Senator Test

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{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top"
 
-
|-
 
-
! align="center" width="120" | Artifact Name
 
-
! align="center" width="80" | Type
 
-
! class="unsortable" align="center" width="300" | Effect
 
-
! align="left" width="60" | Artifact Points Cost
 
-
! align="left" width="65" | Min Scrap Value
 
-
! align="left" width="65" | Max Scrap Value
 
-
! align="left" width="30" | Send-able?
 
-
! align="left" width="30" | [[Galaxy Points|GP]] Cost
 
-
|-
 
-
|[[Alarm Sentry]]
 
-
|Trap, planet, 1 week
 
-
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
 
-
| align="center" | 1800
 
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 14
 
-
|-
 
-
|[[Alien Data Disc]]
 
-
|Research
 
-
|Grants 700 Research Points.
 
-
 
-
Note: You can also purchase 1000 Research Points for 15 [[Galaxy Points]]. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.
 
-
| align="center" | 0700
 
-
| align="center" | 003,500
 
-
| align="center" | 014,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | N/A
 
-
|-
 
-
|[[Ancient Crystal Foci]]
 
-
|Ship module, temporary
 
-
|Increases the power of weapon systems by 5% for a short amount of time.
 
-
| align="center" | 0400
 
-
| align="center" | 002,000
 
-
| align="center" | 008,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 3
 
-
|-
 
-
|[[Android Helmsman]]
 
-
|Ship, permanent
 
-
|Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or  [[XTS-9 Refinement]]. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3.
 
-
| align="center" | 2000
 
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 16
 
-
|-
 
-
|[[Android Scientist]]
 
-
|Ship, permanent
 
-
|Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or [[XTS-9 Refinement]].
 
-
| align="center" | 1800
 
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 14
 
-
|-
 
-
|[[Calming Amplifier]]
 
-
|Battle, player, 4 hours
 
-
|Prevents your ship from being attacked, but also prevents your ship from attacking.
 
-
| align="center" | 0900
 
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 7
 
-
|-
 
-
|[[Cloning Pods]]
 
-
|Planet, player
 
-
|Quickly maximizes the target planet population.
 
-
| align="center" | 0400
 
-
| align="center" | 002,000
 
-
| align="center" | 008,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 3
 
-
|-
 
-
|[[Containment Cage]]
 
-
|Battle, player
 
-
|Removes all harmful effects (except traps) from your ship.
 
-
| align="center" | 0600
 
-
| align="center" | 003,000
 
-
| align="center" | 012,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 5
 
-
|-
 
-
|[[Containment Missile]]
 
-
|Battle, enemy
 
-
|Removes most beneficial effects from an enemy ship. This does not include traps like mines.
 
-
| align="center" | 0850
 
-
| align="center" | 004,250
 
-
| align="center" | 017,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 7
 
-
|-
 
-
|[[Continuum Beacon]]
 
-
|Ship module, 1 hour
 
-
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
 
-
 
-
Note 1: only one Continuum Beacon may be used at any time.
 
-
 
-
Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs '''before''' the percentage buffs (Continuum, Stryll).
 
-
| align="center" | 5000
 
-
| align="center" | 025,000
 
-
| align="center" | 100,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 40
 
-
|-
 
-
|[[Crimson Obelisk]]
 
-
|Ship module, temporary
 
-
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
 
-
| align="center" | 0900
 
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 7
 
-
|-
 
-
|[[Dark Pyramid]]
 
-
|Ship module, 10 hours
 
-
|Temporarily increases your cloaking ability by 50.
 
-
| align="center" | 0350
 
-
| align="center" | 001,750
 
-
| align="center" | 007,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 3
 
-
|-
 
-
|[[Disarming Bomb]]
 
-
|Ship module, temporary
 
-
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
 
-
| align="center" | 0900
 
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 7
 
-
|-
 
-
|[[Drannik Saboteur]]
 
-
|Battle, enemy
 
-
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
 
-
| align="center" | 1600
 
-
| align="center" | 008,000
 
-
| align="center" | 032,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 13
 
-
|-
 
-
|[[Durtanium Brackets]]
 
-
|Ship module, permanent
 
-
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus.
 
-
| align="center" | 1800
 
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 14
 
-
|-
 
-
|[[EMP Sphere]]
 
-
|Battle, enemy
 
-
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
 
-
 
-
Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.
 
-
| align="center" | 0900
 
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 7
 
-
|-
 
-
|[[Engineered Virus]]
 
-
|Planet, enemy, 24 hours
 
-
|Stops population growth on an enemy planet.
 
-
| align="center" | 0500
 
-
| align="center" | 002,500
 
-
| align="center" | 010,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 4
 
-
|-
 
-
|[[Flux Probe]]
 
-
|Planet
 
-
|This probe returns data on the number of other ships that have scanned the target planet.
 
-
| align="center" | 0250<BR>(set of 3)
 
-
| align="center" | 001,250
 
-
| align="center" | 005,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 2
 
-
|-
 
-
|[[Grav-Whip Trap]]
 
-
|Trap, planet, 1 week
 
-
|When applied, the first ship to attack the target planet will take 400 damage.
 
-
| align="center" | 1500
 
-
| align="center" | 007,500
 
-
| align="center" | 030,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 12
 
-
|-
 
-
|[[Grid Console]]
 
-
|Ship module, 2 hours
 
-
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
 
-
| align="center" | 0700
 
-
| align="center" | 003,500
 
-
| align="center" | 014,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 6
 
-
|-
 
-
|[[Halcyon Trap]]
 
-
|Trap, ship, 1 week
 
-
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
 
-
| align="center" | 1500
 
-
| align="center" | 007,500
 
-
| align="center" | 030,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 12
 
-
|-
 
-
|[[Ion Repulsor Charge]]
 
-
|Planet, player, 24 hours
 
-
|Bolsters structural defenses on a planet by 30%.
 
-
| align="center" | 0900
 
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 7
 
-
|-
 
-
|[[Ion Storm Charge]]
 
-
|Planet, enemy, 1 hour
 
-
|Reduces all defenses of an enemy planet by 15%.
 
-
| align="center" | 0900
 
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 7
 
-
|-
 
-
|[[Krionus Virus Trap]]
 
-
|Trap, ship, 1 week
 
-
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
 
-
| align="center" | 1000
 
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 8
 
-
|-
 
-
|[[Longevity Serum]]
 
-
|Planet, player, 48 hours
 
-
|Increases a planet's maximum population by 50%.
 
-
| align="center" | 1000
 
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 8
 
-
|-
 
-
|[[Mass Storage Pod]]
 
-
|Ship module, permanent
 
-
|Permanently expands the cargo capacity of your ship by 60.
 
