Structures

(Research Branch: Advanced Weapons Buildings)
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[[Category:Structures]][[Category:Planets]][[Category:Resources]]
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Structures are objects that are built on [[Planets]] that either boost the [[Attack]]/[[Defense]] of the planets guards, add population to the planet (AKA HP), or produce [[Minerals]], [[Artifacts]], or [[Research]]. Like equipment they cost [[Credits]] and [[Minerals]] to make and upgrades, are found through [[Research]], and have a size. Structures production of [[Minerals]], [[Artifacts]], and [[Research]] are affected by the level of the planet's [[Natural Resources]].
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Structures are objects that are built on [[Planets]].  They range in size from 0 space to 18 space.  Structures can improve the planetary defensive stats like Attack, Defense, Cloak, and Population. Some structures will even prevent enemies from attacking the planet.
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Structures can also produce resources. The production of [[GL Interface Trade Tab|Mining Points]], [[GL Interface Trade Tab|Artifact Points]], or Research Points {{RP}} from structures are affected by the level of the [[Planets#Resources|Planet Resources]].  Finally, there are [[Resource Storage]] structures that allow you to store higher amounts of Mining Points, Artifact Points, or Research Points.
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==Planetary Buildings Info==
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This Page may contain Information that is on other links to this site. But for the benefit of not having to search around forever I am posting Information that is wanted for Planetary Buildings.
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'''In order to get more advanced Defenses, [[Research|research]] must be done in the [[Research#Shield Systems|shields]] field. In order to get more advanced Minefields, research must be done in the [[Research#Advanced Weapons|weapons]] field. In order to get more advanced salelites, research must be done in the [[Research#Stealth Systems|cloaking]] field.'''
 
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== Starting Planetary Buildings ==
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== Starting Planetary Buildings ==
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The following buildings are available to all players right from the start of the game. They have no research requirements and are very cheap to build. More advanced buildings are much more productive than these starter buildings, but they need to be unlocked by conducting research. They also have significantly higher build costs.
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===Buildings Given Upon Start===
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{|border="1" cellpadding="5" cellspacing="0" align="top"
{|border="1" cellpadding="5" cellspacing="0" align="top"
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! align="center" width="150"| Space Efficiency
! align="center" width="150"| Space Efficiency
|-
|-
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| align="center" | [[Orbital Minefield]]
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| align="center" | Orbital Minefield
| align="center" | 2
| align="center" | 2
| align="center" | 500 [[Credits|CR]]
| align="center" | 500 [[Credits|CR]]
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| align="center" | Attack +10
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| align="center" | Attack +25
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| align="center" | 5.0 Attack Per Space
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| align="center" | 12.5 Attack Per Space
|-
|-
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| align="center" | [[Surface Bunkers]]
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| align="center" | Surface Bunkers
| align="center" | 2
| align="center" | 2
| align="center" | 500 [[Credits|CR]]
| align="center" | 500 [[Credits|CR]]
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| align="center" | Defense +10
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| align="center" | Defense +25
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| align="center" | 5.0 Defense Per Space
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| align="center" | 12.5 Defense Per Space
|-
|-
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| align="center" | [[Surface Scanner]]
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| align="center" | Surface Scanner
| align="center" | 4
| align="center" | 4
| align="center" | 500 [[Credits|CR]]
| align="center" | 500 [[Credits|CR]]
Line 41: Line 36:
| align="center" | 0.25 Artifact Per Space
| align="center" | 0.25 Artifact Per Space
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|-
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| align="center" | [[Surface Mine]]
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| align="center" | Surface Mine
| align="center" | 4
| align="center" | 4
| align="center" | 500 [[Credits|CR]]
| align="center" | 500 [[Credits|CR]]
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| align="center" | 0.25 Mineral Per Space
| align="center" | 0.25 Mineral Per Space
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|-
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| align="center" | [[Research Station]]
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| align="center" | Research Station
| align="center" | 4
| align="center" | 4
| align="center" | 500 [[Credits|CR]]
| align="center" | 500 [[Credits|CR]]
| align="center" | Research +1
| align="center" | Research +1
| align="center" | 0.25 Research Per Space
| align="center" | 0.25 Research Per Space
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|-
 
