Common Artifacts

m
m
Line 36: Line 36:
|effect=+5% attack for 126 minutes.
|effect=+5% attack for 126 minutes.
|gp=3
|gp=3
-
|ap=400
+
|ap=00400
|send=Yes}}
|send=Yes}}
Line 44: Line 44:
|effect=Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or XTS-9 refinement.
|effect=Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or XTS-9 refinement.
|gp=16
|gp=16
-
|ap=2000
+
|ap=02000
|send=No}}
|send=No}}
Line 52: Line 52:
|effect=Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4. The effect is permanent unless you lose a scientist during raiding or XTS-9 refinement.
|effect=Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4. The effect is permanent unless you lose a scientist during raiding or XTS-9 refinement.
|gp=14
|gp=14
-
|ap=1800
+
|ap=01800
|send=No}}
|send=No}}
Line 68: Line 68:
|effect=Quickly maximizes the target planet population.
|effect=Quickly maximizes the target planet population.
|gp=3
|gp=3
-
|ap=400
+
|ap=00400
|send=Yes}}
|send=Yes}}
Line 76: Line 76:
|effect=Removes all harmful effects (except traps) from your ship.
|effect=Removes all harmful effects (except traps) from your ship.
|gp=5
|gp=5
-
|ap=600
+
|ap=00600
|send=Yes}}
|send=Yes}}
Line 84: Line 84:
|effect=Removes most beneficial effects from an enemy ship. This does not include traps like mines.
|effect=Removes most beneficial effects from an enemy ship. This does not include traps like mines.
|gp=7
|gp=7
-
|ap=850
+
|ap=00850
|send=No}}
|send=No}}
Line 94: Line 94:
'''<u>Note:</u>''' Effects stack with the effects of [[Tachyon Cylinder]]s, [[Subspace Seeker]]s, and [[Stryll Seeker]]s.
'''<u>Note:</u>''' Effects stack with the effects of [[Tachyon Cylinder]]s, [[Subspace Seeker]]s, and [[Stryll Seeker]]s.
|gp=40
|gp=40
-
|ap=5000
+
|ap=05000
|send=Yes}}
|send=Yes}}
Line 102: Line 102:
|effect=+10% attack for 2 hours. Costs 5 energy to use.
|effect=+10% attack for 2 hours. Costs 5 energy to use.
|gp=7
|gp=7
-
|ap=900
+
|ap=00900
|send=Yes}}
|send=Yes}}
Line 110: Line 110:
|effect=+50 cloak for 10 hours.
|effect=+50 cloak for 10 hours.
|gp=3
|gp=3
-
|ap=350
+
|ap=00350
|send=Yes}}
|send=Yes}}
Line 118: Line 118:
|effect=-10% attack for 1 hour.
|effect=-10% attack for 1 hour.
|gp=7
|gp=7
-
|ap=900
+
|ap=00900
|send=Yes}}
|send=Yes}}
Line 126: Line 126:
|effect=-50% defense to non-player enemy (NPC) for 1 hour. Some bosses are immune.
|effect=-50% defense to non-player enemy (NPC) for 1 hour. Some bosses are immune.
|gp=13
|gp=13
-
|ap=1600
+
|ap=01600
|send=Yes}}
|send=Yes}}
Line 134: Line 134:
|effect=Permanent +10 to hull integrity.
|effect=Permanent +10 to hull integrity.
|gp=14
|gp=14
-
|ap=1800
+
|ap=01800
|send=No}}
|send=No}}
Line 144: Line 144:
'''<u>Note:</u>''' Will stack with itself against PCs, but not NPCs.
'''<u>Note:</u>''' Will stack with itself against PCs, but not NPCs.
|gp=7
|gp=7
-
|ap=900
+
|ap=00900
|send=Yes}}
|send=Yes}}
Line 160: Line 160:
|effect=This probe returns data on the number of other ships that have scanned the target planet.
|effect=This probe returns data on the number of other ships that have scanned the target planet.
|gp=2
|gp=2
-
|ap=250 <BR>(set of 3)
+
|ap=00250 <BR>(set of 3)
|send=Yes}}
|send=Yes}}
Line 168: Line 168:
|effect=The first ship to attack the target planet within the week will take 400 damage.
|effect=The first ship to attack the target planet within the week will take 400 damage.
|gp=12
|gp=12
-
|ap=1500
+
|ap=01500
|send=Yes}}
|send=Yes}}
Line 176: Line 176:
|effect=+20% defense for 2 hours. Costs 5 energy to use.
|effect=+20% defense for 2 hours. Costs 5 energy to use.
|gp=6
|gp=6
-
|ap=700
+
|ap=00700
|send=Yes}}
|send=Yes}}
Line 184: Line 184:
|effect=The first ship to attack you within the week will cause you to become pacified for 2 hours, being unable to attack or be attacked.
|effect=The first ship to attack you within the week will cause you to become pacified for 2 hours, being unable to attack or be attacked.
|gp=12
|gp=12
-
|ap=1500
+
|ap=01500
|send=Yes}}
|send=Yes}}
Line 192: Line 192:
|effect=+30% planetary defense for 24 hours.
