Common Artifacts

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[[Category:Artifacts]][[Category:Artifact Shipments]]
[[Category:Artifacts]][[Category:Artifact Shipments]]
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Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 500 artifacts can be received in a single pull.  Your pull will also be interrupted if your [[Cargo]] capacity is reached.
+
Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 500 artifacts can be received in a single pull.  Your pull will also be interrupted if your [[Cargo]] capacity is reached.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
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{{ComArtHeader}}
 
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{{ComArtTable
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{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top"
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|name=Alarm Sentry
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|-
-
|type=Trap, planet
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! align="center" width="80" | Artifact Name
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|effect=When applied, the first ship to attack the target planet within 1 week will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
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! align="center" width="80" | Type
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|gp=14
+
! class="unsortable" align="center" | Effect
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|ap=01800
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! align="left" width="40" | Cost in [[Galaxy Points|GP]]
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|send=Yes}}
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! align="left" width="60" | Artifact Points Cost
 +
! align="left" width="40" | Sendable?
 +
|-
 +
|[[Alarm Sentry]]
 +
|Trap, planet, 1 week
 +
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
 +
| align="center" | 14
 +
| align="center" | 1800
 +
| align="center" | Yes
 +
|-
 +
|[[Alien Data Disc]]
 +
|Research
 +
|Grants 700 Research Points.
-
{{ComArtTable
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Note: You can also purchase 1000 Research Points for 15 [[Galaxy Points]]. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.
-
|name=Alien Data Disc
+
| align="center" | N/A
-
|type=Research
+
| align="center" | 0700
-
|effect=Grants 700 Research Points.
+
| align="center" | No
-
|gp=N/A
+
|-
-
|ap=00700
+
|[[Ancient Crystal Foci]]
-
|send=No}}
+
|Ship module, temporary
 +
|Increases the power of weapon systems by 5% for a short amount of time.
 +
| align="center" | 3
 +
| align="center" | 0400
 +
| align="center" | Yes
 +
|-
 +
|[[Android Helmsman]]
 +
|Ship, permanent
 +
|Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or  [[XTS-9 Refinement]]. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3.
 +
| align="center" | 16
 +
| align="center" | 2000
 +
| align="center" | No
 +
|-
 +
|[[Android Scientist]]
 +
|Ship, permanent
 +
|Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or [[XTS-9 Refinement]].
 +
| align="center" | 14
 +
| align="center" | 1800
 +
| align="center" | No
 +
|-
 +
|[[Calming Amplifier]]
 +
|Battle, player, 4 hours
 +
|Prevents your ship from being attacked, but also prevents your ship from attacking.
 +
| align="center" | 7
 +
| align="center" | 0900
 +
| align="center" | Yes
 +
|-
 +
|[[Cloning Pods]]
 +
|Planet, player
 +
|Quickly maximizes the target planet population.
 +
| align="center" | 3
 +
| align="center" | 0400
 +
| align="center" | Yes
 +
|-
 +
|[[Containment Cage]]
 +
|Battle, player
 +
|Removes all harmful effects (except traps) from your ship.
 +
| align="center" | 5
 +
| align="center" | 0600
 +
| align="center" | Yes
 +
|-
 +
|[[Containment Missile]]
 +
|Battle, enemy
 +
|Removes most beneficial effects from an enemy ship. This does not include traps like mines.
 +
| align="center" | 7
 +
| align="center" | 0850
 +
| align="center" | No
 +
|-
 +
|[[Continuum Beacon]]
 +
|Ship module, 1 hour
 +
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
-
{{ComArtTable
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Note 1: only one Continuum Beacon may be used at any time.
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|name=Ancient Crystal Foci
+
-
|type=Ship consumable
+
-
|effect=+5% attack for 126 minutes.
+
-
|gp=3
+
-
|ap=00400
+
-
|send=Yes}}
+
-
{{ComArtTable
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Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs '''before''' the percentage buffs (Continuum, Stryll).
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|name=Android Helmsman
+
| align="center" | 40
-
|type=Ship enhancement
+
| align="center" | 5000
-
|effect=Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or [[XTS-9 Refinement]].
+
| align="center" | Yes
-
|gp=16
+
|-
-
|ap=02000
+
|[[Crimson Obelisk]]
-
|send=No}}
+
|Ship module, temporary
 +
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
 +
| align="center" | 7
 +
| align="center" | 0900
 +
| align="center" | Yes
 +
|-
 +
|[[Dark Pyramid]]
 +
|Ship module, 10 hours
 +
|Temporarily increases your cloaking ability by 50.
 +
| align="center" | 3
 +
| align="center" | 0350
 +
| align="center" | Yes
 +
|-
 +
|[[Disarming Bomb]]
 +
|Ship module, temporary
 +
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
 +
| align="center" | 7
 +