-
| align="center" | 20,000
 
-
| align="center" | 100,000
 
-
| align="center" | 400,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | N/A
 
-
|-
 
-
|[[Nanite Swarm Capsules]]
 
-
|Ship module, 2 hours
 
-
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
 
-
| align="center" | 0750
 
-
| align="center" | 003,750
 
-
| align="center" | 015,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 6
 
-
|-
 
-
|[[Neural Interface]]
 
-
|Player, 20 minutes
 
-
|Enhances your situational awareness, increasing all experience gains by 15%.
 
-
| align="center" | 3500
 
-
| align="center" | 017,500
 
-
| align="center" | 070,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 28
 
-
|-
 
-
|[[Null Fuse]]
 
-
|Battle, player
 
-
|Removes a harmful trap effect (at random) from your ship.
 
-
| align="center" | 2000
 
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 16
 
-
|-
 
-
|[[Omicron Mine Trap]]
 
-
|Trap, ship, 1 week
 
-
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
 
-
Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the [[Thetacron Yield Tests]] mission. This mission can be completed an unlimited number of times.
 
-
| align="center" | 1000
 
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 8
 
-
|-
 
-
|[[Phase Cutter Chassis]]
 
-
|Planet structure
 
-
|[Size: 1, Mining: 1, Attack: 100 ]
 
-
Constructs a Phase Cutter on your planet (limit 2 per planet).
 
-
| align="center" | 1000
 
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 8
 
-
|-
 
-
|[[Planetary Time Vortex]]
 
-
|Planet, player
 
-
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
 
-
Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!
 
-
| align="center" | 0550
 
-
| align="center" | 002,750
 
-
| align="center" | 011,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 4
 
-
|-
 
-
|[[Planet Vortex Deflector]]
 
-
|Planet, 24 hours
 
-
|Gives the target planet immunity to artifacts.<br>
 
-
Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!
 
-
| align="center" | 0900
 
-
| align="center" | 004,500
 
-
| align="center" | 018,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 7
 
-
|-
 
-
|[[Positron Clouder]]
 
-
|Battle, enemy
 
-
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
 
-
| align="center" | 0400
 
-
| align="center" | 002,000
 
-
| align="center" | 008,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 3
 
-
|-
 
-
|[[Processing Core Chassis]]
 
-
|Planet structure
 
-
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
 
-
Constructs a Processing Core on your planet.
 
-
| align="center" | 2000
 
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 16
 
-
|-
 
-
|[[Quantum Firewall Trap]]
 
-
|Trap, ship, 1 week
 
-
|When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
 
-
| align="center" | 1200
 
-
| align="center" | 006,000
 
-
| align="center" | 024,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 10
 
-
|-
 
-
|[[Quantum Flare]]
 
-
|Battle, enemy, 15 minutes
 
-
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
 
-
| align="center" | 0500
 
-
| align="center" | 002,500
 
-
| align="center" | 010,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 4
 
-
|-
 
-
|[[Refining Lab Chassis]]
 
-
|Planet structure
 
-
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
 
-
Constructs a Refining Lab on your planet.
 
-
| align="center" | 2000
 
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 16
 
-
|-
 
-
|[[Relay Tower Chassis]]
 
-
|Planet structure
 
-
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
 
-
Constructs a Relay Tower on your planet.
 
-
| align="center" | 2000
 
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 16
 
-
|-
 
-
|[[Repair Nanodrones]]
 
-
|Battle, player
 
-
|Restores full hull integrity when used.<br>
 
-
Note: A full hull restoration may also be purchased directly for 3 [[Galaxy Points]]. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.
 
-
| align="center" | 0300
 
-
| align="center" | 001,500
 
-
| align="center" | 006,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | N/A
 
-
|-
 
-
|[[Rescued Prisoners]]
 
-
|Ship, permanent
 
-
| Releasing the prisoners will grant goodwill from their homeworld.<br>
 
-
Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.
 
-
| align="center" | 4000
 
-
| align="center" | 020,000
 
-
| align="center" | 080,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | N/A
 
-
|-
 
-
|[[Sentry Guards]]
 
-
|Trap, planet, 24 hours
 
-
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
 
-
| align="center" | 1000
 
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 8
 
-
|-
 
-
|[[Shield Amplifier]]
 
-
|Ship module, 4 hours
 
-
|Doubles the amount of shield power available on your ship for four hours.
 
-
 
-
Note: since shield recharge (Repair) rate is based on max shield strength, this artifact ''also doubles your shield repair rate'' whilst it is in effect.
 
-
| align="center" | 1200
 
-
| align="center" | 006,000
 
-
| align="center" | 024,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 10
 
-
|-
 
-
|[[Shield Restorer]]
 
-
|Battle, player
 
-
|Fully restores your [[Shields]] when used.<br>
 
-
Note: A full Shield restoration may be purchased directly for 3 [[Galaxy Points]]. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.
 
-
| align="center" | 0350
 
-
| align="center" | 001,750
 
-
| align="center" | 007,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | N/A
 
-
|-
 
-
|[[Shield Sentries]]
 
-
|Trap, planet, 24 hours
 
-
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
 
-
| align="center" | 1200
 
-
| align="center" | 006,000
 
-
| align="center" | 024,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 10
 
-
|-
 
-
|[[Ship-Bot]]
 
-
|Ship, permanent
 
-
|Permanently adds 2 decks to your ship when used.
 
-
| align="center" | 3000
 
-
| align="center" | 015,000
 
-
| align="center" | 060,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 24
 
-
|-
 
-
|[[Space Elevator Chassis]]
 
-
|Planet structure
 
-
|[Size: 1, Artifact: 1, Population: 50 ]
 
-
Constructs a Space Elevator on your planet (limit 2 per planet).
 
-
| align="center" | 1000
 
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 8
 
-
|-
 
-
|[[Spy Probe - Defenses]]
 
-
|Battle, enemy
 
-
|This probe returns data on the total amount of defense the target ship has.
 
-
| align="center" | 0250<BR>(set of 2)
 
-
| align="center" | 001,250
 
-
| align="center" | 005,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 2
 
-
|-
 
-
|[[Spy Probe - Resources]]
 
-
|Battle, enemy
 
-
|This probe returns data on the target ship's resource contents in cargo.
 
-
| align="center" | 0600
 
-
| align="center" | 003,000
 
-
| align="center" | 012,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 5
 
-
|-
 
-
|[[Spy Probe - Weapons]]
 
-
|Battle, enemy
 
-
|This probe returns data on the total amount of attack power the target ship has.
 
-
| align="center" | 0250<BR>(set of 2)
 
-
| align="center" | 001,250
 
-
| align="center" | 005,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 2
 
-
|-
 
-
|[[Spy Uplink Chassis]]
 
-
|Planet structure
 
-
|[Size:1, Research: 1, Cloak: 40 ]
 
-
Constructs a Spy Uplink on your planet (limit 2 per planet).
 
