Mission Rewards
Special Items
Some items that are used or gained from missions are put in the "Special" tab under the Trade menu. They are explained here:
Blueprints
They allow for special buildings or modules to be constructed. Known blueprints include Anti-Resistance Base, Exotic Turret, Exotic Barrier, and other Exotic structures/weapons.
Complex Tech Parts
Complex Tech Parts can be gathered by scrapping Artifacts that have been dropped by a NPC or have been collected from a mission. Here is a list of Artifacts that can be scrapped for CTP and their Value. This list is currently incomplete, so add to it if you get it.
Part / Building Name | Scrap Value (Complex Tech Parts) |
---|---|
Captured T.O Harvester | 3 - 5 |
Dark Pylon Shifter | 6 - 12 |
Void Barrier Chassis | 7 - 14 |
Lazuli Pylon | 12 - 24 |
Silthion Gas Vesicle | 6 - 12 |
Crimson Auto-Laser | 6 - 12 |
Sha'din Grid Network | 6 - 12 |
Sha'din HyperGrid Network | 6 - 12 |
Drannik Power Core | 19 - 38 |
T.O. Force Barrier | 19 - 38 |
T.O. Phase Barrier | ? - ? |
Sha'din Supercomputer | 19 - 38 |
Lazuli Mind Controller | 19 - 38 |
Korteth Plating | 19 - 38 |
Stryll Hunt Sensor | 19 - 38 |
Silthion T-Plasma Hub | 7 - 14 |
Silthion T-Phase Utricle | 7 - 14 |
Korteth Twin-Blaster | 19 - 38 |
T.O. Harmonic Pulser | ? - ? |
T.O. Harmonic MegaPulser | 29 - 58 |
T.O. Harmonic GigaPulser | 29 - 58 |
T.O. Harmonic TeraPulser | ? - ? |
Dark Ring Thruster | 19 - 38 |
Dark Complex Thruster | 19 - 38 |
XRP Battery Pack | 7 - 14 |
Stryll Prey Tracker | 19 - 38 |
RSL Data Uplink | 15 - 30 |
Silthion Exo-Plating | 7 - 14 |
Ion Pulse Ballistae | 19 - 38 |
Antimatter Drill | 6 - 12 |
Cloning Center | 6 - 12 |
Vortul Plating | 19 - 38 |
Sha'din Forcevoider | 19 - 38 |
Interrogation Stronghold | 8 - 16 |
Archaic Stasis Cells | 6 - 12 |
Sha'din AI Core | 19 - 38 |
Gravidynamic Isolator | 9 - 18 |
Mylarai Stripcore Mine | 6 - 12 |
Statue of the Magnus | 6 - 12 |
Affection Disseminator | 4 - 8 |
Sha'din Hypergrid Core | 19 - 38 |
Complex Tech Parts can currently be used in the following mission(s). They each provide you with access to unique artifact modules.
Exotic Matter
Exotic Matter is a rare substance which can occasionally (in actuality, considering the size of most mineral shipments, pretty frequently) be obtained through typical mineral shipments. It is used in missions, similar to energy, but otherwise has no functional purpose. This is a fairly useless material at lower levels. Most useful if given a friend (assuming the player is not in immediate need of the materials), unless you have started working on the very high level missions.
It is suggested that the odds of getting exotic matter in mineral shipments rise considerably when the player is at or above a certain rank (rank 85 and higher?)
NOTE: Certain extremely high level missions unlock blueprints to weapons, defenses, and resource production structures that are created via the use of Exotic Matter. For example, 400 Exotic Matter, when used with the corresponding blueprint, can build an Exotic Turret, which gives 85 towards a planet's attack stats. This actually makes exotic matter an incredibly useful commodity at the high levels, especially with the heavy Exotic Matter requirements that some missions have.
Political Favor
Unlike Exotic Matter, which only really comes into its element in the higher levels, Political Favor is incredibly important very early on, continuing throughout the game because the Fourth Tier upgrade is the Soldier Outpost, a very important building which can make or break the defense of a planet. Many people burn through Political Favor quickly and place Soldier Outposts frequently.
You can get political favour from completing certain missions. Look for missions that have a reward that looks like a yellow crown.