| align="center" | 0900
 +
| align="center" | Yes
 +
|-
 +
|[[Drannik Saboteur]]
 +
|Battle, enemy
 +
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
 +
| align="center" | 13
 +
| align="center" | 1600
 +
| align="center" | Yes
 +
|-
 +
|[[Durtanium Brackets]]
 +
|Ship module, permanent
 +
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus.
 +
| align="center" | 14
 +
| align="center" | 1800
 +
| align="center" | No
 +
|-
 +
|[[EMP Sphere]]
 +
|Battle, enemy
 +
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
-
{{ComArtTable
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Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.
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|name=Android Scientist
+
| align="center" | 7
-
|type=Ship enhancement
+
| align="center" | 0900
-
|effect=Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4. The effect is permanent unless you lose a scientist during raiding or [[XTS-9 Refinement]].
+
| align="center" | Yes
-
|gp=14
+
|-
-
|ap=01800
+
|[[Engineered Virus]]
-
|send=No}}
+
|Planet, enemy, 24 hours
 +
|Stops population growth on an enemy planet.
 +
| align="center" | 4
 +
| align="center" | 0500
 +
| align="center" | Yes
 +
|-
 +
|[[Flux Probe]]
 +
|Planet
 +
|This probe returns data on the number of other ships that have scanned the target planet.
 +
| align="center" | 2
 +
| align="center" | 0250<BR>(set of 3)
 +
| align="center" | Yes
 +
|-
 +
|[[Grav-Whip Trap]]
 +
|Trap, planet, 1 week
 +
|When applied, the first ship to attack the target planet will take 400 damage.
 +
| align="center" | 12
 +
| align="center" | 1500
 +
| align="center" | Yes
 +
|-
 +
|[[Grid Console]]
 +
|Ship module, 2 hours
 +
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
 +
| align="center" | 6
 +
| align="center" | 0700
 +
| align="center" | Yes
 +
|-
 +
|[[Halcyon Trap]]
 +
|Trap, ship, 1 week
 +
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
 +
| align="center" | 12
 +
| align="center" | 1500
 +
| align="center" | Yes
 +
|-
 +
|[[Ion Repulsor Charge]]
 +
|Planet, player, 24 hours
 +
|Bolsters structural defenses on a planet by 30%.
 +
| align="center" | 7
 +
| align="center" | 0900
 +
| align="center" | Yes
 +
|-
 +
|[[Ion Storm Charge]]
 +
|Planet, enemy, 1 hour
 +
|Reduces all defenses of an enemy planet by 15%.
 +
| align="center" | 7
 +
| align="center" | 0900
 +
| align="center" | Yes
 +
|-
 +
|[[Krionus Virus Trap]]
 +
|Trap, ship, 1 week
 +
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
 +
| align="center" | 8
 +
| align="center" | 1000
 +
| align="center" | Yes
 +
|-
 +
|[[Longevity Serum]]
 +
|Planet, player, 48 hours
 +
|Increases a planet's maximum population by 50%.
 +
| align="center" | 8
 +
| align="center" | 1000
 +
| align="center" | Yes
 +
|-
 +
|[[Mass Storage Pod]]
 +
|Ship module, permanent
 +
|Permanently expands the cargo capacity of your ship by 60.
 +
| align="center" | N/A
 +
| align="center" | 20,000
 +
| align="center" | No
 +
|-
 +
|[[Nanite Swarm Capsules]]
 +
|Ship module, 2 hours
 +
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
 +
| align="center" | 6
 +
| align="center" | 0750
 +
| align="center" | Yes
 +
|-
 +
|[[Neural Interface]]
 +
|Player, 20 minutes
 +
|Enhances your situational awareness, increasing all experience gains by 15%.
 +
| align="center" | 28
 +
| align="center" | 3500
 +
| align="center" | Yes
 +
|-
 +
|[[Null Fuse]]
 +
|Battle, player
 +
|Removes a harmful trap effect (at random) from your ship.
 +
| align="center" | 16
 +
| align="center" | 2000
 +
| align="center" | NO!
 +
|-
 +
|[[Omicron Mine Trap]]
 +
|Trap, ship, 1 week
 +
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
 +
Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the [[Thetacron Yield Tests]] mission. This mission can be completed an unlimited number of times.
 +
| align="center" | 8
 +
| align="center" | 1000
 +
| align="center" | Yes
 +
|-
 +
|[[Phase Cutter Chassis]]
 +
|Planet structure
 +
|[Size: 1, Mining: 1, Attack: 100 ]
 +
Constructs a Phase Cutter on your planet (limit 2 per planet).
 +
| align="center" | 8
 +
| align="center" | 1000
 +
| align="center" | No
 +
|-
 +
|[[Planetary Time Vortex]]
 +
|Planet, player
 +
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
 +
Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!
 +
| align="center" | 4
 +
| align="center" | 0550
 +
| align="center" | Yes
 +
|-
 +
|[[Planet Vortex Deflector]]
 +
|Planet, 24 hours
 +
|Gives the target planet immunity to artifacts.<br>
 +
Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!
 +
| align="center" | 7
 +
| align="center" | 0900
 +
| align="center" | Yes
 +
|-
 +
|[[Positron Clouder]]
 +
|Battle, enemy
 +
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
 +
| align="center" | 3
 +
| align="center" | 0400
 +
| align="center" | Yes
 +
|-
 +
|[[Processing Core Chassis]]
 +
|Planet structure
 +
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
 +
Constructs a Processing Core on your planet.
 +
| align="center" | 16
 +
| align="center" | 2000
 +
| align="center" | No
 +
|-
 +
|[[Quantum Firewall Trap]]
 +
|Trap, ship, 1 week
 +
|When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
 +
| align="center" | 10
 +
| align="center" | 1200
 +
| align="center" | Yes
 +
|-
 +
|[[Quantum Flare]]
 +
|Battle, enemy, 15 minutes
 +
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
 +
| align="center" | 4
 +
| align="center" | 0500
 +
| align="center" | Yes
 +
|-
 +
|[[Refining Lab Chassis]]