-
| align="center" | 1000
 
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 8
 
-
|-
 
-
|[[Star Chart Purger]]
 
-
|Planet
 
-
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
 
-
Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.
 
-
| align="center" | 1000
 
-
| align="center" | 005,000
 
-
| align="center" | 020,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 8
 
-
|-
 
-
|[[Subspace Seeker]]
 
-
|Ship module, 1 hour
 
-
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
 
-
Note 1: only one Subspace Seeker may be used at any time.
 
-
 
-
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.
 
-
| align="center" | 2000
 
-
| align="center" | 010,000
 
-
| align="center" | 040,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 16
 
-
|-
 
-
|[[Tachyon Cylinder]]
 
-
|Ship module, 1 hour
 
-
|Temporarily increases the scanning capability of your ship by 50.<br>
 
-
Note 1: only one Tachyon Cylinder may be used at any time.
 
-
 
-
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.
 
-
| align="center" | 0700
 
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 6
 
-
|-
 
-
|[[Tesseract Container]]
 
-
|Ship, permanent
 
-
|Permanently expands the cargo capacity of your ship by 10.
 
-
| align="center" | 1750
 
-
| align="center" | 003,500
 
-
| align="center" | 014,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 14
 
-
|-
 
-
|[[Time Manipulator]]
 
-
|Player
 
-
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
 
-
| align="center" | 0750
 
-
| align="center" | 003,750
 
-
| align="center" | 015,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | N/A
 
-
|-
 
-
|[[Unstable Wormhole Emitter]]
 
-
|Battle, player
 
-
|Warps away 1 guard of a target enemy planet.
 
-
| align="center" | 2100
 
-
| align="center" | 010,500
 
-
| align="center" | 042,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 17
 
-
|-
 
-
|[[Void Shell]]
 
-
|Planet, player, 1 day
 
-
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
 
-
| align="center" | 0550
 
-
| align="center" | 002,750
 
-
| align="center" | 011,000
 
-
| align="center" | <font color=lime>Yes</font>
 
-
| align="center" | 4
 
-
|-
 
-
|[[Warp Gate Chassis]]
 
-
|Planet Structure
 
-
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
 
-
Constructs a Warp Gate on your planet.
 
-
| align="center" | 4000
 
-
| align="center" | 020,000
 
-
| align="center" | 080,000
 
-
| align="center" | <font color=red>No</font>
 
-
| align="center" | 32
 
-
|-
 
-
|[[XCharge Cells]]
 
-
|Ship module, permanent
 
-
|Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5.
 
-
| align="center" | 1800
 
-
| align="center" | 009,000
 
-
| align="center" | 036,000
 
-
| align="center" | No
 
-
| align="center" | 14
 
-
|}
 
-
 
-
 
-
 
-
 

Current revision as of 18:51, 12 December 2019

MediaWiki:External_image_whitelist

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credits.png


The following artifacts are only available as part of special events, such as at Christmas. These events typically involve battles against special NPCs or the completion of a special mission that is typically available to all players for a period of one week. Once the event is over, the Artifacts cease to be generally available, although any of the Artifacts that are stored in a players' cargo hold will always function as expected when used, regardless of how long it has been since the original event took place.

Artifact Name Effect Obtained From Scrap Value Event Image
Affection Disseminator Constructs an Affection Disseminator building on your planet.

[Size: 1, Population: 200, Defense: 200, Limit: 2]

Note: The Affection Disseminator came from defeating Q-Pedd Evacuee NPCs that were only available during the Q-Pedds St. Valentine's Day 2011 event. This event is now over and Q-Pedd Evacuees will no longer show up on the Battle tab. The Affection Disseminator is therefore no longer available; however, any Affection Dissimenators can still be used if they're already in your cargo.

NPC: Q-Pedd Evacuee 4 to 8 CTP St. Valentine's Day 2011 Image
Affection Disseminator 2.0 Constructs an Affection Disseminator 2.0 building on your planet.

[Size: 1, Research: 1, Population: 250, Defense: 250, Limit: 2]

Note: The Affection Disseminator 2.0 came from defeating Q-Pedd Escapee NPCs that were only available during the Q-Pedds St. Valentine's Day 2012 event. This event is now over and Q-Pedd Escapees will no longer show up on the Battle tab. The Affection Disseminator 2.0 is therefore no longer available; however, any Affection Dissimenator 2.0s can still be used if they're already in your cargo.

NPC: Q-Pedd Escapee 4 to 8 CTP St. Valentine's Day 2012 Image
Affection Disseminator 3.0 Constructs an Affection Disseminator 3.0 building on your planet.

[Size: 1, Research: 1, Population: 500, Defense: 500, Limit: 2]

Note: The Affection Disseminator 3.0 came from defeating Q-Pedd Escapee NPCs that were only available during the Q-Pedds St. Valentine's Day 2013 event. This event is now over and Q-Pedd Escapees will no longer show up on the Battle tab. The Affection Disseminator 3.0 is therefore no longer available; however, any Affection Dissimenator 3.0s can still be used if they're already in your cargo.

NPC: Q-Pedd Escapee 4 to 8 CTP February 2013 Image
Affection Disseminator 4.0 Constructs an Affection Disseminator 4.0 building on your planet.

[Size: 1, Research: 1, Population: 800, Defense: 800, Limit: 2]

Note: The Affection Disseminator 4.0 came from defeating Q-Pedd Escapee NPCs that were only available during the Q-Pedds St. Valentine's Day 2014 event. This event is now over and Q-Pedd Escapees will no longer show up on the Battle tab. The Affection Disseminator 4.0 is therefore no longer available; however, any Affection Dissimenator 4.0s can still be used if they're already in your cargo.

NPC: Q-Pedd Escapee 4 to 8 CTP February 2014 Image
A.I. Emotion Core Constructs an A.I. Emotion Core building on your planet.

[Size: 1, Artifact: 1, Research: 2, Attack: 500, Limit: 1]

Note: The A.I. Emotion Core drops from the extremely rare elite QPP1-L05, Q-Pedd Prototype, which is only available during the St. Valentine's Day 2013 Q-Pedd event. Once this event is over, QPP1-L05, Q-Pedd Prototype, will no longer show up on the Battle tab. The A.I. Emotion Core therefore will no longer be available; however, any A.I. Emotion Cores can still be used if they're already in your cargo.

