Common Artifacts

m
m
Line 16: Line 16:
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top"
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top"
|-
|-
-
! align="center" width="80" | Artifact Name
+
! align="center" width="120" | Artifact Name
! align="center" width="80" | Type
! align="center" width="80" | Type
-
! class="unsortable" align="center" | Effect
+
! class="unsortable" align="center" width="300" | Effect
-
! align="left" width="40" | Cost in [[Galaxy Points|GP]]
+
! align="left" width="60" | Artifact Points Cost
! align="left" width="60" | Artifact Points Cost
-
! align="left" width="40" | Sendable?
+
! align="left" width="65" | Min Scrap Value
 +
! align="left" width="65" | Max Scrap Value
 +
! align="left" width="30" | Send-able?
 +
! align="left" width="30" | [[Galaxy Points|GP]] Cost
|-
|-
|[[Alarm Sentry]]
|[[Alarm Sentry]]
|Trap, planet, 1 week
|Trap, planet, 1 week
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
-
| align="center" | 14
 
| align="center" | 1800
| align="center" | 1800
-
| align="center" | Yes
+
| align="center" | 009,000
 +
| align="center" | 036,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 14
|-
|-
|[[Alien Data Disc]]
|[[Alien Data Disc]]
Line 35: Line 39:
Note: You can also purchase 1000 Research Points for 15 [[Galaxy Points]]. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.
Note: You can also purchase 1000 Research Points for 15 [[Galaxy Points]]. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.
 +
| align="center" | 0700
 +
| align="center" | 003,500
 +
| align="center" | 014,000
 +
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
-
| align="center" | 0700
 
-
| align="center" | No
 
|-
|-
|[[Ancient Crystal Foci]]
|[[Ancient Crystal Foci]]
|Ship module, temporary
|Ship module, temporary
|Increases the power of weapon systems by 5% for a short amount of time.
|Increases the power of weapon systems by 5% for a short amount of time.
-
| align="center" | 3
 
| align="center" | 0400
| align="center" | 0400
-
| align="center" | Yes
+
| align="center" | 002,000
 +
| align="center" | 008,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 3
|-
|-
|[[Android Helmsman]]
|[[Android Helmsman]]
|Ship, permanent
|Ship, permanent
|Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or  [[XTS-9 Refinement]]. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3.
|Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or  [[XTS-9 Refinement]]. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3.
 +
| align="center" | 2000
 +
| align="center" | 010,000
 +
| align="center" | 040,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
-
| align="center" | 2000
 
-
| align="center" | No
 
|-
|-
|[[Android Scientist]]
|[[Android Scientist]]
|Ship, permanent
|Ship, permanent
|Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or [[XTS-9 Refinement]].
|Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or [[XTS-9 Refinement]].
 +
| align="center" | 1800
 +
| align="center" | 009,000
 +
| align="center" | 036,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
-
| align="center" | 1800
 
-
| align="center" | No
 
|-
|-
|[[Calming Amplifier]]
|[[Calming Amplifier]]
|Battle, player, 4 hours
|Battle, player, 4 hours
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
-
| align="center" | 7
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | Yes
+
| align="center" | 004,500
 +
| align="center" | 018,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 7
|-
|-
|[[Cloning Pods]]
|[[Cloning Pods]]
|Planet, player
|Planet, player
|Quickly maximizes the target planet population.
|Quickly maximizes the target planet population.
-
| align="center" | 3
 
| align="center" | 0400
| align="center" | 0400
-
| align="center" | Yes
+
| align="center" | 002,000
 +
| align="center" | 038,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 3
|-
|-
|[[Containment Cage]]
|[[Containment Cage]]
|Battle, player
|Battle, player
|Removes all harmful effects (except traps) from your ship.
|Removes all harmful effects (except traps) from your ship.
-
| align="center" | 5
 
| align="center" | 0600
| align="center" | 0600
-
| align="center" | Yes
+
| align="center" | 003,000
 +
| align="center" | 012,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 5
|-
|-
|[[Containment Missile]]
|[[Containment Missile]]
|Battle, enemy
|Battle, enemy
|Removes most beneficial effects from an enemy ship. This does not include traps like mines.
|Removes most beneficial effects from an enemy ship. This does not include traps like mines.
 +
| align="center" | 0850
 +
| align="center" | 004,250
 +
| align="center" | 017,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 7
| align="center" | 7
-
| align="center" | 0850
 