 +
|Planet structure
 +
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
 +
Constructs a Refining Lab on your planet.
 +
| align="center" | 16
 +
| align="center" | 2000
 +
| align="center" | No
 +
|-
 +
|[[Relay Tower Chassis]]
 +
|Planet structure
 +
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
 +
Constructs a Relay Tower on your planet.
 +
| align="center" | 16
 +
| align="center" | 2000
 +
| align="center" | No
 +
|-
 +
|[[Repair Nanodrones]]
 +
|Battle, player
 +
|Restores full hull integrity when used.<br>
 +
Note: A full hull restoration may also be purchased directly for 3 [[Galaxy Points]]. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.
 +
| align="center" | N/A
 +
| align="center" | 0300
 +
| align="center" | Yes
 +
|-
 +
|[[Rescued Prisoners]]
 +
|Ship, permanent
 +
| Releasing the prisoners will grant goodwill from their homeworld.<br>
 +
Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.
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{{ComArtTable
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Note: most players agree that Decks are the best way to spend Rank points, but it is ultimately up to you to decide how best to spend them.
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|name=Calming Amplifier
+
| align="center" | N/A
-
|type=Ship consumable
+
| align="center" | 4000
-
|effect=Prevents your ship from being attacked for 4 hours, but also prevents your ship from attacking.
+
| align="center" | No
-
|gp=7
+
|-
-
|ap=00900
+
|[[Sentry Guards]]
-
|send=Yes}}
+
|Trap, planet, 24 hours
 +
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
 +
| align="center" | 8
 +
| align="center" | 1000
 +
| align="center" | Yes
 +
|-
 +
|[[Shield Amplifier]]
 +
|Ship module, 4 hours
 +
|Doubles the amount of shield power available on your ship for four hours.
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{{ComArtTable
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Note: since shield recharge (Repair) rate is based on max shield strength, this artifact ''also doubles your shield repair rate'' whilst it is in effect.
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|name=Cloning Pods
+
| align="center" | 10
-
|type=Planet consumable
+
| align="center" | 1200
-
|effect=Quickly maximizes the target planet population.
+
| align="center" | Yes
-
|gp=3
+
|-
-
|ap=00400
+
|[[Shield Restorer]]
-
|send=Yes}}
+
|Battle, player
 +
|Fully restores your [[Shields]] when used.<br>
 +
Note: A full Shield restoration may be purchased directly for 3 [[Galaxy Points]]. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.
 +
| align="center" | N/A
 +
| align="center" | 0350
 +
| align="center" | Yes
 +
|-
 +
|[[Shield Sentries]]
 +
|Trap, planet, 24 hours
 +
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
 +
| align="center" | 10
 +
| align="center" | 1200
 +
| align="center" | Yes
 +
|-
 +
|[[Ship-Bot]]
 +
|Ship, permanent
 +
|Permanently adds 2 decks to your ship when used.
 +
| align="center" | 24
 +
| align="center" | 3000
 +
| align="center" | No
 +
|-
 +
|[[Space Elevator Chassis]]
 +
|Planet structure
 +
|[Size: 1, Artifact: 1, Population: 50 ]
 +
Constructs a Space Elevator on your planet (limit 2 per planet).
 +
| align="center" | 8
 +
| align="center" | 1000
 +
| align="center" | No
 +
|-
 +
|[[Spy Probe - Defenses]]
 +
|Battle, enemy
 +
|This probe returns data on the total amount of defense the target ship has.
 +
| align="center" | 2
 +
| align="center" | 0250<BR>(set of 2)
 +
| align="center" | Yes
 +
|-
 +
|[[Spy Probe - Resources]]
 +
|Battle, enemy
 +
|This probe returns data on the target ship's resource contents in cargo.
 +
| align="center" | 5
 +
| align="center" | 0600
 +
| align="center" | Yes
 +
|-
 +
|[[Spy Probe - Weapons]]
 +
|Battle, enemy
 +
|This probe returns data on the total amount of attack power the target ship has.
 +
| align="center" | 2
 +
| align="center" | 0250<BR>(set of 2)
 +
| align="center" | Yes
 +
|-
 +
|[[Spy Uplink Chassis]]
 +
|Planet structure
 +
|[Size:1, Research: 1, Cloak: 40 ]
 +
Constructs a Spy Uplink on your planet (limit 2 per planet).
 +
| align="center" | 8
 +
| align="center" | 1000
 +
| align="center" | No
 +
|-
 +
|[[Star Chart Purger]]
 +
|Planet
 +
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
 +
Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.
 +
| align="center" | 8
 +
| align="center" | 1000
 +
| align="center" | No
 +
|-
 +
|[[Subspace Seeker]]
 +
|Ship module, 1 hour
 +
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
 +
Note 1: only one Subspace Seeker may be used at any time.
-
{{ComArtTable
+
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.
-
|name=Containment Cage
+
| align="center" | 16
-
|type=Ship consumable
+
| align="center" | 2000
-
|effect=Removes all harmful effects (except traps) from your ship.
+
| align="center" | Yes
-
|gp=5
+
|-
-
|ap=00600
+
|[[Tachyon Cylinder]]
-
|send=Yes}}
+
|Ship module, 1 hour
 +
|Temporarily increases the scanning capability of your ship by 50.<br>
 +
Note 1: only one Tachyon Cylinder may be used at any time.
-
{{ComArtTable
+
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.
-
|name=Containment Missile
+
| align="center" | 6
-
|type=Enemy consumable
+
| align="center" | 0700
-
|effect=Removes most beneficial effects from an enemy ship. This does not include traps like mines.
+
| align="center" | Yes
-
|gp=7
+
|-
-
|ap=00850
+
|[[Tesseract Container]]
-
|send=No}}
+
|Ship, permanent
-
 
