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- Races …one has a racial trait that applies a %bonus to a ship stat, applied after ship modules and crew effects. Changing your race will cause you to lose the t… {{GameImage|ships/ship-base2.png}}33 KB (4522 words) - 06:40, 7 May 2023
- Main Page Your character in Galaxy Legion plays the role of a commander of a ship in the galaxy, your goal is to become the most powerful commander in the g… * [[GL Interface Ship Tab]]3 KB (327 words) - 19:52, 5 May 2024
- GL Interface To the right of the GL logo, your [[Energy]], [[Hull]] and [[Shield]] bars are displayed, with your amount of [[Galax… …sists of tabs for: [[GL Interface News Tab|News]], [[GL Interface Ship Tab|Ship]], [[GL Interface Planets Tab|Planets]], [[GL Interface Legion Tab|Legion]…5 KB (809 words) - 03:06, 24 January 2023
- Rank Points [[Category:Ship]][[Category:Gameplay and Help]][[Category:Crew]] …More decks allow you to equip more, or larger, and therefore more powerful ship modules.5 KB (874 words) - 21:31, 23 January 2020
- Energy [[Category:Ship Energy]][[Category:Gameplay and Help]] …Engineers]]. Having insufficient energy may mean you have to wait on your energy to recharge in order to do anything.14 KB (1773 words) - 03:28, 24 January 2023
- Artifact Market '''Size: 5, Energy Recharge Rate: +5, Limit: 2 per Ship''' * Installs a Fusion Amplified Tensile High Energy Relay on your ship.10 KB (1359 words) - 11:24, 21 January 2024
- Durtanium Brackets …cts]][[Category:Artifact Shipments]][[Category:Artifact Market]][[Category:Ship Enhancements]] ''Stabilizes interior bulkheads, increasing ship hull integrity by 10.''930 B (122 words) - 19:16, 22 November 2023
- Containment Cage …lective Theory Lab]][[Category:Multiple Use]][[Category:Combat]][[Category:Ship Artifacts]][[Category:Mission Required]] ''Removes all harmful effects (except traps) from your ship.''1 KB (203 words) - 03:33, 28 September 2023
- Halcyon Trap …aps]][[Category:Artifact Shipments]][[Category:Artifact Market]][[Category:Ship Artifacts]] ''When applied, an attacking ship has a chance to cause you to become pacified for 2 hours, being unable to …1 KB (210 words) - 19:18, 22 November 2023
- Stats [[Category:Ship]][[Category:Concepts]] …ress through the game will be one of your major focuses as captain of your ship.5 KB (705 words) - 21:34, 23 January 2020
- Modules …ules''' include all of the equipment that can be installed in any of the 5 ship equipment categories: *Energy - [[Reactors]] and [[Relays]]5 KB (740 words) - 23:38, 27 August 2014
- Weapons | align="left" | [[Research_Tree#Advanced_Weapons|Phased Energy]] | align="left" | [[Research_Tree#Advanced_Weapons|Phased Energy]]66 KB (7937 words) - 04:49, 31 January 2022
- Minerals …ner of the planet has in excess of 150 [[Cargo|cargo space]] free on their ship). If you are getting poor mineral shipments, then try and save up more, o… …arn [[Credits]] at later ranks. Selling minerals is also easier and more [[Energy]] efficient then gaining [[Credits]] through [[Missions]].5 KB (769 words) - 03:37, 24 January 2023
- The Hallows Bane (Daily Mission) ''I imagine that our ship will also be susceptible to their influence? '''Per Round Requirements: ''' 90 Energy, 1 [[Spy Uplink Chassis]]</div>2 KB (380 words) - 07:20, 23 December 2023
- Planets Your ship's computer is equipped with an initially empty planet database. The planet… … The planet database is typically maintained in an isolated enclave of the ship's computer with periodic synchronization. It is rare, but the results of a…57 KB (7623 words) - 19:53, 25 February 2023
- Combat ===Ship Strength=== Ship strength is listed for the members of your legion. It is the sum of their …11 KB (1790 words) - 01:06, 24 January 2020