-
| align="center" | No
 
|-
|-
|[[Continuum Beacon]]
|[[Continuum Beacon]]
Line 95: Line 115:
Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs '''before''' the percentage buffs (Continuum, Stryll).
Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs '''before''' the percentage buffs (Continuum, Stryll).
 +
| align="center" | 5000
 +
| align="center" | 025,000
 +
| align="center" | 100,000
 +
| align="center" | <font color=lime>Yes</font>
| align="center" | 40
| align="center" | 40
-
| align="center" | 5000
 
-
| align="center" | Yes
 
|-
|-
|[[Crimson Obelisk]]
|[[Crimson Obelisk]]
|Ship module, temporary
|Ship module, temporary
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
-
| align="center" | 7
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | Yes
+
| align="center" | 004,500
 +
| align="center" | 018,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 7
|-
|-
|[[Dark Pyramid]]
|[[Dark Pyramid]]
|Ship module, 10 hours
|Ship module, 10 hours
|Temporarily increases your cloaking ability by 50.
|Temporarily increases your cloaking ability by 50.
-
| align="center" | 3
 
| align="center" | 0350
| align="center" | 0350
-
| align="center" | Yes
+
| align="center" | 001,750
 +
| align="center" | 007,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 3
|-
|-
|[[Disarming Bomb]]
|[[Disarming Bomb]]
|Ship module, temporary
|Ship module, temporary
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
-
| align="center" | 7
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | Yes
+
| align="center" | 004,500
 +
| align="center" | 018,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 7
|-
|-
|[[Drannik Saboteur]]
|[[Drannik Saboteur]]
|Battle, enemy
|Battle, enemy
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
-
| align="center" | 13
 
| align="center" | 1600
| align="center" | 1600
-
| align="center" | Yes
+
| align="center" | 008,000
 +
| align="center" | 032,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 13
|-
|-
|[[Durtanium Brackets]]
|[[Durtanium Brackets]]
|Ship module, permanent
|Ship module, permanent
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus.
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus.
 +
| align="center" | 1800
 +
| align="center" | 009,000
 +
| align="center" | 036,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
-
| align="center" | 1800
 
-
| align="center" | No
 
|-
|-
|[[EMP Sphere]]
|[[EMP Sphere]]
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Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.
Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.
-
| align="center" | 7
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | Yes
+
| align="center" | 004,500
 +
| align="center" | 018,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 7
|-
|-
|[[Engineered Virus]]
|[[Engineered Virus]]
|Planet, enemy, 24 hours
|Planet, enemy, 24 hours
|Stops population growth on an enemy planet.
|Stops population growth on an enemy planet.
-
| align="center" | 4
 
| align="center" | 0500
| align="center" | 0500
-
| align="center" | Yes
+
| align="center" | 002,500
 +
| align="center" | 010,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 4
|-
|-
|[[Flux Probe]]
|[[Flux Probe]]
|Planet
|Planet
|This probe returns data on the number of other ships that have scanned the target planet.
|This probe returns data on the number of other ships that have scanned the target planet.
-
| align="center" | 2
 
| align="center" | 0250<BR>(set of 3)
| align="center" | 0250<BR>(set of 3)
-
| align="center" | Yes
+
| align="center" | 001,250
 +
| align="center" | 005,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 2
|-
|-
|[[Grav-Whip Trap]]
|[[Grav-Whip Trap]]
|Trap, planet, 1 week
|Trap, planet, 1 week
|When applied, the first ship to attack the target planet will take 400 damage.
|When applied, the first ship to attack the target planet will take 400 damage.
-
| align="center" | 12
 
| align="center" | 1500
| align="center" | 1500
-
| align="center" | Yes
+
| align="center" | 007,500
 +
| align="center" | 030,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 12
|-
|-
|[[Grid Console]]
|[[Grid Console]]
|Ship module, 2 hours
|Ship module, 2 hours
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
-
| align="center" | 6
 
