Energy
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- | [[Category:Energy]][[Category:Gameplay and Help]] | + | [[Category:Ship Energy]][[Category:Gameplay and Help]] |
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+ | '''Energy''' {{E}} is one of the most important resources that you will manage as captain of your ship. Your current Energy reserve is shown by the yellow bar in the upper left portion of your screen (above [[Hull]]) along with numbers showing your current usable energy reserve and current energy capacity when full. Players start with 80 energy, provided by 80 [[Engineers]]. Having insufficient energy may mean you have to wait on your energy to recharge in order to do anything. | ||
== Using Energy == | == Using Energy == | ||
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*To hack or raid other players | *To hack or raid other players | ||
*To use certain [[Artifacts]] | *To use certain [[Artifacts]] | ||
- | *To post on Ship Comms (not [[Legion Comms]]) | + | *To post on individual Ship Comms (not [[Legion Comms]]) |
- | *To bid on items in | + | *To bid on items in the [[Galactic Trading Center]] |
---- | ---- | ||
- | == | + | == Restoring Energy == |
- | Energy is | + | Energy is regenerated in several ways: |
- | * | + | *Regenerates for free over time. |
- | **The base regeneration period is | + | **The base regeneration period is 180 seconds per energy point. |
**The regeneration period is reduced by the amounts and types of [[Relays]], certain [[Mission Rewards|Mission Items]] and [[Artifacts]] installed on your ship. | **The regeneration period is reduced by the amounts and types of [[Relays]], certain [[Mission Rewards|Mission Items]] and [[Artifacts]] installed on your ship. | ||
**The countdown timer to the right of the Energy Bar shows the time remaining until the next energy point is added. | **The countdown timer to the right of the Energy Bar shows the time remaining until the next energy point is added. | ||
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*Advancing in [[Rank]] refills energy reserves to the installed capacity. | *Advancing in [[Rank]] refills energy reserves to the installed capacity. | ||
- | ===Energy | + | ===Energy Restoring Artifacts=== |
* Remember to '''Uninstall''' any [[Relays]] you may have in your ship '''''before''''' using an energy booster | * Remember to '''Uninstall''' any [[Relays]] you may have in your ship '''''before''''' using an energy booster | ||
* Remember to '''Install''' any [[Reactors|Reactors or Cores]] you may have in your ship '''''before''''' using an energy booster | * Remember to '''Install''' any [[Reactors|Reactors or Cores]] you may have in your ship '''''before''''' using an energy booster | ||
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | {|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top" | ||
|- | |- | ||
- | ! | + | ! class="unsortable" align="center" | Image |
- | ! | + | ! align="center" width="120" | Artifact Name |
! align="center" | Obtained From | ! align="center" | Obtained From | ||
! align="center" | Event | ! align="center" | Event | ||
- | ! class="unsortable" align="center" | | + | ! class="unsortable" align="center" | Effect |
|- | |- | ||
+ | | align="center" | {{GameImage|artifacts/energycube.png}} | ||
|[[Energy Cube]] | |[[Energy Cube]] | ||
+ | | align="center" | [[Daily Reward]] | ||
+ | | align="center" | Daily / Ongoing | ||
|Fully restores energy. | |Fully restores energy. | ||
Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the Energy Cube to get the maximum energy recharge possible. | Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the Energy Cube to get the maximum energy recharge possible. | ||
- | |||
- | |||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|artifacts/emblem-i.png}} | ||
|[[Tri-Matrix Emblem]] | |[[Tri-Matrix Emblem]] | ||
- | |||
- | |||
| align="center" | [[Daily Reward]] | | align="center" | [[Daily Reward]] | ||
| align="center" | Daily / Ongoing | | align="center" | Daily / Ongoing | ||
- | | align="center" | | + | |Fully restores hull, shields and energy. |
+ | Note: uninstall your relays, uninstall any weapon modules that drain energy, equip all of your best power cores, equip all of your best shields, and equip all of your best hull modules BEFORE you use the Tri-Matrix Emblem to get the maximum energy recharge, shield recharge, and hull repair possible. | ||
+ | |- | ||
+ | | align="center" | {{GameImage|artifacts/eliosb1.png}} | ||
+ | |[[Elios Heliacal Plant]]<BR>(planet structure) | ||
+ | | align="center" | [[Artifact Market]] | ||
+ | | align="center" | [[Elios (seasonal event)]] | ||
+ | |Fully restores energy (2 charges). | ||
+ | Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the charge of the Elios Heliacal Plant to get the maximum energy recharge possible. | ||