|}
|}
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== Research Tree ==
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This is the list of all the additional structures that can be built on a planet once their research requirements have been met. Press Ctrl + F to search this page for a specific building if you already know its' name.
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===Population and Resource Structures===
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Research Tree branch: [[Research Tree#Planetary Construction|Planetary Construction]]
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== [[Research Tree]] ==
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Construction of these buildings increases the resource production or max population that a planet can hold. Larger production means the planet will produce more Resource Points per hour, whilst population acts as the "hit points" of a planet; the more population it has, the longer it will survive an attack.
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So you can More easily Find the item you are looking for, I have seperated the buildings into Research sections so you know where to Research.
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===Research Branch: [[Research Tree#Planetary Construction|Planetary Construction Buildings]]===
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{|border="1" cellpadding="5" cellspacing="0" align="top"
{|border="1" cellpadding="5" cellspacing="0" align="top"
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| align="left" | 20 Population Per Space
| align="left" | 20 Population Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Planetary Construction]]
| align="left" | [[Research_Tree#Planetary_Construction|Planetary Construction]]
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|-
 
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| align="left" | Analyzer Drones
 
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| align="center" | 7
 
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| align="left" | 5,000 [[Credits|CR]], 100 [[Dynite]]
 
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| align="left" | Artifact +2
 
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| align="left" | 0.286 Artifacts Per Space
 
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| align="left" | [[Research_Tree#Planetary_Construction|Advanced Robotics]]
 
|-
|-
| align="left" | Extraction Drones
| align="left" | Extraction Drones
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| align="left" | Research +2
| align="left" | Research +2
| align="left" | 0.286 Research Per Space
| align="left" | 0.286 Research Per Space
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| align="left" | [[Research_Tree#Planetary_Construction|Advanced Robotics]]
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|-
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| align="left" | Analyzer Drones
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| align="center" | 7
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| align="left" | 5,000 [[Credits|CR]], 100 [[Dynite]]
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| align="left" | Artifact +2
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| align="left" | 0.286 Artifacts Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Advanced Robotics]]
| align="left" | [[Research_Tree#Planetary_Construction|Advanced Robotics]]
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|-
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| align="left" | 37.5 Population Per Space
| align="left" | 37.5 Population Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Megastructures]]
| align="left" | [[Research_Tree#Planetary_Construction|Megastructures]]
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|-
 
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| align="left" | Subterranean Probes
 
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| align="center" | 9
 
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| align="left" | 50,000 [[Credits|CR]], 10 [[Darrinyte]]
 
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| align="left" | Artifact +3
 
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| align="left" | 0.333 Artifacts Per Space
 
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| align="left" | [[Research_Tree#Planetary_Construction|Nano Assembly]]
 
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| align="left" | Nanite Disassemblers
| align="left" | Nanite Disassemblers
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| align="left" | [[Research_Tree#Planetary_Construction|Nano Assembly]]
| align="left" | [[Research_Tree#Planetary_Construction|Nano Assembly]]
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|-
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| align="left" | Deep Scan Harmonizer
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| align="left" | Subterranean Probes
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| align="center" | 11
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| align="center" | 9
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| align="left" | 500,000 [[Credits|CR]], 10 [[Erixion]]
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| align="left" | 50,000 [[Credits|CR]], 10 [[Darrinyte]]
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| align="left" | Artifact +4
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| align="left" | Artifact +3
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| align="left" | 0.364 Artifact Per Space
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| align="left" | 0.333 Artifacts Per Space
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| align="left" | [[Research_Tree#Planetary_Construction|Deep Extraction]]
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| align="left" | [[Research_Tree#Planetary_Construction|Nano Assembly]]
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| align="left" | Deep Core Mine
| align="left" | Deep Core Mine
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| align="left" | Research +4
| align="left" | Research +4
| align="left" | 0.364 Research Per Space
| align="left" | 0.364 Research Per Space
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| align="left" | [[Research_Tree#Planetary_Construction|Deep Extraction]]
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|-
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| align="left" | Deep Scan Harmonizer
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| align="center" | 11
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| align="left" | 500,000 [[Credits|CR]], 10 [[Erixion]]
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| align="left" | Artifact +4
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| align="left" | 0.364 Artifact Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Deep Extraction]]
| align="left" | [[Research_Tree#Planetary_Construction|Deep Extraction]]
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| align="left" | 66.6 Population Per Space
| align="left" | 66.6 Population Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Hyperspheres]]
| align="left" | [[Research_Tree#Planetary_Construction|Hyperspheres]]
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| align="left" | Mesh Probes
 
