Planetary Time Vortex
(created page) |
Senatorhung (Talk | contribs) m |
||
(11 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
+ | [[Category:Artifacts]][[Category:Planet Artifacts]][[Category:Resources]][[Category:Artifact Shipments]][[Category:Artifact Market]] | ||
===Common Artifact=== | ===Common Artifact=== | ||
- | + | {{GameImage|artifacts/vortex2.png}} | |
- | ''' | + | |
+ | ''Instantly advances the colony development of a planet by 1 day.'' | ||
---- | ---- | ||
- | ''' | + | '''Available from:''' Hourly Artifact Points and the [[Galaxy Points|Artifact Market]] |
'''Artifact Type:''' Planet<br> | '''Artifact Type:''' Planet<br> | ||
+ | '''Set Duration:''' Permanent<br> | ||
'''Cost in Artifact Points:''' 550<br> | '''Cost in Artifact Points:''' 550<br> | ||
'''Cost in [[Galaxy Points]]:''' 4<br> | '''Cost in [[Galaxy Points]]:''' 4<br> | ||
- | '''Artifact Effects:''' | + | '''Cost in [[Energy]] to Use:''' 0<br> |
- | '''Alternate Uses:'''<br> | + | '''Artifact Effects:''' |
- | + | * Colony Development +1 | |
+ | 1. New -> Emerging | ||
+ | 2. Emerging -> Developing | ||
+ | 3. Developing -> Maturing | ||
+ | 4. Maturing -> Peaking | ||
+ | 5. Peaking -> Peaked | ||
+ | '''Alternate Uses:''' | ||
+ | * 350 required to complete the mission [[Slip-Field Debris]] | ||
+ | '''Scraps for:''' 2,750 - 11,000 [[Credits]]<br> | ||
+ | '''Share:''' Yes<br> | ||
+ | '''Send:''' Yes<br> | ||
- | |||
- | |||
- | '''Notes:''' Does not have any effect on planets that have peaked in development. The game will still allow them to be used on peaked planets, however, so be careful not to waste them this way. | + | '''Notes:''' Does not have any effect on planets that have peaked in development. The game will still allow them to be used on peaked planets, however, so be careful not to waste them this way.<br> |
+ | |||
+ | ---- | ||
+ | Return to [[Common Artifacts]] | ||
+ | ---- |
Revision as of 19:21, 22 November 2023
Common Artifact
Instantly advances the colony development of a planet by 1 day.
Available from: Hourly Artifact Points and the Artifact Market
Artifact Type: Planet
Set Duration: Permanent
Cost in Artifact Points: 550
Cost in Galaxy Points: 4
Cost in Energy to Use: 0
Artifact Effects:
* Colony Development +1 1. New -> Emerging 2. Emerging -> Developing 3. Developing -> Maturing 4. Maturing -> Peaking 5. Peaking -> Peaked
Alternate Uses:
- 350 required to complete the mission Slip-Field Debris
Scraps for: 2,750 - 11,000 Credits
Share: Yes
Send: Yes
Notes: Does not have any effect on planets that have peaked in development. The game will still allow them to be used on peaked planets, however, so be careful not to waste them this way.
Return to Common Artifacts