|} | |} | ||
==Improvements== | ==Improvements== | ||
Energy can be improved in three ways: | Energy can be improved in three ways: | ||
- | *Recharge Rate: Installing [[Relays]] and certain [[Missions|Mission Rewards]] and [[Artifacts]] onto your ship will reduce the time it takes to recharge one point of energy, allowing you to do more in the game sooner. This often comes at the cost of lowering your max energy capacity, so be careful not to be gone too long, or energy will fill and the benefit is wasted. | + | *Recharge Rate: Installing [[Relays]] and certain [[Missions|Mission Rewards]] and [[Artifacts]] onto your ship will reduce the time it takes to recharge one point of energy [[Energy Charge Rate]], allowing you to do more in the game sooner. This often comes at the cost of lowering your max energy capacity, so be careful not to be gone too long, or energy will fill and the benefit is wasted. |
*Energy capacity: Installing [[Reactors]] and certain [[Artifacts]] onto your ship will increase your maximum energy capacity, thereby letting you get a good night's sleep (or earn a living) without worrying about filling up and wasting regeneration cycles. Installing some of these is often considered essential if you use [[Relays]], to counter the capacity reduction inherent in them. | *Energy capacity: Installing [[Reactors]] and certain [[Artifacts]] onto your ship will increase your maximum energy capacity, thereby letting you get a good night's sleep (or earn a living) without worrying about filling up and wasting regeneration cycles. Installing some of these is often considered essential if you use [[Relays]], to counter the capacity reduction inherent in them. | ||
*Crew: Purchasing [[Engineers]] with [[Rank Points]] will permanently increase your max energy. You gain two Engineers (and thus, two max energy) for every rank point spent. Where ship modules come with install and upkeep costs, Engineers take no space and will happily work for free. They also improve your chance of successfully raiding. | *Crew: Purchasing [[Engineers]] with [[Rank Points]] will permanently increase your max energy. You gain two Engineers (and thus, two max energy) for every rank point spent. Where ship modules come with install and upkeep costs, Engineers take no space and will happily work for free. They also improve your chance of successfully raiding. | ||
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Energy will be reduced by using certain Relays and Weapons.<br> | Energy will be reduced by using certain Relays and Weapons.<br> | ||
Maximum Energy reduction is 630. | Maximum Energy reduction is 630. | ||
+ | |||
===[[Relays]]=== | ===[[Relays]]=== | ||
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<br> | <br> | ||
|- | |- | ||
+ | ! class="unsortable" align="center" | Image URL | ||
! align="center" width="150pt" | Name | ! align="center" width="150pt" | Name | ||
! align="center" width="35" | Size | ! align="center" width="35" | Size | ||
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! align="center" width="65pt" | Upkeep | ! align="center" width="65pt" | Upkeep | ||
! align="center" width="160pt" | Gained From | ! align="center" width="160pt" | Gained From | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/power-conduit.png}} | ||
| align="left" | Power Conduit | | align="left" | Power Conduit | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +1 | | align="center" | +1 | ||
| align="center" | -5 | | align="center" | -5 | ||
- | | align="left" | 50 | + | | align="left" | 50 {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Advanced Power Systems]] | | align="left" | [[Research Tree#Advanced Power Systems|Advanced Power Systems]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/energy-relay.png}} | ||
| align="left" | High Energy Relay | | align="left" | High Energy Relay | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +3 | | align="center" | +3 | ||
| align="center" | -10 | | align="center" | -10 | ||
- | | align="left" | 299 | + | | align="left" | 299 {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Superconductive Relays]] | | align="left" | [[Research Tree#Advanced Power Systems|Superconductive Relays]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/plasma-relay.png}} | ||
| align="left" | Plasma Relay | | align="left" | Plasma Relay | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +6 | | align="center" | +6 | ||
| align="center" | -20 | | align="center" | -20 | ||
- | | align="left" | 1,200 | + | | align="left" | 1,200 {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Plasma Relays]] | | align="left" | [[Research Tree#Advanced Power Systems|Plasma Relays]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/wave-conduit.png}} | ||
| align="left" | Wave Conduit | | align="left" | Wave Conduit | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +9 | | align="center" | +9 | ||