+
|Permanently expands the cargo capacity of your ship by 10.
-
{{ComArtTable
+
| align="center" | 14
-
|name=Continuum Beacon
+
| align="center" | 1750
-
|type=Ship consumable
+
| align="center" | No
-
|effect=+15% of current scan for 1 hour. Costs 10 energy to use.
+
|-
-
 
+
|[[Time Manipulator]]
-
'''<u>Note:</u>''' Effects stack with the effects of [[Tachyon Cylinder]]s, [[Subspace Seeker]]s, and [[Stryll Seeker]]s.
+
|Player
-
|gp=40
+
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
-
|ap=05000
+
| align="center" | N/A
-
|send=Yes}}
+
| align="center" | 0750
-
 
+
| align="center" | Yes
-
{{ComArtTable
+
|-
-
|name=Crimson Obelisk
+
|[[Unstable Wormhole Emitter]]
-
|type=Ship consumable
+
|Battle, player
-
|effect=+10% attack for 2 hours. Costs 5 energy to use.
+
|Warps away 1 guard of a target enemy planet.
-
|gp=7
+
| align="center" | 17
-
|ap=00900
+
| align="center" | 2100
-
|send=Yes}}
+
| align="center" | Yes
-
 
+
|-
-
{{ComArtTable
+
|[[Void Shell]]
-
|name=Dark Pyramid
+
|Planet, player, 1 day
-
|type=Ship consumable
+
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
-
|effect=+50 cloak for 10 hours.
+
| align="center" | 4
-
|gp=3
+
| align="center" | 0550
-
|ap=00350
+
| align="center" | Yes
-
|send=Yes}}
+
|-
-
 
+
|[[Warp Gate Chassis]]
-
{{ComArtTable
+
|Planet Structure
-
|name=Disarming Bomb
+
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
-
|type=Enemy consumable
+
Constructs a Warp Gate on your planet.
-
|effect=-10% attack for 1 hour.
+
| align="center" | 32
-
|gp=7
+
| align="center" | 4000
-
|ap=00900
+
| align="center" | No
-
|send=Yes}}
+
|-
-
 
+
|[[XCharge Cells]]
-
{{ComArtTable
+
|Ship module, permanent
-
|name=Drannik Saboteur
+
|Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5.
-
|type=Enemy consumable
+
| align="center" | 14
-
|effect=-50% defense to non-player enemy (NPC) for 1 hour. Some bosses are immune.
+
| align="center" | 1800
-
|gp=13
+
| align="center" | No
-
|ap=01600
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Durtanium Brackets
+
-
|type=Ship enhancement
+
-
|effect=Permanent +10 to hull integrity.
+
-
|gp=14
+
-
|ap=01800
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=EMP Sphere
+
-
|type=Enemy consumable
+
-
|effect=-10% defense for 1 hour.
+
-
 
+
-
'''<u>Note:</u>''' Will stack with itself against PCs, but not NPCs.
+
-
|gp=7
+
-
|ap=00900
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Engineered Virus
+
-
|type=Enemy planet consumable
+
-
|effect=Stops population growth on an enemy planet for 24 hours.
+
-
|gp=4
+
-
|ap=00500
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Flux Probe
+
-
|type=Enemy planet consumable
+
-
|effect=This probe returns data on the number of other ships that have scanned the target planet.
+
-
|gp=2
+
-
|ap=00250 <BR>(set of 3)
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Grav-Whip Trap
+
-
|type=Trap, planet
+
-
|effect=The first ship to attack the target planet within the week will take 400 damage.
+
-
|gp=12
+
-
|ap=01500
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Grid Console
+
-
|type=Ship consumable
+
-
|effect=+20% defense for 2 hours. Costs 5 energy to use.
+
-
|gp=6
+
-
|ap=00700
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Halcyon Trap
+
-
|type=Trap, ship
+
-
|effect=The first ship to attack you within the week will cause you to become pacified for 2 hours, being unable to attack or be attacked.
+
-
|gp=12
+
-
|ap=01500
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Ion Repulsor Charge
+
-
|type=Planet consumable
+
-
|effect=+30% planetary defense for 24 hours.
+
-
|gp=7
+
-
|ap=00900
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Ion Storm Charge
+
-
|type=Enemy planet consumable
+
-
|effect=-15% planetary defense for 1 hour.
+
-
|gp=7
+
-
|ap=00900
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Krionus Virus Trap
