 Credits | 2 | 12 Turrets | |
Phase Turret | Attack +200 | 100,000 Credits | 5,000 Credits | 2 | 12 Turrets | |
Disruptor Turret | Attack +400 | 2,000,000 Credits | 100,000 Credits | 2 | 12 Turrets | |
Singularity Turret | Attack +800 | 50,000,000 Credits | 2,500,000 Credits | 2 | 12 Turrets | |
Null Turret | Attack +1600 | 500,000,000 Credits | 25,000,000 Credits | 2 | 12 Turrets | Light Null Ray |
Quasi-Chaos Turret | Attack +3500 | 5,000,000,000 Credits | 250,000,000 Credits | 2 | 12 Turrets |
Grids
These modules can be obtained by studying the Shield Systems Research Tree.
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Deflector Grid | Shield +200 | 5,000 Credits | 250 Credits | 4 | 12 Shields | Light Hull Polarizer |
Forcefield Grid | Shield +400 | 50,000 Credits | 2,500 Credits | 4 | 12 Shields | |
Phase Shield Grid | Shield +1000 | 250,000 Credits | 12,500 Credits | 4 | 12 Shields | |
Stasis Grid | Shield +2000 | 5,000,000 Credits | 250,000 Credits | 4 | 12 Shields | |
Rift Grid | Shield +5000 | 50,000,000 Credits | 2,500,000 Credits | 4 | 12 Shields | |
Meta-Chron Grid | Shield +10000 | 500,000,000 Credits | 25,000,000 Credits | 4 | 12 Shields | |
Obviation Grid | Shield +20000 | 5,000,000,000 Credits | 250,000,000 Credits | 4 | 12 Shields | Light Obviator Shield |
Platings
These modules can be obtained by studying the Advanced Armor Research Tree.
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Titanium Base Plating | Hull +300 | 2,000 Credits | 100 Credits | 4 | 12 Platings | Reinforced Titanium Plating |
Durtanium Base Plating | Hull +600 | 50,000 Credits | 2,500 Credits | 4 | 12 Platings | (Medium) Durtanium Plating |
Nanosphere Base Plating | Hull +1200 | 250,000 Credits | 12,500 Credits | 4 | 12 Platings | |
Nexus Base Plating | Hull +2500 | 5,000,000 Credits | 250,000 Credits | 4 | 12 Platings | |
Neutronium Base Plating | Hull +7500 | 50,000,000 Credits | 2,500,000 Credits | 4 | 12 Platings | |
Fermionic Base Plating | Hull +15000 | 500,000,000 Credits | 25,000,000 Credits | 4 | 12 Platings | |
Syncopated Base Plating | Hull +30000 | 5,000,000,000 Credits | 250,000,000 Credits | 4 | 12 Platings |
Arrays
These modules can be obtained by studying the Defensive Systems Research Tree.
Module Name | Bonus | Cost | Upkeep | Size | Limit | Received With |
---|---|---|---|---|---|---|
Structural Stabilizer | Defense +50 | 2,000 Credits | 100 Credits | 2 | 12 Defenses | Motion Compensator (Mark I) |
Inertial Dampening Array | Defense +100 | 20,000 Credits | 1,000 Credits | 2 | 12 Defenses | |
Inertial Canceling Array | Defense +200 | 100,000 Credits | 5,000 Credits | 2 | 12 Defenses | |
Phase Shift Array | Defense +400 | 2,000,000 Credits | 100,000 Credits | 2 | 12 Defenses | |
Energy Nullification Array | Defense +800 | 50,000,000 Credits | 2,500,000 Credits | 2 | 12 Defenses | Energy Nullifier (Mark I) |
Trans-Temporal Array | Defense +1600 | 500,000,000 Credits | 25,000,000 Credits | 2 | 12 Defenses | Trans-Temporal Nacelle (Mark I) |
Entropy Field Array | Defense +3500 | 5,000,000,000 Credits | 250,000,000 Credits | 2 | 12 Defenses |
Special Base Modules
These modules can be obtained by studying the Legion Base Research Tree.
