Hull

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(Comparison vs. Shields)
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==Comparison vs. Shields==
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==Comparison versus Shields==
Pros
Pros
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* [http://galaxylegion.com/wiki/index.php/Hulls Hull modules] provide more durability per space than shield modules. Generally about double the durability at similar research levels.
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* [[Hulls | Hull Modules]] provide more durability per space than [[Shields | Shield Modules]]. Generally about double the durability at similar research levels.
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* Hull module upkeep costs are much lower than for shield modules.
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* Hull module upkeep costs are much lower than shield modules.
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* Hull damage can be repaired using [[Credits]], shields cannot.
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* Members of your legion can repair your hull damage using credits when you are disabled. They cannot recharge your shields.
Cons  
Cons  
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* While shields regenerate over time, hull damage must be repaired manually. Repairs can be done using [[Credits]] (this cost rises exponentially with your rank and can eventually become quite large), with the right artifact, or by achieving a new rank level.
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* Hull damage must be repaired manually. Repairs can be done using Credits, special artifacts, using a [[Bases | Base Repair Bay]] or by increasing in rank level. Credit cost rises with your rank but stops at 200,000,000. Shields regenerate over time based on your Shield Charge Rate. Shields can also be recharged with special artifacts, a [[Bases | Base Shield Charging Station]] or by increasing in rank level.
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* If you add or re-install hull modules they will install as fully damaged and needing repair. If your shields are fully charged when adding or re-installing shield modules they will install fully charged.
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* Hull damage can only be repaired once every five minutes (without the help of [[Artifacts]] or [[Legion]] members).
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* Hull damage can only be repaired using credits once every five minutes.
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Revision as of 19:41, 27 January 2012

Hull is one of ten basic ship statistics that define your capabilities in the game. Together with Shields it represents the durability of your ship. Your current Hull integrity is represented by a red bar in the upper left portion of your screen (below Energy, and above Shield).


Benefits

Damage to your ship first reduces your Shield. Once your shield reaches 0 further damage reduces your Hull. Once your Hull is reduced to 0 your ship is disabled.


Comparison versus Shields

Pros

  • Hull module upkeep costs are much lower than shield modules.
  • Hull damage can be repaired using Credits, shields cannot.
  • Members of your legion can repair your hull damage using credits when you are disabled. They cannot recharge your shields.

Cons

  • Hull damage must be repaired manually. Repairs can be done using Credits, special artifacts, using a Base Repair Bay or by increasing in rank level. Credit cost rises with your rank but stops at 200,000,000. Shields regenerate over time based on your Shield Charge Rate. Shields can also be recharged with special artifacts, a Base Shield Charging Station or by increasing in rank level.
  • If you add or re-install hull modules they will install as fully damaged and needing repair. If your shields are fully charged when adding or re-installing shield modules they will install fully charged.
  • Hull damage can only be repaired using credits once every five minutes.

Improvements

Hull durability can be improved by installing Hull Modules on your ship. A ship can have up to 5 standard hull modules (platings).

Special artifacts from resource gathering, NPC battles and missions can be used to supplement your hull.

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