| align="center" | 0700
| align="center" | 0700
-
| align="center" | Yes
+
| align="center" | 003,500
 +
| align="center" | 014,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 6
|-
|-
|[[Halcyon Trap]]
|[[Halcyon Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
-
| align="center" | 12
 
| align="center" | 1500
| align="center" | 1500
-
| align="center" | Yes
+
| align="center" | 007,500
 +
| align="center" | 030,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 12
|-
|-
|[[Ion Repulsor Charge]]
|[[Ion Repulsor Charge]]
|Planet, player, 24 hours
|Planet, player, 24 hours
|Bolsters structural defenses on a planet by 30%.
|Bolsters structural defenses on a planet by 30%.
-
| align="center" | 7
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | Yes
+
| align="center" | 004,500
 +
| align="center" | 018,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 7
|-
|-
|[[Ion Storm Charge]]
|[[Ion Storm Charge]]
|Planet, enemy, 1 hour
|Planet, enemy, 1 hour
|Reduces all defenses of an enemy planet by 15%.
|Reduces all defenses of an enemy planet by 15%.
-
| align="center" | 7
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | Yes
+
| align="center" | 004,500
 +
| align="center" | 018,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 7
|-
|-
|[[Krionus Virus Trap]]
|[[Krionus Virus Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
-
| align="center" | 8
 
| align="center" | 1000
| align="center" | 1000
-
| align="center" | Yes
+
| align="center" | 005,000
 +
| align="center" | 020,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 8
|-
|-
|[[Longevity Serum]]
|[[Longevity Serum]]
|Planet, player, 48 hours
|Planet, player, 48 hours
|Increases a planet's maximum population by 50%.
|Increases a planet's maximum population by 50%.
-
| align="center" | 8
 
| align="center" | 1000
| align="center" | 1000
-
| align="center" | Yes
+
| align="center" | 005,000
 +
| align="center" | 020,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 8
|-
|-
|[[Mass Storage Pod]]
|[[Mass Storage Pod]]
|Ship module, permanent
|Ship module, permanent
|Permanently expands the cargo capacity of your ship by 60.
|Permanently expands the cargo capacity of your ship by 60.
 +
| align="center" | 20,000
 +
| align="center" | 100,000
 +
| align="center" | 400,000
 +
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
-
| align="center" | 20,000
 
-
| align="center" | No
 
|-
|-
|[[Nanite Swarm Capsules]]
|[[Nanite Swarm Capsules]]
|Ship module, 2 hours
|Ship module, 2 hours
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
-
| align="center" | 6
 
| align="center" | 0750
| align="center" | 0750
-
| align="center" | Yes
+
| align="center" | 003,750
 +
| align="center" | 015,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 6
|-
|-
|[[Neural Interface]]
|[[Neural Interface]]
|Player, 20 minutes
|Player, 20 minutes
|Enhances your situational awareness, increasing all experience gains by 15%.
|Enhances your situational awareness, increasing all experience gains by 15%.
-
| align="center" | 28
 
| align="center" | 3500
| align="center" | 3500
-
| align="center" | Yes
+
| align="center" | 017,500
 +
| align="center" | 070,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 28
|-
|-
|[[Null Fuse]]
|[[Null Fuse]]
|Battle, player
|Battle, player
|Removes a harmful trap effect (at random) from your ship.
|Removes a harmful trap effect (at random) from your ship.
-
| align="center" | 16
 
| align="center" | 2000
| align="center" | 2000
-
| align="center" | NO!
+
| align="center" | 010,000
 +
| align="center" | 040,000
 +
| align="center" | <font color=red>No</font>
 +
| align="center" | 16
|-
|-
|[[Omicron Mine Trap]]
|[[Omicron Mine Trap]]
Line 238: Line 298:
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the [[Thetacron Yield Tests]] mission. This mission can be completed an unlimited number of times.
Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the [[Thetacron Yield Tests]] mission. This mission can be completed an unlimited number of times.
-
| align="center" | 8
 
| align="center" | 1000
| align="center" | 1000
-
| align="center" | Yes
+
| align="center" | 005,000
 +
| align="center" | 020,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 8
|-
|-
|[[Phase Cutter Chassis]]
|[[Phase Cutter Chassis]]
Line 246: Line 308:
|[Size: 1, Mining: 1, Attack: 100 ]
|[Size: 1, Mining: 1, Attack: 100 ]
Constructs a Phase Cutter on your planet (limit 2 per planet).
Constructs a Phase Cutter on your planet (limit 2 per planet).
 +
| align="center" | 1000
 +
| align="center" | 005,000
 +
| align="center" | 020,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
-
| align="center" | 1000
 