+
-
|type=Trap, ship
+
-
|effect=The first ship to attack you within the week will lose 90% attack for 30 minutes.
+
-
|gp=8
+
-
|ap=01000
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Longevity Serum
+
-
|type=Planet consumable
+
-
|effect=Increases a planet's maximum population by 50% for 48 hours.
+
-
|gp=8
+
-
|ap=01000
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Mass Storage Pod
+
-
|type=Ship enhancement
+
-
|effect=Permanently expands the cargo capacity of your ship by 60.
+
-
|gp=N/A
+
-
|ap=20000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Nanite Swarm Capsules
+
-
|type=Ship consumable
+
-
|effect=Increases ship hull integrity by 50% for 2 hours. Costs 5 energy to use.
+
-
|gp=6
+
-
|ap=00750
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Neural Interface
+
-
|type=Ship consumable
+
-
|effect=Increases all experience gains by 15% for 20 minutes.
+
-
|gp=28
+
-
|ap=03500
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Null Fuse
+
-
|type=Ship consumable
+
-
|effect=Removes one harmful trap effect (at random) from your ship.
+
-
|gp=16
+
-
|ap=02000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Omicron Mine Trap
+
-
|type=Trap, ship
+
-
|effect=The first ship to attack you within the week will take 400 additional damage instantly.
+
-
|gp=8
+
-
|ap=01000
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Phase Cutter Chassis
+
-
|type=Planet structure
+
-
|effect=[Size: 1, Mining: 1, Attack: 100, Limit: 2]
+
-
|gp=8
+
-
|ap=01000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Planetary Time Vortex
+
-
|type=Planet consumable
+
-
|effect=Advances the growth of a recently-colonized planet by 1 day. Has no effect on planets that have already peaked in development.
+
-
|gp=4
+
-
|ap=00550
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Planet Vortex Deflector
+
-
|type=Planet consumable
+
-
|effect=Gives the target planet immunity to all artifacts for 24 hours.
+
-
|gp=7
+
-
|ap=00900
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Positron Clouder
+
-
|type=Enemy consumable
+
-
|effect=-50% cloak for 15 minutes. This item stacks with itself.
+
-
|gp=3
+
-
|ap=00400
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Processing Core Chassis
+
-
|type=Planet structure
+
-
|effect=[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
+
-
|gp=16
+
-
|ap=02000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Quantum Firewall Trap
+
-
|type=Trap, ship
+
-
|effect=The first ship to hack you within the week will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
+
-
|gp=10
+
-
|ap=01200
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Quantum Flare
+
-
|type=Enemy consumable
+
-
|effect=-50% enemy scan ability for 15 minutes.
+
-
|gp=4
+
-
|ap=00500
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Refining Lab Chassis
+
-
|type=Planet structure
+
-
|effect=[Size: 1, Mining: 1, Research: 1, Limit: 1]
+
-
|gp=16
+
-
|ap=02000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Relay Tower Chassis
+
-
|type=Planet structure
+
-
|effect=[Size: 1, Artifact: 1, Research: 1, Limit: 1]
+
-
|gp=16
+
-
|ap=02000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Repair Nanodrones
+
-
|type=Ship consumable
+
-
|effect=Restores full hull integrity when used.
+
-
|gp=N/A
+
-
|ap=00300
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Rescued Prisoners
+
-
|type=Ship enhacement
+
-
|effect=Adds 3 permanent Rank Points.
+
-
|gp=N/A
+
-
|ap=04000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Sentry Guards
+
-
|type=Trap, planet
+
-
|effect=If the planet is attacked within a week, attack is increased 300 for 24 hours.
+
-
|gp=8
+
-
|ap=01000
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Shield Amplifier
+
-
|type=Ship consumable
+
-
|effect=Doubles shield power for 4 hours.
+
-
 
