Search results

For more information about searching GalaxyLegion, see Help.

Showing below up to 20 results starting with #21.

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

Page text matches

  • Drannik Awakening
    '''Per Round Requirements: ''' Energy 215</div> '''Per Completion Rewards: ''' [[Drannik Colony Ship]]
    1 KB (203 words) - 08:48, 20 January 2020
  • Mission Rewards
    [[Category:Missions]][[Category:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission A… …ipments. It is used as a resource to complete certain missions, similar to energy, but otherwise has no functional purpose. This is a fairly useless materia…
    10 KB (1488 words) - 04:09, 4 April 2023
  • Exotic Dynamo
    …y:Ship Modules]][[Category:Ship Energy]][[Category:Ship Size 0]][[Category:Ship Artifacts]] ''Installs a '''Exotic Dynamo''' on your ship.''
    1 KB (154 words) - 09:10, 15 April 2019
  • AI Supercomputer
    …hip Scanning]][[Category:Ship Attack]][[Category:Ship Defenses]][[Category:Ship Cloaking ]] ''Constructs an '''AI Supercomputer''' on your ship.''
    1,019 B (148 words) - 08:58, 15 April 2019
  • Relays
    …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] … level. You can equip up to four standard Relays at a time, but like other ship modules, you can conduct research to access better relays that increase yo…
    16 KB (2185 words) - 10:08, 6 October 2022
  • Missions
    | align="center" | [[Energy Cube]] (Chance) | align="center" | [[Capture Cargo Ship]]
    64 KB (6814 words) - 08:27, 15 April 2019
  • Senator Test
    |[Ship Ally, Type Familiar] …rovides a 5% boost to invasion attack for one hour. This ability costs 250 energy per use and can be activated every 20 hours.
    55 KB (7557 words) - 18:51, 12 December 2019
  • Hull
    [[Category:Concepts]][[Category:Ship]][[Category:Combat]] …represented by a red bar in the upper left portion of your screen (below [[Energy]], and above [[Shield]]).
    3 KB (413 words) - 08:23, 11 October 2012
  • Scan
    [[Category:Scan]][[Category:Ship]] '''Scan''' is one of the ten basic ship statistics that will define your capabilities in the game. Players start …
    5 KB (834 words) - 12:44, 20 January 2020
  • Dynite
    Used in the construction of the following ship modules: [[High Energy Relay]]
    1 KB (156 words) - 03:14, 24 January 2023
  • XRP Battery Pack
    …hip Artifacts]][[Category:Ship Shields]][[Category:Ship Energy]][[Category:Ship Size 15]][[Category:Complex Tech Parts Scrap]][[Category:Rogue Science Lea… ''Installs an '''XRP Battery Pack''' on your ship.''
    1 KB (152 words) - 15:04, 23 May 2013
  • Research Tree
    …e modules for a tier, the player gets those at the same time as the second ship weapon on that tier. ! align="center" width="150" | Ship Modules
    51 KB (6812 words) - 23:50, 23 January 2020
  • T.O. Shield Generator
    … Artifacts]][[Category:Ship Artifacts]][[Category:Ship Shields]][[Category:Ship Size 10]] ''Installs a '''T.O. Shield Generator''' on your ship.''
    983 B (142 words) - 01:12, 3 March 2017
  • Defensive Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Defenses]] Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that…
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    …s been included below. The maximum number of Scanners/sensors allowed on a ship is 5. *Increases the chance your ship will critically strike in combat
    32 KB (3671 words) - 04:47, 16 October 2021
  • Reactors
    …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] …ctors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''researched''' reactors that may be equipped at o…
    35 KB (4328 words) - 21:03, 21 January 2020
  • Other Modules
    [[Category:Modules]][[Category:Ship]] | Energy
    22 KB (2558 words) - 20:23, 19 January 2020
  • Kurenite
    Used in the construction of the following ship modules: [[Energy Nullifier]] Mark III
    2 KB (189 words) - 03:16, 24 January 2023
  • Hints
    * Remember to '''Uninstall''' any [[Relays]] your ship is using and '''Install''' your [[Reactors|Reactors or Cores]], '''''befor… … [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall''' relays.
    14 KB (2261 words) - 21:36, 23 January 2020
  • Dysillon
    Used in the construction of the following ship modules: [[Energy Nullifier]] Marks I and II
    1 KB (151 words) - 03:15, 24 January 2023

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

Advanced search

Search in namespaces:

   
   
   
   
   
   
   
   

Search for  

Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Toolbox