Collective Theory Lab

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|Planet Structure - Size:1, Attack:600, Defense:600 (Limit 2 per planet)
|Planet Structure - Size:1, Attack:600, Defense:600 (Limit 2 per planet)
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| N to X ??
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| 2 - 4 CTP
|Chassis
|Chassis
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|10
|10
|Sabotages the system of a NPC, reducing its defense by 25%, can be used on elites and bosses. Lasts 12 hours.
|Sabotages the system of a NPC, reducing its defense by 25%, can be used on elites and bosses. Lasts 12 hours.
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| N to X ??
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|10,000 to 40,000 Cr
|Debuff
|Debuff
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|This probe returns data on whether the current planet owner is active or inactive. (logged in the past 1 week)
|This probe returns data on whether the current planet owner is active or inactive. (logged in the past 1 week)
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| N to X ??
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| 2,500 - 10,000 Cr
|Planet, Enemy
|Planet, Enemy
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|-

Revision as of 13:56, 13 February 2012

1.0 Collective Theory Lab (CT-Lab)

After the legion has finished researching Hybrid Theory Dynamics, they will be allowed to construct the Collective Theory Lab (CT-Lab for short) on their base.

As with other special structures, the CT-Lab will unlock a new option in the 'Actions' tab when installed. Only members who have also finished researching Hybrid Theory Dynamics can use the Lab. Members must also be 'Loyal' to use the CT-Lab.

2.0 CT-Lab Discoveries

The CT-Lab allows the legion to research new 'discoveries'. A discovery is a special blueprint/formula that allows lab-users to convert artifacts into newer, more powerful artifacts. Unlike normal research, discoveries are completely random and are intended to be a way for members to constantly spend research points after they have completed most of the tiers.

Attempting a discovery starts at 2000 Research points per attempt. If a breakthrough is achieved, it will be added to the list of available options in the CT-Lab permanently. However, subsequent discovery attempts will cost more depending on how many discoveries have already been made (appears to be +2000 RP per attempt for every new discovery).

All discoveries are considered 'rare' and will typically be achieved in 1-2% of attempts. However, this chance becomes more difficult as further discoveries are made. Finding all of the available discoveries will be difficult and require attempts from many members. The following artifacts are only available through the new Collective Theory Lab in the Legion Base. By researching in the lab you have a chance to randomly get a blueprint for one of the following artifacts. Which in turn you can build with common and rare artifacts.

Artifact Name Artifact Costs Energy Effect Scrap Value type
Aegis Capacitor 100 XCharge Cells
200 Shield Amplifiers
100 Special Module - Size:20, Shield:300, Shield Bonus:+5% (Limit 3 per ship) 2 to 4 CTP Ship Module
Astrobiology Ward 50 Cloning Pods
50 Longevity Serums
30 Space Elevator Chassis
50 Planet Structure - Size:1, Population +500, Population Bonus +50% (Limit 1 per planet) N to X ?? Chassis
Crux Amplifier 30 Ancient Crystal Foci
30 Crimson Obelisks
20 Amplifies your weapon systems, boosting attack by 10%. This effect is immune to removal from other artifacts. Lasts 12 hours. 10,000 to 40,000 Cr Buff
DM79 Datacenter 25 Alien Data Discs
30 Positron Clouds
30 Grid Consoles
50 Planet Structure - Size:1, Research:4 (Limit 1 per planet)

If deployed on a non-Gas planet, the structure will provide 2 bonus research.
N to X ?? Chassis
Domain Walker 30 Sentry Guards
30 Shield Sentries
30 Phase Cutters
50 Planet Structure - Size:1, Attack:600, Defense:600 (Limit 2 per planet) 2 - 4 CTP Chassis
Gravimetric Flume 150 Grav-Whip Traps
150 Nanite Swarms
150 Spy Uplink Chassis
200 Special Module - Size:18, Scan:90 (Limit 3 per ship) N to X ?? Ship Module
Hypergate Upgrade 50 Warp Gate
30 Wormhole Emitters
50 Tachyon Cylinders
100 Upgrades an existing warp gate on a planet, doubling its bonus. N to X ?? Planet
Isolation Bureau 50 Refining Lab Chassis
50 Calming Amplifier
50 Dark Pyramid
100 Planet Structure - Size:2, All Resources:1, Cloak:200

All bonuses double if built on a planet that only YOU have scanned (limit 1 per planet)

0 to 1 CTP Chassis
HyperSensor Satellite 40 Continuum Beacons
40 Subspace Seekers
40 Relay Tower Chassis
50 Planet Structure - Size:2, Artifact:2, Research:2 (Limit 1 per planet) N to X ?? Chassis
Polychoron Vault 20 Mass Storage Pods
20 Tesseract Containers
20 Containment Cages
50 Planet Structure - Size:1 (Limit 1 per planet)

Increases mineral, artifact, and research production capacities by 1000 units.
N to X ?? Chassis
Phasic Chain-Ionizer 50 Ion Storm Charge
50 Quantum Flare
50 Processing Core Chassis
100 Transforms a gas planet into a Plasma World, enhancing its size by 1, research by 2, and defense by 300. 25,000 to 100,000 Cr Planet
Planet Flux: Tracer 20 Flux Probe
20 Quantum Flares
20 Planet Vortex Deflectors
25 An advanced flux probe that returns the names and ranks of ships who have scanned target planet. 2,500 to 10,000 Cr Planet
Resonance Inhibitor 50 Dark Pyramids
30 Containment Cages
40 Spy Uplink Chassis
100 Planet Structure - Size:1, Cloak:250, Invasion Defense:500 (Limit 2 per planet) N to X ?? Chassis
Recondite Intruder 20 Alarm Sentry
5 Drannik Saboteurs
20 Engineered Viruses
10 Sabotages the system of a NPC, reducing its defense by 25%, can be used on elites and bosses. Lasts 12 hours. 10,000 to 40,000 Cr Debuff
Spy Probe - Governance 25 Spy Probe - Defenses
25 Spy Probe - Weapons
15 Spy Probe - Resources
10 This probe returns data on whether the current planet owner is active or inactive. (logged in the past 1 week) 2,500 - 10,000 Cr Planet, Enemy
Thermionic Intensifier 50 Ion Storm Charges
50 Ion Repulsor Charges
50 Space Elevator Chassis
100 Transforms a volcanic planet into a Demon world, enhancing its size by 1, attack by 800, and all resources by 1. 25,000 to 100,000 Cr Planet
Velox Thruster 100 Android Helmsmen
200 Void Shells
200 Special Module - Size:30, Defense:250, Defense Bonus:+5% (Limit 3 per ship) (Not Sendable, Not Shareable, Action Button = "Build") 2 to 4 CTP Ship Module

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