Voliir Enforcer

m (Updated leveled enemy info)
Line 25: Line 25:
! align="center" width="40pt"| Attack
! align="center" width="40pt"| Attack
! align="center" width="40pt"| Defense
! align="center" width="40pt"| Defense
 +
|-
 +
| align="center" | 59
 +
| align="center" | 750
 +
| align="center" | 2,500
 +
| align="center" | 360
 +
| align="center" | 975
 +
|-
 +
|-
 +
| align="center" | 556
 +
| align="center" | 2,550
 +
| align="center" | 8,500
 +
| align="center" | 3,840
 +
| align="center" | 9,675
|-
|-
| align="center" | 671
| align="center" | 671
Line 31: Line 44:
| align="center" | 4,650
| align="center" | 4,650
| align="center" | 11,700
| align="center" | 11,700
-
|-
 
-
| align="center" | 59
 
-
| align="center" | 750
 
-
| align="center" | 2500
 
-
| align="center" | 360
 
-
| align="center" | 975
 
|-
|-
| align="center" | ?
| align="center" | ?

Revision as of 03:28, 16 May 2012

The Enforcers hasty construction seems to indicate that the Voliir lack proficiency in ship design. Their continued dependence on the bioships is a likely cause


Rank: Matched
Shields: Scaled: Unknown
Hull: Scaled: Unknown
Abilities: None
Attack: Scaled: Unknown
Defense: Scaled: Unknown
Rewards: Voliir Modulator
Expires: Never
Experience Earned on Kill: ?

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)

Rank Stats

Rank Shields Hull Attack Defense
59 750 2,500 360 975
556 2,550 8,500 3,840 9,675
671 2,700 9,000 4,650 11,700
 ?  ?  ?  ?  ?

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