Ship Shields
(→Discoverable or Salvageable Shield Systems) |
(→NPC Dropped Shield Upgrades) |
||
Line 587: | Line 587: | ||
! align="center" | Dropped By | ! align="center" | Dropped By | ||
! class="unsortable" align="center" width="80pt" | Image URL | ! class="unsortable" align="center" width="80pt" | Image URL | ||
- | + | |- | |
+ | | align="center" | Lazuli Microfuser | ||
+ | | align="center" | An expensive tool used to upgrade Lazuli vessels. Increases shields by 15 and hull by 20. | ||
+ | | align="center" | Permanent | ||
+ | | align="center" | NPC: [[Rethion, Lazuli Superhauler]] | ||
+ | | align="center" | [http://173.203.31.34/galaxylegion/images/artifacts/lmicrofuse.png Image] | ||
|- | |- | ||
| align="center" | Lazuli Parts Vault | | align="center" | Lazuli Parts Vault |
Revision as of 19:33, 10 May 2012
This page specifically refers to ship-grade shield systems. If you're looking for information on Planetary Shield systems, please refer to the Planet Shields section.
Shields are a critical aspect to any space vessel, as is obvious in most video games involving space ships. In Galaxy Legion, shields act as a second layer of health on top of the hull. While shield generators take up more space than hull modules and provide fewer hit points (Making them less space-efficient), shields automatically recharge over time when they take damage, which gives them a noticeable edge over Hull during prolonged combat. Certain modules can also reduce the recharge time (Thereby increasing the repair rate), making shields even more effective during prolonged combat.
They can also have a slight psychological effect against attackers, as players are more likely to stop attacking you if they keep damaging your shields, rather than your Hull. Five standard Shield modules can be installed at one time. Additional special Shield modules can also be discovered or salvaged.
Contents |
Researchable Shield Systems
The following Shield modules are unlocked by conducting research into Shield systems. They automatically become available to build once the prerequisite technology has been researched.
Name | Size | Shield Strength | Bonus Per Size | Cost | Upkeep | Repair Cost | Image URL |
---|---|---|---|---|---|---|---|
Light Magnetic Deflector | 10 | +20 | 2.000 | 1,000 CR | 50 CR | 1,000 CR | Image |
Magnetic Deflector | 11 | +23 | 2.091 | 1,400 CR | 70 CR | 1,400 CR | Image |
Heavy Magnetic Deflector | 12 | +26 | 2.167 | 1,960 CR | 98 CR | 1,960 CR | Image |
Light Hull Polarizer | 14 | +35 | 2.500 | 3,800 CR, 76 Dynite | 190 CR | 3,800 CR | Image |
Hull Polarizer | 15 | +39 | 2.600 | 5,400 CR, 108 Dynite | 270 CR | 5,400 CR | Image |
Heavy Hull Polarizer | 16 | +44 | 2.750 | 7,500 CR, 150 Dynite | 375 CR | 7,500 CR | Image |
Light Inverse Graviton Shield | 18 | +54 | 3.000 | 15,000 CR, 30 Chrisium | 750 CR | 15,000 CR | Image |
Inverse Graviton Shield | 19 | +60 | 3.158 | 21,000 CR, 42 Chrisium | 1,100 CR | 21,000 CR | Image |
Heavy Inverse Graviton Shield | 20 | +65 | 3.250 | 29,000 CR, 58 Chrisium | 1,500 CR | 29,000 CR | Image |
Light Force Shield | 22 | +77 | 3.500 | 57,000 CR, 11 Darrinyte | 2,900 CR | 57,000 CR | Image |
Force Shield | 23 | +84 | 3.625 | 79,000 CR, 16 Darrinyte | 4,000 CR | 79,000 CR | Image |
Heavy Force Shield | 24 | +91 | 3.792 | 110,000 CR, 22 Darrinyte | 5,500 CR | 110,000 CR | Image |
Light Lattice Shield | 26 | +105 | 4.038 | 220,000 CR, 9 Hydium | 11,000 CR | 220,000 CR | Image |
Lattice Shield | 27 | +113 | 4.185 | 300,000 CR, 12 Hydium | 15,000 CR | 300,000 CR | Image |
Heavy Lattice Shield | 28 | +120 | 4.286 | 430,000 CR, 17 Hydium | 21,500 CR | 430,000 CR | Image |
Light Phase Shield | 30 | +136 | 4.533 | 840,000 CR, 17 Erixion | 42,000 CR | 840,000 CR | Image |
