Dan has had this in mind for
over 2 years now, but we have yet to see any additional contested planets after Exotica.
what we have now:
Exotica: VL exotic planet, 11x mining, 9x arti, 10x research
- unlocked by mission: Ruler of Exotica
- owner rewards: if held for 8 hours, King of the Hill 2.0 medal and weapon Exotic Bio-Disruptor
- legion rewards: ability Exotica's Influence - adds to base production: 1% + 1% for each 4 hours (down from 24 hours) that the planet has been controlled (up to a max of 10%).
- restrictions: can not be re.invaded by anyone who has already received the King of the Hill 2.0 medal
contested planets characteristics:
- can not be abandoned
- contested stacking debuff atk / def -20% per day
- requires legion loyalty to invade
- can not guard if disabled by a player in the last hour
- guards removed if owner leaves legion
- Halcyon Trap, Halcyon Aura, and Calming Amplifier effects are automatically removed from guards when targeted from the planet
so, i am thinking about ideas for new contested planets. i think an 'easy' way to unlock new ones would be to have 1 for each profession, so 14 more contested planets. each contested planet would also be available for, and guardable by, anyone who has ever been that particular profession.
the legion reward of base production would be the same for all of them, but with different planet types (all VL, with the same richness as Exotica), owner rewards, and restrictions on re.invasion. if a legion can only own 1 contested planet at a time, that should make for some nice variety.
so that is the structure that i am proposing and i am looking for ideas for combinations of owner rewards and re.invasion restrictions for each profession. here are my initial thoughts:
profession: planet type, owner rewards, re.invasion restrictions
Biologist: barren, ??, once every 50 planets colonized
Builder: ecumenopolis, ??, once every 200 decks added
Excavator: volcanic, ??, once every 25,000 npc's killed
Explorer: terra, ??, once every 5000 scans performed
Fixer: crystal, ??, once every 750 players killed
Governor: gaia, all planetary effects (other than moons) double in effectiveness, once every 100 missions completed
Guard: oceanic, ??, once every 50 planets conquered
Hacker: icy, 3x chance of a critical hack, once every 1000 hacks
Merchant: desert, any bids you make in the GTC can not be outbid, once every 200 successful bids in the GTC
Miner: metallic, ??, once every 5000 increase in mining per hour
Physicist: plasma, 10x proceeds from research contract, once every 100 krionite torpedos absorbed
Raider: gas, every raid is a critical raid, once every 1000 raids
Saboteur: toxic, destroys 2 planetary buildings in sabotage attacks, once every 2000 engineers
Spy: aphotic, planetary cloak doubled, once every increase in 100 planets found
previous contested planet suggestions for reference:
07mar2014: factional contested planets each with varying benefits and penalties
05mar2014: more contested planets unlocked via mission chains; legions have to hold multiples to get bonuses
01may2013: contested star which requires tasks to be completed when owned to avoid getting disabled by the star
28mar2013: legion mission to unlock contested planet; guard thrown off at random every 30 minutes
12dec2012: various contested planets, each with rank level caps so only certain ranges of ships can attack
02aug2012: mutually exclusive contested planets