+
-
'''<u>Note:</u>''' since shield recharge (Repair) rate is based on max shield strength, it also doubles your shield repair rate.
+
-
|gp=10
+
-
|ap=01200
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Shield Restorer
+
-
|type=Ship consumable
+
-
|effect=Fully restores your [[Shields]] when used.
+
-
|gp=N/A
+
-
|ap=00350
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Shield Sentries
+
-
|type=Trap, planet
+
-
|effect=If planet is attacked within a week, +300 defense for 1 day.
+
-
|gp=10
+
-
|ap=01200
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Ship-Bot
+
-
|type=Ship enhancement
+
-
|effect=Permanently adds 2 decks to your ship when used.
+
-
|gp=24
+
-
|ap=03000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Space Elevator Chassis
+
-
|type=Planet structure
+
-
|effect=[Size: 1, Artifact: 1, Population: 50, Limit: 2]
+
-
|gp=8
+
-
|ap=01000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Spy Probe - Defenses
+
-
|type=Enemy consumable
+
-
|effect=Gives data on the total amount of defense the target ship has.
+
-
|gp=2
+
-
|ap=00250 <BR>(set of 2)
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Spy Probe - Resources
+
-
|type=Enemy consumable
+
-
|effect=Gives data on the target ship's uncollected resources.
+
-
|gp=5
+
-
|ap=00600
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Spy Probe - Weapons
+
-
|type=Enemy consumable
+
-
|effect=Gives data on the total amount of attack power the target ship has.
+
-
|gp=2
+
-
|ap=00250 <BR>(set of 2)
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Spy Uplink Chassis
+
-
|type=Planet structure
+
-
|effect=[Size:1, Research: 1, Cloak: 40, Limit: 2]
+
-
|gp=8
+
-
|ap=01000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Star Chart Purger
+
-
|type=Planet consumable
+
-
|effect=Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
+
-
|gp=8
+
-
|ap=01000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Subspace Seeker
+
-
|type=Ship consumable
+
-
|effect=+175 scan for 1 hour. Costs 10 energy to use.
+
-
 
