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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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When toggled on (perhaps from the settings menu): - Any regular NPC you click attack ONCE on will automatically dump all the energy available into it, stop when ship has insufficient hull, or until the NPC is dead. Displays total experience gained, and any rewards which may have occurred from the attack.
- Any elite/boss NPC you click attack ONCE on will automatically dump all the energy available into it, stop when ship has insufficient hull, stop when a boss ability is activated, or until locked. Displays the total experience gained, and any rewards which may have occurred from the attack.
- Any mission you click start/continue mission ONCE on will automatically dump all the energy available into it, stop when a negative event occurs, or until mission completes. Displays total experience gained, and any rewards which may have been gained.
NOTE: This does not apply to PVP nor to Invasions, as it is an offensive action against another player, rather than a passive self-contained action.
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Fri Nov 09, 2012 1:39 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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yes please +1
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Fri Nov 09, 2012 1:42 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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as always gonna give this a no.
nullifies the time restriction on artifacts, too much easier to auto rank, will cause more problems with lag and multi drops on npcs and such and other reasons. atm dont feel like finding all the similar threads about this.
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Fri Nov 09, 2012 1:44 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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I don't like it. Everyone else had to suffer through hitting the old NPC's over and over to kill them and we finally got to the point where we can kill them in a few shoots and you want to come in here and say you can kill them just as fast as we can now. I'm sorry but I don't like it.
Also the elites and boss's should never ever be that way. In legions like ours where there is no rules on saving spots or what ever we can jump on a little late and still beat some players off a NPC we want on to. This is fun and makes our members compete against each other making them want to get better and better.
The missions I don't care either way on. I can see how that would be useful but still I don't know.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Fri Nov 09, 2012 1:50 am |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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KJReed wrote: as always gonna give this a no.
nullifies the time restriction on artifacts, too much easier to auto rank, will cause more problems with lag and multi drops on npcs and such and other reasons. atm dont feel like finding all the similar threads about this. 1) Nullifies the time restriction on artifacts Possible solution: Per 5 energy you use in blitz mode, 10 seconds is taken off your timers. Example: 60 energy used, 10 minutes removed from timer. 2) Too easy to auto-rank I don't see how. If they had the resources to rank in the first place, then it's only marginally speeding them up. Blitz Mode could be deactivated within 1000 XP of ranking. 3) More lag No, simply because it would be represented as ONE action rather than a series of actions. 4) Multi-drops on NPCs Possible solution: Blitz Mode deactivates 1000 damage from locking.
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Fri Nov 09, 2012 1:52 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Rarek wrote: KJReed wrote: as always gonna give this a no.
nullifies the time restriction on artifacts, too much easier to auto rank, will cause more problems with lag and multi drops on npcs and such and other reasons. atm dont feel like finding all the similar threads about this. 1) Nullifies the time restriction on artifacts Possible solution: Per 5 energy you use in blitz mode, 10 seconds is taken off your timers. Example: 60 energy used, 10 minutes removed from timer. 2) Too easy to auto-rank I don't see how. If they had the resources to rank in the first place, then it's only marginally speeding them up. Blitz Mode could be deactivated within 1000 XP of ranking. 3) More lag No, simply because it would be represented as ONE action rather than a series of actions. 4) Multi-drops on NPCs Possible solution: Blitz Mode deactivates 1000 damage from locking. It might be one action on your end, but it wont be on the server end or it wont stop properly. there are also various things to consider such as mid-battle rank up. lag will increase, I assure you. ONLY question is if significantly.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Fri Nov 09, 2012 2:09 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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-1 there are players who have killed thundreds of thousands of NPCs by clicking, if they can do is so can you. Also a -1 last thing we need is more ships auto ranking to become tin cans and easy ki.....nvm +1 i love see 1k dmg per shot go for it!!
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Fri Nov 09, 2012 2:42 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Hawkeblade wrote: -1 there are players who have killed thundreds of thousands of NPCs by clicking, if they can do is so can you. Also a -1 last thing we need is more ships auto ranking to become tin cans and easy ki.....nvm +1 i love see 1k dmg per shot go for it!! You mean you can't do 1K damage per shoot now??? lol
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Fri Nov 09, 2012 3:26 am |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Makes it too easy to auto-rank as already stated, you think dan isn't under enough pressure off of high-rankers already?
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Fri Nov 09, 2012 11:32 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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There would actually be less lag, depending on how it was coded. It would also make no difference to auto-ranking. They're going to be able to do it anyway, the only difference is it will be done faster.
I think it's an ok idea. Could use some work, but it's do-able, and nicer than having arthritis.
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Fri Nov 09, 2012 1:38 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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XxDarthDexterxX wrote: There would actually be less lag, depending on how it was coded. It would also make no difference to auto-ranking. They're going to be able to do it anyway, the only difference is it will be done faster.
I think it's an ok idea. Could use some work, but it's do-able, and nicer than having arthritis. Precisely, instead of a bunch of rank 3000s in three months time, we'll have a bunch of rank three thousands in one month's time, putting a lot more strain on Dan to bring out new content.
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Fri Nov 09, 2012 4:45 pm |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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mojo311 wrote: Hawkeblade wrote: -1 there are players who have killed thundreds of thousands of NPCs by clicking, if they can do is so can you. Also a -1 last thing we need is more ships auto ranking to become tin cans and easy ki.....nvm +1 i love see 1k dmg per shot go for it!! You mean you can't do 1K damage per shoot now??? lol Nope attack only caps at 13.4k tis ok i suppose for a rank 528 ill get stronger though just turned talth.
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Fri Nov 09, 2012 5:18 pm |
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