Damage Caps (PVP)
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+ | See [[Damage Caps (NPCs)]] for information about damage caps for selected NPCs. | ||
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==PVP Damage Cap Rationale== | ==PVP Damage Cap Rationale== | ||
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A ship that minimizes their damage cap using either formula is considered a small ship build or SSB. | A ship that minimizes their damage cap using either formula is considered a small ship build or SSB. | ||
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+ | ==PVP Damage Cap Evolution== | ||
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+ | [http://galaxylegion.com/forum/viewtopic.php?f=4&t=31&hilit=damage+cap&start=2 Webguydan 14feb2010]: | ||
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+ | Post Re: Ship Defenses<BR> | ||
+ | The formula is more complex than just attack - defense. If this were true, many ships could be 1-shotted. It is based instead a hyperbolic tangent formula, random variances, and a single shot damage cap. The damage cap means that it has to take at least 4 shots to disable any ship (even a level 1). If you have raised your shields/hull, only to see it get hit harder, this is because the cap was applying to you. <BR> |
Revision as of 12:14, 16 March 2014
See Damage Caps (NPCs) for information about damage caps for selected NPCs.
PVP Damage Cap Rationale
A smaller ship build with fewer decks should be harder to target and hit then a larger ship. So the game gives smaller ships a relative advantage by capping the amount of damage other ships can do to them.
PVP Damage Cap Formula
- The PVP damage cap formula is the LARGER of the following two possible formulas:
Decks / 2
(Rank + 19) / 2
A ship that minimizes their damage cap using either formula is considered a small ship build or SSB.
PVP Damage Cap Evolution
Post Re: Ship Defenses
The formula is more complex than just attack - defense. If this were true, many ships could be 1-shotted. It is based instead a hyperbolic tangent formula, random variances, and a single shot damage cap. The damage cap means that it has to take at least 4 shots to disable any ship (even a level 1). If you have raised your shields/hull, only to see it get hit harder, this is because the cap was applying to you.