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| align="center" | 13
 
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| align="left" | 2,000,000 [[Credits|CR]], 10 [[Dieterion]]
 
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| align="left" | Artifact +5
 
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| align="left" | 0.385 Artifacts Per Space
 
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| align="left" | [[Research_Tree#Planetary_Construction|Global Meshing]]
 
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| align="left" | Mesh Extractor
| align="left" | Mesh Extractor
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| align="left" | [[Research_Tree#Planetary_Construction|Global Meshing]]
| align="left" | [[Research_Tree#Planetary_Construction|Global Meshing]]
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|-
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| align="left" | Quantum Analyzer Engine
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| align="left" | Mesh Probes
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| align="center" | 15
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| align="center" | 13
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| align="left" | 10,000,000 [[Credits|CR]], 5 [[Kurenite]]
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| align="left" | 2,000,000 [[Credits|CR]], 10 [[Dieterion]]
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| align="left" | Artifact +6
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| align="left" | Artifact +5
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| align="left" | 0.400 Artifacts Per Space
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| align="left" | 0.385 Artifacts Per Space
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| align="left" | [[Research_Tree#Planetary_Construction|Quantum Assembly]]
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| align="left" | [[Research_Tree#Planetary_Construction|Global Meshing]]
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| align="left" | Quantum Reassembler
| align="left" | Quantum Reassembler
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| align="left" | Research +6
| align="left" | Research +6
| align="left" | 0.400 Research Per Space
| align="left" | 0.400 Research Per Space
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| align="left" | [[Research_Tree#Planetary_Construction|Quantum Assembly]]
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| align="left" | Quantum Analyzer Engine
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| align="center" | 15
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| align="left" | 10,000,000 [[Credits|CR]], 5 [[Kurenite]]
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| align="left" | Artifact +6
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| align="left" | 0.400 Artifacts Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Quantum Assembly]]
| align="left" | [[Research_Tree#Planetary_Construction|Quantum Assembly]]
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| align="left" | 100.0 Population Per Space
| align="left" | 100.0 Population Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Astro Binding]]  
| align="left" | [[Research_Tree#Planetary_Construction|Astro Binding]]  
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| align="left" | Gravitonic Revealer
 
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| align="center" | 16
 
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| align="left" | 50,000,000 [[Credits|CR]], 20 [[Kurenite]]
 
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| align="left" | Artifact +8
 
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| align="left" | 0.500 Artifacts Per Space
 
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| align="left" | [[Research_Tree#Planetary_Construction|Gravshell Construction]]
 
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| align="left" | Gravitonic Teleporter
| align="left" | Gravitonic Teleporter
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| align="left" | [[Research_Tree#Planetary_Construction|Gravshell Construction]]
| align="left" | [[Research_Tree#Planetary_Construction|Gravshell Construction]]
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|-
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| align="left" | Stellar Replicator
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| align="left" | Gravitonic Revealer
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| align="center" | 17
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| align="center" | 16
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| align="left" | 200,000,000 [[Credits|CR]], 50 [[Kurenite]]
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| align="left" | 50,000,000 [[Credits|CR]], 20 [[Kurenite]]
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| align="left" | Artifact +10
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| align="left" | Artifact +8
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| align="left" | 0.588 Artifacts Per Space
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| align="left" | 0.500 Artifacts Per Space
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| align="left" | [[Stellar Engineering]]
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| align="left" | [[Research_Tree#Planetary_Construction|Gravshell Construction]]
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| align="left" | Stellar Converter
| align="left" | Stellar Converter
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| align="left" | Research +10
| align="left" | Research +10
| align="left" | 0.588 Research Per Space  
| align="left" | 0.588 Research Per Space  
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| align="left" | [[Research_Tree#Planetary_Construction|Stellar Engineering]]
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| align="left" | Stellar Replicator
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| align="center" | 17
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| align="left" | 200,000,000 [[Credits|CR]], 50 [[Kurenite]]
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| align="left" | Artifact +10
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| align="left" | 0.588 Artifacts Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Stellar Engineering]]
| align="left" | [[Research_Tree#Planetary_Construction|Stellar Engineering]]
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| align="left" | 130.0 Population Per Space
| align="left" | 130.0 Population Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Trans-Core Hubs]]
| align="left" | [[Research_Tree#Planetary_Construction|Trans-Core Hubs]]
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| align="left" | Hyperforge Fabricator
 
