Weapons

(Elite PvP Combating - Dominion Cannon Series)
(Mission-Exclusive Weapons)
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<small><sup>5</sup></small> The Exotic Pulser <u>reduces</u> your max energy by 10 Per Exotic Pulser when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal.  Furthermore, it is strongly suggested that you unequip all of your Exotic Pulsers before you level up or use [[Energy Boosters]], such as an [[Energy Cube]], [[Tri-Matrix Emblem]], or [[Artifacts#Limited Time/Special Artifacts|Insignia of Independence]], to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.
<small><sup>5</sup></small> The Exotic Pulser <u>reduces</u> your max energy by 10 Per Exotic Pulser when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal.  Furthermore, it is strongly suggested that you unequip all of your Exotic Pulsers before you level up or use [[Energy Boosters]], such as an [[Energy Cube]], [[Tri-Matrix Emblem]], or [[Artifacts#Limited Time/Special Artifacts|Insignia of Independence]], to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.
-
<small><sup>6</sup></small> Applies a disguise to your ship that makes it appear to be a Dark Smuggler to any other ship that targets you, that is to say, it hides your [[Races|Race]] and [[Professions|Profession]].
+
<small><sup>6</sup></small> Applies a disguise to your ship that makes it appear to be a Dark Smuggler to any other ship that targets you, that is to say, it hides your [[Races|Race]] and [[Professions|Profession]]. It also changes the physical look of your ship to support this illusion.
<small><sup>7</sup></small> While Installed: [[Races#Zolazin|Zolazin]], [[Professions#Spy|Spies]], and [[Professions#Hacker|Hackers]] get double the [[Cloak]] bonus; meanwhile, [[Races#Konqul|Konqul]], [[Races#Drannik|Drannik]], and [[Professions#Raider|Raiders]] get double the [[Attack]] bonus.
<small><sup>7</sup></small> While Installed: [[Races#Zolazin|Zolazin]], [[Professions#Spy|Spies]], and [[Professions#Hacker|Hackers]] get double the [[Cloak]] bonus; meanwhile, [[Races#Konqul|Konqul]], [[Races#Drannik|Drannik]], and [[Professions#Raider|Raiders]] get double the [[Attack]] bonus.

Revision as of 08:09, 4 October 2012


Weapons are Equipment that increases your ships Attack. Better weapons are unlocked by putting Research into the "Advanced Weapons" line. There can be up to 8 researched weapons installed at once. The effectiveness of weapons can be increased by using Artifacts.


