The Krionite Vortex

m
m
Line 17: Line 17:
<div>
<div>
'''Per Round Risks: ''' Potential for phase pull (loss of energy)</div>
'''Per Round Risks: ''' Potential for phase pull (loss of energy)</div>
 +
* Note: you can go negative energy (still recharges) but you can not use any artis while energy is negative
<div>
<div>
'''Mission Summary:'''
'''Mission Summary:'''

Revision as of 22:51, 27 March 2017

Mission Briefing


Rarely does a ship venture near the Krionite Vortex, but this trip is worth the risk. Our engineers can use the phased gases in the vortex to build special devices that can wreak havok on our enemies. Extract it all.


Becomes Available Upon: Rank 90
Un-gray Requirements: Defense 300
Per Round Requirements: 101 energy
Per Round Rewards: 220 XP
Per Completion Rewards: 1 Krionite Torpedo
Per Round Risks: Potential for phase pull (loss of energy)
* Note: you can go negative energy (still recharges) but you can not use any artis while energy is negative

Mission Summary:

  • Per 1 Round
Requirements: 101 energy
Rewards: 220 XP
XP Return Ratio: 2.178
  • 20 Rounds/Completion
Requirements: 2,020 energy
Rewards: 4,400 XP, 1 Krionite Torpedo
  • 5 Completions/Finish
Requirements: 10,100 energy
Rewards: 22,000 XP, 5 Krionite Torpedos

Previous Mission: none
Next Mission: none

Return to Missions

Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!