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| align="center" | 18
 
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| align="left" | 600,000,000 [[Credits|CR]], 10 [[Aidonium]]
 
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| align="left" | Artifact +12
 
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| align="left" | 0.666 Artifact Per Space
 
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| align="left" | [[Research_Tree#Planetary_Construction|Star Lifting]]
 
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| align="left" | Star Lifter
| align="left" | Star Lifter
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| align="left" | [[Research_Tree#Planetary_Construction|Star Lifting]]
| align="left" | [[Research_Tree#Planetary_Construction|Star Lifting]]
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| align="left" | Topopolis Rings
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| align="left" | Hyperforge Fabricator
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| align="center" | 18
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| align="left" | 600,000,000 [[Credits|CR]], 10 [[Aidonium]]
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| align="left" | Artifact +12
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| align="left" | 0.666 Artifact Per Space
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| align="left" | [[Research_Tree#Planetary_Construction|Star Lifting]]
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| align="left" | [[Topopolis Rings]]
| align="center" | 6
| align="center" | 6
| align="left" | 250,000,000 [[Credits|CR]], 5 [[Aidonium]]
| align="left" | 250,000,000 [[Credits|CR]], 5 [[Aidonium]]
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| align="left" | 166.6 Population Per Space
| align="left" | 166.6 Population Per Space
| align="left" | [[Research_Tree#Planetary_Construction|Topopolis Rings]]
| align="left" | [[Research_Tree#Planetary_Construction|Topopolis Rings]]
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===Research Branch: [[Research Tree#Advanced Weapons|Advanced Weapons Buildings]]===
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===Planet Offense Structures===
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Research Tree branch: [[Research Tree#Advanced Weapons|Advanced Weapons]]
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Weapons help to defend your planets, causing damage to enemy ships each time they attack your planet. They also help to reduce the chances of successful enemy [[Planetary Invasion|invasions]] (Which can only be attempted if a planet has 10 population or less).
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{|border="1" cellpadding="5" cellspacing="0" align="top"
{|border="1" cellpadding="5" cellspacing="0" align="top"
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| align="left" | 10,000 [[Credits|CR]], 20 [[Chrisium]]
| align="left" | 10,000 [[Credits|CR]], 20 [[Chrisium]]
| align="left" | Attack +75
| align="left" | Attack +75
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| align="left" | 35.5 Attack Per Space
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| align="left" | 37.5 Attack Per Space
| align="left" | [[Research_Tree#Weapons|Plasma Filtering]]
| align="left" | [[Research_Tree#Weapons|Plasma Filtering]]
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| align="left" | 25,000,000 [[Credits|CR]], 20 [[Kurenite]]
| align="left" | 25,000,000 [[Credits|CR]], 20 [[Kurenite]]
| align="left" | Attack +750
| align="left" | Attack +750
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| align="left" | 375 Attack Per Space
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| align="left" | 375.0 Attack Per Space
| align="left" | [[Research_Tree#Weapons|Null Rays]]
| align="left" | [[Research_Tree#Weapons|Null Rays]]
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| align="left" | Thetacron Rift Field
| align="left" | Thetacron Rift Field
| align="center" | 2
| align="center" | 2
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| align="left" | ? [[Credits|CR]], ? [[Kurenite]]
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| align="left" | 100,000,000 [[Credits|CR]], 50 [[Kurenite]]
| align="left" | Attack +1000
| align="left" | Attack +1000
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| align="left" | 500 Attack Per Space
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| align="left" | 500.0 Attack Per Space
| align="left" | [[Research_Tree#Weapons|Thetacron Radiation]]
| align="left" | [[Research_Tree#Weapons|Thetacron Radiation]]
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| align="left" | Quasi Chaos Field
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| align="left" | Quasi-Chaos Minefield
| align="center" | 2
| align="center" | 2
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| align="left" | ?
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| align="left" | 250,000,000 [[Credits|CR]], 5 [[Aidonium]]
| align="left" |  Attack +1200
| align="left" |  Attack +1200
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| align="left" | 600 Attack Per Space
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| align="left" | 600.0 Attack Per Space
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| align="left" | [[Research_tree#weapons|Quasi-Chaotic force]]
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| align="left" | [[Research_Tree#Weapons|Quasi-Chaotic Force]]
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|}
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===Research Branch: [[Research Tree#Shield Systems|Shield Systems Buildings]]===
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===Planet Defense Structures===
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Research Tree branch: [[Research Tree#Shield Systems|Shield Systems]]
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Shield systems defend your planets, reducing the amount of population killed during attacks. They also help to reduce the chances of successful enemy [[Planetary Invasion|invasions]]. Note that the maximum amount of population that will be killed per enemy attack is 20, regardless of how much (or little) shielding a planet has.
{|border="1" cellpadding="5" cellspacing="0" align="top"
{|border="1" cellpadding="5" cellspacing="0" align="top"
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| align="left" | 500,000 [[Credits|CR]], 10 [[Erixion]]
| align="left" | 500,000 [[Credits|CR]], 10 [[Erixion]]
| align="left" | Defense +200
| align="left" | Defense +200
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| align="left" | 16.250 Defense Per Space
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| align="left" | 100.0 Defense Per Space
| align="left" | [[Research_Tree#Shield Systems|Lattice Fields]]
| align="left" | [[Research_Tree#Shield Systems|Lattice Fields]]
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| align="left" | 600.0 Defense Per Space
| align="left" | 600.0 Defense Per Space
| align="left" | [[Research_Tree#Shield Systems|Force Obviation Fields]]
| align="left" | [[Research_Tree#Shield Systems|Force Obviation Fields]]
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===Research Branch: [[Research Tree#Stealth Systems|Stealth Systems Buildings]]===
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===Planet Cloaking Structures===
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Research Tree branch: [[Research Tree#Stealth Systems|Stealth Systems]]
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Stealth systems hide your planets from enemy scanners, reducing the chances that they will be found; if an enemy doesn't know about your planet, they can't attack it! Note that planet cloaks are extremely space-inefficient however, and it may actually be better to defend your planet well than to try and prevent enemies from scanning them.
{|border="1" cellpadding="5" cellspacing="0" align="top"
{|border="1" cellpadding="5" cellspacing="0" align="top"
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| align="left" | Inverse-Flux Satellites
| align="left" | Inverse-Flux Satellites
| align="center" | 7
| align="center" | 7
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| align="left" | 500M [[Credits|CR]], 50 [[Aidonium]]
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| align="left" | 500,000,000 [[Credits|CR]], 50 [[Aidonium]]
| align="left" | Cloak +800
| align="left" | Cloak +800
| align="left" | 114.286 Cloak Per Space
| align="left" | 114.286 Cloak Per Space
| align="left" | [[Research_Tree#Stealth Systems|Inverse Flux Jamming]]
| align="left" | [[Research_Tree#Stealth Systems|Inverse Flux Jamming]]
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|-
 