Contents

Researchable Advanced Weapons

Version Type Size ATK (Attack) ATK/Deck CR Cost Mineral Cost Upkeep per Day Required Research Image URL
Medium1 Autocannon 3 1 0.333 300 CR None 15 CR None Image
Heavy Autocannon 4 2 0.500 600 CR None 30 CR Advanced Weapons Image
Light Mass Driver 5 3 0.600 1,000 CR None 50 CR Linear Induction Image
Medium1 Mass Driver 6 5 0.833 1,400 CR None 70 CR Linear Induction Image
Heavy Mass Driver 7 7 1.000 1,960 CR None 98 CR Linear Induction Image
Light Laser Cannon 9 12 1.333 3,842 CR 77 Dynite 192 CR Laser Focusing Image
Medium1 Laser Cannon 10 15 1.500 5,378 CR 108 Dynite 269 CR Laser Focusing Image
Heavy Laser Cannon 11 18 1.636 7,500 CR 150 Dynite 375 CR Laser Focusing Image
Light Ion Cannon 13 25 1.923 14,800 CR 30 Chrisium 740 CR Ion Channelling Image
Medium1 Ion Cannon 14 29 2.071 20,600 CR 41 Chrisium 1,000 CR Ion Channelling Image
Heavy Ion Cannon 15 33 2.200 28,900 CR 58 Chrisium 1,400 CR Ion Channelling Image
Light Plasma Cannon 17 42 2.470 56,700 CR 11 Darrinyte 2,800 CR Plasma Filtering Image
Medium1 Plasma Cannon 18 47 2.611 79,400 CR 16 Darrinyte 4,000 CR Plasma Filtering Image
Heavy Plasma Cannon 19 52 2.736 111,000 CR 22 Darrinyte 5,600 CR Plasma Filtering Image
Light Phase Cannon 21 63 3.000 218,000 CR 9 Hydium 10,900 CR Phased Energy Image
Medium1 Phase Cannon 22 69 3.136 304,000 CR 12 Hydium 15,200 CR Phased Energy Image
Heavy Phase Cannon 23 75 3.260 427,000 CR 17 Hydium 21,400 CR Phased Energy Image
Light Graviton Shearer 25 88 3.520 837,000 CR 17 Erixion 41,900 CR Graviton Shearing Image
Medium1 Graviton Shearer 26 95 3.653 1,171,000 CR 23 Erixion 58,600 CR Graviton Shearing Image
Heavy Graviton Shearer 27 102 3.777 1,640,000 CR 33 Erixion 82,000 CR Graviton Shearing Image
Light Disruptor Cannon 29 117 4.034 3,200,000 CR 13 Pawlacite 160,000 CR Matter Disruption Image
Medium1 Disruptor Cannon 30 125 4.166 4,500,000 CR 18 Pawlacite 225,000 CR Matter Disruption Image
Heavy Disruptor Cannon 31 133 4.290 6,300,000 CR 25 Pawlacite 315,000 CR Matter Disruption Image
Light Quantum Devastator 33 150 4.545 12,350,000 CR 25 Dieterion 617,500 CR Quantum Disassembly Image
Medium1 Quantum Devastator 34 159 4.676 17,200,000 CR 34 Dieterion 860,000 CR Quantum Disassembly Image
Heavy Quantum Devastator 35 168 4.800 24,200,000 CR 48 Dieterion 1,200,000 CR Quantum Disassembly Image
Light Singularity Launcher 37 187 5.054 47,400,000 CR 47 Dysillon 2,370,000 CR Micro Singularities Image
Medium1 Singularity Launcher 38 197 5.184 66,400,000 CR 66 Dysillon 3,320,000 CR Micro Singularities Image
Heavy Singularity Launcher 39 207 5.308 93,000,000 CR 93 Dysillon 4,650,000 CR Micro Singularities Image
Light Antiproton Cannon 41 228 5.561 183,000,000 CR 37 Kurenite 9,150,000 CR Antimatter Streams Image
Medium1 Antiproton Cannon 42 239 5.690 255,000,000 CR 51 Kurenite 12,750,000 CR Antimatter Streams Image
Heavy Antiproton Cannon 43 250 5.814 357,000,000 CR 71 Kurenite 17,900,000 CR Antimatter Streams Image
Light Null Ray 45 274 6.088 700,000,000 CR 200 Kurenite 35,000,000 CR Null Rays Image
Medium1 Null Ray 46 287 6.239 980,000,000 CR 300 Kurenite 49,000,000 CR Null Rays Image
Heavy Null Ray 47 300 6.383 1,350,000,000 CR 500 Kurenite 67,500,000 CR Null Rays Image
Light Thetacron Cannon 49 328 6.694 2,650,000,000 CR 800 Kurenite 132,500,000 CR Thetacron Radiation Image
Medium1 Thetacron Cannon 50 343 6.860 3,750,000,000 CR 1,200 Kurenite 187,500,000 CR Thetacron Radiation Image
Heavy Thetacron Cannon 51 358 7.020 5,200,000,000 CR 1,600 Kurenite 260,000,000 CR Thetacron Radiation Image
Light Quasi-Chaotic Blaster 53 391 7.377 10,200,000,000 CR 2,600 Kurenite 510,000,000 CR Quasi-Chaotic Force Image
Medium1 Quasi-Chaotic Blaster 54 409 7.574 14,500,000,000 CR 3,600 Kurenite 725,000,000 CR Quasi-Chaotic Force Image
Heavy Quasi-Chaotic Blaster 55 427 7.763 20,500,000,000 CR 4,800 Kurenite 1,025,000,000 CR Quasi-Chaotic Force Image

1 Medium Weapons DO NOT display ANY SubType in their name within the game, Ie. the "Medium Autocannon" is actually displayed ingame as simply "Autocannon". The "medium" name is used here only to underscore their actual role as a game mechanic.


