webguydan wrote:
The more expensive a material, the less likely you will get them, simple as that. Think of each point as a separate lottery ticket. You still have a chance at getting a Kurenite even if you redeem a single point.
About 89% of all material you mine will be Dynite. This can probably be adjusted, but players who mine a lot are getting a nice influx of credits already.
I guess that would be my point then. Why not make it hard to get a "rare" like with artifacts. The more you spend the better off you are to get a "rare" ore. As for influx or credits you get like 30-40k a day and sometimes more if you get lucky. Im saying later on when I actually need the 1 million point thing its going to be completely up to luck in order to obtain the items I have researched + saved for.