Ability

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'''Ability Activates From:''' Using the Genetarr Mind Influence on a NPC <br>
'''Ability Activates From:''' Using the Genetarr Mind Influence on a NPC <br>
'''Ability lasts for:''' 10 minutes<br>
'''Ability lasts for:''' 10 minutes<br>
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==See Also==
==See Also==
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* [[[Races]]]
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* [[Races]]
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* [[Artifacts]]

Revision as of 07:15, 15 May 2012

Contents

Player Abilities

Abilities are gained automatically by choosing a certain race, or through the use of special artifacts which bestow the ability.

Abilities are usually accessed through an abilities button on the ship's tab or the planets tab, or enemies tab though in the future abilities may be accessed on the other tabs as well.

Using an ability has an immediate affect, some have an energy cost, and all abilities have a cool-down period before they can be used again. You do NOT have to wait before you use the Ability the FIRST time (except in the case of racial abilities IF you have used one of the other racial abilities and changed races within the cooldown time of the ability of your new race), and the cool down is only active AFTER usage, and once it is expired you can use the ability any time. The Mylari Artifact is effectively a one time usage ability with no cool down period.

Note: While initially All Abilities shared a global timer before they could be used again, they were changed to only use individual timers in the April 2011 Monthly Update. (Taltherian, Mylarai, Kronyn, Genetarr and Zolazin racial abilities still share a single cooldown timer, which your current race determines when you can use the racial again, not the cooldown of the last ability you used.)



A short list of currently known abilities:

Gentar

Ability Provided by: Genetarr Race.
Ability Effect: -50% NPC Attack (any NPC)
Ability Activates From: NPC Enemy Actions Tab.
Ability Cool-Down Timer: 30 Minutes.
Cost to Use: 0 Energy


Zolazin Saboteur

Ability Provided by: Zolazin 'Saboteur' Profession.
Ability Effect: Destroys one standard defense or attack structure at random on an enemy planet.The planet must recently be attacked with 100 or fewer population.(Has no effect on 'Unique' Structures.)
Ability Activates From: Enemy Planet Actions Tab.
Ability Cool-Down Timer: 8 Hours.
Cost to Use: 10 Energy


Tactical Algorithm

Ability Provided by: Tactical Algorithm
Ability Effect: Removes all NPCs from your battle tab slots, EXCEPT ones you have already shared with your legion. (You do not gain any XP from ships removed this way.)
Ability Activates From: Ships Tab.
Ability Cool-Down Timer: 8 Hours.
Cost to Use: no energy required


Urbanize

Ability Provided by: Taltherian Race
Ability Effect: Urbanize: Permanently increases the artifact output of a planet by 1 level (+25%), up to a maximum of 15x Mega Rich. No restrictions on target planet type. Requires 200 energy to activate.
Ability Activates From: Planet tab, ability section
Ability Cool-Down Timer: 40 hours
Cost to Use: 200 Energy


Enrich

Ability Provided by: Mylarai Race
Ability Effect: Permanently increases the mining output of a planet by 1 level (+25%), up to a maximum of 15x Mega Rich. No restrictions on target planet type. Requires 200 energy to activate.
Ability Activates From: Planet tab, ability section
Ability Cool-Down Timer: 40 hours
Cost to Use: 200 Energy


Erudition

Ability Provided by: Kronyn Race
Ability Effect: Permanently increases the research output of a planet by 1 level (+25%), up to a maximum of 15x Mega Rich. No restrictions on target planet type. Requires 200 energy to activate.
Ability Activates From: Planet tab, ability section
Ability Cool-Down Timer: 40 hours
Cost to Use: 200 Energy


NFX-2 Virus

Ability Provided by: NFX-2 Integration
Ability Effect: Debuff NPC -10% defense
Ability Activates From: NPC tab, ability section
Ability Cool-Down Timer: 4 hours
Cost to Use: Nothing


Dark Aperture-Key

Ability Provided by: Dark Upgrades
Ability Effect: Reduces your trade tariff cost by half (ie 20% to 10%)
Ability Activates From: Ship tab, ability section
Ability Cool-Down Timer: 1 hour
Cost to Use: 50 Energy



Abilities gained from Medals/Achievements

There are several Medals that unlock "passive abilities" which activate when you do certain actions. Information on how to gain these abilities are found on the Medals page.


Improved Repair

Ability Provided by: Back on your feet, Soldier
Ability Effect: +10% to a legion members maximum hull
Ability Activates From: repairing a disabled legion members ship
Ability lasts for: 2 hours


Invasion Upgrade

Ability Provided by: The Lone Conqueror
Ability Effect: +50% production bonus on a planet you successfully invade
Ability Activates From: Invading a planet
Ability lasts for: 2 days


Improved Enrich

Ability Provided by: The Enriched
Ability Effect: +20% production to minerals on a planet
Ability Activates From: Using the Mylarai's Enrich ability
Ability lasts for: 40 hours


Improved Mind Influence

Ability Provided by: Mind Over Mater
Ability Effect: When using the Genetarr Mind Influence ability, the target will also be unable to use any of its abilities
Ability Activates From: Using the Genetarr Mind Influence on a NPC
Ability lasts for: 10 minutes



See Also

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