-
| align="center" | No
 
|-
|-
|[[Planetary Time Vortex]]
|[[Planetary Time Vortex]]
Line 254: Line 318:
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!
Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!
-
| align="center" | 4
 
| align="center" | 0550
| align="center" | 0550
-
| align="center" | Yes
+
| align="center" | 002,750
 +
| align="center" | 011,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 4
|-
|-
|[[Planet Vortex Deflector]]
|[[Planet Vortex Deflector]]
Line 262: Line 328:
|Gives the target planet immunity to artifacts.<br>
|Gives the target planet immunity to artifacts.<br>
Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!
Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!
-
| align="center" | 7
 
| align="center" | 0900
| align="center" | 0900
-
| align="center" | Yes
+
| align="center" | 004,500
 +
| align="center" | 018,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 7
|-
|-
|[[Positron Clouder]]
|[[Positron Clouder]]
|Battle, enemy
|Battle, enemy
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
-
| align="center" | 3
 
| align="center" | 0400
| align="center" | 0400
-
| align="center" | Yes
+
| align="center" | 002,000
 +
| align="center" | 008,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 3
|-
|-
|[[Processing Core Chassis]]
|[[Processing Core Chassis]]
Line 277: Line 347:
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
Constructs a Processing Core on your planet.
Constructs a Processing Core on your planet.
 +
| align="center" | 2000
 +
| align="center" | 010,000
 +
| align="center" | 040,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
-
| align="center" | 2000
 
-
| align="center" | No
 
|-
|-
|[[Quantum Firewall Trap]]
|[[Quantum Firewall Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
|When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
-
| align="center" | 10
 
| align="center" | 1200
| align="center" | 1200
-
| align="center" | Yes
+
| align="center" | 006,000
 +
| align="center" | 024,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 10
|-
|-
|[[Quantum Flare]]
|[[Quantum Flare]]
|Battle, enemy, 15 minutes
|Battle, enemy, 15 minutes
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
-
| align="center" | 4
 
| align="center" | 0500
| align="center" | 0500
-
| align="center" | Yes
+
| align="center" | 002,500
 +
| align="center" | 010,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 4
|-
|-
|[[Refining Lab Chassis]]
|[[Refining Lab Chassis]]
Line 299: Line 375:
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
Constructs a Refining Lab on your planet.
Constructs a Refining Lab on your planet.
 +
| align="center" | 2000
 +
| align="center" | 010,000
 +
| align="center" | 040,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
-
| align="center" | 2000
 
-
| align="center" | No
 
|-
|-
|[[Relay Tower Chassis]]
|[[Relay Tower Chassis]]
Line 307: Line 385:
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Relay Tower on your planet.
Constructs a Relay Tower on your planet.
 +
| align="center" | 2000
 +
| align="center" | 010,000
 +
| align="center" | 040,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 16
| align="center" | 16
-
| align="center" | 2000
 
-
| align="center" | No
 
|-
|-
|[[Repair Nanodrones]]
|[[Repair Nanodrones]]
Line 315: Line 395:
|Restores full hull integrity when used.<br>
|Restores full hull integrity when used.<br>
Note: A full hull restoration may also be purchased directly for 3 [[Galaxy Points]]. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.
Note: A full hull restoration may also be purchased directly for 3 [[Galaxy Points]]. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.
-
| align="center" | N/A
 
| align="center" | 0300
| align="center" | 0300
-
| align="center" | Yes
+
| align="center" | 001,500
 +
| align="center" | 006,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | N/A
|-
|-
|[[Rescued Prisoners]]
|[[Rescued Prisoners]]
Line 323: Line 405:
| Releasing the prisoners will grant goodwill from their homeworld.<br>
| Releasing the prisoners will grant goodwill from their homeworld.<br>
Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.
Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.
-
 
+
| align="center" | 4000
 +
| align="center" | 020,000
 +
| align="center" | 080,000
 +
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
-
| align="center" | 4000
 