NPC: QPP1-L05, Q-Pedd Prototype 5 to 10 CTP February 2013, 2014 Image
Anniversary Cache A large cache of data and goods. When opened, it grants 6 hours worth of planetary production, not to exceed your planetary and rank capacity. Daily Reward None February 4, 2013 Image
Anniversary Cache A large cache of data and goods. When opened, it grants 7 hours worth of planetary production, not to exceed your planetary and rank capacity. Daily Reward None February 4, 2014 Image
Apparitious, Bane Familiar [Ship Ally, Type Familiar]

Initial Stats: Attack: 60, Defense: 60 (Upgrades when invading recently scanned planets) Limit 1. Requires Rank 80+

Artifact Market for 90 Galaxy Points  ?? Halloween 2013, 2014 Image
Apparitious Fearcaster Adds the Bane Shriek activated ability to your Apparitious, Bane Familiar ally. This ability provides a 5% boost to invasion attack for one hour. This ability costs 250 energy per use and can be activated every 20 hours. Artifact Market for 58 Galaxy Points 36,000 to 144,000 CR Halloween 2013, 2014 Image
Asteroid Holo-Disguise Makes your ship appear as a space asteroid when targeted by other ships. Lasts 24 Hours.

Note: This Artifact has limited beneficial effects because it is an April Fool's Day joke. When your ship is targeted by another player, your ship image is replaced with an asteroid, which has the effect of preventing other players from knowing which race you are playing as.

Daily Reward 15,000 to 60,000 CR April Fool's Day 2012 Image
Bane Emitter Constructs a Bane Emitter weapon module on your ship.

[Size: 10, Attack: 20, Invasion Attack: 20, Limit: 4 Bane Emitters]

Note: the Bane Emitter is only constructed on ships Rank 49 and below. Ships that use the Bane Emitter when above this rank will instead build the upgraded Charged Bane Emitter. Also, the Bane Revenants are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Bane Revenant  ?? to ?? ??? Halloween Image
Bane Generator Constructs a Bane Generator on your planet.

[Size: 2, Mining: 3, Artifact: 2, Attack 500, Limit: 1]

Artifact Market for ?? Galaxy Points  ?? to ?? ??? Halloween 2011 Image
Bane Generator II Constructs a Bane Generator II on your planet.

[Size: 2, Mining: 3, Artifact: 3, Attack 800, Limit: 1]

Artifact Market for 24 Galaxy Points 3 to 6 ctp Halloween 2012 Image
Bane Generator III Installs a Bane Generator III on your planet.

[Size: 2, Mining: 4, Artifact: 3, Attack 1200, Limit: 1]

Artifact Market for 27 Galaxy Points 3 to 7 ctp Halloween 2013 Image
Bane Generator III Installs a Bane Generator III on your planet.

[Size: 2, Mining: 5, Artifact: 3, Attack 1600, Limit: 1]

Artifact Market for 30 Galaxy Points 3 to 7 ctp Halloween 2014 Image
Captured T.O. Harvester Constructs a Captured T.O. Harvester building on your planet.

[Size: 2, Mining: 1, Artifact: 1, Population: 160, Limit: 1]

The T.O. Harvester was an NPC originally Introduced in the Thanksgiving 2010 Event.
The 2010 Captured T.O. Harvesters are therefore no longer available. (The 2010 Captured T.O. Harvesters can continue to be used if you have one in your cargo)

NPC: T.O. Harvester  ?? to ?? ??? Thanksgiving 2010 Image
Captured T.O. Harvester II Constructs a Captured T.O. Harvester II building on your planet.

[Size: 2, Mining: 2, Artifact: 1, Population: 300, Limit: 1]

The T.O. Harvester NPC returned for the Thanksgiving 2011 event. The NPC was once again a Rank-Matched NPC. However the "Captured T.O. Harvester that was dropped had improved stats over the 2010 version, giving an added 1 Mining and 140 Population.

It should be noted that even though the 2010 and 2011 versions of this item use the same name and the same Image, they are NOT the same Item, and will NOT stack together. 2010 T.O. Harvesters will only ever give the 2010 Stats, while 2011 T.O. Harvesters will only ever give the 2011 stats. The only way to tell the two structures apart is to Mouse Over them and check their bonuses.

(The 2011 Captured T.O. Harvesters can continue to be used if you have one in your cargo)

NPC: T.O. Harvester 3 to 5 CTP Thanksgiving 2011 Image
Captured T.O. Harvester III Constructs a Captured T.O. Harvester III building on your planet.

[Size: 2, Mining: 2, Artifact: 1, Population: 600, Limit: 1]

The T.O. Harvester NPC returned for the Thanksgiving 2012 event. The NPC was once again a Rank-Matched NPC.

NPC: T.O. Harvester 3 to 5 CTP Thanksgiving 2012 Image
Captured T.O. Harvester IV Constructs a Captured T.O. Harvester IV building on your planet.

[Size: 2, Mining: 2, Artifact: 1, Population: 1000, Limit: 1]

The T.O. Harvester NPC returned for the Thanksgiving 2013 event. The NPC was once again a Rank-Matched NPC.

NPC: T.O. Harvester 3 to 5 CTP Thanksgiving 2013 Image
Charged Bane Emitter Constructs a Charged Bane Emitter weapon module on your ship.

[Size: 12, Attack: 30, Invasion Attack: 30, Limit: 4 Bane Emitters]

Note: The Charged Bane Emitter is only constructed on ships Rank 50 and above. Ships that use the Bane Emitter when below this rank will instead build the standard Bane Emitter. Also, the Bane Revenants are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Bane Revenant  ?? to ?? ??? Halloween Image
Chromatic Cannon Constructs a Chromatic Cannon weapon module on your ship.

[Size: 15, Attack: 75, Limit: 2 Chromatic Cannons]

Note: The Chromatic Cannon is only constructed on ships Rank 50 and above. The Chromatic Cannon has an ability (with cooldown): 5% attack bonus against enemy bases for 2 hours.

Artifact Market for 58 Galaxy Points  ?? ??? to ?? ??? CR Easter 2013 Image
Chromatic Cannon 2.0 Upgrades a Chromatic Cannon on your ship, increasing its attack by 50 and its base attack ability bonus to 7%, without increasing its size.

[Size: 15, Attack: 125, Limit: 2 Chromatic Cannons]

Note: The Chromatic Cannon 2.0 is only constructed on ships Rank 50 and above. The Chromatic Cannon 2.0 has an ability (with cooldown): 7% attack bonus against enemy bases for 2 hours.

Artifact Market for 39 Galaxy Points  ?? ??? to ?? ??? CR Easter 2014 Image
Chromatic Lepus Egg Releases a Lepus Drone enemy to your Battle list.

25% chance that the drone will be a rarer 'Auric Lepus Drone'.

Artifact Market for 18 Galaxy Points  ?? ??? to ?? ??? CR Easter 2011 Image
Chromatic Lepus Egg 2.0 Releases a Lepus Drone 2.0 enemy to your Battle list.

25% chance that the drone will be a rarer 'Auric Lepus Drone 2.0'.