| align="center" | -30 | | align="center" | -30 | ||
- | | align="left" | 4,900 | + | | align="left" | 4,900 {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Wave Conduits]] | | align="left" | [[Research Tree#Advanced Power Systems|Wave Conduits]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/prelay.png}} | ||
| align="left" | Positron Relay | | align="left" | Positron Relay | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +12 | | align="center" | +12 | ||
| align="center" | -40 | | align="center" | -40 | ||
- | | align="left" | 20K | + | | align="left" | 20K {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Positron Relays]] | | align="left" | [[Research Tree#Advanced Power Systems|Positron Relays]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/x-conduit.png}} | ||
| align="left" | X Conduit | | align="left" | X Conduit | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +15 | | align="center" | +15 | ||
| align="center" | -50 | | align="center" | -50 | ||
- | | align="left" | 90K | + | | align="left" | 90K {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|X Conduits]] | | align="left" | [[Research Tree#Advanced Power Systems|X Conduits]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/transconduit.png}} | ||
| align="left" | Transconduit | | align="left" | Transconduit | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +18 | | align="center" | +18 | ||
| align="center" | -60 | | align="center" | -60 | ||
- | | align="left" | 405K | + | | align="left" | 405K {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Transconduits]] | | align="left" | [[Research Tree#Advanced Power Systems|Transconduits]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/irepeater.png}} | ||
| align="left" | Isomophic Repeater | | align="left" | Isomophic Repeater | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +21 | | align="center" | +21 | ||
| align="center" | -70 | | align="center" | -70 | ||
- | | align="left" | 1,850K | + | | align="left" | 1,850K {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Isomorphic Entanglement]] | | align="left" | [[Research Tree#Advanced Power Systems|Isomorphic Entanglement]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/wterminal.png}} | ||
| align="left" | Wormhole Relays | | align="left" | Wormhole Relays | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +24 | | align="center" | +24 | ||
| align="center" | -90 | | align="center" | -90 | ||
- | | align="left" | 10M | + | | align="left" | 10M {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Wormhole Channeling]] | | align="left" | [[Research Tree#Advanced Power Systems|Wormhole Channeling]] | ||
- | |||
|- | |- | ||
+ | | align="center" | {{GameImage|items/hyperconduit.png}} | ||
| align="left" | HyperChannel Relays | | align="left" | HyperChannel Relays | ||
| align="center" | 5 | | align="center" | 5 | ||
| align="center" | +27 | | align="center" | +27 | ||
| align="center" | -120 | | align="center" | -120 | ||
- | | align="left" | 45M | + | | align="left" | 45M {{CR}} per day |
| align="left" | [[Research Tree#Advanced Power Systems|Flux Vibration Channeling]] | | align="left" | [[Research Tree#Advanced Power Systems|Flux Vibration Channeling]] | ||
- | |||
|- | |- | ||
|} | |} | ||
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<br> | <br> | ||
|- | |- | ||
+ | ! class="unsortable" align="center" width="40pt" | Image URL | ||
! class="unsortable" align="center" width="165pt" | Name | ! class="unsortable" align="center" width="165pt" | Name | ||
! align="center" width="40" | Size | ! align="center" width="40" | Size | ||
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! class="unsortable" align="center" width="215pt" | Gained From | ! class="unsortable" align="center" width="215pt" | Gained From | ||
! class="unsortable" align="center" width="135pt" | Equip Limit | ! class="unsortable" align="center" width="135pt" | Equip Limit | ||
- | |||
! align="center" width="110" | Upkeep per Day | ! align="center" width="110" | Upkeep per Day | ||
|- | |- | ||
+ | | align="center" | {{GameImage|items/dballistae.png}} | ||
| align="center" | [[Ion Pulse Ballistae]] | | align="center" | [[Ion Pulse Ballistae]] | ||
| align="center" | 10 | | align="center" | 10 | ||
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| align="center" | NPC: [[Drannik Ballistae]] | | align="center" | NPC: [[Drannik Ballistae]] | ||
| align="center" | 4 Drannik Weapons | | align="center" | 4 Drannik Weapons | ||
- | + | | align="center" | 125,000 {{CR}} | |
- | | align="center" | 125,000 | + | |
|- | |- | ||
+ | | align="center" | {{GameImage|items/exoticpulse.png}} | ||
| align="center" | [[Exotic Pulser]] | | align="center" | [[Exotic Pulser]] | ||
| align="center" | 5 | | align="center" | 5 | ||