-
| align="center" | No
 
|-
|-
|[[Sentry Guards]]
|[[Sentry Guards]]
|Trap, planet, 24 hours
|Trap, planet, 24 hours
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
-
| align="center" | 8
 
| align="center" | 1000
| align="center" | 1000
-
| align="center" | Yes
+
| align="center" | 005,000
 +
| align="center" | 020,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 8
|-
|-
|[[Shield Amplifier]]
|[[Shield Amplifier]]
Line 340: Line 425:
Note: since shield recharge (Repair) rate is based on max shield strength, this artifact ''also doubles your shield repair rate'' whilst it is in effect.
Note: since shield recharge (Repair) rate is based on max shield strength, this artifact ''also doubles your shield repair rate'' whilst it is in effect.
 +
| align="center" | 1200
 +
| align="center" | 006,000
 +
| align="center" | 024,000
 +
| align="center" | <font color=lime>Yes</font>
| align="center" | 10
| align="center" | 10
-
| align="center" | 1200
 
-
| align="center" | Yes
 
|-
|-
|[[Shield Restorer]]
|[[Shield Restorer]]
Line 348: Line 435:
|Fully restores your [[Shields]] when used.<br>
|Fully restores your [[Shields]] when used.<br>
Note: A full Shield restoration may be purchased directly for 3 [[Galaxy Points]]. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.
Note: A full Shield restoration may be purchased directly for 3 [[Galaxy Points]]. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.
 +
| align="center" | 0350
 +
| align="center" | 001,750
 +
| align="center" | 007,000
 +
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
-
| align="center" | 0350
 
-
| align="center" | Yes
 
|-
|-
|[[Shield Sentries]]
|[[Shield Sentries]]
|Trap, planet, 24 hours
|Trap, planet, 24 hours
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
 +
| align="center" | 1200
 +
| align="center" | 006,000
 +
| align="center" | 024,000
 +
| align="center" | <font color=lime>Yes</font>
| align="center" | 10
| align="center" | 10
-
| align="center" | 1200
 
-
| align="center" | Yes
 
|-
|-
|[[Ship-Bot]]
|[[Ship-Bot]]
|Ship, permanent
|Ship, permanent
|Permanently adds 2 decks to your ship when used.
|Permanently adds 2 decks to your ship when used.
 +
| align="center" | 3000
 +
| align="center" | 015,000
 +
| align="center" | 060,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 24
| align="center" | 24
-
| align="center" | 3000
 
-
| align="center" | No
 
|-
|-
|[[Space Elevator Chassis]]
|[[Space Elevator Chassis]]
Line 370: Line 463:
|[Size: 1, Artifact: 1, Population: 50 ]
|[Size: 1, Artifact: 1, Population: 50 ]
Constructs a Space Elevator on your planet (limit 2 per planet).
Constructs a Space Elevator on your planet (limit 2 per planet).
 +
| align="center" | 1000
 +
| align="center" | 005,000
 +
| align="center" | 020,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
-
| align="center" | 1000
 
-
| align="center" | No
 
|-
|-
|[[Spy Probe - Defenses]]
|[[Spy Probe - Defenses]]
|Battle, enemy
|Battle, enemy
|This probe returns data on the total amount of defense the target ship has.
|This probe returns data on the total amount of defense the target ship has.
 +
| align="center" | 0250<BR>(set of 2)
 +
| align="center" | 001,250
 +
| align="center" | 005,000
 +
| align="center" | <font color=lime>Yes</font>
| align="center" | 2
| align="center" | 2
-
| align="center" | 0250<BR>(set of 2)
 
-
| align="center" | Yes
 
|-
|-
|[[Spy Probe - Resources]]
|[[Spy Probe - Resources]]
|Battle, enemy
|Battle, enemy
|This probe returns data on the target ship's resource contents in cargo.
|This probe returns data on the target ship's resource contents in cargo.
 +
| align="center" | 0600
 +
| align="center" | 003,000
 +
| align="center" | 012,000
 +
| align="center" | <font color=lime>Yes</font>
| align="center" | 5
| align="center" | 5
-
| align="center" | 0600
 
