Planetary Events and Effects
(→Planetary Analysis) |
(→Planetary Analysis) |
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| align="left" | Lush Biosphere | | align="left" | Lush Biosphere | ||
| align="left" | +200% population | | align="left" | +200% population | ||
- | | align="left" | | + | | align="left" | [http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/planets/effects/lush.jpg Lush Biosphere] |
|- | |- | ||
| align="left" | Subterranean Caverns | | align="left" | Subterranean Caverns |
Revision as of 07:40, 10 October 2012
Planets will now experience occasional events that affect their stats or production. Events occur under the following conditions:
- Randomly - some planets will experience events randomly. Most of these effects are temporary, some are permanent.
- Invasion - a successful invasion may trigger a beneficial or negative event. These effects are temporary.
- Colonization - colonizing a planet may trigger beneficial events. These effects are temporary.
- Artifact Inducement - using certain artifacts my allow you to trigger beneficial events on certain planets. Most of these effects are temporary, some are permanent.
Contents |
Planetary Analysis
A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze. Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis is also available from the Reality Transfuser.
Name | Effect | Image |
---|---|---|
Lush Biosphere | +200% population | Lush Biosphere |
Subterranean Caverns | +30% defense | Subterranean Caverns |
Small Moon | +10% planet space | Small Moon |
Planetary Rings | +20% to all production | Upper Rings Lower Rings |
Large Moons | +20% planet space | Background Moon |
Advanced Civilization Ruins | +20% artifact production | Advanced Civilization Ruins |
Stealth Screen | +30% cloak | Stealth Screen |
Reactive Barrier | Enemy Artifact/Ability Immunity | Reactive Barrier |
Random Events
These events have a chance to happen randomly each day (they usually seem to occur when your upkeep is collected) or when you colonize a planet. They last for a week.
Name | Effect | Image |
---|---|---|
Unique Lifeforms | +10% research production | Unique Lifeforms |
Pure Deposits | +10% mining production | Pure Deposits |
Ultra-Pure Deposits | +20% mining production | Ultra-Pure Deposits |
Lost Undersea Archive | +30% research production | Lost Undersea Archive |
Flux Storm | +50,000 cloak | IMAGE NEEDED |
Galactic Trade Hub | +10% to all production | Galactic Trade Hub |
Ancient Relics | +10% artifact production | Ancient Relics |
Invasion Events
These events have a chance of occurring when a planet is successfully invaded. They last for one week.
Name | Effect |
---|---|
Devastated Landscape | +100% build costs |
Sabotage | Destroys one building on the planet |
Rebel Insurgents | -50% to new defenses |
Enslaved Prisoners | -50% to build cost (half cost in credits AND minerals) |
Enemy Blockades
When this occurs, a non-player enemy will arrive and surround the planet, producing a negative effect, such as production loss. The negative effect(s) will remain until the NPC is disabled or it expires. The NPC can be targeted either via the Battle tab, or via the planet itself.
** IMPORTANT TO NOTE that these blockades can be removed by using a tactical algorithm **
Name | Effect |
---|---|
Akulan Entity | -60% to all production |
Allovore Entity | -60% to all production |
Chaotic ArcRift Entity | -60% to all production |
Kulgox Entity | -60% to all production |
T.O. HyperSeeker | -60% to all production |
Artifact-Induced Events
These events are induced by artifacts rewarded from daily mission completions and the planet they occur on can be chosen by the player. They last for two days.
Name | Effect |
---|---|
Klorvis Supply Conduit | +30% to all production |
Regional Science Summit | +25% research production |