Artifact Market for 22 Galaxy Points 13500 to 54000 CR Easter 2012 Image
Chromatic Lepus Egg 3.0 Releases a Lepus Drone 3.0 enemy to your Battle list.

33% chance that the drone will be a rarer 'Auric Lepus Drone 3.0'.

Artifact Market for 28 Galaxy Points  ?? ??? to ?? ??? CR Easter 2013 Image
Chromatic Teleporter Constructs a Chromatic Teleporter module on your base.

[Size: 2, Defense +6%, Limit: 2 Chromatic Teleporters]

Note: If you have 2 Chromatic Teleporters installed on your base, this unlocks the 'Chromatic Collective' base combat ability.

Artifact Market for 76 Galaxy Points  ?? ??? to ?? ??? CR Easter 2013 Image
Chuhn Trading Forum Establishes a Trading Forum with the planet, Boosting all production permanently by 5%. Costs 50 energy to install Artifact Market for 22 Galaxy Points 14000 to 56000 CR September 2014 Image
Chuhn Transgalactic Comm [ Base Module - Special Size:1, Max Treaties: +1 ]

Set Bonus: Unlocks the 'Chuhn Trade Comm' base ability if 2 are installed on a base. Limit 2. Upkeep 3B per day.

Artifact Market for 115 Galaxy Points  ?? to ?? CR September 2014 Image
Dark Arbalest Constructs a Dark Arbalest weapon module on your ship.

[Size: 15, Attack: 90, Cloak: 80, Limit: 2 Dark Arbalests, Upkeep: 2.3M credits]

Note: The Dark Arbalest is only constructed on ships Rank 50 and above. The Dark Arbalest has an ability (with 40 hour cooldown): -8% defense to a targeted enemy planet for 1 hour. (costs 50 energy)

Artifact Market for 58 Galaxy Points 7 to 14 CTP Halloween 2014 Image
Elios Collector Constructs an Elios Collector relay module on your ship.

[Size: 10, Charge Rate: 5, Energy: 75 Limit: 2 Elios Collectors]

Note: The Elios Collector is only constructed on ships Rank 50 and above.

Artifact Market for 56 Galaxy Points 7 to 14 CTP The Elios July 2014 Image
Elios Heliacal Plant Constructs an Elios Heliacal Plant on your planet. Activated Ability (2 Charges): Elios Battery (Recharges your energy to full) Battery can not be recharged.

[Size: 1, Mining: 4, Artifact: 1, Limit: 1]

Artifact Market for 29 Galaxy Points  ?? ??? to ?? ??? CR The Elios July 2014 Image
Elios Radiant Attractor Starts a temporary solar event near the planet.

Boosts planet production by 25 or 30%, for 1 or 2 days. These stats are assigned randomly.

NPC Elios Empyrean 12500 to 50000CR The Elios July 2014 Image
Elios Warp Arch Upgrade Upgrades a Warp Arch on your base to am Elios Warp Arch, increasing its ability point production to 5.

[Size: 15, Shield: +6%, Limit: 2]

Set Bonus: Unlocks the 'Allied Aegis' base combat ability if 2 are installed on a base. This boosts base shields by 1% for every pact you have with other legions that are 2+ weeks old. Costs 2 Base Ability Points and lasts 4 hours.

Artifact Market for 68 Galaxy Points  ?? CTP The Elios July 2014 Image


Emblem of Independence Fully restores hull, shields and energy.

The Emblem of Independence is an artifact that was only available during the Fourth of July 2010 event. It is no longer available from the artifact rewards. (The Emblem of Independence can continue to be used if you have one in your cargo.)

Note: The Tri-Matrix Emblem has the exact same effect as the Emblem of Independence. The Tri-Matrix Emblem is available throughout the year, whilst the Emblem of Independence is only available as a Daily Reward item on July 4th - but it is guaranteed to drop on this day.

NPC:  ?? to ?? ??? Independence Day 2010 Image
Fornax Jewel Builds a Fornax Jewel on the planet.

This planet mod comes from trading with Chuhn Merchant NPC ships during the Chuhn event. When the event is over, the Chuhn NPC traders will no longer show up in the battle tab. (The planet mods can continue to be used if you have one in your cargo)

NPC: Chuhn Merchant  ?? to ?? ??? September 2014 Image
Gift of the Ancients Permanently increase the Artifact output of a planet by 1, up to a maximum of 5x Mega Rich.

This Gift comes from defeating Scruuge NPC ships during the Christmas Scruuge event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo)

NPC: Scruuge Carrier  ?? to ?? ??? December Image
Gift of the Elements Permanently increase the mining output of a planet by 1, up to a maximum of 5x Mega Rich.

This Gift comes from defeating Scruuge NPC ships during the Christmas Scruuge event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo)

NPC: Scruuge Carrier 12,500 to 50,000 CR December Image
Gift of the Mind Upgrades an existing Refining Lab structure on your planet to a Scruuge Lab, adding +1 artifact, +1 research, and +300 attack. Daily Mission: Gifts Unraveled  ?? to ?? ??? December 2012 Image
Gift of the Stars Permanently increase the Research output of a planet by 1, up to a maximum of 5x Mega Rich.

This Gift comes from defeating Scruuge NPC ships during the Christmas Scruuge event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo)

NPC: Scruuge Carrier 12,500 to 50,000 CR December Image
Gift of the Void Permanently increase the passive stealth of a planet by 40, up to a maximum of 500.

This Gift comes from defeating Scruuge NPC ships during the Christmas Scruuge event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo)

NPC: Scruuge Ravager 12,500 to 50,000 CR December Image
Gift to the Naughty Reduces enemy ship defenses by 30% for 2 hours. Can only be used on ships who have hacked, raided, invaded, or disabled you in the last 24 hours.

This Gift comes from defeating Scruuge NPC ships during the Christmas event. When the event is over, the Scruuge NPC enemies will no longer show up in the battle tab. (The Gifts can continue to be used if you have one in your cargo)

NPC: Scruuge Carrier 32,500 to 130,000 CR December Image
Hallows Bane Trick When applied, an attacking ship has a chance to lose 50% defense for 1 hour.

Trap lasts for 1 week.

The Bane Revenants are NPC's that are only available during the Hallows Bane (Halloween) event that occurs every October. If you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Bane Revenant  ?? to ?? ??? Halloween Image
Hallows Bane Turret Installs a Hallows Bane Turret on your base.