-
| align="center" | Yes
 
|-
|-
|[[Spy Probe - Weapons]]
|[[Spy Probe - Weapons]]
|Battle, enemy
|Battle, enemy
|This probe returns data on the total amount of attack power the target ship has.
|This probe returns data on the total amount of attack power the target ship has.
 +
| align="center" | 0250<BR>(set of 2)
 +
| align="center" | 001,250
 +
| align="center" | 005,000
 +
| align="center" | <font color=lime>Yes</font>
| align="center" | 2
| align="center" | 2
-
| align="center" | 0250<BR>(set of 2)
 
-
| align="center" | Yes
 
|-
|-
|[[Spy Uplink Chassis]]
|[[Spy Uplink Chassis]]
Line 399: Line 500:
|[Size:1, Research: 1, Cloak: 40 ]
|[Size:1, Research: 1, Cloak: 40 ]
Constructs a Spy Uplink on your planet (limit 2 per planet).
Constructs a Spy Uplink on your planet (limit 2 per planet).
 +
| align="center" | 1000
 +
| align="center" | 005,000
 +
| align="center" | 020,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
-
| align="center" | 1000
 
-
| align="center" | No
 
|-
|-
|[[Star Chart Purger]]
|[[Star Chart Purger]]
Line 407: Line 510:
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.
Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.
 +
| align="center" | 1000
 +
| align="center" | 005,000
 +
| align="center" | 020,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 8
| align="center" | 8
-
| align="center" | 1000
 
-
| align="center" | No
 
|-
|-
|[[Subspace Seeker]]
|[[Subspace Seeker]]
Line 417: Line 522:
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.
 +
| align="center" | 2000
 +
| align="center" | 010,000
 +
| align="center" | 040,000
 +
| align="center" | <font color=lime>Yes</font>
| align="center" | 16
| align="center" | 16
-
| align="center" | 2000
 
-
| align="center" | Yes
 
|-
|-
|[[Tachyon Cylinder]]
|[[Tachyon Cylinder]]
Line 427: Line 534:
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.
-
| align="center" | 6
 
| align="center" | 0700
| align="center" | 0700
-
| align="center" | Yes
+
| align="center" | 009,000
 +
| align="center" | 036,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 6
|-
|-
|[[Tesseract Container]]
|[[Tesseract Container]]
|Ship, permanent
|Ship, permanent
|Permanently expands the cargo capacity of your ship by 10.
|Permanently expands the cargo capacity of your ship by 10.
 +
| align="center" | 1750
 +
| align="center" | 003,500
 +
| align="center" | 014,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 14
| align="center" | 14
-
| align="center" | 1750
 
-
| align="center" | No
 
|-
|-
|[[Time Manipulator]]
|[[Time Manipulator]]
|Player
|Player
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
-
| align="center" | N/A
 
| align="center" | 0750
| align="center" | 0750
-
| align="center" | Yes
+
| align="center" | 003,750
 +
| align="center" | 015,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | N/A
|-
|-
|[[Unstable Wormhole Emitter]]
|[[Unstable Wormhole Emitter]]
|Battle, player
|Battle, player
|Warps away 1 guard of a target enemy planet.
|Warps away 1 guard of a target enemy planet.
-
| align="center" | 17
 
| align="center" | 2100
| align="center" | 2100
-
| align="center" | Yes
+
| align="center" | 010,500
 +
| align="center" | 042,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 17
|-
|-
|[[Void Shell]]
|[[Void Shell]]
|Planet, player, 1 day
|Planet, player, 1 day
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
-
| align="center" | 4
 
| align="center" | 0550
| align="center" | 0550
-
| align="center" | Yes
+
| align="center" | 002,750
 +
| align="center" | 011,000
 +
| align="center" | <font color=lime>Yes</font>
 +
| align="center" | 4
|-
|-
|[[Warp Gate Chassis]]
|[[Warp Gate Chassis]]
Line 463: Line 580:
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Warp Gate on your planet.
Constructs a Warp Gate on your planet.
 +
| align="center" | 4000
 +
| align="center" | 020,000
 +
| align="center" | 080,000
 +
| align="center" | <font color=red>No</font>
| align="center" | 32
| align="center" | 32
-
| align="center" | 4000
 
-
| align="center" | No
 
|-
|-
|[[XCharge Cells]]
|[[XCharge Cells]]
|Ship module, permanent
|Ship module, permanent
|Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5.
|Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5.
-
| align="center" | 14
 
| align="center" | 1800
| align="center" | 1800
 +
| align="center" | 009,000
 +
| align="center" | 036,000
| align="center" | No
| align="center" | No
 +
| align="center" | 14
|}
|}

Revision as of 17:32, 16 September 2018


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 500 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Note that scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract. Using the contract, the 700 research points converts to 17.5 million credits.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.