- Prejoran Power-Diffuser Blueprints …fense]][[Category:Mission Artifacts]][[Category:Ship Artifacts]][[Category:Ship Modules]][[Category:Blueprints]] Allows the creation of a Prejoran Power-Diffuser module on your ship (Defense).1 KB (155 words) - 04:46, 16 February 2017
- Vorigar Scan Data …lanets]][[Category:Planet Artifacts]][[Category:Ship Artifacts]][[Category:Ship Scanning]][[Category:Aphotic Planets]][[Category:Mining Production]][[Cate… '''Cost in [[Energy]] to Use:''' <br>1 KB (151 words) - 00:23, 3 March 2017
- Ship Shields [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Shields]] This page specifically refers to ship-grade shield systems. If you're looking for information on Planetary Shiel…32 KB (3778 words) - 03:03, 3 May 2024
- Hulls [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Hull]] | align="center" | +20 Energy <small><sup>4</sup></small>21 KB (2355 words) - 20:39, 19 January 2020
- Drannik Awakening '''Per Round Requirements: ''' Energy 215</div> '''Per Completion Rewards: ''' [[Drannik Colony Ship]]1 KB (203 words) - 08:48, 20 January 2020
- Mission Rewards [[Category:Missions]][[Category:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission A… …ipments. It is used as a resource to complete certain missions, similar to energy, but otherwise has no functional purpose. This is a fairly useless materia…10 KB (1488 words) - 04:09, 4 April 2023
- Exotic Dynamo …y:Ship Modules]][[Category:Ship Energy]][[Category:Ship Size 0]][[Category:Ship Artifacts]] ''Installs a '''Exotic Dynamo''' on your ship.''1 KB (154 words) - 09:10, 15 April 2019
- AI Supercomputer …hip Scanning]][[Category:Ship Attack]][[Category:Ship Defenses]][[Category:Ship Cloaking ]] ''Constructs an '''AI Supercomputer''' on your ship.''1,019 B (148 words) - 08:58, 15 April 2019
- Relays …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] … level. You can equip up to four standard Relays at a time, but like other ship modules, you can conduct research to access better relays that increase yo…16 KB (2185 words) - 10:08, 6 October 2022
- Missions | align="center" | [[Energy Cube]] (Chance) | align="center" | [[Capture Cargo Ship]]64 KB (6814 words) - 08:27, 15 April 2019
- Senator Test |[Ship Ally, Type Familiar] …rovides a 5% boost to invasion attack for one hour. This ability costs 250 energy per use and can be activated every 20 hours.55 KB (7557 words) - 18:51, 12 December 2019
- Hull [[Category:Concepts]][[Category:Ship]][[Category:Combat]] …represented by a red bar in the upper left portion of your screen (below [[Energy]], and above [[Shield]]).3 KB (413 words) - 08:23, 11 October 2012
- Scan [[Category:Scan]][[Category:Ship]] '''Scan''' is one of the ten basic ship statistics that will define your capabilities in the game. Players start …5 KB (834 words) - 12:44, 20 January 2020
- Dynite Used in the construction of the following ship modules: [[High Energy Relay]]1 KB (156 words) - 03:14, 24 January 2023
- XRP Battery Pack …hip Artifacts]][[Category:Ship Shields]][[Category:Ship Energy]][[Category:Ship Size 15]][[Category:Complex Tech Parts Scrap]][[Category:Rogue Science Lea… ''Installs an '''XRP Battery Pack''' on your ship.''1 KB (152 words) - 15:04, 23 May 2013
- Research Tree …e modules for a tier, the player gets those at the same time as the second ship weapon on that tier. ! align="center" width="150" | Ship Modules51 KB (6812 words) - 23:50, 23 January 2020
- T.O. Shield Generator … Artifacts]][[Category:Ship Artifacts]][[Category:Ship Shields]][[Category:Ship Size 10]] ''Installs a '''T.O. Shield Generator''' on your ship.''983 B (142 words) - 01:12, 3 March 2017