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| align="center" | Mission: [[Slowing the Prejor Advance]] | | align="center" | Mission: [[Slowing the Prejor Advance]] | ||
| align="center" | 3 Exotic Pulsers | | align="center" | 3 Exotic Pulsers | ||
- | + | | align="center" | 2,100 {{CR}} | |
- | | align="center" | 2,100 | + | |
|- | |- | ||
+ | |} | ||
+ | |||
+ | ==Energy Recharge== | ||
+ | |||
+ | The recharge rate starts at 180 seconds per energy unit.<br> | ||
+ | This is mostly increased by way of [[relays]].<br> | ||
+ | All other increases come from the [[Market Artifacts| Artifact Market]] or from [[Mission_Rewards#Tier_Items|Mission Tier Rewards]].<br><br><br> | ||
+ | |||
+ | ===Energy Recharge Modules - [[Relays]]=== | ||
+ | |||
+ | |||
+ | {|border="1" cellpadding="5" cellspacing="0" align="top" | ||
+ | |- | ||
+ | ! align="center" width="150" | Module | ||
+ | ! align="center" width="40"| Limit | ||
+ | ! align="center" width="40" | Decks | ||
+ | ! align="center" width="70" | Effect | ||
+ | ! align="center" width="200"| Obtained from | ||
+ | ! align="center" width="50"| Cost | ||
+ | ! align="center" width="50"| Seconds Per Energy | ||
+ | ! align="center" width="50"| Energy Per Hour<BR>(3600/SPE) | ||
+ | |- | ||
+ | | align="center" | Default (none) | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | align="center" | | ||
+ | | align="center" | 180 | ||
+ | | align="center" | 20 | ||
+ | |- | ||
+ | | align="center" | [[Omicron Injector]] | ||
+ | | align="center" | 1 | ||
+ | | align="center" | 0 | ||
+ | | align="center" | +10 Charge | ||
+ | | align="center" | Mission Completion <BR> 1st Tier Reward | ||
+ | | align="center" | | ||
+ | | align="center" | 170 | ||
+ | | align="center" | 21 | ||
+ | |- | ||
+ | | align="center" | [[Chron-Transistor]] | ||
+ | | align="center" | 1 | ||
+ | | align="center" | 0 | ||
+ | | align="center" | +5 Charge | ||
+ | | align="center" | Mission Completion <BR> 10th Tier Reward | ||
+ | | align="center" | | ||
+ | | align="center" | 165 | ||
+ | | align="center" | 22 | ||
+ | |- | ||
+ | | align="center" | [[Krionite Transducer]] | ||
+ | | align="center" | 1 | ||
+ | | align="center" | 0 | ||
+ | | align="center" | +8 Charge | ||
+ | | align="center" | Mission Completion <BR> 23rd Tier Reward | ||
+ | | align="center" | | ||
+ | | align="center" | 157 | ||
+ | | align="center" | 23 | ||
+ | |- | ||
+ | | align="center" | [[F.A.T.H.E.R.]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 5 | ||
+ | | align="center" | +5 Charge | ||
+ | | align="center" | Artifact market | ||
+ | | align="center" | 40 [[GP]] | ||
+ | | align="center" | 147 | ||
+ | | align="center" | 24 | ||
+ | |- | ||
+ | | align="center" | [[Silthion T-Plasma Hub]] | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 5 | ||
+ | | align="center" | +3 Charge | ||
+ | | align="center" | [[Silthion Hive Colony]] | ||
+ | | align="center" | | ||
+ | | align="center" | 138 | ||
+ | | align="center" | 26 | ||
+ | |- | ||
+ | | align="center" | HyperChannel Relays | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 5 | ||
+ | | align="center" | +27 Charge | ||
+ | | align="center" | [[Research Tree#Advanced Power Systems|Flux Vibration Channeling]] | ||
+ | | align="center" | | ||
+ | | align="center" | 30 | ||
+ | | align="center" | 120 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +5 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2014 | ||
+ | | align="center" | 56 [[GP]] | ||
+ | | align="center" | 20 | ||
+ | | align="center" | 180 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector II]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +1 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2015 | ||
+ | | align="center" | 47 [[GP]] | ||
+ | | align="center" | 18 | ||
+ | | align="center" | 200 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector III]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +1 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2016 | ||
+ | | align="center" | 47 [[GP]] | ||
+ | | align="center" | 16 | ||
+ | | align="center" | 225 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector IV]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +1 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2017 | ||
+ | | align="center" | 47 [[GP]] | ||
+ | | align="center" | 14 | ||
+ | | align="center" | 257 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector V]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +1 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2018 | ||
+ | | align="center" | 47 [[GP]] | ||
+ | | align="center" | 12 | ||
+ | | align="center" | 300 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector VI]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +1 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2019 | ||
+ | | align="center" | 47 [[GP]] | ||