Artifact Name Type Effect Artifact Points Cost Min Scrap Value Max Scrap Value Send-able? GP Cost
Alarm Sentry Trap, planet, 1 week When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 1800 009,000 036,000 Yes 14
Alien Data Disc Research Grants 700 Research Points.

Note: You can also purchase 1000 Research Points for 15 Galaxy Points. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.

0700 003,500 014,000 No N/A
Ancient Crystal Foci Ship module, temporary Increases the power of weapon systems by 5% for a short amount of time. 0400 002,000 008,000 Yes 3
Android Helmsman Ship, permanent Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or XTS-9 Refinement. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3. 2000 010,000 040,000 No 16
Android Scientist Ship, permanent Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or XTS-9 Refinement. 1800 009,000 036,000 No 14
Calming Amplifier Battle, player, 4 hours Prevents your ship from being attacked, but also prevents your ship from attacking. 0900 004,500 018,000 Yes 7
Cloning Pods Planet, player Quickly maximizes the target planet population. 0400 002,000 038,000 Yes 3
Containment Cage Battle, player Removes all harmful effects (except traps) from your ship. 0600 003,000 012,000 Yes 5
Containment Missile Battle, enemy Removes most beneficial effects from an enemy ship. This does not include traps like mines. 0850 004,250 017,000 No 7
Continuum Beacon Ship module, 1 hour Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.

Note 1: only one Continuum Beacon may be used at any time.

Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs before the percentage buffs (Continuum, Stryll).

5000 025,000 100,000 Yes 40
Crimson Obelisk Ship module, temporary Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 0900 004,500 018,000 Yes 7
Dark Pyramid Ship module, 10 hours Temporarily increases your cloaking ability by 50. 0350 001,750 007,000 Yes 3
Disarming Bomb Ship module, temporary Disrupts the systems of a target ship, temporarily reducing attack by 10%. 0900 004,500 018,000 Yes 7
Drannik Saboteur Battle, enemy Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. 1600 008,000 032,000 Yes 13
Durtanium Brackets Ship module, permanent Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus. 1800 009,000 036,000 No 14
EMP Sphere Battle, enemy Disrupts the systems of a target ship, temporarily reducing defense by 10%.

Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.

0900 004,500 018,000 Yes 7
Engineered Virus Planet, enemy, 24 hours Stops population growth on an enemy planet. 0500 002,500 010,000 Yes 4
Flux Probe Planet This probe returns data on the number of other ships that have scanned the target planet. 0250
(set of 3)
001,250 005,000 Yes 2
Grav-Whip Trap Trap, planet, 1 week When applied, the first ship to attack the target planet will take 400 damage. 1500 007,500 030,000 Yes 12
Grid Console Ship module, 2 hours A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. 0700 003,500 014,000 Yes 6
Halcyon Trap Trap, ship, 1 week When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others. 1500 007,500 030,000 Yes 12
Ion Repulsor Charge Planet, player, 24 hours Bolsters structural defenses on a planet by 30%. 0900 004,500 018,000 Yes 7
Ion Storm Charge Planet, enemy, 1 hour Reduces all defenses of an enemy planet by 15%. 0900 004,500 018,000 Yes 7
Krionus Virus Trap Trap, ship, 1 week When applied, the first ship to attack you will lose 90% attack for 30 minutes. 1000 005,000 020,000 Yes 8
Longevity Serum Planet, player, 48 hours Increases a planet's maximum population by 50%. 1000 005,000 020,000 Yes 8
Mass Storage Pod Ship module, permanent Permanently expands the cargo capacity of your ship by 60. 20,000 100,000 400,000 No N/A
Nanite Swarm Capsules Ship module, 2 hours Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. 0750 003,750 015,000 Yes 6
Neural Interface Player, 20 minutes Enhances your situational awareness, increasing all experience gains by 15%. 3500 017,500 070,000 Yes 28
Null Fuse Battle, player Removes a harmful trap effect (at random) from your ship. 2000 010,000 040,000 No 16
Omicron Mine Trap Trap, ship, 1 week When applied, the first ship to attack you will take 400 additional damage instantly.

Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the Thetacron Yield Tests mission. This mission can be completed an unlimited number of times.

1000 005,000 020,000 Yes 8
Phase Cutter Chassis Planet structure [Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

1000 005,000 020,000 No 8
Planetary Time Vortex Planet, player Instantly advances the growth of a recently-colonized planet by 1 day.

Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!

0550 002,750 011,000 Yes 4
Planet Vortex Deflector Planet, 24 hours Gives the target planet immunity to artifacts.

Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!

0900 004,500 018,000 Yes 7
Positron Clouder Battle, enemy Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. 0400 002,000 008,000 Yes 3
Processing Core Chassis Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

2000 010,000 040,000 No 16
Quantum Firewall Trap Trap, ship, 1 week When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0) 1200 006,000 024,000 Yes 10
Quantum Flare Battle, enemy, 15 minutes Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. 0500 002,500 010,000 Yes 4
Refining Lab Chassis Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

2000 010,000 040,000 No 16
Relay Tower Chassis Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

2000 010,000 040,000 No 16
Repair Nanodrones Battle, player Restores full hull integrity when used.

Note: A full hull restoration may also be purchased directly for 3 Galaxy Points. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.

0300 001,500 006,000 Yes N/A
Rescued Prisoners Ship, permanent Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.

4000 020,000 080,000 No N/A
Sentry Guards Trap, planet, 24 hours Activates Sentry Guards on the target planet, boosting its attack output by 300. 1000 005,000 020,000 Yes 8
Shield Amplifier Ship module, 4 hours Doubles the amount of shield power available on your ship for four hours.

Note: since shield recharge (Repair) rate is based on max shield strength, this artifact also doubles your shield repair rate whilst it is in effect.

1200 006,000 024,000 Yes 10
Shield Restorer Battle, player Fully restores your Shields when used.

Note: A full Shield restoration may be purchased directly for 3 Galaxy Points. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.

0350 001,750 007,000 Yes N/A
Shield Sentries Trap, planet, 24 hours Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). 1200 006,000 024,000 Yes 10
Ship-Bot Ship, permanent Permanently adds 2 decks to your ship when used. 3000 015,000 060,000 No 24
Space Elevator Chassis Planet structure [Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

1000 005,000 020,000 No 8
Spy Probe - Defenses Battle, enemy This probe returns data on the total amount of defense the target ship has. 0250
(set of 2)
001,250 005,000 Yes 2
Spy Probe - Resources Battle, enemy This probe returns data on the target ship's resource contents in cargo. 0600 003,000 012,000 Yes 5
Spy Probe - Weapons Battle, enemy This probe returns data on the total amount of attack power the target ship has. 0250
(set of 2)
001,250 005,000 Yes 2
Spy Uplink Chassis Planet structure [Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

1000 005,000 020,000 No 8
Star Chart Purger Planet Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.

Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.

1000 005,000 020,000 No 8
Subspace Seeker Ship module, 1 hour Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.

Note 1: only one Subspace Seeker may be used at any time.

Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.

2000 010,000 040,000 Yes 16
Tachyon Cylinder Ship module, 1 hour Temporarily increases the scanning capability of your ship by 50.

Note 1: only one Tachyon Cylinder may be used at any time.

Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.

0700 009,000 036,000 Yes 6
Tesseract Container Ship, permanent Permanently expands the cargo capacity of your ship by 10. 1750 003,500 014,000 No 14
Time Manipulator Player Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. 0750 003,750 015,000 Yes N/A
Unstable Wormhole Emitter Battle, player Warps away 1 guard of a target enemy planet. 2100 010,500 042,000 Yes 17
Void Shell Planet, player, 1 day Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 0550 002,750 011,000 Yes 4
Warp Gate Chassis Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

4000 020,000 080,000 No 32
XCharge Cells Ship module, permanent Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5. 1800 009,000 036,000 No 14



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