Damage Caps (PVP)

m (=PVP Damage Cap Rationale)
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See [[Damage Caps (NPCs)]] for information about damage caps for selected NPCs.
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==PVP Damage Cap Rationale==
==PVP Damage Cap Rationale==
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A ship that minimizes their damage cap using either formula is considered a small ship build or SSB.
A ship that minimizes their damage cap using either formula is considered a small ship build or SSB.
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==PVP Damage Cap Evolution==
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[http://galaxylegion.com/forum/viewtopic.php?f=4&t=31&hilit=damage+cap&start=2 Webguydan 14feb2010]:
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Post Re: Ship Defenses<BR>
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The formula is more complex than just attack - defense. If this were true, many ships could be 1-shotted. It is based instead a hyperbolic tangent formula, random variances, and a single shot damage cap. The damage cap means that it has to take at least 4 shots to disable any ship (even a level 1). If you have raised your shields/hull, only to see it get hit harder, this is because the cap was applying to you. <BR>

Revision as of 12:14, 16 March 2014

See Damage Caps (NPCs) for information about damage caps for selected NPCs.

PVP Damage Cap Rationale

A smaller ship build with fewer decks should be harder to target and hit then a larger ship. So the game gives smaller ships a relative advantage by capping the amount of damage other ships can do to them.

PVP Damage Cap Formula

  • The PVP damage cap formula is the LARGER of the following two possible formulas:
    • Decks / 2
    • (Rank + 19) / 2

A ship that minimizes their damage cap using either formula is considered a small ship build or SSB.

PVP Damage Cap Evolution

Webguydan 14feb2010:

Post Re: Ship Defenses
The formula is more complex than just attack - defense. If this were true, many ships could be 1-shotted. It is based instead a hyperbolic tangent formula, random variances, and a single shot damage cap. The damage cap means that it has to take at least 4 shots to disable any ship (even a level 1). If you have raised your shields/hull, only to see it get hit harder, this is because the cap was applying to you.

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