Phase Shield | 31 | +145 | 4.677 | 1,200,000 CR, 24 Erixion | 60,000 CR | 1,200,000 CR | Image |
Heavy Phase Shield | 32 | +154 | 4.813 | 1,600,000 CR, 32 Erixion | 80,000 CR | 1,600,000 CR | Image |
Light Disruption Shield | 34 | +172 | 5.059 | 3,200,000 CR, 13 Pawlacite | 160,000 CR | 3,200,000 CR | Image |
Disruption Shield | 35 | +181 | 5.171 | 4,500,000 CR, 18 Pawlacite | 225,000 CR | 4,500,000 CR | Image |
Heavy Disruption Shield | 36 | +191 | 5.306 | 6,300,000 CR, 25 Pawlacite | 315,000 CR | 6,300,000 CR | Image |
Light Stasis Shield | 38 | +211 | 5.553 | 12,000,000 CR, 48 Pawlacite | 600,000 CR | 12,000,000 CR | Image |
Stasis Shield | 39 | +222 | 5.692 | 17,000,000 CR, 34 Dieterion | 850,000 CR | 17,000,000 CR | Image |
Heavy Stasis Shield | 40 | +233 | 5.825 | 24,000,000 CR, 48 Dieterion | 1,200,000 CR | 24,000,000 CR | Image |
Light Rift Shield | 42 | +259 | 6.167 | 47,000,000 CR, 47 Dysillon | 2,350,000 CR | 47,000,000 CR | Image |
Rift Shield | 43 | +277 | 6.442 | 66,000,000 CR, 66 Dysillon | 3,300,000 CR | 66,000,000 CR | Image |
Heavy Rift Shield | 44 | +299 | 6.795 | 93,000,000 CR, 93 Dysillon | 4,650,000 CR | 93,000,000 CR | Image |
Light Meta-Chron Shield | 46 | +336 | 7.304 | 180,000,000 CR, 40 Kurenite | 9,000,000 CR | 180,000,000 CR | Image |
Meta-Chron Shield | 47 | +362 | 7.702 | 250,000,000 CR, 60 Kurenite | 12,500,000 CR | 250,000,000 CR | Image |
Heavy Meta-Chron Shield | 48 | +388 | 8.083 | 360,000,000 CR, 80 Kurenite | 18,000,000 CR | 360,000,000 CR | Image |
Light Obviator Shield | 50 | +450 | 9.000 | 700,000,000 CR, 20 Aidonium | 35,000,000 CR | 700,000,000 CR | Image |
Obviator Shield | 51 | +500 | 9.804 | 980,000,000 CR, 40 Aidonium | 49,000,000 CR | 980,000,000 CR | Image |
Heavy Obviator Shield | 52 | +559 | 10.750 | 1,300,000,000 CR, 60 Aidonium | 65,000,000 CR | 1,300,000,000 CR | Image |
Discoverable or Salvageable Shield Systems
These Shield systems can be found by completing missions or defeating certain NPC's in combat. They can be equipped in addition to the five standard Shield modules, providing additional Shield strength.
Name | Size | Shield Strength | Shield Per Size | Other Bonus | Dropped By | Upkeep | Repair Cost | Equip Limit | Image URL |
---|---|---|---|---|---|---|---|---|---|
Gravidynamic Isolator | 15 | +60 | 4 | +40 Scan | Mission: Deepest Journeys | ?? CR per day | ?? CR | 4 Gravidynamic Isolator | ?? |
Octafari Deflector1 | 12 | +40 | 3.333 | +25 Defense | NPC: Octafari Science Vessel | 2000 CR per day | 76,000 CR | 4 Octafari Deflectors | Image |
Omni-Field Regulator2 | 28 | +300 | 10.714 | +80 Scan | Artifact: Klorvis Debris | ?? CR per day | ?? CR | 3 Omni-Field Regulators | Image |
T.O. Force Barrier | 20 | +150 | 7.500 | NPC: Stalar Command Center | 140,000 CR per day | 2,800,000 CR | 2 T.O. Barriers | Image | |
T.O. Phase Barrier | 25 | +250 | 10.000 | NPC: Telarys Carrier | 1,400,000 CR per day | 28,000,000 CR | 2 T.O. Barriers | Image | |
T.O. Shield Generator | 10 | +75 | 7.500 | Mission: Finding the Fornyis Twins | 20,000 CR per day | 400,000 CR | 2 Shield Generators (NOT counted as a T.O. Barrier) | Image |
1 The Octafari Deflectors will be displayed in the defenses section of your ship stats, not in the shields section. It's listed here because it provides more shields than defense.
2 The Omni-Field Regulators will be displayed in the devices section of your ship stats, not in the shields section. It's listed here because it provides more shields than scanning.
Discoverable or Salvageable Shield Recharge Systems
These Shield systems specifically improve the rate at which your existing shield systems recharge (Repair) by reducing the amount of time between "ticks" by several seconds per module. They can be found by completing missions or defeating certain NPC's in combat.