|effect=+30% planetary defense for 24 hours.
|gp=7
|gp=7
-
|ap=900
+
|ap=00900
|send=Yes}}
|send=Yes}}
Line 200: Line 200:
|effect=-15% planetary defense for 1 hour.
|effect=-15% planetary defense for 1 hour.
|gp=7
|gp=7
-
|ap=900
+
|ap=00900
|send=Yes}}
|send=Yes}}
Line 208: Line 208:
|effect=The first ship to attack you within the week will lose 90% attack for 30 minutes.
|effect=The first ship to attack you within the week will lose 90% attack for 30 minutes.
|gp=8
|gp=8
-
|ap=1000
+
|ap=01000
|send=Yes}}
|send=Yes}}
Line 216: Line 216:
|effect=Increases a planet's maximum population by 50% for 48 hours.
|effect=Increases a planet's maximum population by 50% for 48 hours.
|gp=8
|gp=8
-
|ap=1000
+
|ap=01000
|send=Yes}}
|send=Yes}}
Line 224: Line 224:
|effect=Permanently expands the cargo capacity of your ship by 60.
|effect=Permanently expands the cargo capacity of your ship by 60.
|gp=N/A
|gp=N/A
-
|ap=20,000
+
|ap=20000
|send=No}}
|send=No}}
Line 232: Line 232:
|effect=Increases ship hull integrity by 50% for 2 hours. Costs 5 energy to use.
|effect=Increases ship hull integrity by 50% for 2 hours. Costs 5 energy to use.
|gp=6
|gp=6
-
|ap=750
+
|ap=00750
|send=Yes}}
|send=Yes}}
Line 240: Line 240:
|effect=Increases all experience gains by 15% for 20 minutes.
|effect=Increases all experience gains by 15% for 20 minutes.
|gp=28
|gp=28
-
|ap=3500
+
|ap=03500
|send=Yes}}
|send=Yes}}
Line 248: Line 248:
|effect=Removes one harmful trap effect (at random) from your ship.
|effect=Removes one harmful trap effect (at random) from your ship.
|gp=16
|gp=16
-
|ap=2000
+
|ap=02000
|send=No}}
|send=No}}
Line 256: Line 256:
|effect=The first ship to attack you within the week will take 400 additional damage instantly.
|effect=The first ship to attack you within the week will take 400 additional damage instantly.
|gp=8
|gp=8
-
|ap=1000
+
|ap=01000
|send=Yes}}
|send=Yes}}
Line 264: Line 264:
|effect=[Size: 1, Mining: 1, Attack: 100, Limit: 2]
|effect=[Size: 1, Mining: 1, Attack: 100, Limit: 2]
|gp=8
|gp=8
-
|ap=1000
+
|ap=01000
|send=No}}
|send=No}}
Line 272: Line 272:
|effect=Advances the growth of a recently-colonized planet by 1 day. Has no effect on planets that have already peaked in development.
|effect=Advances the growth of a recently-colonized planet by 1 day. Has no effect on planets that have already peaked in development.
|gp=4
|gp=4
-
|ap=550
+
|ap=00550
|send=Yes}}
|send=Yes}}
Line 280: Line 280:
|effect=Gives the target planet immunity to all artifacts for 24 hours.
|effect=Gives the target planet immunity to all artifacts for 24 hours.
|gp=7
|gp=7
-
|ap=900
+
|ap=00900
|send=Yes}}
|send=Yes}}
Line 288: Line 288:
|effect=-50% cloak for 15 minutes. This item stacks with itself.
|effect=-50% cloak for 15 minutes. This item stacks with itself.
|gp=3
|gp=3
-
|ap=400
+
|ap=00400
|send=Yes}}
|send=Yes}}
Line 296: Line 296:
|effect=[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
|effect=[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
|gp=16
|gp=16
-
|ap=2000
+
|ap=02000
|send=No}}
|send=No}}
Line 304: Line 304:
|effect=The first ship to hack you within the week will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
|effect=The first ship to hack you within the week will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
|gp=10
|gp=10
-
|ap=1200
+
|ap=01200
|send=Yes}}
|send=Yes}}
Line 312: Line 312:
|effect=-50% enemy scan ability for 15 minutes.
|effect=-50% enemy scan ability for 15 minutes.
|gp=4
|gp=4
-
|ap=500
+
|ap=00500
|send=Yes}}
|send=Yes}}
Line 320: Line 320:
|effect=[Size: 1, Mining: 1, Research: 1, Limit: 1]
|effect=[Size: 1, Mining: 1, Research: 1, Limit: 1]
|gp=16
|gp=16
-
|ap=2000
+
|ap=02000
|send=No}}
|send=No}}
Line 328: Line 328:
|effect=[Size: 1, Artifact: 1, Research: 1, Limit: 1]
|effect=[Size: 1, Artifact: 1, Research: 1, Limit: 1]
|gp=16
|gp=16
-
|ap=2000
+
|ap=02000
|send=No}}
|send=No}}
Line 336: Line 336:
|effect=Restores full hull integrity when used.
|effect=Restores full hull integrity when used.
|gp=N/A