[Size: 2, Attack: 10% Limit: 2 per base]

Artifact Market for 68 Galaxy Points  ?? to ?? ??? Halloween 2012, 2013, 2014 Image
Hallows Bane Turret II Upgrade Upgrades a Hallows Bane Turret on your base to a Hallows Bane Turret II, increasing its attack bonus to 12%. Artifact Market for 52 Galaxy Points 32,500 to 130,000 CR Halloween 2013, 2014 Image
Hallows Bane Turret III Upgrade Upgrades a Hallows Bane Turret II on your base to a Hallows Bane Turret III, increasing its attack bonus to 14%. Artifact Market for 52 Galaxy Points  ?? to ?? CR Halloween 2014 Image


Harvest Aegis Constructs a Harvest Aegis Module on your base.

[Size: 15, Shield: +6%, Limit: 2]

Set Bonus: Unlocks the 'Allied Aegis' base combat ability if 2 are installed on a base. This boosts base shields by 1% for every pact you have with other legions that are 2+ weeks old. Costs 2 Base Ability Points and lasts 4 hours.

Artifact Market for 76 Galaxy Points  ?? CTP Thanksgiving 2013 Image
Harvest Shield Constructs a Harvest Shield Module on your ship.

[Size: 15, Shield: 100, Limit: 2]

Activated Ability (with 20 hour cooldown) on Module screen: 8% Shield bonus for 1 hours (can not be debuffed, only 1 module can be activated at a time). Requires Rank 50+.

Artifact Market for 50 Galaxy Points  ?? CTP Thanksgiving 2012, 2013 Image
Harvest Shield Upgrade Upgrades a Harvest Shield Module on your ship.

[Size: 15, Shield: 160, Limit: 2]

Activated Ability (with 20 hour cooldown) on Module screen: 10% Shield bonus for 1 hours (can not be debuffed, only 1 module can be activated at a time). Requires Rank 100+.

Artifact Market for 39 Galaxy Points  ?? CTP Thanksgiving 2013 Image
Hypercharged Bane Emitter Constructs a Hypercharged Bane Emitter weapon module on your ship.

[Size: 14, Attack: 60, Invasion Attack: 60, Limit: 4 Bane Emitters]

Note: The Bane Eidolons are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Hypercharged Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Bane Eidolon  ?? to ?? ??? Halloween 2011 Image
Insignia of Independence Permanently Increases Your Ship's Hull and Shield Capacity by 7, then Fully restores hull and shields.

The Insignia of Independence is an artifact that was only available during the Fourth of July 2011 event. It is no longer available from the artifact rewards. (The Insignia of Independence can continue to be used if you have one in your cargo.)

Note: The Insignia of Independence artifact was able to be received up to three (3) times by individuals who were lucky enough to do so. (This is possible because the daily reward Timer is 20 Hours, and the Emblem was the only drop provided to players for 48 hours straight.)

Daily Reward 10,000 to 40,000 CR Independence Day 2011 Image
Lepus Bio-Mech Gateway Deploys a Lepus Bio-Mech Gateway on your planet. Limit 1 per planet.

[Size: 1, Mining: 2, Artifact: 1, Research: 2, Population: +40%, Limit: 1]

NPCs:
Bio-Con Prime, Lepus Base
2 to 4 CTP Easter 2014 Image
Lepus Chromatic Gateway Deploys a Lepus Chromatic Gateway on your planet. Limit 1 per planet.

[Size: 1, Mining: 1, Artifact: 1, Research: 1, Population: +30%, Limit: 1]

NPCs:
Bio-Con Alpha, Lepus Elite
 ?? to ?? CTP Easter 2013, 2014 Image
Lepus Detector Installs a Lepus Detector on your ship.

[Module - Size: 15, Scan: 30, Attack: 25, Limit: 2 Lepus Sensors]

NPC:
Bio-Con Minor, Lepus Elite
 ?? to ?? CTP Easter 2013 Image
Lepus Gateway Deploys a Lepus Gateway on your planet. Limit 1 per planet.

[Size: 1, Mining: 1, Research: 1, Population: +20%, Limit: 1]

NPCs:
Bio-Con Minor, Lepus Elite
 ?? to ?? CTP Easter 2013 Image
Lepus Hatchery Constructs a Lepus Hatchery on your planet. If built on a planet with at least 1 'Lepus Drone' already constructed on it, all bonuses of the Hatchery are doubled. Limit 1 per planet.

[Size: 1, Population: 250, Planet Defense: +10%, Limit: 1]

Mission: The Lepus Cluster None Easter 2012
&
Easter 2013
Image
Lepus Replication Node Starts a Lepus Replication event on the planet, boosting all production by 10% for 6 days. If this planet has a Lepus Drone (or Auric 4.0) already built, this bonus doubles. NPCs:
Bio-Con Prime, Lepus Base
 ?? to ?? cr Easter 2014 needs image
Lepus Revealer Installs a Lepus Revealer on your ship.

[Module - Size: 25, Scan: 60, Attack: 50, Limit: 2 Lepus Sensors]

NPC:
Bio-Con Alpha, Lepus Elite
7 to 14 CTP Easter 2013, 2014 Image
Lepus Widecaster Installs a Lepus Revealer on your ship.

[Module - Size: 30, Scan: 90, Attack: 75, Limit: 2 Lepus Sensors]

NPC:
Bio-Con Prime, Lepus Base
7 to 14 CTP Easter 2014 Image
Medallion of Independence Increases ship's hull and shield by 7, then fills your hull and shields to full. If used on July 4th (Galactic Server Time), the hull/shield bonuses double.

The Medallion of Independence is an artifact that was only available during the Fourth of July 2012 event. It is no longer available from the artifact rewards. (The Medallion of Independence can continue to be used if you have one in your cargo.)

Note: The Medallion of Independence artifact was able to be received up to three (3) times by individuals who were lucky enough to do so. (This is possible because the daily reward Timer is 20 Hours, and the Medallion was the only drop provided to players for 48 hours straight.)

Daily Reward 10,000 to 40,000 CR Independence Day 2012 Image
MegaCharged Bane Emitter Constructs a Bane Emitter weapon module on your ship.

[Size: 15, Attack: 75, Invasion Attack: 75, Limit: 4 Bane Emitters]

Note: The Bane Revenants are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Bane Revenant  ?? to ?? ??? Halloween Image
M.O.T.H.E.R. Constructs a 'Massively Occupied Trans-Habitation Eco Residence' on your planet.

[Size: 2, Population: 150, Limit: 1]

Daily Reward  ?? to ?? CTP Mother's Day 2010 Image
M.O.T.H.E.R. 2.0 Constructs a 'Massively Occupied Trans-Habitation Eco Residence' on your planet.

[Size: 1, Population: 400, Defense: 200, Limit: 1]

Daily Reward 7 to 14 CTP Mother's Day 2012 Image
Octafari Holo-Disguise Makes your ship appear as an Octafari vessel when targeted by other ships. Lasts 24 Hours.

