Bases

Wikiadmin (Talk | contribs)
(Created page with 'A Legion Base is a shared structure for the entire legion. A legion will work over time to upgrade it, unlocking new modules and increasing its potential. == Base Construction …')
Newer edit →

Revision as of 08:26, 8 May 2011

A Legion Base is a shared structure for the entire legion. A legion will work over time to upgrade it, unlocking new modules and increasing its potential.


Contents

Base Construction and Upgrades

A base can be constructed by any legion by clicking on the ‘Legion Base’ button in the legion area. Members will need the ‘Advanced Logistics’ research to build any modules on the base or contribute to its upgrade. As the base continues to upgrade, members will need even more advanced levels of Logistics research.

Further Base upgrades can be achieved by clicking on the ‘Upgrade’ tab once the base has finished construction. Each base level requires a certain amount of resources and research level.


Base Modules

Bases hold 2 different types of modules. Special modules occupy their own 'special' space on the base and allow for production of resources and unlocking of base abilities. All other modules use up the the standard space, which is separate. This allows defensive modules to be constructed that do not conflict with the space used for special purposes.

Unlike ship modules, base modules cannot be 'uninstalled', as there is no cargo storage. A base module can only be sold to free up necessary space. When a module is sold, the balance is added to the base funds.

All modules have a daily upkeep cost. If there are not enough base funds to pay the upkeep, all modules on the base will provide no bonuses until the funds are brought back to positive. Any Legion member may add more base funds by clicking on the ‘Add Credits’ in the actions tab.


Base Resource Production

Similarly to planets, bases can produce resources (mining, research, artifacts). Modules must be constructed to allow for the production of certain resources. All bases start with the same level of production. Early base levels do not produce much, but larger bases will start to produce amounts that exceed very good planets.

Unlike planets, base resource shipments are delivered once per day to all eligible members, split based on the preferences chosen. Legion members are eligible for shipments if they were active in the last day and have been with the legion for at least 24 hours.

Base shipments will be made to members even if they have already reached their planet resource capacity.

Leaders can increase the availability of certain resources by spending 'Production Points'. 5 Production Points are awarded each time the base gains a new level. A Legion may choose to focus all of their points on a single resource, but note that the cost to increase availability rises as more points are spent.


Base Loyalty

A Legion member is considered 'loyal' if they have been a member of the legion continuously for a week or longer. If a legion member leaves and returns, they are considered a new member, regardless of how long they were with the legion before. Loyalty effects many parts of the base, including its bonuses, and whether certain modules can be used.


Collective Theory Lab (Advanced Module)

After the legion has finished researching Hybrid Theory Dynamics, they will be allowed to construct the Collective Theory Lab (CT-Lab for short) on their base.

As with other special structures, the CT-Lab will unlock a new option in the 'Actions' tab when installed. Only members who have also finished researching Hybrid Theory Dynamics can use the Lab. Members must also be 'Loyal' to use the CT-Lab.

CT-Lab Discoveries The CT-Lab allows the legion to research new 'discoveries'. A discovery is a special blueprint/formula that allows lab-users to convert artifacts into newer, more powerful artifacts. Unlike normal research, discoveries are completely random and are intended to be a way for members to constantly spend research points after they have completed most of the tiers.

Attempting a discovery starts at 2000 Research points per attempt. If a breakthrough is achieved, it will be added to the list of available options in the CT-Lab permanently. However, subsequent discovery attempts will cost more depending on how many discoveries have already been made.

All discoveries are considered 'rare' and will typically be achieved in 1-2% of attempts. However, this chance becomes more difficult as further discoveries are made. Finding all of the available discoveries will be difficult and require attempts from many members.

Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!