Professions


Revision as of 01:51, 16 January 2011


After deciding which of the Races is right for your character, you will be required to choose a profession. Like races, professions give powerful buffs to the player.

The professions are....


Contents

Merchant

30% extra max cargo space (available for Inergon, Sillixx, and Human)



Spy

20% extra cloaking skill (available for Inergon, Konqul, Human, and Vygoid)



Physicist

30% extra max shielding (available for Aerlen, Inergon, and Vygoid)



Explorer

20% extra scanning skill (available for Aerlen, Inergon, Sillixx, and Human)



Builder

50% reduced upkeep (available for Inergon, Konqul, Sillixx, and Vygoid)



Fixer

30% extra max hull strength (available for Aerlen, Konqul, and Sillixx)



Biologist

30% extra Planet Population (available for Aerlen, Inergon, and Sillixx)



Excavator

10% extra Artifact production (available for Aerlen, Konqul, and Vygoid)



Miner

10% extra mineral production (available for Konqul, Human, and Vygoid)



Hacker

30% extra hacking success chance (available for Aerlen, Human, and Vygoid)



Raider

30% extra raiding success chance strength (available for Konqul, Sillixx, and Human)



Saboteur

Grants Sabotage Ability (destroy standard attack/defense structures on enemy planets) (available for Zolazin)



Please consult this and the Races page before choosing in-game as after choosing it will cost Galaxy Points to change these.

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