Common Artifacts
Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 2000 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.
While this table includes the GP cost to buy common artifacts, most
GP should be reserved to buy much more limited artifacts.
The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost
- Note: scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract. Using the contract, each 700 research points can be turned in for 17.5 million credits.
Increasing Artifact Points
- See the Planetary Structure Reference for a list of structures that provide artifact points on planets
- The Excavator profession
- The Taltherian Neo-Structural Instinct evolution
- The Well of Yonayan ability (temporary and the effect you receive on use is random)
- The Chuhn Prestige (available only during the Chuhn seasonal event)
Additional Ways to Earn Artifact Points
Artifact Name | Type | Effect | Artifact Points Cost | Send-able? | How much ![]() |
---|---|---|---|---|---|
![]() Alarm Sentry | Trap, planet, 1 week | When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. | 1,800 | Yes | 9 for 20 |
![]() Alien Data Disc | Research | Grants 700 Research Points. | 700 | No | N/A |
![]() Ancient Crystal Foci | Ship module, temporary | Increases the power of weapon systems by 5% for a short amount of time. | 400 | Yes | 3 for 20 |
![]() Android Helmsman | Ship, permanent | Hiring this droid into your crew will increase your defense by 3 | 2,000 | No | 16 for 20 |
![]() Android Scientist | Ship, permanent | Hiring this droid into your crew will increase your research by 4 | 1,800 | No | 14 for 20 |
![]() Calming Amplifier | Battle, player, 4 hours | Prevents your ship from being attacked, but also prevents your ship from attacking. | 900 | Yes | 7 for 20 |
![]() Cloning Pods | Planet, player | Quickly maximizes the target planet population. | 400 | Yes | 3 for 20 |
![]() Containment Cage | Battle, player | Removes all harmful effects (except traps) from your ship. | 600 | Yes | 5 for 20 |
![]() Containment Missile | Battle, enemy | Removes most beneficial effects (except traps) from an enemy ship | 850 | No | 7 for 20 |
![]() Continuum Beacon | Ship module, 1 hour | Increases the Scanning capability of your ship by 15%. Costs 10 energy to use. | 5,000 | Yes | 32 for 20 |
![]() Crimson Obelisk | Ship module, temporary | Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. | 900 | Yes | 7 for 20 |
![]() Dark Pyramid | Ship module, 10 hours | Temporarily increases your cloaking ability by 50. | 350 | Yes | 2 for 15 |
![]() Disarming Bomb | Ship module, temporary | Disrupts the systems of a target ship, temporarily reducing attack by 10%. | 900 | Yes | 7 for 20 |
![]() Drannik Saboteur | Battle, enemy | Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. | 1,600 | Yes | 9 for 20 |
![]() | Ship module, permanent | Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. | 1,800 | No | 14 for 20 |
![]() EMP Sphere | Battle, enemy | Disrupts the systems of a target ship, temporarily reducing defense by 10%. | 900 | Yes | 7 for 20 |
![]() Engineered Virus | Planet, enemy, 24 hours | Stops population growth on an enemy planet. | 500 | Yes | 4 for 20 |
![]() Flux Probe | Planet | This probe returns data on the number of other ships that have scanned the target planet. | 250 (set of 3) | Yes | 2 for 20 |
![]() Grav-Whip Trap | Trap, planet, 1 week | When applied, the first ship to attack the target planet will take 400 damage. | 1,500 | Yes | 9 for 20 |
![]() Grid Console | Ship module, 2 hours | A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. | 700 | Yes | 6 for 20 |
![]() Halcyon Trap | Trap, ship, 1 week | When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others. | 1,500 | Yes | 9 for 20 |
![]() Ion Repulsor Charge | Planet, player, 24 hours | Bolsters structural defenses on a planet by 30%. | 900 | Yes | 7 for 20 |
![]() Ion Storm Charge | Planet, enemy, 1 hour | Reduces all defenses of an enemy planet by 15%. | 900 | Yes | 7 for 20 |
![]() Krionus Virus Trap | Trap, ship, 1 week | When applied, the first ship to attack you will lose 90% attack for 30 minutes. | 1,000 | Yes | 8 for 20 |
![]() Longevity Serum | Planet, player, 48 hours | Increases a planet's maximum population by 50%. | 1,000 | Yes | 8 for 20 |
![]() Mass Storage Pod | Ship module, permanent | Permanently expands the cargo capacity of your ship by 60. | 20,000 | No | N/A |
![]() Nanite Swarm Capsules | Ship module, 2 hours | Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. | 750 | Yes | 6 for 20 |
![]() Neural Interface | Player, 20 minutes | Enhances your situational awareness, increasing all experience gains by 15%. | 3,500 | Yes | 25 for 20 |
![]() Null Fuse | Battle, player | Removes a harmful trap effect (at random) from your ship. | 2,000 | No | 15 for 20 |
![]() Omicron Mine Trap | Trap, ship, 1 week | When applied, the first ship to attack you will take 400 additional damage instantly. | 1,000 | Yes | 8 for 20 |
![]() Phase Cutter Chassis | Planet structure | [Size: 1, Mining: 1, Attack: 100 ]
Constructs a Phase Cutter on your planet (limit 2 per planet). | 1,000 | No | 8 for 20 |
![]() Planetary Time Vortex | Planet, player | Instantly advances the growth of a recently-colonized planet by 1 day. | 550 | Yes | 4 for 20 |
![]() Planet Vortex Deflector | Planet, 24 hours | Gives the target planet immunity to artifacts. | 900 | Yes | 7 for 20 |
![]() Positron Clouder | Battle, enemy | Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. | 400 | Yes | 3 for 20 |
![]() Processing Core Chassis | Planet structure | [Size: 1, Artifact: 1, Mining: 1, Limit: 1]
Constructs a Processing Core on your planet. | 2,000 | No | 16 for 10 |
![]() Quantum Firewall Trap | Trap, ship, 1 week | When applied, the first ship to hack you will lose all cloaking power for 2 hours. | 1,200 | Yes | 9 for 20 |
![]() Quantum Flare | Battle, enemy, 15 minutes | Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. | 500 | Yes | 4 for 20 |
![]() Refining Lab Chassis | Planet structure | [Size: 1, Mining: 1, Research: 1, Limit: 1]
Constructs a Refining Lab on your planet. | 2,000 | No | 16 for 10 |
![]() Relay Tower Chassis | Planet structure | [Size: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Relay Tower on your planet. | 2,000 | No | 16 for 10 |
![]() Repair Nanodrones | Battle, player | Restores full hull integrity when used. | 300 | Yes | N/A |
![]() Rescued Prisoners | Ship, permanent | Releasing the prisoners will grant goodwill from their homeworld. Adds 3 Rank Points. | 4,000 | No | N/A |
![]() Sentry Guards | Trap, planet, 24 hours | Activates Sentry Guards on the target planet, boosting its attack output by 300. | 1,000 | Yes | 8 for 20 |
![]() Shield Amplifier | Ship module, 4 hours | Doubles the amount of shield power available on your ship for four hours. | 1,200 | Yes | 9 for 20 |
![]() Shield Restorer | Battle, player | Fully restores your Shields when used. | 350 | Yes | N/A |
![]() Shield Sentries | Trap, planet, 24 hours | Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). | 1,200 | Yes | 9 for 20 |
![]() Ship-Bot | Ship, permanent | Permanently adds 2 decks to your ship when used. | 3,000 | No | 24 for 20 |
![]() Space Elevator Chassis | Planet structure | [Size: 1, Artifact: 1, Population: 50 ]
Constructs a Space Elevator on your planet (limit 2 per planet). | 1,000 | No | 8 for 20 |
![]() Spy Probe - Defenses | Battle, enemy | This probe returns data on the total amount of defense the target ship has. | 250 (set of 2) | Yes | 2 for 20 |
![]() Spy Probe - Resources | Battle, enemy | This probe returns data on the target ship's resource contents in cargo. | 600 | Yes | 5 for 20 |
![]() Spy Probe - Weapons | Battle, enemy | This probe returns data on the total amount of attack power the target ship has. | 250 (set of 2) | Yes | 2 for 20 |
![]() Spy Uplink Chassis | Planet structure | [Size:1, Research: 1, Cloak: 40 ]
Constructs a Spy Uplink on your planet (limit 2 per planet). | 1,000 | No | 8 for 20 |
![]() Star Chart Purger | Planet | Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use. | 1,000 | No | 8 for 20 |
![]() Subspace Seeker | Ship module, 1 hour | Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use. | 2,000 | Yes | 15 for 20 |
![]() Tachyon Cylinder | Ship module, 1 hour | Temporarily increases the scanning capability of your ship by 50. | 700 | Yes | 6 for 20 |
![]() Tesseract Container | Ship, permanent | Permanently expands the cargo capacity of your ship by 10. | 1,750 | No | 14 for 20 |
![]() Time Manipulator | Player | Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. | 750 | Yes | N/A |
![]() Unstable Wormhole Emitter | Battle, player | Warps away 1 guard of a target enemy planet. | 2,100 | Yes | 17 for 20 |
![]() Void Shell | Planet, player, 1 day | Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. | 550 | Yes | 4 for 20 |
![]() Warp Gate Chassis | Planet Structure | [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Warp Gate on your planet. | 4,000 | No | 29 for 10 |
![]() XCharge Cells | Ship module, permanent | Integrates into existing field systems, permanently increasing your shield capacity by 5. | 1,800 | No | 14 for 20 |
Artifacts | Battle Market Artifacts | Mission Artifacts | NPC-Dropped Artifacts | Market Artifacts | Base-Raiding Artifacts | Collective Theory Lab