Hull and Shield

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[[Category:Ship]][[Category:Combat]][[Category:Concepts]]
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'''Hull and Shield''' make up the "Health Points" of your ship, each has their own pros and cons.
'''Hull and Shield''' make up the "Health Points" of your ship, each has their own pros and cons.
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== Hull ==
== Hull ==
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Hull acts as the raw "Health Points" of your ship, once lowered to zero your ship will be unable to do basic functions such as completing certain [[Missions]], or taking offensive actions in PvP or PvE (see [[Combat]])
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Hull acts as the raw "Health Points" of your ship, once lowered to zero your ship will be unable to do basic functions such as completing certain [[Missions]], or taking offensive actions in PvP or PvE (see [[Combat]]).
   
   
Pros
Pros
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*More space/HP efficient then shields.
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*More space/HP efficient then shields
Cons
Cons
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*Less space/HP efficent then Hull
*Less space/HP efficent then Hull
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{{Uncategorized|date=May 2012}}
 
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[[Category:Combat]]
 
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[[Category:Modules]]
 

Current revision as of 18:18, 12 June 2012


Hull and Shield make up the "Health Points" of your ship, each has their own pros and cons.


Hull

Hull acts as the raw "Health Points" of your ship, once lowered to zero your ship will be unable to do basic functions such as completing certain Missions, or taking offensive actions in PvP or PvE (see Combat).

Pros

  • More space/HP efficient then shields

Cons

  • Costs credits to repair (this cost rises exponentially with your rank and can eventually become quite large)
  • Can only be repaired every 5 minutes (without the help of Artifacts or Legion members)

Shield

Shield acts as an expendable amount of HP on your ship, once lowered to zero Hull will start to be reduced instead of shield.

Pros

  • Refills automatically over time at a slow rate. (can be refilled with Galaxy Points)
  • Does not require money to refill.

Cons

  • Less space/HP efficent then Hull

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