+ | | align="center" | 10 | ||
+ | | align="center" | 360 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector VII]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +1 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2020 | ||
+ | | align="center" | 47 [[GP]] | ||
+ | | align="center" | 8 | ||
+ | | align="center" | 450 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector VIII]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +1 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2021 | ||
+ | | align="center" | 47 [[GP]] | ||
+ | | align="center" | 6 | ||
+ | | align="center" | 600 | ||
+ | |- | ||
+ | | align="center" | [[Elios Collector IX]] | ||
+ | | align="center" | 2 | ||
+ | | align="center" | 10 | ||
+ | | align="center" | +1 Charge | ||
+ | | align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2021 | ||
+ | | align="center" | 51 [[GP]] | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 900 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | |||
---- | ---- | ||
+ | |||
+ | See Also: | ||
+ | |||
+ | [[Equations#Energy_to_Rank-up|Energy Formulas]] |
Current revision as of 03:28, 24 January 2023
Energy E is one of the most important resources that you will manage as captain of your ship. Your current Energy reserve is shown by the yellow bar in the upper left portion of your screen (above Hull) along with numbers showing your current usable energy reserve and current energy capacity when full. Players start with 80 energy, provided by 80 Engineers. Having insufficient energy may mean you have to wait on your energy to recharge in order to do anything.
Contents |
Using Energy
Energy allows you to complete the basic functions of Galaxy Legion, these being...
- To advance in Missions
- To colonize, attack and invade Planets
- To attack and disable other ships and Legion Bases
- To hack or raid other players
- To use certain Artifacts
- To post on individual Ship Comms (not Legion Comms)
- To bid on items in the Galactic Trading Center
Restoring Energy
Energy is regenerated in several ways:
- Regenerates for free over time.
- The base regeneration period is 180 seconds per energy point.
- The regeneration period is reduced by the amounts and types of Relays, certain Mission Items and Artifacts installed on your ship.
- The countdown timer to the right of the Energy Bar shows the time remaining until the next energy point is added.
- Full Energy Refills can be done.
- Using certain Energy Boosting Artifacts.
- Using Galaxy Points.
- Advancing in Rank refills energy reserves to the installed capacity.
Energy Restoring Artifacts
- Remember to Uninstall any Relays you may have in your ship before using an energy booster
- Remember to Install any Reactors or Cores you may have in your ship before using an energy booster
Image | Artifact Name | Obtained From | Event | Effect |
---|---|---|---|---|
![]() | Energy Cube | Daily Reward | Daily / Ongoing | Fully restores energy.
Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the Energy Cube to get the maximum energy recharge possible. |
![]() | Tri-Matrix Emblem | Daily Reward | Daily / Ongoing | Fully restores hull, shields and energy.
Note: uninstall your relays, uninstall any weapon modules that drain energy, equip all of your best power cores, equip all of your best shields, and equip all of your best hull modules BEFORE you use the Tri-Matrix Emblem to get the maximum energy recharge, shield recharge, and hull repair possible. |
![]() | Elios Heliacal Plant (planet structure) | Artifact Market | Elios (seasonal event) | Fully restores energy (2 charges).
Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the charge of the Elios Heliacal Plant to get the maximum energy recharge possible. |
Improvements
Energy can be improved in three ways:
- Recharge Rate: Installing Relays and certain Mission Rewards and Artifacts onto your ship will reduce the time it takes to recharge one point of energy Energy Charge Rate, allowing you to do more in the game sooner. This often comes at the cost of lowering your max energy capacity, so be careful not to be gone too long, or energy will fill and the benefit is wasted.
- Energy capacity: Installing Reactors and certain Artifacts onto your ship will increase your maximum energy capacity, thereby letting you get a good night's sleep (or earn a living) without worrying about filling up and wasting regeneration cycles. Installing some of these is often considered essential if you use Relays, to counter the capacity reduction inherent in them.
- Crew: Purchasing Engineers with Rank Points will permanently increase your max energy. You gain two Engineers (and thus, two max energy) for every rank point spent. Where ship modules come with install and upkeep costs, Engineers take no space and will happily work for free. They also improve your chance of successfully raiding.