Discoverable or Salvageable Advanced Weapons

Special Seasonal NPCs - Hallows Bane Series

Name Size ATK (Attack) Second Bonus ATK/Deck Gained From Equip Limit Image URL Upkeep per Day
Bane Emitter2 10 20 +20 invasion-only attack 2.000 NPC: Bane Revenant 4 Bane Emitters Image
Charged Bane Emitter2 12 30 +30 invasion-only attack 2.500 NPC: Bane Revenant 4 Bane Emitters Image
Overcharged Bane Emitter2 13 45 +45 invasion-only attack 3.462 NPC: Bane Eidolon 4 Bane Emitters Image 250,000 CR
Hypercharged Bane Emitter2 14 60 +60 invasion-only attack 4.286 NPC: Bane Eidolon 4 Bane Emitters Image 2,500,000 CR

2 The Bane Emitters and Charged Bane Emitters were first available during the Hallows Bane Halloween 2010 event. They were both additionally available during the Hallows Bane Halloween 2011 event, as well as the more powerful Overcharged Bane Emitters and Hypercharged Bane Emitters. If you received one of these weapons after you killed a Bane Revenant or Bane Eidolon, the version you received was based on your rank at the time. Ships Rank 1-49 received the standard version, ships Rank 50-149 received the charged version, and ships Rank 150 and above randomly received either the Overcharged or Hypercharged versions. Once received, these weapons may be used at any time, but they could only be received during the Hallows Bane events. If you haven't got one, wait until Halloween this year for another chance!


NPC - Crimson Series

Name Size ATK (Attack) Second Bonus ATK/Deck Gained From Equip Limit Image URL Upkeep per Day
Crimson Auto-Laser 5 25 None 5.000 NPC: Crimson Armory, Crimson Vault, Vortul, Crimson Annihilator 4 Crimson Weapons Image
Crimson Auto-Phaser 8 40 None 5.000 NPC: Crimson Armory, Vortul, Crimson Annihilator 4 Crimson Weapons Image 12,500 CR
Vortul Blast Phaser 12 75 None 6.250 NPC: Vortul, Crimson Annihilator 4 Crimson Weapons Image 25,000 CR
Korteth Twin-Blaster 14 100 None 7.143 NPC: Korteth, Crimson Carrier 4 Crimson Weapons Image 125,000 CR

Elite PvP Combat - Dominion Cannon Series

Name Size ATK (Attack) Second Bonus ATK/Deck Gained From Equip Limit Image URL Upkeep per Day
Dominion Cannon 8 50 None 6.250 Battle Market: 40 Red Badges 4 Dominion Cannons Image 5,000 CR
Dominion Cannon - Mark II 12 90 None 7.500 Battle Market: 72 Red Badges 4 Dominion Cannons Image 25,000 CR
Dominion Cannon - Mark III 17 150 None 8.824 Battle Market: 128 Red Badges 4 Dominion Cannons Image 250,000 CR
Dominion Auto-Blaster 17 230 None 13.529 Battle Market: 184 Red Badges3 4 Dominion Cannons  ?  ? CR

3 The Dominion Auto-Blaster is an upgrade of, rather than a replacement of, the Dominion Cannon Mark III. To build one, you need to purchase a Dominion Cannon - Mark III for 128 Red Badges, and use a Dominion Auto-Blaster Upgrade on it, which costs a further 184 Red Badges. This makes the actual total cost of each Dominion Auto-Blaster 312 Red Badges. Whilst this makes them very expensive, they have the third highest attack-deck ratio of any weapon in the game, after the Radiant Surge Cannon Mk VIII and Radiant Surge Cannon IX; both of which must be bought for Galaxy Points, which themselves cost real money. This makes the Dominion Auto-Blaster the best weapon in the game that cannot be bought with real money.

Other NPCs

Name Size ATK (Attack) Second Bonus ATK/Deck Gained From Equip Limit Image URL Upkeep per Day
Lazuli Mind Controller 8 35 +35 invasion-only attack 4.375 NPC: Reynard, Lazuli Titan 3 Lazuli Weapons Image 25,000 CR
Ion Pulse Ballistae 10 80 -40 Energy4 8 NPC: Drannik Ballistae 4 Drannik Weapons Image 125,000 CR

4 The Ion Pulse Ballistae reduces your max energy by 40 per Ion Pulse Ballistae when equipped, therefore if all four Ion Pulse Ballistae are equipped, they will reduce your max energy by 160. If unequipped, your max energy will return to normal. Furthermore, it is strongly suggested that you unequip all of your Ion Pulse Ballistae before you level up or use Energy Boosters, such as an Energy Cube, Tri-Matrix Emblem, or Insignia of Independence, to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.