|}
|}
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Also see [[Planetary Cloaking|Planetary Cloaking]]
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Also see [[Planetary Cloaking]]
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More buildings are available through [[Artifacts]], [[Mission Rewards]], Loot Drops and Time-Limited Events. Check out the [[Special_Buildings_Info|Special Buildings]] page for a full list of these special buildings.
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More buildings are available through [[Artifacts]], [[Mission Rewards]], Loot Drops and Seasonal Events. Check out the [[Special Buildings Info|Special Buildings]] page for a list of these special buildings.

Current revision as of 22:07, 23 January 2020


Structures are objects that are built on Planets. They range in size from 0 space to 18 space. Structures can improve the planetary defensive stats like Attack, Defense, Cloak, and Population. Some structures will even prevent enemies from attacking the planet.

Structures can also produce resources. The production of Mining Points, Artifact Points, or Research Points research.pngRP from structures are affected by the level of the Planet Resources. Finally, there are Resource Storage structures that allow you to store higher amounts of Mining Points, Artifact Points, or Research Points.



Contents

Starting Planetary Buildings

The following buildings are available to all players right from the start of the game. They have no research requirements and are very cheap to build. More advanced buildings are much more productive than these starter buildings, but they need to be unlocked by conducting research. They also have significantly higher build costs.

Name Size Cost Planetary Effect Space Efficiency
Orbital Minefield 2 500 CR Attack +25 12.5 Attack Per Space
Surface Bunkers 2 500 CR Defense +25 12.5 Defense Per Space
Surface Scanner 4 500 CR Artifact +1 0.25 Artifact Per Space
Surface Mine 4 500 CR Mineral +1 0.25 Mineral Per Space
Research Station 4 500 CR Research +1 0.25 Research Per Space


Research Tree

This is the list of all the additional structures that can be built on a planet once their research requirements have been met. Press Ctrl + F to search this page for a specific building if you already know its' name.