Reductions
Energy will be reduced by using certain Relays and Weapons.
Maximum Energy reduction is 630.
Relays
Image URL | Name | Size | Charge Rate | Max Energy Reduction | Upkeep | Gained From |
---|---|---|---|---|---|---|
![]() | Power Conduit | 5 | +1 | -5 | 50 ![]() | Advanced Power Systems |
![]() | High Energy Relay | 5 | +3 | -10 | 299 ![]() | Superconductive Relays |
![]() | Plasma Relay | 5 | +6 | -20 | 1,200 ![]() | Plasma Relays |
![]() | Wave Conduit | 5 | +9 | -30 | 4,900 ![]() | Wave Conduits |
![]() | Positron Relay | 5 | +12 | -40 | 20K ![]() | Positron Relays |
![]() | X Conduit | 5 | +15 | -50 | 90K ![]() | X Conduits |
![]() | Transconduit | 5 | +18 | -60 | 405K ![]() | Transconduits |
![]() | Isomophic Repeater | 5 | +21 | -70 | 1,850K ![]() | Isomorphic Entanglement |
![]() | Wormhole Relays | 5 | +24 | -90 | 10M ![]() | Wormhole Channeling |
![]() | HyperChannel Relays | 5 | +27 | -120 | 45M ![]() | Flux Vibration Channeling |
Weapons
Image URL | Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
![]() | Ion Pulse Ballistae | 10 | 80 | -40 Energy | 8 | NPC: Drannik Ballistae | 4 Drannik Weapons | 125,000 ![]() |
![]() | Exotic Pulser | 5 | 30 | -10 Energy | 6.000 | Mission: Slowing the Prejor Advance | 3 Exotic Pulsers | 2,100 ![]() |
Energy Recharge
The recharge rate starts at 180 seconds per energy unit.
This is mostly increased by way of relays.
All other increases come from the Artifact Market or from Mission Tier Rewards.
Energy Recharge Modules - Relays
Module | Limit | Decks | Effect | Obtained from | Cost | Seconds Per Energy | Energy Per Hour (3600/SPE) |
---|---|---|---|---|---|---|---|
Default (none) | 180 | 20 | |||||
Omicron Injector | 1 | 0 | +10 Charge | Mission Completion 1st Tier Reward | 170 | 21 | |
Chron-Transistor | 1 | 0 | +5 Charge | Mission Completion 10th Tier Reward | 165 | 22 | |
Krionite Transducer | 1 | 0 | +8 Charge | Mission Completion 23rd Tier Reward | 157 | 23 | |
F.A.T.H.E.R. | 2 | 5 | +5 Charge | Artifact market | 40 GP | 147 | 24 |
Silthion T-Plasma Hub | 3 | 5 | +3 Charge | Silthion Hive Colony | 138 | 26 | |
HyperChannel Relays | 4 | 5 | +27 Charge | Flux Vibration Channeling | 30 | 120 | |
Elios Collector | 2 | 10 | +5 Charge | Artifact market during Elios_(seasonal_event) starting in 2014 | 56 GP | 20 | 180 |
Elios Collector II | 2 | 10 | +1 Charge | Artifact market during Elios_(seasonal_event) starting in 2015 | 47 GP | 18 | 200 |
Elios Collector III | 2 | 10 | +1 Charge | Artifact market during Elios_(seasonal_event) starting in 2016 | 47 GP | 16 | 225 |
Elios Collector IV | 2 | 10 | +1 Charge | Artifact market during Elios_(seasonal_event) starting in 2017 | 47 GP | 14 | 257 |
Elios Collector V | 2 | 10 | +1 Charge | Artifact market during Elios_(seasonal_event) starting in 2018 | 47 GP | 12 | 300 |
Elios Collector VI | 2 | 10 | +1 Charge | Artifact market during Elios_(seasonal_event) starting in 2019 | 47 GP | 10 | 360 |
Elios Collector VII | 2 | 10 | +1 Charge | Artifact market during Elios_(seasonal_event) starting in 2020 | 47 GP | 8 | 450 |
Elios Collector VIII | 2 | 10 | +1 Charge | Artifact market during Elios_(seasonal_event) starting in 2021 | 47 GP | 6 | 600 |
Elios Collector IX | 2 | 10 | +1 Charge | Artifact market during Elios_(seasonal_event) starting in 2021 | 51 GP | 4 | 900 |
See Also: