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  • Races
    …one has a racial trait that applies a %bonus to a ship stat, applied after ship modules and crew effects. Changing your race will cause you to lose the t… {{GameImage|ships/ship-base2.png}}
    33 KB (4522 words) - 06:40, 7 May 2023
  • Main Page
    Your character in Galaxy Legion plays the role of a commander of a ship in the galaxy, your goal is to become the most powerful commander in the g… * [[GL Interface Ship Tab]]
    3 KB (327 words) - 19:52, 5 May 2024
  • GL Interface
    To the right of the GL logo, your [[Energy]], [[Hull]] and [[Shield]] bars are displayed, with your amount of [[Galax… …sists of tabs for: [[GL Interface News Tab|News]], [[GL Interface Ship Tab|Ship]], [[GL Interface Planets Tab|Planets]], [[GL Interface Legion Tab|Legion]…
    5 KB (809 words) - 03:06, 24 January 2023
  • Rank Points
    [[Category:Ship]][[Category:Gameplay and Help]][[Category:Crew]] …More decks allow you to equip more, or larger, and therefore more powerful ship modules.
    5 KB (874 words) - 21:31, 23 January 2020
  • Energy
    [[Category:Ship Energy]][[Category:Gameplay and Help]] …Engineers]]. Having insufficient energy may mean you have to wait on your energy to recharge in order to do anything.
    14 KB (1773 words) - 03:28, 24 January 2023
  • Artifact Market
    '''Size: 5, Energy Recharge Rate: +5, Limit: 2 per Ship''' * Installs a Fusion Amplified Tensile High Energy Relay on your ship.
    10 KB (1359 words) - 11:24, 21 January 2024
  • Durtanium Brackets
    …cts]][[Category:Artifact Shipments]][[Category:Artifact Market]][[Category:Ship Enhancements]] ''Stabilizes interior bulkheads, increasing ship hull integrity by 10.''
    930 B (122 words) - 19:16, 22 November 2023
  • Containment Cage
    …lective Theory Lab]][[Category:Multiple Use]][[Category:Combat]][[Category:Ship Artifacts]][[Category:Mission Required]] ''Removes all harmful effects (except traps) from your ship.''
    1 KB (203 words) - 03:33, 28 September 2023
  • Halcyon Trap
    …aps]][[Category:Artifact Shipments]][[Category:Artifact Market]][[Category:Ship Artifacts]] ''When applied, an attacking ship has a chance to cause you to become pacified for 2 hours, being unable to …
    1 KB (210 words) - 19:18, 22 November 2023
  • Stats
    [[Category:Ship]][[Category:Concepts]] …ress through the game will be one of your major focuses as captain of your ship.
    5 KB (705 words) - 21:34, 23 January 2020
  • Modules
    …ules''' include all of the equipment that can be installed in any of the 5 ship equipment categories: *Energy - [[Reactors]] and [[Relays]]
    5 KB (740 words) - 23:38, 27 August 2014
  • Weapons
    | align="left" | [[Research_Tree#Advanced_Weapons|Phased Energy]] | align="left" | [[Research_Tree#Advanced_Weapons|Phased Energy]]
    66 KB (7937 words) - 04:49, 31 January 2022
  • Minerals
    …ner of the planet has in excess of 150 [[Cargo|cargo space]] free on their ship). If you are getting poor mineral shipments, then try and save up more, o… …arn [[Credits]] at later ranks. Selling minerals is also easier and more [[Energy]] efficient then gaining [[Credits]] through [[Missions]].
    5 KB (769 words) - 03:37, 24 January 2023
  • The Hallows Bane (Daily Mission)
    ''I imagine that our ship will also be susceptible to their influence? '''Per Round Requirements: ''' 90 Energy, 1 [[Spy Uplink Chassis]]</div>
    2 KB (380 words) - 07:20, 23 December 2023
  • Planets
    Your ship's computer is equipped with an initially empty planet database. The planet… … The planet database is typically maintained in an isolated enclave of the ship's computer with periodic synchronization. It is rare, but the results of a…
    57 KB (7623 words) - 19:53, 25 February 2023
  • Combat
    ===Ship Strength=== Ship strength is listed for the members of your legion. It is the sum of their …
    11 KB (1790 words) - 01:06, 24 January 2020
  • Prejoran Power-Diffuser Blueprints
    …fense]][[Category:Mission Artifacts]][[Category:Ship Artifacts]][[Category:Ship Modules]][[Category:Blueprints]] Allows the creation of a Prejoran Power-Diffuser module on your ship (Defense).
    1 KB (155 words) - 04:46, 16 February 2017
  • Vorigar Scan Data
    …lanets]][[Category:Planet Artifacts]][[Category:Ship Artifacts]][[Category:Ship Scanning]][[Category:Aphotic Planets]][[Category:Mining Production]][[Cate… '''Cost in [[Energy]] to Use:''' <br>
    1 KB (151 words) - 00:23, 3 March 2017
  • Ship Shields
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Shields]] This page specifically refers to ship-grade shield systems. If you're looking for information on Planetary Shiel…
    32 KB (3778 words) - 03:03, 3 May 2024
  • Hulls
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Hull]] | align="center" | +20 Energy <small><sup>4</sup></small>
    21 KB (2355 words) - 20:39, 19 January 2020
  • Drannik Awakening
    '''Per Round Requirements: ''' Energy 215</div> '''Per Completion Rewards: ''' [[Drannik Colony Ship]]
    1 KB (203 words) - 08:48, 20 January 2020
  • Mission Rewards
    [[Category:Missions]][[Category:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission A… …ipments. It is used as a resource to complete certain missions, similar to energy, but otherwise has no functional purpose. This is a fairly useless materia…
    10 KB (1488 words) - 04:09, 4 April 2023
  • Exotic Dynamo
    …y:Ship Modules]][[Category:Ship Energy]][[Category:Ship Size 0]][[Category:Ship Artifacts]] ''Installs a '''Exotic Dynamo''' on your ship.''
    1 KB (154 words) - 09:10, 15 April 2019
  • AI Supercomputer
    …hip Scanning]][[Category:Ship Attack]][[Category:Ship Defenses]][[Category:Ship Cloaking ]] ''Constructs an '''AI Supercomputer''' on your ship.''
    1,019 B (148 words) - 08:58, 15 April 2019
  • Relays
    …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] … level. You can equip up to four standard Relays at a time, but like other ship modules, you can conduct research to access better relays that increase yo…
    16 KB (2185 words) - 10:08, 6 October 2022
  • Missions
    | align="center" | [[Energy Cube]] (Chance) | align="center" | [[Capture Cargo Ship]]
    64 KB (6814 words) - 08:27, 15 April 2019
  • Senator Test
    |[Ship Ally, Type Familiar] …rovides a 5% boost to invasion attack for one hour. This ability costs 250 energy per use and can be activated every 20 hours.
    55 KB (7557 words) - 18:51, 12 December 2019
  • Hull
    [[Category:Concepts]][[Category:Ship]][[Category:Combat]] …represented by a red bar in the upper left portion of your screen (below [[Energy]], and above [[Shield]]).
    3 KB (413 words) - 08:23, 11 October 2012
  • Scan
    [[Category:Scan]][[Category:Ship]] '''Scan''' is one of the ten basic ship statistics that will define your capabilities in the game. Players start …
    5 KB (834 words) - 12:44, 20 January 2020
  • Dynite
    Used in the construction of the following ship modules: [[High Energy Relay]]
    1 KB (156 words) - 03:14, 24 January 2023
  • XRP Battery Pack
    …hip Artifacts]][[Category:Ship Shields]][[Category:Ship Energy]][[Category:Ship Size 15]][[Category:Complex Tech Parts Scrap]][[Category:Rogue Science Lea… ''Installs an '''XRP Battery Pack''' on your ship.''
    1 KB (152 words) - 15:04, 23 May 2013
  • Research Tree
    …e modules for a tier, the player gets those at the same time as the second ship weapon on that tier. ! align="center" width="150" | Ship Modules
    51 KB (6812 words) - 23:50, 23 January 2020
  • T.O. Shield Generator
    … Artifacts]][[Category:Ship Artifacts]][[Category:Ship Shields]][[Category:Ship Size 10]] ''Installs a '''T.O. Shield Generator''' on your ship.''
