Other Modules

These modules follow the form of Equipment. However, these modules do not count to the normal module type limits.

Contents

Tier Bonuses

Tier modules are bonuses gained from finishing missions completely. Each can only be obtained once. They have no size or upkeep, and cannot be sold or unequipped. Tier buildings are unlocks. On reaching the required number of finishes the building will become available. Tier artifacts are obtained once and are placed in your cargo hold. They must be used in order to gain their benefit.

Module Type Tab Effect Finishes Required
Omicron Injector Module Energy +10 Energy Recharge 3
Harmonic Resonator Module Defenses/Shields +10 Shield Recharge 6
AI Supercomputer Module Devices +5 Attack, +5 Defense, +5 Scan, and +5 Cloak 9
Soldier Outpost Building Planet Size 3; +90 Invasion Defense 12
Prototype Mech XV Module Weapons +15 Invasion Attack 15
Thrust Stabilizer Module Defenses/Shields +10 Defense and +30 Hull 18
Q-Phase Battery Array Module Defenses/Shields +15 Shield and +15 Energy 22
Gamma Channeler Module Devices +15 Cloak and +10 Attack 26
Combat Analyzer Module Weapons +15 Attack and +5 Defense 30
Chron-Transistor Module Energy +5 Shield Recharge and +5 Energy Recharge 34
Mass Storage Pod Artifact Trade +60 Cargo Capacity 38
Subspace Compressor Module Defense/Shields +15 Defence and +15 Energy 42
Tachyon Router Module Devices +25 Scan and +10 Energy 46
Impact Absorber Module Hulls +20 shield and +45 Hull 50
Omnibase Chassis Artifact Trade Size 5; +3 Mining, +3 Artifact, +3 Research, +300 Attack, +300 Defence 54
Exotic Dynamo Module Energy +20 Energy and +15 Attack 58
Field Balancer Module Defense/Shields +20 Shield and +10 Shield Recharge 62
Drone Cluster Module Weapons +20 Attack, +40 Hull 66
Dark Mutagen Battery Module Energy +20 Energy, +40 Invasion Attack 70
Tractor Beam Module Hulls +25 Defense, +50 Hull 78
Flux Ringdisc Module Devices +30 Cloaking 82
Krionite Transducer Module Energy +8 Energy Recharge, +30 Attack 86

Special Tech Modules

Special Tech modules are taken from the wrecks of defeated uncommon or rare NPCs, or recieved in the completion of some missions. Just like normal modules, they have space, upkeep, and a max number allowed per ship. Future edit: add current mission chain rewards such as the the sryll transponder.

Mission Rewards

Module Tab Limit Size Upkeep Effect Mission
Psionic Amplifier Weapons 1 (Only one of its kind) 10 10,000 CR +30 attack, +30 invasion attack Harnessing the Weapon
Zolazin Jammer Devices 2 10 2,500 CR +40 Cloak The Glaviz Incident
F.A.T.H.E.R. Energy 2 5 500 CR +5 energy charge (stands for Fusion Amplified Tensile High Energy Relay) Can be equipped even if 4 other relays are already equipped. Has no max energy penalty. purchased 40 GP
Prejor Beacon Devices 2 10 2,500 CR +40 Scanning Message from the Prejor
Exotic Pulser Weapons 3 5 2,600 CR +30 Attack, -10 Max Energy Slowing the Prejor Advance
Gravidynamic Isolator Defences/Shields 4 15 500,000 CR +60 Shield, +40 Scan Deepest Journeys
Genetarr Transmitter Energy 4 10  ? CR Energy +20, Scanning +20 Thoughts Revealed
Genetarr Transmitter -
Mark II 1
Energy 4 10 25,000 CR Energy +20, Scanning +55 Thoughts Revealed

1 If the Genetarr Transmitter is first installed after level 50, Unit is upgraded to Mark II with an additional 25 Scanning Power.

NPC Loot Drops

Please move artifacts to the artifacts section, this is for modules only.

Module Tab Size Effect NPC Limit
Charged Bane Emitter Weapons 12 Attack +30, Invasion +30 Bane Revenant 4 Bane Emitters
Crimson Auto-Laser Weapons 5 Attack +25 Crimson Armory, Crimson Vault 4 Crimson Weapons
Crimson Auto-Phaser Weapons 8 Attack +40 Crimson Armory, Vortul, Crimson Annihilator 4 Crimson Weapons
Dark Ring Thruster Defenses / Shields 12 Defense +70 The Dark Ring 4 Dark Defenses
Dark Complex Thruster Defenses / Shields 15 Defense +100 Dark MegaComplex 4 Dark Defenses
Dark Phase Engine Defenses / Shields 20 Defence +150 Dark Command Nexus 4 Dark Defenses
Dark Warp Coil Energy 12 Energy +30, Hull +125 Dark Warp Gate after completing Limitless Travel 4 Dark Coils
Drannik Power Core Energy 10 Energy +50 Okkilor, Drannik Hub and Akkiren, Drannik Hub 4 Drannik Cores
Ion Pulse Ballistae Weapons 15 Attack +80 Drannik Ballistae 4 Drannik Weapons
Korteth Plating Hull 10 Hull +210 Korteth, Crimson Carrier 2 Crimson Hull
Korteth Twin-Blaster Weapons 14 Attack +100 Korteth, Crimson Carrier 4 Crimson Weapons
Octifari Deflector Devices 12 Defense 25, Shield 40 Octafari Science Vessel 4 Octifari Deflectors
Phase Interceptor Drive Devices 15 Defense +30, Cloak +30 Lazuli Interceptor 4 Lazuli Drives
Sha'din Supercomputer Devices 10 Scan +25, Cloak +25 Yahnosh, Sha'din Hacker and Sha'din AI Matrix 4 Sha'din Computers
Sha'din AI Core Devices 12 Scan +35, Cloak +35 Sha'din AI Matrix 4 Sha'din Computers
Silthion Exo-Plating Hulls 9 Hull +140 Silthion Worker 4 Silthion Hulls
Silthion T-Phase Utricle Defences / Shields 20 Defence +125 Silthion Hive Colony 4 Silthion Defences
Stryll Hunt Sensor Devices 10 Scan +50 Sketh, Stryll Predator 2 Stryll Sensors
Stryll Prey Tracker Devices 14 Scan +75 Graxis, Stryll Prison 2 Stryll Sensors
Taltherian Sentry Weapons 16 Attack +55 Defence +55 Taltherian Border Sentry 4 Taltherian Weapons
T.O. Force Barrier Defenses / Shields 20 Shield +150 Stalar Command Center 2 Terran Barrier
T.O. Harmonic GigaPulser Defenses / Shields 5 Speeds up shield recharge +10 Stalar Command Center 4 Harmonic Pulsers
T.O. Harmonic MegaPulser Defenses / Shields 3 Speeds up shield recharge +8 T.O. Guard and T.O. Battle Cruiser 4 Harmonic Pulsers
T.O. Harmonic Pulser Defenses / Shields 2 Speeds up shield recharge +5 T.O. Guard and T.O. Cruiser 4 Harmonic Pulsers
T.O. Shield Generator Defenses / Shields 10 Shield +75 Finding the Fornyis Twins 2 Terran Shields
Vortul Blast Phaser Weapons 12 Attack +75 Vortul, Crimson Annihilator 4 Crimson Weapons
Vortul Plating Hull 10 Hull +150 Vortul, Crimson Annihilator 2 Crimson Hull
XRP Battery Pack Energy 15 Energy +40, Shields +40 XRP-Prototype 4 XRP Batteries

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