+
-
'''<u>Note:</u>''' Effects stack with the effects of [[Continuum Beacon]]s, [[Stryll Seeker]]s, and [[Tachyon Cylinder]]s.
+
-
|gp=16
+
-
|ap=02000
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Tachyon Cylinder
+
-
|type=Ship enhancement
+
-
|effect=+50 scan for 1 hour.
+
-
 
+
-
'''<u>Note:</u>''' Effects stack with the effects of [[Continuum Beacon]]s, [[Stryll Seeker]]s, and [[Subspace Seeker]]s.
+
-
|gp=6
+
-
|ap=00700
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Tesseract Container
+
-
|type=Ship enhacement
+
-
|effect=Permanently expands the cargo capacity of your ship by 10.
+
-
|gp=14
+
-
|ap=01750
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Time Manipulator
+
-
|type=Ship consumable
+
-
|effect=Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
+
-
|gp=N/A
+
-
|ap=00750
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Unstable Wormhole Emitter
+
-
|type=Enemy consumable
+
-
|effect=Warps away 1 guard of a target enemy planet.
+
-
|gp=17
+
-
|ap=02100
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Void Shell
+
-
|type=Planet consumable
+
-
|effect=+100 planetary cloak for 1 day.
+
-
|gp=4
+
-
|ap=00550
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Warp Gate Chassis
+
-
|type=Planet Structure
+
-
|effect=[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
+
-
|gp=32
+
-
|ap=04000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=XCharge Cells
+
-
|type=Ship enhacement
+
-
|effect=Permanent +5 to shield capacity.
+
-
|gp=14
+
-
|ap=01800
+
-
|send=No}}
+
|}
|}
-
{{NavArtifact}}
+
----
 +
<center>
 +
[[Artifacts]] | [[Battle Market Artifacts]] | [[Mission Artifacts]] | [[NPC-Dropped Artifacts]] | [[Market Artifacts]] | [[Base-Raiding Artifacts]] | [[Collective Theory Lab]]
 +
</center>
 +
----

Revision as of 23:34, 7 March 2017


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 500 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Note that scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract. Using the contract, the 700 research points converts to 17.5 million credits.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.



Artifact Name Type Effect Cost in GP Artifact Points Cost Sendable?
Alarm Sentry Trap, planet, 1 week When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 14 1800 Yes
Alien Data Disc Research Grants 700 Research Points.

Note: You can also purchase 1000 Research Points for 15 Galaxy Points. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.

N/A 0700 No
Ancient Crystal Foci Ship module, temporary Increases the power of weapon systems by 5% for a short amount of time. 3 0400 Yes
Android Helmsman Ship, permanent Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or XTS-9 Refinement. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3. 16 2000 No
Android Scientist Ship, permanent Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or XTS-9 Refinement. 14 1800 No
Calming Amplifier Battle, player, 4 hours Prevents your ship from being attacked, but also prevents your ship from attacking. 7 0900 Yes
Cloning Pods Planet, player Quickly maximizes the target planet population. 3 0400 Yes
Containment Cage Battle, player Removes all harmful effects (except traps) from your ship. 5 0600 Yes
Containment Missile Battle, enemy Removes most beneficial effects from an enemy ship. This does not include traps like mines. 7 0850 No
Continuum Beacon Ship module, 1 hour Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.

Note 1: only one Continuum Beacon may be used at any time.

Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs before the percentage buffs (Continuum, Stryll).

40 5000 Yes
Crimson Obelisk Ship module, temporary Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 7 0900 Yes
Dark Pyramid Ship module, 10 hours Temporarily increases your cloaking ability by 50. 3 0350 Yes
Disarming Bomb Ship module, temporary Disrupts the systems of a target ship, temporarily reducing attack by 10%. 7 0900 Yes
Drannik Saboteur Battle, enemy Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. 13 1600 Yes
Durtanium Brackets Ship module, permanent Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus. 14 1800 No
EMP Sphere Battle, enemy Disrupts the systems of a target ship, temporarily reducing defense by 10%.

Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.