Prejoran Tech
Technology belonging to an ancient race known as the Prejor. Required for building special modules related to, or of, Prejor origin. Obtained from Prejor related missions.
XTS-9
XTS-9 is an extremely toxic substance that is used in experimental industrial production. There are various high-rank missions that require XTS-9. Producing it is dangerous.
Zolazin Debris
Debris collected from battles with Zolazin ships. Required for missions involving the Zolazin.
Tier Items
Mission tier items are gained through the FULL ending of the required number of missions. Note that what mission is ended does not matter, only the total number ended.
Also note that these are missions ended, not completed. Most missions require more than one completion before they end forever. In other words, you have to do a mission until it goes away (being replaced by another mission counts) before it is considered to have been "ended".
Unless otherwise specified, all mission tier items require NO space on a ship.
3 Missions Ended - 1st Tier
Omicron Injector: Energy Charge +10 (Speeds up Energy Recharge by 10 Seconds), Added to Energy Category on Ship
6 Missions Ended - 2nd Tier
Harmonic Resonator: Shield Charge +10 (Speeds up Shield Recharge by 10 Seconds), Added to Defenses/Shields Category on Ship
9 Missions Ended - 3rd Tier
AI Supercomputer: Adds a 5 point bonus to scan, attack, defense, and cloaking, Added to devices category of the ship
12 Missions Ended - 4th Tier
Ability to construct Soldier Outpost on planets (size 3), providing Invasion Defense +90. Cost: 50,000 Credits and 5 Political Favor.
15 Missions Ended - 5th Tier
Prototype Mech XV: Provides 15 attack bonus during planetary invasions.
18 Missions Ended - 6th Tier
Thrust Stabilizer: Adds a 10 point bonus to defense, and 30 points to hull integrity
22 Missions Ended - 7th Tier
Q-Phase Battery Array: Multipurpose wave storage, boosting max shield and energy by 15
26 Missions Ended - 8th Tier
Gamma Channeler: Funnels incoming radiation into a powerful beam, increasing cloak by 15 and attack by 10
30 Missions Ended - 9th Tier
Combat Analyzer: a specialized battle intelligence, increasing attack by 15 and defense by 5
34 Missions Ended - 10th Tier
Chron-Transistor: increases both energy and shield charge rates by 5.
38 Missions Ended - 11th Tier
Mass Storage Pod: increases cargo capacity by 60
(It will be added to your inventory as an Artifact. Be Cautious as you can Scrap it.)
42 Missions Ended - 12th Tier
Subspace Compressor: Channels spacial folds into energy waves, boosting defense and energy by 15
46 Missions Ended - 13th Tier
Tachyon Router: Very efficient subsystem connector, boosting scan by 25 and energy by 10
50 Missions Ended - 14th Tier
Impact Absorber: Increases shield by 20 and hull integrity by 45
54 Missions Ended - 15th Tier
Omnibase: Planet Structure. Size:5, Mining: 3, Research: 3, Artifact: 3, Attack: 300, Defense: 300 (Single use artifact)
58 Missions Ended - 16th Tier
Exotic Dynamo: Increases energy by 20 and attack by 15
62 Missions Ended - 17th Tier
Field Balancer: Increases shield by 20 and shield recharge rate by 10
66 Missions Ended - 18th Tier
Drone Cluster: Increases attack by 20 and hull integrity by 40
70 Missions Ended - 19th Tier
Dark Mutagen Battery: Increases energy by 20 and invasion attack bonus by 40.
74 Missions Ended - 20th Tier
Council Base: Planet Structure. Size 2. Provides 500 invasion defence and 100 population. Costs 10,000,000 Credits, 15 Politcal Favor
78 Missions Ended - 21st Tier
Tractor Beam: Increase hull integrity by 50 and defence by 25
82 Missions Ended - 22nd Tier
Flux Ringdisc: An advanced prototype multi-transmitter. Increases scanning and cloaking abilities by 30.
86 Missions Ended - 23rd Tier
Krionite Transducer: A powerful transducer for krionite gas implosions. Increases energy charge rate by 8 and attack by 30.
- Currently this is as far as you can get with mission finish rewards. More will be added over time.