Sha'din Charger

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'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
'''Best Possible XP/Energy Ratio:''' Scaled: <code>(((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)</code> <br>
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Rank Stats Table
Rank Stats Table
{|border="1" cellpadding="5" cellspacing="0" align="top"  
{|border="1" cellpadding="5" cellspacing="0" align="top"  
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| align="center" | 1.8
| align="center" | 1.8
|-
|-
 +
| align="center" | 303
 +
| align="center" | 700
 +
| align="center" | 700
 +
| align="center" | 1039
 +
| align="center" | 1039
 +
| align="center" | ?
 +
| align="center" | ?
 +
| align="center" | ?
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|-
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Return to [[Combat]]  
Return to [[Combat]]  

Revision as of 20:10, 15 September 2012

Template:Wikify


Members of the Sha'din are recruited for their well known criminal backgrounds. The Coalition's chargers are common ships in their fleet, performing a variety of tasks.


Rank: Matched
Abilities: None
Shields: Scaled: ROUND(SQRT(Rank)*40,-2)
Hull: Scaled: ROUND(SQRT(Rank)*40,-2)
Attack: Scaled: 9*ROUND(Rank/3+Rank/15,0)-50
Defense: Scaled: 9*ROUND(Rank/3+Rank/15,0)-50
Rewards: None
Expires: After 8 Hours
Experience Earned on Kill: 30

Max DMG you can deal: Scaled: Rank*2.5
Minimum Shots to Kill: Scaled: Roundup((Hull+Shields)/(Max DMG))
Best Possible XP/Energy Ratio: Scaled: (((Minimum Shots)*10)+(XP Earned on Kill))/((Minimum Shots)*5)


Rank Stats Table


Return to Combat



Rank Shields Hull Attack Defense Max Dmg Min Shots XP Ratio
29 200 200 58 58 63 7 1.8
303 700 700 1039 1039  ?  ?  ?



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