Mission-Exclusive Weapons

Name Size ATK (Attack) Second Bonus ATK/Deck Gained From Equip Limit Image URL Upkeep per Day
Exotic Pulser 5 30 -10 Energy5 6.000 Mission: Slowing the Prejor Advance 3 Exotic Pulsers Image 2,500 CR
Psionic Amplifier 10 30 +30 invasion-only attack 3.000 Mission: Harnessing the Weapon 1 Psionic Amplifier Image 10,000 CR
Leviathan Rift-Emitter 13 30 35 Cloak 2.307 NPC: Octafari Leviathan 4 Octafari Weapons Image 5,000 CR
Taltherian Sentry 16 55 55 Defense 3.437 Mission: Unwelcome Visitors 4 Taltherian Sentries Image
Dark Smuggler's Chassis 25 600 (Invasion) Applies Disguise6 0 Mission: Furtive Adjustments 1 Dark Smuggler Chassis Image
Modulated Xecti Disruptor
(No Racial Bonus)
15 207 40 Cloak7 1.37 Mission: Desperate Confinement 4 Xecti Disruptors Image 3,700 (?) CR
Modulated Xecti Disruptor (Zolazin, Spies, and Hackers) 15 207 80 Cloak7 1.37 Mission: Desperate Confinement 4 Xecti Disruptors Image 3,700 (?) CR
Modulated Xecti Disruptor (Konqul, Dranik, and Raiders) 15 407 40 Cloak7 2.67 Mission: Desperate Confinement 4 Xecti Disruptors Image 3,700 (?) CR

5 The Exotic Pulser reduces your max energy by 10 Per Exotic Pulser when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal. Furthermore, it is strongly suggested that you unequip all of your Exotic Pulsers before you level up or use Energy Boosters, such as an Energy Cube, Tri-Matrix Emblem, or Insignia of Independence, to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.

6 Applies a disguise to your ship that makes it appear to be a Dark Smuggler to any other ship that targets you, that is to say, it hides your Race and Profession. It also changes the physical look of your ship to support this illusion.

7 While Installed: Zolazin, Spies, and Hackers get double the Cloak bonus; meanwhile, Konqul, Drannik, and Raiders get double the Attack bonus.


Radiant Weapons

Currently only one type of Radiant Weapon is available, the Radiant Surge Cannon.

Radiant Surge Cannons are obtained by purchasing the Radiant Surge Cannon artifact from the Artifact Market at a price of 48 Galaxy Points. When the Radiant Surge Cannon artifact is used from your trade menu, a Radiant Surge cannon will be created and installed on your ship. The Radiant Surge Cannon that is produced changes depending on what your ship's rank is at the time the artifact was used to create the weapon.

Note: if your level increases whilst you have have one of these weapons, the Cannon will NOT upgrade to match your new level; you will need to buy a new Radiant Surge Cannon for more Galaxy Points. The actual cost of the Cannons is the same regardless of your level.

The highest Cannon observed on a player is Mark IX (9). It is believed that this is the highest available level, as there are players at level 1700+ that still have Mark IX's installed. Note that whilst the Mark IX's are the most powerful Surge Cannons, they have a WORSE damage-deckspace ratio that the Mark VIII's (8's). They are therefore not as powerful as they *should* be.

Radiant Surge Cannon
Version Size (ATK) Attack ATK/Deck Upkeep Cost Sells for/
Repair Cost
Rank Range Equip Limit
Mark I 9 40 4.44 250 CR 5,000 CR Ranks 1 - 99 2 Radiant Weapons
Mark II 12 60 5.00 25,000 CR 250,000 CR Ranks 100 - 199 2 Radiant Weapons
Mark III 17 100 5.88 250,000 CR 2,500,000 CR Ranks 200 - 299 2 Radiant Weapons
Mark IV 20 150 7.5 250,000 CR 5,000,000 CR Ranks 300 - 399 2 Radiant Weapons
Mark V 24 200 8.33  ?? CR  ?? CR Ranks 400 - 499 2 Radiant Weapons
Mark VI 30 300 10 25,000,000 CR 350,000,000 CR Ranks 500 - 599 2 Radiant Weapons
Mark VII 36 400 11.11 100,000,000 CR 1,000,000,000 CR Ranks 600 - 699 2 Radiant Weapons
Mark VIII 40 550 13.75 150,000,000 CR  ?? CR Ranks 700 - 799 2 Radiant Weapons
Mark IX 50 675 13.5 200,000,000 CR 4,000,000,000 CR Ranks 800+ 2 Radiant Weapons

See also

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