Note: This Artifact has limited beneficial effects because it is an April Fool's Day joke. When your ship is targeted by another player, your ship image is replaced with an asteroid, which has the effect of preventing other players from knowing which race you are playing as.

Daily Reward 15,000 to 60,000 CR April Fool's Day 2011 Image
Overcharged Bane Emitter Constructs an Overcharged Bane Emitter weapon module on your ship.

[Size: 13, Attack: 45, Invasion Attack: 45, Limit: 4 Bane Emitters]

Note: The Bane Eidolons are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have an Overcharged Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Bane Eidolon  ?? to ?? ??? Halloween 2011 Image
Permafrost Sub-Network Constructs a Permafrost Subnetwork on your planet. All bonuses are doubled if constructed on an Icy planet.

[Size: 1, Research: 1, Cloak: +50, Population: +50, Limit: 1]

Note: The Beneath the Snow mission is only available during the Scruuge Christmas event that occurs every December; however, any Permafrost Sub-Networks can still be used if they're already in your cargo.

Mission: Beneath the Snow None December Image
Planetary Aegis A special and rare artifact that provides a powerful shield around a planet for 5 days.

Provides 5000 planet defense.

The Planetary Aegis is a one-time artifact obtained when joining the game. Only one is available per player. Once used, you will not receive another one, even if you reset your account.

Note: if one of your planets is under attack, it may be better to use a Planet Flux instead of your Planetary Aegis. The Aegis lasts for 5 days, and it is perfectly possible for a high-level player to break through even this powerful shield and invade your planet. Fluxing the planet removes it from ALL other players scans, preventing them from continuing their attacks and invading. Note that it is possible for people to re-scan the planet again at a later date, however. Building cloak satellite structures on the planet will reduce the chances of the planet being found by other players after it has been fluxed. However, weapons and shield systems are significantly more space-efficient than cloaking systems. It may actually be better to defend your planet well than to try to hide it.

Rank 1  ?? to ?? ??? Game Start Image
MegaCharged Bane Emitter Constructs a Bane Emitter weapon module on your ship.

[Size: 15, Attack: 75, Invasion Attack: 75, Limit: 4 Bane Emitters]

Note: The Bane Revenants are NPCs that are only available during the Hallows Bane Halloween event that occurs every October; however, if you have a Bane Emitter in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Bane Revenant  ?? to ?? ??? Halloween Image
Prejor Grav-Hutch Constructs a Prejor Grav-Hutch on your ship. Bonus doubles if you're Aerlen, Xecti, or a Guard.

[Size: 20, Defense: 80, Shields: 100, Limit: 2]

This planet mod comes from trading with Chuhn Merchant NPC ships during the Chuhn event. When the event is over, the Chuhn NPC traders will no longer show up in the battle tab. (The ship mods can continue to be used if you have one in your cargo)

NPC: Chuhn Merchant  ??? CTP September 2014 Image
Q-Pedd Ansible Constructs a Q-Pedd Ansible on your ship. Activated Ability: +5% vs NPCs, immune to removal, lasts 1 hour (20 hour cooldown)

Note: Only 1 module can be activated at a time.

[Size: 15, Energy: 50, Shields: 200, Limit: 2]

Artifact Market for 58 Galaxy Points  ?? to ?? CTP February 2013, 2014 Image
Q-Pedd Emotion Simulator Constructs a Q-Pedd Emotion Simulator on your ship. Ability (with cooldown: 20h): 10% defense bonus against players for 1 hour. Requires Rank 50+

Note: Only 1 module can be activated at a time.

[Size: 15, Scan: 45, Energy: 45, Limit: 2]

Artifact Market for 56 Galaxy Points  ?? to ?? CTP February 2014 Image
Q-Pedd Field Generator Constructs a Q-Pedd Field Generator on your base.

[Size: 2, Base Shields: +12%, Limit: 2]

Artifact Market for 68 Galaxy Points  ?? to ?? CTP February 2013, 2014 Image
Q-Pedd Field Generator 2.0 Upgrades a Q-Pedd Field Generator on your base to a Q-Pedd Field Generator 2.0, increasing its shield bonus to 16%.

[Size: 2, Base Shields: +16%, Limit: 2]

Artifact Market for 52 Galaxy Points  ?? to ?? CTP February 2013, 2014 Image
Q-Pedd Logic Servo Constructs a Q-Pedd Logic Servo on your ship. While installed Vygoid and Zolazin get double the Energy bonus.

[Size: 10, Energy: 20, Hull: 60, Limit: 2]

Mission: Q-Pedd Repair Inspection 9 to 18 CTP St. Valentine's Day 2012 Image
Q-Pedd Science Station Constructs a Q-Pedd Science Station building on your planet.

[Size: 2, Research: 3, Research Storage: 2000, Limit: 2]

Artifact Market for 20 Galaxy Points  ?? to ?? ??? February 2012 Image
Q-Pedd Science Station 2.0 Constructs a Q-Pedd Science Station 2.0 building on your planet.

[Size: 2, Research: 3, Research Storage: 3000, Limit: 2]

Artifact Market for 22 Galaxy Points 3 to 6 CTP February 2013 Image
Q-Pedd Science Station 3.0 Constructs a Q-Pedd Science Station 3.0 building on your planet.

[Size: 2, Research: 3, Research Storage: 4000, Limit: 2]

Artifact Market for 26 Galaxy Points 3 to 6 CTP February 2014 Image
Quantum Crucible Completely repairs all of the modules on your ship to 'Perfect' status for no cost. Daily Reward 10,000 to 40,000 CR February 4, 2012 Image
Scruuge Bastion Constructs a Scruuge Bastion building on your base.

[Size: 2, Hull: +12%, Limit: 2]

Artifact Market for 68 Galaxy Points  ?? to ?? ??? Christmas 2012 Image
Scruuge Charged Hypernode Upgrade Upgrades a Scruuge Hypernode Module on your ship.

[Size: 15, Hull: 400, Scan: 70, Limit: 2]

Activated Ability (with 20 hour cooldown) on Module screen: 12% hull bonus for 2 hours (can not be debuffed, only 1 module can be activated at a time). Requires Rank 50+.

Artifact Market for 42 Galaxy Points 26,000 to 104,000 Credits Christmas 2013 Image
Scruuge Fortified Bastion Upgrade Upgrades a Scruuge Bastion building on your base to a Scruuge Fortified Bastion.

[Size: 2, Hull: +16%, Limit: 2]

Artifact Market for 52 Galaxy Points  ?? to ?? ??? Christmas 2013 Image
Scruuge Hoarding Vault Constructs a Scruuge Hoarding Vault building on your planet.

[Size: 2, Artifact: 3, Artifact Storage: 4000, Limit: 2]

Artifact Market for 20 Galaxy Points  ?? to ?? ??? Christmas 2011 Image
Scruuge Hoarding Vault II Constructs a Scruuge Hoarding Vault II building on your planet.