Name | Size | Recharge Rate | Recharge Per Size | Dropped By | Upkeep | Repair Cost | Equip Limit | Image URL |
---|---|---|---|---|---|---|---|---|
T.O. Harmonic Pulser | 2 | +5 | 2.500 | NPC: T.O. Cruiser | 4,000 CR per day | 80,000 CR | 4 Harmonic Pulsers | Image |
T.O. Harmonic MegaPulser | 3 | +8 | 2.667 | NPC: T.O. Battle Cruiser | 40,000 CR per day | 800,000 CR | 4 Harmonic Pulsers | Image |
T.O. Harmonic GigaPulser | 5 | +10 | 2 | NPC: Stalar Command Center | 90,000 CR per day | 1,800,000 CR | 4 Harmonic Pulsers | Image |
T.O. Harmonic TeraPulser | 8 | +13 | 1.625 | NPC: Telarys Carrier | 1,250,000 CR per day (shows as 1.3M) | 25,000,000 CR | 4 Harmonic Pulsers | Image |
Mission Completion Reward Shield Systems
These Shield systems are gained through completing a certain number of missions. Only one of each is available per player. Once received, they cannot be uninstalled, but they do not take up any deck space nor do they have any upkeep costs.
Name | Size | Bonus | Additional Bonus | Tier Reward | When Received | Repair Cost | Equip Limit | Image URL |
---|---|---|---|---|---|---|---|---|
Harmonic Resonator | None | +10 Shield Recharge | None | 2nd Tier Reward | 6 Missions Completed | None; cannot be uninstalled | 1 (1 per player) | Image |
Q-Phase Battery Array | None | +15 Shield | +15 Energy | 7th Tier Reward | 22 Missions Completed | None; cannot be uninstalled | 1 (1 per player) | Image |
Chron-Transistor | None | +5 Shield Recharge | +5 Energy Recharge | 10th Tier Reward | 34 Missions Completed | None; cannot be uninstalled | 1 (1 per player) | Image |
Impact Absorber | None | +20 Shield | +45 Hull | 14th Tier Reward | 50 Missions Completed | None; cannot be uninstalled | 1 (1 per player) | Image |
Field Balancer | None | +20 Shield | +10 Shield Recharge | 17th Tier Reward | 62 Missions Completed | None; cannot be uninstalled | 1 (1 per player) | Image |
Common Artifact Shield Upgrades
The following single-use artifacts can be used to improve the strength of your Shield systems, usually on a temporary basis unless otherwise stated. They can be found randomly by cashing in your hourly artifact hauls.
Name | Bonus | Lasts For | How Received | Artifact Point Cost | Image URL |
---|---|---|---|---|---|
Shield Amplifier | Doubles Shield strength and Shield recharge (Repair) rate. | Four hours | Artifact Shipments | 350 Artifact Points | Image |
Shield Restorer | Fully restores Shield strength when used.
Note: A full Shield restoration may be purchased directly for 3 Galaxy Points. Your shields will also be fully repaired each time you increase in rank. Shields will also automatically repair themselves over time. | N/A | Artifact Shipments | 1200 Artifact Points | Image |
XCharge Cells | Integrates into existing field systems, permanently increasing your shield capacity by 5. | Permanent | Artifact Shipments | 1800 Artifact Points | Image |
NPC Dropped Shield Upgrades
The following single-use artifacts can be used to improve the strength of your Shield systems. They may be dropped when you defeat certain powerful NPC's.
Name | Bonus | Lasts For | Dropped By | Image URL |
---|---|---|---|---|
Lazuli Microfuser | An expensive tool used to upgrade Lazuli vessels. Increases shields by 15 and hull by 20. | Permanent | NPC: Rethion, Lazuli Superhauler | Image |
Lazuli Parts Vault | A large vault containing various Lazuli ship upgrades. Increases shields by 10, hull by 10, and ship size by 2. | Permanent | NPC: Renegar, Lazuli Station, Reynard, Lazuli Titan, Lazuli Factory Complex | Image |
Tarlis Barrier Cells | Remnants of the original Tarlis barrier shield. Increases max shield by 15. | Permanent | NPC: Tarlis Command Ship | ? |
Daily Reward Shield Upgrades
The following single-use artifacts can be used to improve the strength of your Shield systems. They can be received as a Daily reward on the game News page.
Name | Bonus | Lasts For | Dropped By | Image URL |
---|---|---|---|---|
Tri-Matrix Emblem | Fully restores shields, hull and energy.
Note: uninstall your relays, uninstall any weapon modules that drain energy, equip all of your best power cores, equip all of your best shields, and equip all of your best hull modules BEFORE you use the Tri-Matrix Emblem to get the maximum energy recharge, shield recharge, and hull repair possible from this artifact. | N/A | Daily Reward | Image |