|gp=N/A
-
|ap=300
+
|ap=00300
|send=Yes}}
|send=Yes}}
Line 344: Line 344:
|effect=Adds 3 permanent Rank Points.
|effect=Adds 3 permanent Rank Points.
|gp=N/A
|gp=N/A
-
|ap=4000
+
|ap=04000
|send=No}}
|send=No}}
Line 352: Line 352:
|effect=If the planet is attacked within a week, attack is increased 300 for 24 hours.
|effect=If the planet is attacked within a week, attack is increased 300 for 24 hours.
|gp=8
|gp=8
-
|ap=1000
+
|ap=01000
|send=Yes}}
|send=Yes}}
Line 362: Line 362:
'''<u>Note:</u>''' since shield recharge (Repair) rate is based on max shield strength, it also doubles your shield repair rate.
'''<u>Note:</u>''' since shield recharge (Repair) rate is based on max shield strength, it also doubles your shield repair rate.
|gp=10
|gp=10
-
|ap=1200
+
|ap=01200
|send=Yes}}
|send=Yes}}
Line 370: Line 370:
|effect=Fully restores your [[Shields]] when used.
|effect=Fully restores your [[Shields]] when used.
|gp=N/A
|gp=N/A
-
|ap=350
+
|ap=00350
|send=Yes}}
|send=Yes}}
Line 378: Line 378:
|effect=If planet is attacked within a week, +300 defense for 1 day.
|effect=If planet is attacked within a week, +300 defense for 1 day.
|gp=10
|gp=10
-
|ap=1200
+
|ap=01200
|send=Yes}}
|send=Yes}}
Line 386: Line 386:
|effect=Permanently adds 2 decks to your ship when used.
|effect=Permanently adds 2 decks to your ship when used.
|gp=24
|gp=24
-
|ap=3000
+
|ap=03000
|send=No}}
|send=No}}
Line 394: Line 394:
|effect=[Size: 1, Artifact: 1, Population: 50, Limit: 2]
|effect=[Size: 1, Artifact: 1, Population: 50, Limit: 2]
|gp=8
|gp=8
-
|ap=1000
+
|ap=01000
|send=No}}
|send=No}}
Line 410: Line 410:
|effect=Gives data on the target ship's uncollected resources.
|effect=Gives data on the target ship's uncollected resources.
|gp=5
|gp=5
-
|ap=600
+
|ap=00600
|send=Yes}}
|send=Yes}}
Line 418: Line 418:
|effect=Gives data on the total amount of attack power the target ship has.
|effect=Gives data on the total amount of attack power the target ship has.
|gp=2
|gp=2
-
|ap=250 <BR>(set of 2)
+
|ap=00250 <BR>(set of 2)
|send=Yes}}
|send=Yes}}
Line 434: Line 434:
|effect=Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
|effect=Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
|gp=8
|gp=8
-
|ap=1000
+
|ap=01000
|send=No}}
|send=No}}
Line 444: Line 444:
'''<u>Note:</u>''' Effects stack with the effects of [[Continuum Beacon]]s, [[Stryll Seeker]]s, and [[Tachyon Cylinder]]s.
'''<u>Note:</u>''' Effects stack with the effects of [[Continuum Beacon]]s, [[Stryll Seeker]]s, and [[Tachyon Cylinder]]s.
|gp=16
|gp=16
-
|ap=2000
+
|ap=02000
|send=Yes}}
|send=Yes}}
Line 454: Line 454:
'''<u>Note:</u>''' Effects stack with the effects of [[Continuum Beacon]]s, [[Stryll Seeker]]s, and [[Subspace Seeker]]s.
'''<u>Note:</u>''' Effects stack with the effects of [[Continuum Beacon]]s, [[Stryll Seeker]]s, and [[Subspace Seeker]]s.
|gp=6
|gp=6
-
|ap=700
+
|ap=00700
|send=Yes}}
|send=Yes}}
Line 462: Line 462:
|effect=Permanently expands the cargo capacity of your ship by 10.
|effect=Permanently expands the cargo capacity of your ship by 10.
|gp=14
|gp=14
-
|ap=1750
+
|ap=01750
|send=No}}
|send=No}}
Line 470: Line 470:
|effect=Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
|effect=Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
|gp=N/A
|gp=N/A
-
|ap=750
+
|ap=00750
|send=Yes}}
|send=Yes}}
Line 478: Line 478:
|effect=Warps away 1 guard of a target enemy planet.
|effect=Warps away 1 guard of a target enemy planet.
|gp=17
|gp=17
-
|ap=2100
+
|ap=02100
|send=Yes}}
|send=Yes}}
Line 486: Line 486:
|effect=+100 planetary cloak for 1 day.
|effect=+100 planetary cloak for 1 day.
|gp=4
|gp=4
-
|ap=550
+
|ap=00550
|send=Yes}}
|send=Yes}}
Line 494: Line 494:
|effect=[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
|effect=[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
|gp=32
|gp=32
-
|ap=4000
+
|ap=04000
|send=No}}
|send=No}}
Line 502: Line 502:
|effect=Permanent +5 to shield capacity.
|effect=Permanent +5 to shield capacity.
|gp=14
|gp=14
-
|ap=1800
+
|ap=01800
|send=No}}
|send=No}}
|}
|}

