Ability
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Abilities are usually accessed through an abilities button on the ship's tab or the planets tab, or enemies tab though in the future abilities may be accessed on the other tabs as well. | Abilities are usually accessed through an abilities button on the ship's tab or the planets tab, or enemies tab though in the future abilities may be accessed on the other tabs as well. | ||
- | Using an ability has an immediate affect | + | Using an ability has an immediate affect, some have an energy cost, and all abilities have a cool-down period before they can be used again. You do NOT have to wait before you use the Ability the FIRST time (except in the case of racial abilities IF you have used one of the other racial abilities and changed races within the cooldown time of the ability of your new race), and the cool down is only active AFTER usage, and once it is expired you can use the ability any time. The Mylari Artifact is effectively a one time usage ability with no cool down period. |
Note: While initially All Abilities shared a global timer before they could be used again, they were changed to only use individual timers in the April 2011 Monthly Update. (Taltherian, Mylarai, Kronyn, and Genetarr racial abilities still share a single timer.) | Note: While initially All Abilities shared a global timer before they could be used again, they were changed to only use individual timers in the April 2011 Monthly Update. (Taltherian, Mylarai, Kronyn, and Genetarr racial abilities still share a single timer.) |
Revision as of 03:16, 22 December 2011
Player Abilities
Abilities are gained automatically by choosing a certain race, or through the use of special artifacts which bestow the ability.
Abilities are usually accessed through an abilities button on the ship's tab or the planets tab, or enemies tab though in the future abilities may be accessed on the other tabs as well.
Using an ability has an immediate affect, some have an energy cost, and all abilities have a cool-down period before they can be used again. You do NOT have to wait before you use the Ability the FIRST time (except in the case of racial abilities IF you have used one of the other racial abilities and changed races within the cooldown time of the ability of your new race), and the cool down is only active AFTER usage, and once it is expired you can use the ability any time. The Mylari Artifact is effectively a one time usage ability with no cool down period.
Note: While initially All Abilities shared a global timer before they could be used again, they were changed to only use individual timers in the April 2011 Monthly Update. (Taltherian, Mylarai, Kronyn, and Genetarr racial abilities still share a single timer.)
A short list of currently known abilities:
Ability Provided by: Genetarr Race.
Ability Effect: -50% NPC Attack (any NPC)
Ability Activates From: NPC Enemy Actions Tab.
Ability Cool-Down Timer: 30 Minutes.
Cost to Use: ???
Ability Provided by: Zolazin 'Saboteur' Profession.
Ability Effect: Destroys one standard defense or attack structure at random on an enemy planet.The planet must recently be attacked with 100 or fewer population.(Has no effect on 'Unique' Structures.)
Ability Activates From: Enemy Planet Actions Tab.
Ability Cool-Down Timer: 8 Hours.
Cost to Use: 10 Energy
Ability Provided by: Tactical Algorithm
Ability Effect: Removes all NPCs from your battle tab slots, EXCEPT ones you have already shared with your legion. (You do not gain any XP from ships removed this way.)
Ability Activates From: Ships Tab.
Ability Cool-Down Timer: 8 Hours.
Cost to Use: no energy required
Ability Provided by: Taltherian Race
Ability Effect: Urbanize: Permanently increases the artifact output of a planet by 1 level (+25%), up to a maximum of 15x Mega Rich. No restrictions on target planet type. Requires 200 energy to activate.
Ability Activates From: Planet tab, ability section
Ability Cool-Down Timer: 40 hours
Cost to Use: 200 Energy
Ability Provided by: Mylarai Race
Ability Effect: Enrich: Permanently increases the mining output of a planet by 1 level (+25%), up to a maximum of 15x Mega Rich. No restrictions on target planet type. Requires 200 energy to activate.
Ability Activates From: Planet tab, ability section
Ability Cool-Down Timer: 40 hours
Cost to Use: 200 Energy
Ability Provided by: Kronyn Race
Ability Effect: Erudition: Permanently increases the research output of a planet by 1 level (+25%), up to a maximum of 15x Mega Rich. No restrictions on target planet type. Requires 200 energy to activate.
Ability Activates From: Planet tab, ability section
Ability Cool-Down Timer: 40 hours
Cost to Use: 200 Energy
Ability Provided by: NFX-2 Integration
Ability Effect: NFX-2 Virus: Debuff NPC -10% defense
Ability Activates From: NPC tab, ability section
Ability Cool-Down Timer: 4 hours
Cost to Use: Nothing
Ability Provided by: Dark Upgrades
Ability Effect: Dark Aperture-Key: Reduces your trade tariff cost by half (ie 20% to 10%)
Ability Activates From: Ship tab, ability section
Ability Cool-Down Timer: 1 hour
Cost to Use: 50 Energy