    983 B (142 words) - 01:12, 3 March 2017
  • Defensive Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Defenses]] Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that…
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    …s been included below. The maximum number of Scanners/sensors allowed on a ship is 5. *Increases the chance your ship will critically strike in combat
    32 KB (3671 words) - 04:47, 16 October 2021
  • Reactors
    …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] …ctors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''researched''' reactors that may be equipped at o…
    35 KB (4328 words) - 21:03, 21 January 2020
  • Other Modules
    [[Category:Modules]][[Category:Ship]] | Energy
    22 KB (2558 words) - 20:23, 19 January 2020
  • Kurenite
    Used in the construction of the following ship modules: [[Energy Nullifier]] Mark III
    2 KB (189 words) - 03:16, 24 January 2023
  • Hints
    * Remember to '''Uninstall''' any [[Relays]] your ship is using and '''Install''' your [[Reactors|Reactors or Cores]], '''''befor… … [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall''' relays.
    14 KB (2261 words) - 21:36, 23 January 2020
  • Dysillon
    Used in the construction of the following ship modules: [[Energy Nullifier]] Marks I and II
    1 KB (151 words) - 03:15, 24 January 2023
  • Ranks
    …in a variety of ways. In addition, your [[GL_Interface#Left_Side_of_Header|Energy Bar, Hull Bar, and Shield Bar]] are restored to full. …e discussion of these is available on these wiki pages: [[Rank Points]]; [[Ship Strategy]]. Also check out the [http://galaxylegion.com/forum/viewforum.p…
    38 KB (4423 words) - 03:20, 6 May 2024
  • Attack on the Resistance
    … Resistance bases. This must be a coordinated attack and we will have your ship lead the effort. All of the bases must be destroyed and all data with them… '''Per Round Requirements: ''' Energy 60</div>
    1 KB (162 words) - 04:25, 20 January 2020
  • Journey of the Magnus
    '''Per Round Requirements: ''' Energy 140 , ship not too damaged</div> Requirements: 140 energy
    1 KB (159 words) - 05:59, 3 May 2020
  • Combat Reputation
    Each player's ship has a '''Combat Reputation''' and a Battle Reputation that can be viewed b… …ther increasing the disables you make, decreasing the disables of your own ship, or both concurrently.
    5 KB (798 words) - 01:42, 15 March 2020
  • Protogrid Entry
    … and secure entry through the grid undetected. If you are discovered, your ship will not make it. '''Per Round Requirements: ''' Energy 110 , ship not disabled</div>
    1 KB (177 words) - 06:03, 3 May 2020
  • The Pawlacite Thaw
    When bombarded with high gamma energy, pawlacite can radiate an intense amount of heat, hotter than warp plasma.… '''Un-gray Requirements: ''' ship not too damaged</div>
    1 KB (177 words) - 04:45, 20 January 2020
  • The Krionite Vortex
    Rarely does a ship venture near the Krionite Vortex, but this trip is worth the risk. Our eng… '''Per Round Requirements: ''' 101 energy</div>
    1 KB (168 words) - 06:04, 3 May 2020
  • Exotic Endeavours
    While firing small, controlled bursts of exotic matter is safe on a ship, a larger weapon is simply too unstable. However, constructing such a weap… '''Per Round Requirements: ''' Energy 90, [[Mission Rewards#Exotic Matter|30 exotic matter]]</div>
    1 KB (164 words) - 04:44, 20 January 2020
  • Priceless Transport
    A high official has asked for your ship to deliver a precious shipment to a secure location in a remote outpost. T… '''Per Round Requirements: ''' Energy 74</div>
    1 KB (158 words) - 06:05, 3 May 2020
  • Hijack Rescue
    …sengers include a variety of wealthy and prominent figures. Infiltrate the ship and rescue them all. '''Un-gray Requirements: ''' Raids: 5, Ship not disabled</div>
    1 KB (135 words) - 06:08, 13 February 2016

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