Module Name | Effect | Cost | Upkeep | Size | Limit |
---|---|---|---|---|---|
Asteroid Extractor | Mining: 20 | 1,000 Credits | 50 Credits | 2 | 4 Mining Modules |
Science Bay | Research: 20 | 140,000 Credits | 7,000 Credits | 2 | 4 Research Modules |
Base Factory | Artifact: 20 | 140,000 Credits | 7,000 Credits | 2 | 4 Artifact Modules |
Commerce Bay | Grants the ability to withdraw funds from the base. | 250,000 Credits + 50 Exotic Matter | 12,500 Credits | 3 | 1 Commerce Bay |
Docking Port | Allows the legion to hold 2 more members. | 250,000 Credits + 20 XTS-9 | 12,500 Credits | 4 | 5 Docks |
Repair Bay | Allows the base to repair ships. | 500,000 Credits + 25 XTS-9 | 25,000 Credits | 4 | 1 Repair Bay |
Mining-Drone Bay | Mining: 35 | 2,000 Credits + 100 Exotic Matter | 250,000 Credits | 3 | 4 Mining Modules |
A.I. Bay | Research: 35 | 5,000,000 Credits | 250,000 Credits | 3 | 4 Research Modules |
Automated Factory | Artifact: 35 | 5,000,000 Credits | 250,000 Credits | 3 | 4 Artifact Modules |
Embassy | Allows the legion to hold 2 more Non-Aggression Pacts. | 15,000,000 Credits + 20 Political Favor | 750,000 Credits | 2 | 5 Embassies |
Collective Theory Lab | Allows the legion to discover new artifact designs. | 500,000,000 Credits + 1,000 Tech Parts | 25,000,000 Credits | 4 | 1 Theory Lab |
Sub-Quantum Harvester | Mining: 50 | 3,000 Credits + 200 Exotic Matter | 2,500,000 Credits | 4 | 4 Mining Modules |
Sub-Quantum Core | Research: 50 | 50,000,000 Credits | 2,500,000 Credits | 4 | 4 Research Modules |
Sub-Quantum Fabricator | Artifact: 50 | 50,000,000 Credits | 2,500,000 Credits | 4 | 4 Artifact Modules |
Shield Charging Station | Allows the base to charge the shields of ships. | 200,000,000 Credits + 25 XTS-9 | 10,000,000 Credits | 4 | 1 Base Charger |
Material Transporter | Mining: 75 | 4,000 Credits + 300 Exotic Matter | 25,000,000 Credits | 5 | 4 Mining Modules |
Sentience Core | Research: 75 | ??? Credits | 25,000,000 Credits | 5 | 4 Research Modules |
Rift Fabricator | Artifact: 75 | ??? Credits | 25,000,000 Credits | 5 | 4 Artifact Modules |
Collective Theory Lab (Advanced Module)
After the legion has finished researching Hybrid Theory Dynamics, they will be allowed to construct the Collective Theory Lab (CT-Lab for short) on their base.
As with other special structures, the CT-Lab will unlock a new option in the 'Actions' tab when installed. Only members who have also finished researching Hybrid Theory Dynamics can use the Lab. Members must also be 'Loyal' to use the CT-Lab.
CT-Lab Discoveries
The CT-Lab allows the legion to research new 'discoveries'. A discovery is a special blueprint/formula that allows lab-users to convert artifacts into newer, more powerful artifacts. Unlike normal research, discoveries are completely random and are intended to be a way for members to constantly spend research points after they have completed most of the tiers.
Attempting a discovery starts at 2000 Research points per attempt. If a breakthrough is achieved, it will be added to the list of available options in the CT-Lab permanently. However, subsequent discovery attempts will cost more depending on how many discoveries have already been made (appears to be +2000 RP per attempt for every new discovery).
All discoveries are considered 'rare' and will typically be achieved in 1-2% of attempts. However, this chance becomes more difficult as further discoveries are made. Finding all of the available discoveries will be difficult and require attempts from many members.
Base Construction and Upgrades
A base can be constructed by any legion by clicking on the ‘Legion Base’ button in the legion area. (Cost: 100 Energy) There are 27 different images to choose from for your base. Some images are not available until the base has been upgraded a few times; level 5 bases have all base images unlocked.
Before Initial Construction: Base Under Construction image
Base Level 1: Image #1 Image #2 Image #3 Image #10 Image #11 Image #22
Base Level 2: Image #5 Image #8 Image #9 Image #14 Image #26
Base Level 3: Image #18 Image #19 Image #21 Image #23 Image #24
Base Level 4: Image #4 Image #12 Image #13 Image #15 Image #17 Image #25 Image #27
Base Level 5: Image #6 Image #7 Image #16 Image #20
Members will need the ‘Advanced Logistics’ research to build any modules on the base or contribute to its upgrade. As the base continues to upgrade, members will need even more advanced levels of Logistics research.
Further Base upgrades can be achieved by clicking on the ‘Upgrade’ tab once the base has finished construction. Each base level requires a certain amount of resources and research level.
Upgrade Base | XP per Energy | Requirements | ||||
---|---|---|---|---|---|---|
From | To | Energy | Exotic Matter | Complex Tech Parts | Research | |
Construction | Level 1 | 2.0 | 1,000 | 0 | 0 | Advanced Logistics |
Level 1 | Level 2 | 1.8 | 4,000 | 2,000 | 0 | Advanced Logistics |
Level 2 | Level 3 | 1.5 | 15,000 | 8,000 | 250 | Advanced Logistics |
Level 3 | Level 4 | 1.3 | 80,000 | 65,000 | 4,750 | A.I. Logistics |
Level 4 | Level 5 | 1.1 | 400,000 | 175,000 | 5,000 | A.I. Logistics |
Level 5 | Level 6 | 1.0 | 2,000,000 | 750,000 | 40,000 | Sub-Quantum Logistics |
Level 6 | Level 7 | 1.0 | 7,500,000 | 3,000,000 | 150,000 | Dimensional Logistics |
Level 7 | Level 8 | 1.0 | 30,000,000 | 16,000,000 | 300,000 | Hyper Logistics (Not Yet Available) |
Base Artifacts
At present there are only a few Base Artifacts available, which can be purchased with Galaxy Points.
Artifact Name | Effect | Cost | Image |
---|---|---|---|
Base Comm Interlink | Installs a Base Comm Interlink on your base and unlocks the use of certain base special abilities. [Base Module - Standard Size: 2, Defense: +10%, Limit: 2 per Base] | 80 Galaxy Points | Image |
Structural Extender | Installs a Structural Extender on your base. [Base Module - Standard Size: 0, Special Space: +1, Limit: 5 per Base Level] | 80 Galaxy Points | Image |
Warp Arch | Installs a Warp Arch on your base. [Base Module - Special Size: 2, Base Ability Point Production: +3 per Day, Limit: 3 per Base] | 72 Galaxy Points | Image |