Revision as of 19:59, 31 December 2015


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Note that scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract. Using the contract, the 700 research points converts to 17.5 million credits.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.



Artifact Name Type Effect Cost in GP Artifact Points Cost Sendable?
Alarm Sentry Trap, planet When applied, the first ship to attack the target planet within 1 week will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 14 1800 Yes
Alien Data Disc Research Grants 700 Research Points. N/A 700 No
Ancient Crystal Foci Ship consumable +5% attack for 126 minutes. 3 00400 Yes
Android Helmsman Ship enhancement Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or XTS-9 refinement. 16 02000 No
Android Scientist Ship enhancement Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4. The effect is permanent unless you lose a scientist during raiding or XTS-9 refinement. 14 01800 No
Calming Amplifier Ship consumable Prevents your ship from being attacked for 4 hours, but also prevents your ship from attacking. 7 900 Yes
Cloning Pods Planet consumable Quickly maximizes the target planet population. 3 00400 Yes
Containment Cage Ship consumable Removes all harmful effects (except traps) from your ship. 5 00600 Yes
Containment Missile Enemy consumable Removes most beneficial effects from an enemy ship. This does not include traps like mines. 7 00850 No
Continuum Beacon Ship consumable +15% of current scan for 1 hour. Costs 10 energy to use.

Note: Effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers.

40 05000 Yes
Crimson Obelisk Ship consumable +10% attack for 2 hours. Costs 5 energy to use. 7 00900 Yes
Dark Pyramid Ship consumable +50 cloak for 10 hours. 3 00350 Yes
Disarming Bomb Enemy consumable -10% attack for 1 hour. 7 00900 Yes
Drannik Saboteur Enemy consumable -50% defense to non-player enemy (NPC) for 1 hour. Some bosses are immune. 13 01600 Yes
Durtanium Brackets Ship enhancement Permanent +10 to hull integrity. 14 01800 No
EMP Sphere Enemy consumable -10% defense for 1 hour.

Note: Will stack with itself against PCs, but not NPCs.