Population and Resource Structures

Research Tree branch: Planetary Construction

Construction of these buildings increases the resource production or max population that a planet can hold. Larger production means the planet will produce more Resource Points per hour, whilst population acts as the "hit points" of a planet; the more population it has, the longer it will survive an attack.

Name Size Cost Planetary Effect Space Efficiency Research Topic
Habitation Modules 1 500 CR Population +20 20 Population Per Space Planetary Construction
Extraction Drones 7 5,000 CR, 100 Dynite Mineral +2 0.286 Minerals Per Space Advanced Robotics
Robotics Lab 7 5,000 CR, 100 Dynite Research +2 0.286 Research Per Space Advanced Robotics
Analyzer Drones 7 5,000 CR, 100 Dynite Artifact +2 0.286 Artifacts Per Space Advanced Robotics
Arcology 2 20,000 CR, 40 Chrisium Population +75 37.5 Population Per Space Megastructures
Nanite Disassemblers 9 50,000 CR, 10 Darrinyte Mineral +3 0.333 Minerals Per Space Nano Assembly
Nanite Lab 9 50,000 CR, 10 Darrinyte Research +3 0.333 Research Per Space Nano Assembly
Subterranean Probes 9 50,000 CR, 10 Darrinyte Artifact +3 0.333 Artifacts Per Space Nano Assembly
Deep Core Mine 11 500,000 CR, 10 Erixion Mineral +4 0.364 Minerals Per Space Deep Extraction
Theory Engine 11 500,000 CR, 10 Erixion Research +4 0.364 Research Per Space Deep Extraction
Deep Scan Harmonizer 11 500,000 CR, 10 Erixion Artifact +4 0.364 Artifact Per Space Deep Extraction
Hypersphere Habitat 3 2,000,000 CR, 8 Pawlacite Population +200 66.6 Population Per Space Hyperspheres
Mesh Extractor 13 2,000,000 CR, 10 Dieterion Mineral +5 0.385 Minerals Per Space Global Meshing
AI Network 13 2,000,000 CR, 10 Dieterion Research +5 0.385 Research Per Space Global Meshing
Mesh Probes 13 2,000,000 CR, 10 Dieterion Artifact +5 0.385 Artifacts Per Space Global Meshing
Quantum Reassembler 15 10,000,000 CR, 5 Kurenite Mineral +6 0.400 Minerals Per Space Quantum Assembly
Quantum Computer Grid 15 10,000,000 CR, 5 Kurenite Research +6 0.400 Research Per Space Quantum Assembly
Quantum Analyzer Engine 15 10,000,000 CR, 5 Kurenite Artifact +6 0.400 Artifacts Per Space Quantum Assembly
Astrocore Habitat 4 7,500,000 CR, 10 Dieterion Population +400 100.0 Population Per Space Astro Binding
Gravitonic Teleporter 16 50,000,000 CR, 20 Kurenite Mineral +8 0.500 Minerals Per Space Gravshell Construction
Gravitonic Brain 16 50,000,000 CR, 20 Kurenite Research +8 0.500 Research Per Space Gravshell Construction
Gravitonic Revealer 16 50,000,000 CR, 20 Kurenite Artifact +8 0.500 Artifacts Per Space Gravshell Construction
Stellar Converter 17 200,000,000 CR, 50 Kurenite Mineral +10 0.588 Minerals Per Space Stellar Engineering
Matrioshka Brain 17 200,000,000 CR, 50 Kurenite Research +10 0.588 Research Per Space Stellar Engineering
Stellar Replicator 17 200,000,000 CR, 50 Kurenite Artifact +10 0.588 Artifacts Per Space Stellar Engineering
Trans-Hub Habitat 5 50,000,000 CR, 50 Dysillon Population +650 130.0 Population Per Space Trans-Core Hubs
Star Lifter 18 600,000,000 CR, 10 Aidonium Mineral +12 0.666 Mineral Per Space Star Lifting
Hypernode Brain 18 600,000,000 CR, 10 Aidonium Research +12 0.666 Research Per Space Star Lifting
Hyperforge Fabricator 18 600,000,000 CR, 10 Aidonium Artifact +12 0.666 Artifact Per Space Star Lifting
Topopolis Rings 6 250,000,000 CR, 5 Aidonium Population +1000 166.6 Population Per Space Topopolis Rings

Planet Offense Structures

Research Tree branch: Advanced Weapons

Weapons help to defend your planets, causing damage to enemy ships each time they attack your planet. They also help to reduce the chances of successful enemy invasions (Which can only be attempted if a planet has 10 population or less).