[Size: 2, Artifact: 3, Artifact Storage: 5000, Limit: 2]

Artifact Market for 23 Galaxy Points 3 to 6 CTP Christmas 2012 Image
Scruuge Hoarding Vault III Constructs a Scruuge Hoarding Vault II building on your planet.

[Size: 2, Artifact: 3, Artifact Storage: 6000, Limit: 2]

Artifact Market for 26 Galaxy Points 3 to 7 CTP Christmas 2013 Image
Scruuge Hovertank Constructs a Scruuge Hovertank on your planet.

[Size: 1, Artifact: 1, Attack: +15%, Defense: +15%, Limit: 1]

Note: The Zebeeren, Scruuge Despot NPC is only available during the Scruuge Christmas event that occurs every December; however, if you have a Scruuge Hovertank in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Zebeeren, Scruuge Despot  ?? to ?? CTP Christmas 2012 Image
Scruuge Hypernode Constructs a Scruuge Hypernode Module on your ship.

[Size: 15, Hull: 300, Scan: 50, Limit: 2]

Activated Ability (with 20 hour cooldown) on Module screen: 10% hull bonus for 2 hours (can not be debuffed, only 1 module can be activated at a time). Requires Rank 50+.

Artifact Market for 54 Galaxy Points 7 to 14 CTP Christmas 2012 Image
Scruuge X-Deflector Constructs a Scruuge X-Deflector on your ship.

[Size: 13, Defense: 30, Hull: 60, Limit: 4]

Note: The Scruuge Behemoths are NPCs that are only available during the Scruuge Christmas event that occurs every December; however, if you have a Scruuge X-Deflector in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Scruuge Behemoth 4 to 8 CTP Christmas Image
Seal of Independence Increases ship's hull and shield by 7, then fills your hull and shields to full. If used on July 4th-7th (Galactic Server Time), the hull/shield bonuses double.

The Seal of Independence is an artifact that was only available during the Fourth of July 2013 event. It is no longer available from the artifact rewards. (This artifact can continue to be used if you have one in your cargo.)

Note: The Seal of Independence was able to be received up to three (3) times by individuals who were lucky enough to do so. (This is possible because the daily reward Timer is 20 Hours, and the artifact was the only drop provided to players for 48 hours straight.)

Daily Reward 10,000 to 40,000 CR Independence Day 2013 Image
Space Entity Holo Disguise Makes your ship appear as a random space entity vessel when targeted by other ships. Lasts 24 Hours.

Note: This Artifact has limited beneficial effects because it is an April Fool's Day joke. When your ship is targeted by another player, your ship image is replaced with an asteroid, which has the effect of preventing other players from knowing which race you are playing as.

Daily Reward 10,000 to 40,000 CR April Fool's Day 2013 [Needs Image]
Sphere of the New Era (2011) The Sphere Symbolizes a new era for it's recipient. Allows you to Change your Race and Profession when used.

Note 1: Due to the reward timer being 20 hours, some players were able to receive two (2) of these.
Note 2: The artifact has the year (2011) engraved on it, but the font is hard to read.

Daily Reward 25,000 to 100,000 CR New Year's Eve 2010 & New Year's Day 2011 Image
Sphere of the New Era (2012) The Sphere Symbolizes a new era for it's recipient. Allows you to Change your Race and Profession when used.

Note 1: Due to the reward timer being 20 hours, some players were able to receive two (2) of these.
Note 2: The artifact has the year in a different font to 2011 making it more legible. The year is hilighted in pink.

Daily Reward 25,000 to 100,000 CR New Year's Eve 2011 & New Year's Day 2012 Image
Sphere of the New Era (2013) The Sphere Symbolizes a new era for it's recipient. Allows you to Change your Race and Profession when used.

Note 1: Due to the reward timer being 20 hours, some players were able to receive two (2) of these.
Note 2: The artifact has the year written in the same font as 2012, improving the legibility compared to 2011. The year is hilighted in blue.

Daily Reward 25,000 to 100,000 CR New Year's Eve 2012 & New Year's Day 2013 Image
Sphere of the New Era (2014) The Sphere Symbolizes a new era for it's recipient. Allows you to Change your Race and Profession when used.

Note 1: Due to the reward timer being 20 hours, some players were able to receive two (2) of these.
Note 2: The artifact has the year written in the same font as 2012 and 2013, improving the legibility compared to 2011. The year is animated, changing from blue to pink to green in colour.

Daily Reward 25,000 to 100,000 CR New Year's Eve 2012 & New Year's Day 2013 Image
T.O. Harvest Vault Constructs a T.O. Harvest Vault building on your planet.

[Size: 2, Mining: 3, Mining Storage: 2000, Limit: 2]

Artifact Market for 18 Galaxy Points  ?? to ?? ??? Thanksgiving 2011 Image
T.O. Harvest Vault II Constructs a T.O. Harvest Vault II building on your planet.

[Size: 2, Mining: 3, Mining Storage: 3000, Limit: 2]

Artifact Market for 22 Galaxy Points 3 to 6 CTP Thanksgiving 2012 Image
T.O. Harvest Vault III Constructs a T.O. Harvest Vault III building on your planet.

[Size: 2, Mining: 3, Mining Storage: 4000, Limit: 2]

Artifact Market for 26 Galaxy Points  ? to ? CTP Thanksgiving 2013 Image
Thraccti, Scruuge Defector [Ship Ally, Type Pirate]

Initial Stats: Invasion Attack: 140, Hull: 150 (Upgrades when using its Loyalty ability) Limit 1. Requires Rank 200+

Artifact Market for 130 Galaxy Points 16 to 32 CTP Christmas 2013 Image
Tribute Cache A large cache of data and goods. When opened, it grants 2 hours worth of planetary production, not to exceed your planetary and rank capacity.

Note 1: Due to the reward timer being 20 hours, some players were able to receive two (2) of these.
Note 2: Due to a typo with this artifact, the reward is 2 hours of production, but the description stated it provides 3 hours of production.

Daily Reward None The March 10, 2013 Dataclysm Image
Zebeeren's Cannon Constructs a Zebeeren's Cannon on your ship.

[Size: 15, Attack: 110, Limit: 2]

Note: The Zebeeren, Scruuge Despot NPC is only available during the Scruuge Christmas event that occurs every December; however, if you have a Zebeeren's Cannon in your cargo or equipped, it will continue to work as normal throughout the year.

NPC: Zebeeren, Scruuge Despot  ?? to ?? CTP Christmas 2012 Image

See also: Mission Rewards, Mission Artifacts Missions, Mission Chains, Artifacts, NPC-Dropped Artifacts.

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