- Defensive Modules [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Defenses]] Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that…29 KB (3343 words) - 00:26, 3 May 2024
- Sensors and Scanners …s been included below. The maximum number of Scanners/sensors allowed on a ship is 5. *Increases the chance your ship will critically strike in combat32 KB (3671 words) - 04:47, 16 October 2021
- Reactors …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] …ctors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''researched''' reactors that may be equipped at o…35 KB (4328 words) - 21:03, 21 January 2020
- Other Modules [[Category:Modules]][[Category:Ship]] | Energy22 KB (2558 words) - 20:23, 19 January 2020
- Kurenite Used in the construction of the following ship modules: [[Energy Nullifier]] Mark III2 KB (189 words) - 03:16, 24 January 2023
- Hints * Remember to '''Uninstall''' any [[Relays]] your ship is using and '''Install''' your [[Reactors|Reactors or Cores]], '''''befor… … [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall''' relays.14 KB (2261 words) - 21:36, 23 January 2020
- Dysillon Used in the construction of the following ship modules: [[Energy Nullifier]] Marks I and II1 KB (151 words) - 03:15, 24 January 2023
- Ranks …in a variety of ways. In addition, your [[GL_Interface#Left_Side_of_Header|Energy Bar, Hull Bar, and Shield Bar]] are restored to full. …e discussion of these is available on these wiki pages: [[Rank Points]]; [[Ship Strategy]]. Also check out the [http://galaxylegion.com/forum/viewforum.p…38 KB (4423 words) - 03:20, 6 May 2024
- Attack on the Resistance … Resistance bases. This must be a coordinated attack and we will have your ship lead the effort. All of the bases must be destroyed and all data with them… '''Per Round Requirements: ''' Energy 60</div>1 KB (162 words) - 04:25, 20 January 2020
- Journey of the Magnus '''Per Round Requirements: ''' Energy 140 , ship not too damaged</div> Requirements: 140 energy1 KB (159 words) - 05:59, 3 May 2020
- Combat Reputation Each player's ship has a '''Combat Reputation''' and a Battle Reputation that can be viewed b… …ther increasing the disables you make, decreasing the disables of your own ship, or both concurrently.5 KB (798 words) - 01:42, 15 March 2020
- Protogrid Entry … and secure entry through the grid undetected. If you are discovered, your ship will not make it. '''Per Round Requirements: ''' Energy 110 , ship not disabled</div>1 KB (177 words) - 06:03, 3 May 2020
- The Pawlacite Thaw When bombarded with high gamma energy, pawlacite can radiate an intense amount of heat, hotter than warp plasma.… '''Un-gray Requirements: ''' ship not too damaged</div>1 KB (177 words) - 04:45, 20 January 2020
- The Krionite Vortex Rarely does a ship venture near the Krionite Vortex, but this trip is worth the risk. Our eng… '''Per Round Requirements: ''' 101 energy</div>1 KB (168 words) - 06:04, 3 May 2020
- Exotic Endeavours While firing small, controlled bursts of exotic matter is safe on a ship, a larger weapon is simply too unstable. However, constructing such a weap… '''Per Round Requirements: ''' Energy 90, [[Mission Rewards#Exotic Matter|30 exotic matter]]</div>1 KB (164 words) - 04:44, 20 January 2020
- Priceless Transport A high official has asked for your ship to deliver a precious shipment to a secure location in a remote outpost. T… '''Per Round Requirements: ''' Energy 74</div>1 KB (158 words) - 06:05, 3 May 2020
- Hijack Rescue …sengers include a variety of wealthy and prominent figures. Infiltrate the ship and rescue them all. '''Un-gray Requirements: ''' Raids: 5, Ship not disabled</div>1 KB (135 words) - 06:08, 13 February 2016