Name Size Cost Planetary Effect Space Efficiency Research Topic
Ion Minefield 2 5,000 CR, 100 Dynite Attack +50 25.0 Attack Per Space Ion Channeling
Plasma Minefield 2 10,000 CR, 20 Chrisium Attack +75 37.5 Attack Per Space Plasma Filtering
Phase Minefield 2 50,000 CR, 10 Darrinyte Attack +100 50.0 Attack Per Space Phased Energy
Graviton Minefield 2 100,000 CR, 4 Hydium Attack +150 75.0 Attack Per Space Graviton Shearing
Disruption Minefield 2 500,000 CR, 10 Erixion Attack +200 100.0 Attack Per Space Matter Disruption
Quantum Minefield 2 1,000,000 CR, 4 Pawlacite Attack +300 150.0 Attack Per Space Quantum Disassembly
Singularity Minefield 2 10,000,000 CR, 10 Dysillon Attack +450 225.0 Attack Per Space Micro Singularities
Antimatter Minefield 2 10,000,000 CR, 10 Kurenite Attack +600 300.0 Attack Per Space Antimatter Streams
Null Minefield 2 25,000,000 CR, 20 Kurenite Attack +750 375.0 Attack Per Space Null Rays
Thetacron Rift Field 2 100,000,000 CR, 50 Kurenite Attack +1000 500.0 Attack Per Space Thetacron Radiation
Quasi-Chaos Minefield 2 250,000,000 CR, 5 Aidonium Attack +1200 600.0 Attack Per Space Quasi-Chaotic Force

Planet Defense Structures

Research Tree branch: Shield Systems

Shield systems defend your planets, reducing the amount of population killed during attacks. They also help to reduce the chances of successful enemy invasions. Note that the maximum amount of population that will be killed per enemy attack is 20, regardless of how much (or little) shielding a planet has.

Name Size Cost Planetary Effect Space Efficiency Research Topic
Structural Shield 2 5,000 CR, 100 Dynite Defense +50 25.0 Defense Per Space Magnetic Deflection
City Shield 2 50,000 CR, 10 Darrinyte Defense +100 50.0 Defense Per Space Inverse Graviton Fields
Regional Shield 2 500,000 CR, 10 Erixion Defense +200 100.0 Defense Per Space Lattice Fields
Mass Shield 2 5,000,000 CR, 10 Dieterion Defense +450 225.0 Defense Per Space Disruption Fields
Planetary Shield 2 10,000,000 CR, 10 Kurenite Defense +750 375.0 Defense Per Space Rift Fields
Obviation Barrier 2 250,000,000 CR, 5 Aidonium Defense +1200 600.0 Defense Per Space Force Obviation Fields

Planet Cloaking Structures

Research Tree branch: Stealth Systems

Stealth systems hide your planets from enemy scanners, reducing the chances that they will be found; if an enemy doesn't know about your planet, they can't attack it! Note that planet cloaks are extremely space-inefficient however, and it may actually be better to defend your planet well than to try and prevent enemies from scanning them.

Name Size Cost Planetary Effect Space Efficiency Research Topic
Jammer Satellites 2 500 CR Cloak +25 12.5 Cloak Per Space Sensor Jamming
Shroud Satellites 3 50,000 CR, 10 Darrinyte Cloak +75 25.0 Cloak Per Space Wideband Jamming
Stealth Satellites 4 500,000 CR, 10 Erixion Cloak +150 37.5 Cloak Per Space Quantum Jamming
Cloaking Satellites 5 5,000,000 CR, 10 Dieterion Cloak +250 50.0 Cloak Per Space Subspace Jamming
Anti-Tachyon Satellites 6 50,000,000 CR, 50 Dysillon Cloak +500 83.333 Cloak Per Space Anti-Tachyon Jamming
Inverse-Flux Satellites 7 500,000,000 CR, 50 Aidonium Cloak +800 114.286 Cloak Per Space Inverse Flux Jamming

Also see Planetary Cloaking


More buildings are available through Artifacts, Mission Rewards, Loot Drops and Seasonal Events. Check out the Special Buildings page for a list of these special buildings.

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