Jammers and Cloaking Modules

You have have a total of 2 Jammers and 2 Cloaking devices on your ship. That is why this section has them split up into 2 sections because they can BOTH be built at the same time.


Jammers and Cloaking Devices Both count towards your Cloaking Ability. So these are the Bonus's you have for increasing your Cloaking ability.

  • Decreases the chance your ship will be randomly attacked.
  • Reduce the chance for a critical strike in combat.
  • Increases your hacking potential and hacking defense.
  • Provides cloaking to any guarded planet.

Jammers

Name Size Cloaking Bonus Cloak Per Size Cost Upkeep per day
Proximity Jammer 4 +3 0.750 500 CR 25 CR
Proximity Jammer - Mark II 6 +5 0.833 750 CR 38 CR
Sensor Jammer 14 +23 1.643 5,000 CR, 100 Dynite 250 CR
Sensor Jammer - Mark II 15 +27 1.800 7,600 CR, 152 Dynite 380 CR
Sensor Jammer - Mark III 16 +31 1.938 11,400 CR, 228 Dynite 570 CR
Wideband Jammer 22 +62 2.818 130,000 CR, 26 Darrinyte 6,500 CR
Wideband Jammer - Mark II 23 +69 3.000 195,000 CR, 39 Darrinyte 9,800 CR
Wideband Jammer - Mark III 24 +76 3.167 292,000 CR, 12 Hydium 14,600 CR
Quantum Jammer 30 +136 4.533 3,300,000 CR, 13 Pawlacite 165,000 CR
Quantum Jammer - Mark II 31 +149 4.806 5,000,000 CR, 20 Pawlacite 250,000 CR
Quantum Jammer - Mark III 32 +162 5.063 7,500,000 CR, 30 Pawlacite 375,000 CR
Subspace Jammer 38 +258 6.789 85,000,000 CR, 85 Dysillon 4,250,000 CR
Subspace Jammer - Mark II 39 +277 7.103 128,000,000 CR, 128 Dysillon 6,400,000 CR
Subspace Jammer - Mark III 40 +296 7.400 191,000,000 CR, 38 Kurenite 8,550,000 CR
Anti-Tachyon Jammer 46 +435 9.457 2,000,000,000 CR, 400 Kurenite 100,000,000 CR
Anti-Tachyon Jammer - Mark II 47 +463 9.851 3,200,000,000 CR, 600 Kurenite 160,000,000 CR
Anti-Tachyon Jammer - Mark III 48 +491 10.229 4,900,000,000 CR, 900 Kurenite 245,000,000 CR
Inverse Flux Jammer 54 +691 12.796 15B CR, 100 Aidonium 750M CR
Inverse Flux Jammer - Mark II + CR, Aidonium CR
Inverse Flux Jammer - Mark III + CR, Aidonium CR

Cloaking

Name Size Cloaking Bonus Cloak Per Size Cost Upkeep per day
EM Absorbant Panels 10 +10 1.000 1,000 CR 50 CR
EM Absorbant Panels - Mark II 11 +13 1.182 1,500 CR 75 CR
EM Absorbant Panels - Mark III 12 +16 1.333 2,250 CR 113 CR
Refraction Panels 18 +40 2.222 26,000 CR, 52 Chrisium 1,300 CR
Refraction Panels - Mark II 19 +45 2.368 38,000 CR, 76 Chrisium 1,900 CR
Refraction Panels - Mark III 20 +50 2.500 58,000 CR, 12 Darrinyte 2,900 CR
EM Adaptive Panels 26 +93 3.577 660,000 CR, 26 Hydium 33,000 CR
EM Adaptive Panels - Mark II 27 +103 3.815 990,000 CR, 20 Erixion 49,500 CR
EM Adaptive Panels - Mark III 28 +113 4.036 1,500,000 CR, 30 Erixion 75,000 CR
Stealth Field Emitter 34 +191 5.618 17,000,000 CR, 34 Dieterion 850,000 CR
Stealth Field Emitter - Mark II 35 +207 5.914 25,000,000 CR, 50 Dieterion 1,250,000 CR
Stealth Field Emitter - Mark III 36 +223 6.194 38,000,000 CR, 76 Dieterion 1,900,000 CR
Cloak Field Generator 42 +337 8.024 431,000,000 CR, 86 Kurenite 21,550,000 CR
Cloak Field Generator - Mark II 43 +359 8.349 650,000,000 CR, 130 Kurenite 32,500,000 CR
Cloak Field Generator - Mark III 44 +381 8.659 950,000,000 CR, 190 Kurenite 47,500,000 CR
Dimensional Masking 50 +553 11.06 7B CR, 1,200 Kurenite 350M CR
Dimensional Masking - Mark III 51 +587 11.392 8.5B CR, 1,400 Kurenite 425M CR
Dimensional Masking - Mark III 52 +621 11.942 10B CR, 1,600 Kurenite 500M CR

Discoverable or Salvageable Cloaks and Jammers

Name Size Cloak Bonus Cloak Per Size Gained from Equip limit
Bio-Signature Scrambler 11 +25 Cloak, +20 Defense 2.000   Signature Disruption   4
Phase Interceptor Drive 15 +30 Cloak, +30 Defense 2.000   Lazuli Interceptor   4 Lazuli Devices
Sha'din AI Core 12 +35 Scan, +35 Cloak 2.916   Sha'din AI Matrix   4 Sha'din Computers
Sha'din Hypergrid Core 14 +55 Scan, +55 Cloak 3.929   Sha'din Hypergrid   4 Sha'din Computers
Sha'din Supercomputer 10 +25 Scan, +25 Cloak 2.500   Yahnosh, Sha'din Hacker   4 Sha'din Computers
Stryll Transponder 10 +20 Scan, +20 Defense 2.000   Stryll Infilitration   2
Zolazin Jammer 10 +40 Cloak 4.000   The Glaviz Incident   2

Equipment

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