7 0900 Yes
Engineered Virus Planet, enemy, 24 hours Stops population growth on an enemy planet. 4 0500 Yes
Flux Probe Planet This probe returns data on the number of other ships that have scanned the target planet. 2 0250
(set of 3)
Yes
Grav-Whip Trap Trap, planet, 1 week When applied, the first ship to attack the target planet will take 400 damage. 12 1500 Yes
Grid Console Ship module, 2 hours A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. 6 0700 Yes
Halcyon Trap Trap, ship, 1 week When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others. 12 1500 Yes
Ion Repulsor Charge Planet, player, 24 hours Bolsters structural defenses on a planet by 30%. 7 0900 Yes
Ion Storm Charge Planet, enemy, 1 hour Reduces all defenses of an enemy planet by 15%. 7 0900 Yes
Krionus Virus Trap Trap, ship, 1 week When applied, the first ship to attack you will lose 90% attack for 30 minutes. 8 1000 Yes
Longevity Serum Planet, player, 48 hours Increases a planet's maximum population by 50%. 8 1000 Yes
Mass Storage Pod Ship module, permanent Permanently expands the cargo capacity of your ship by 60. N/A 20,000 No
Nanite Swarm Capsules Ship module, 2 hours Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. 6 0750 Yes
Neural Interface Player, 20 minutes Enhances your situational awareness, increasing all experience gains by 15%. 28 3500 Yes
Null Fuse Battle, player Removes a harmful trap effect (at random) from your ship. 16 2000 NO!
Omicron Mine Trap Trap, ship, 1 week When applied, the first ship to attack you will take 400 additional damage instantly.

Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the Thetacron Yield Tests mission. This mission can be completed an unlimited number of times.

8 1000 Yes
Phase Cutter Chassis Planet structure [Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

8 1000 No
Planetary Time Vortex Planet, player Instantly advances the growth of a recently-colonized planet by 1 day.

Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!

4 0550 Yes
Planet Vortex Deflector Planet, 24 hours Gives the target planet immunity to artifacts.

Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!

7 0900 Yes
Positron Clouder Battle, enemy Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. 3 0400 Yes
Processing Core Chassis Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

16 2000 No
Quantum Firewall Trap Trap, ship, 1 week When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0) 10 1200 Yes
Quantum Flare Battle, enemy, 15 minutes Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. 4 0500 Yes
Refining Lab Chassis Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

16 2000 No
Relay Tower Chassis Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

16 2000 No
Repair Nanodrones Battle, player Restores full hull integrity when used.

Note: A full hull restoration may also be purchased directly for 3 Galaxy Points. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.

N/A 0300 Yes
Rescued Prisoners Ship, permanent Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.

Note: most players agree that Decks are the best way to spend Rank points, but it is ultimately up to you to decide how best to spend them.

N/A 4000 No
Sentry Guards Trap, planet, 24 hours Activates Sentry Guards on the target planet, boosting its attack output by 300. 8 1000 Yes
Shield Amplifier Ship module, 4 hours Doubles the amount of shield power available on your ship for four hours.

Note: since shield recharge (Repair) rate is based on max shield strength, this artifact also doubles your shield repair rate whilst it is in effect.

10 1200 Yes
Shield Restorer Battle, player Fully restores your Shields when used.

Note: A full Shield restoration may be purchased directly for 3 Galaxy Points. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.

N/A 0350 Yes
Shield Sentries Trap, planet, 24 hours Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). 10 1200 Yes
Ship-Bot Ship, permanent Permanently adds 2 decks to your ship when used. 24 3000 No
Space Elevator Chassis Planet structure [Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

8 1000 No
Spy Probe - Defenses Battle, enemy This probe returns data on the total amount of defense the target ship has. 2 0250
(set of 2)
Yes
Spy Probe - Resources Battle, enemy This probe returns data on the target ship's resource contents in cargo. 5 0600 Yes
Spy Probe - Weapons Battle, enemy This probe returns data on the total amount of attack power the target ship has. 2 0250
(set of 2)
Yes
Spy Uplink Chassis Planet structure [Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

8 1000 No
Star Chart Purger Planet Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.

Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.

8 1000 No
Subspace Seeker Ship module, 1 hour Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.

Note 1: only one Subspace Seeker may be used at any time.

Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.

16 2000 Yes
Tachyon Cylinder Ship module, 1 hour Temporarily increases the scanning capability of your ship by 50.

Note 1: only one Tachyon Cylinder may be used at any time.

Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.

6 0700 Yes
Tesseract Container Ship, permanent Permanently expands the cargo capacity of your ship by 10. 14 1750 No
Time Manipulator Player Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. N/A 0750 Yes
Unstable Wormhole Emitter Battle, player Warps away 1 guard of a target enemy planet. 17 2100 Yes
Void Shell Planet, player, 1 day Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 4 0550 Yes
Warp Gate Chassis Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

32 4000 No
XCharge Cells Ship module, permanent Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5. 14 1800 No



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