7 00900 Yes
Engineered Virus Enemy planet consumable Stops population growth on an enemy planet for 24 hours. 4 500 Yes
Flux Probe Enemy planet consumable This probe returns data on the number of other ships that have scanned the target planet. 2 00250
(set of 3)
Yes
Grav-Whip Trap Trap, planet The first ship to attack the target planet within the week will take 400 damage. 12 01500 Yes
Grid Console Ship consumable +20% defense for 2 hours. Costs 5 energy to use. 6 00700 Yes
Halcyon Trap Trap, ship The first ship to attack you within the week will cause you to become pacified for 2 hours, being unable to attack or be attacked. 12 01500 Yes
Ion Repulsor Charge Planet consumable +30% planetary defense for 24 hours. 7 00900 Yes
Ion Storm Charge Enemy planet consumable -15% planetary defense for 1 hour. 7 00900 Yes
Krionus Virus Trap Trap, ship The first ship to attack you within the week will lose 90% attack for 30 minutes. 8 01000 Yes
Longevity Serum Planet consumable Increases a planet's maximum population by 50% for 48 hours. 8 01000 Yes
Mass Storage Pod Ship enhancement Permanently expands the cargo capacity of your ship by 60. N/A 20000 No
Nanite Swarm Capsules Ship consumable Increases ship hull integrity by 50% for 2 hours. Costs 5 energy to use. 6 00750 Yes
Neural Interface Ship consumable Increases all experience gains by 15% for 20 minutes. 28 03500 Yes
Null Fuse Ship consumable Removes one harmful trap effect (at random) from your ship. 16 02000 No
Omicron Mine Trap Trap, ship The first ship to attack you within the week will take 400 additional damage instantly. 8 01000 Yes
Phase Cutter Chassis Planet structure [Size: 1, Mining: 1, Attack: 100, Limit: 2] 8 01000 No
Planetary Time Vortex Planet consumable Advances the growth of a recently-colonized planet by 1 day. Has no effect on planets that have already peaked in development. 4 00550 Yes
Planet Vortex Deflector Planet consumable Gives the target planet immunity to all artifacts for 24 hours. 7 00900 Yes
Positron Clouder Enemy consumable -50% cloak for 15 minutes. This item stacks with itself. 3 00400 Yes
Processing Core Chassis Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1] 16 02000 No
Quantum Firewall Trap Trap, ship The first ship to hack you within the week will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0) 10 01200 Yes
Quantum Flare Enemy consumable -50% enemy scan ability for 15 minutes. 4 00500 Yes
Refining Lab Chassis Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1] 16 02000 No
Relay Tower Chassis Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1] 16 02000 No
Repair Nanodrones Ship consumable Restores full hull integrity when used. N/A 00300 Yes
Rescued Prisoners Ship enhacement Adds 3 permanent Rank Points. N/A 04000 No
Sentry Guards Trap, planet If the planet is attacked within a week, attack is increased 300 for 24 hours. 8 01000 Yes
Shield Amplifier Ship consumable Doubles shield power for 4 hours.

Note: since shield recharge (Repair) rate is based on max shield strength, it also doubles your shield repair rate.

10 01200 Yes
Shield Restorer Ship consumable Fully restores your Shields when used. N/A 00350 Yes
Shield Sentries Trap, planet If planet is attacked within a week, +300 defense for 1 day. 10 01200 Yes
Ship-Bot Ship enhancement Permanently adds 2 decks to your ship when used. 24 03000 No
Space Elevator Chassis Planet structure [Size: 1, Artifact: 1, Population: 50, Limit: 2] 8 01000 No
Spy Probe - Defenses Enemy consumable Gives data on the total amount of defense the target ship has. 2 250
(set of 2)
Yes
Spy Probe - Resources Enemy consumable Gives data on the target ship's uncollected resources. 5 00600 Yes
Spy Probe - Weapons Enemy consumable Gives data on the total amount of attack power the target ship has. 2 00250
(set of 2)
Yes
Spy Uplink Chassis Planet structure [Size:1, Research: 1, Cloak: 40, Limit: 2] 8 1000 No
Star Chart Purger Planet consumable Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use. 8 01000 No
Subspace Seeker Ship consumable +175 scan for 1 hour. Costs 10 energy to use.

Note: Effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders.

16 02000 Yes
Tachyon Cylinder Ship enhancement +50 scan for 1 hour.

Note: Effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers.

6 00700 Yes
Tesseract Container Ship enhacement Permanently expands the cargo capacity of your ship by 10. 14 01750 No
Time Manipulator Ship consumable Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. N/A 00750 Yes
Unstable Wormhole Emitter Enemy consumable Warps away 1 guard of a target enemy planet. 17 02100 Yes
Void Shell Planet consumable +100 planetary cloak for 1 day. 4 00550 Yes
Warp Gate Chassis Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1] 32 04000 No
XCharge Cells Ship enhacement Permanent +5 to shield capacity. 14 01800 No



Artifacts | Battle Market Artifacts | Mission Artifacts | NPC-Dropped Artifacts | Market Artifacts | Base-Raiding Artifacts | Collective Theory Lab


Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!