Common Artifacts


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 2000 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.

While this table includes the galaxypoints.pngGP cost to buy common artifacts, most galaxypoints.pngGP should be reserved to buy much more limited artifacts.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Increasing Artifact Points

Additional Ways to Earn Artifact Points



Artifact Name Type Effect Artifact Points Cost Send-able? galaxypoints.pngGP Cost
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Alarm Sentry
Trap, planet, 1 week When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 1800 Yes 14
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Alien Data Disc
Research Grants 700 Research Points. 0700 No N/A
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Ancient Crystal Foci
Ship module, temporary Increases the power of weapon systems by 5% for a short amount of time. 0400 Yes 3
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Android Helmsman
Ship, permanent Hiring this droid into your crew will increase your defense by 3 2000 No 16
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Android Scientist
Ship, permanent Hiring this droid into your crew will increase your research by 4 1800 No 14
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Calming Amplifier
Battle, player, 4 hours Prevents your ship from being attacked, but also prevents your ship from attacking. 0900 Yes 7
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Cloning Pods
Planet, player Quickly maximizes the target planet population. 0400 Yes 3
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Containment Cage
Battle, player Removes all harmful effects (except traps) from your ship. 0600 Yes 5
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Containment Missile
Battle, enemy Removes most beneficial effects (except traps) from an enemy ship 0850 No 7
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Continuum Beacon
Ship module, 1 hour Increases the Scanning capability of your ship by 15%. Costs 10 energy to use. 5000 Yes 40
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Crimson Obelisk
Ship module, temporary Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 0900 Yes 7
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Dark Pyramid
Ship module, 10 hours Temporarily increases your cloaking ability by 50. 0350 Yes 3
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Disarming Bomb
Ship module, temporary Disrupts the systems of a target ship, temporarily reducing attack by 10%. 0900 Yes 7
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Drannik Saboteur
Battle, enemy Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. 1600 Yes 13
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Durtanium Brackets

Ship module, permanent Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. 1800 No 14
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EMP Sphere
Battle, enemy Disrupts the systems of a target ship, temporarily reducing defense by 10%. 0900 Yes 7
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Engineered Virus
Planet, enemy, 24 hours Stops population growth on an enemy planet. 0500 Yes 4
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Flux Probe
Planet This probe returns data on the number of other ships that have scanned the target planet. 0250
(set of 3)
Yes 2
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Grav-Whip Trap
Trap, planet, 1 week When applied, the first ship to attack the target planet will take 400 damage. 1500 Yes 12
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Grid Console
Ship module, 2 hours A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. 0700 Yes 6
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Halcyon Trap
Trap, ship, 1 week When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others. 1500 Yes 12
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Ion Repulsor Charge
Planet, player, 24 hours Bolsters structural defenses on a planet by 30%. 0900 Yes 7
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Ion Storm Charge
Planet, enemy, 1 hour Reduces all defenses of an enemy planet by 15%. 0900 Yes 7
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Krionus Virus Trap
Trap, ship, 1 week When applied, the first ship to attack you will lose 90% attack for 30 minutes. 1000 Yes 8
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Longevity Serum
Planet, player, 48 hours Increases a planet's maximum population by 50%. 1000 Yes 8
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Mass Storage Pod
Ship module, permanent Permanently expands the cargo capacity of your ship by 60. 20,000 No N/A
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Nanite Swarm Capsules
Ship module, 2 hours Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. 0750 Yes 6
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Neural Interface
Player, 20 minutes Enhances your situational awareness, increasing all experience gains by 15%. 3500 Yes 28
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Null Fuse
Battle, player Removes a harmful trap effect (at random) from your ship. 2000 No 16
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Omicron Mine Trap
Trap, ship, 1 week When applied, the first ship to attack you will take 400 additional damage instantly.
1000 Yes 8
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Phase Cutter Chassis
Planet structure [Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

1000 No 8
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Planetary Time Vortex
Planet, player Instantly advances the growth of a recently-colonized planet by 1 day.
0550 Yes 4
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Planet Vortex Deflector
Planet, 24 hours Gives the target planet immunity to artifacts.
0900 Yes 7
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Positron Clouder
Battle, enemy Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. 0400 Yes 3
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Processing Core Chassis
Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

2000 No 16
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Quantum Firewall Trap
Trap, ship, 1 week When applied, the first ship to hack you will lose all cloaking power for 2 hours. 1200 Yes 10
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Quantum Flare
Battle, enemy, 15 minutes Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. 0500 Yes 4
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Refining Lab Chassis
Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

2000 No 16
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Relay Tower Chassis
Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

2000 No 16
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Repair Nanodrones
Battle, player Restores full hull integrity when used.
0300 Yes N/A
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Rescued Prisoners
Ship, permanent Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points.

4000 No N/A
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Sentry Guards
Trap, planet, 24 hours Activates Sentry Guards on the target planet, boosting its attack output by 300. 1000 Yes 8
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Shield Amplifier
Ship module, 4 hours Doubles the amount of shield power available on your ship for four hours. 1200 Yes 10
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Shield Restorer
Battle, player Fully restores your Shields when used.
0350 Yes N/A
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Shield Sentries
Trap, planet, 24 hours Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). 1200 Yes 10
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Ship-Bot
Ship, permanent Permanently adds 2 decks to your ship when used. 3000 No 24
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Space Elevator Chassis
Planet structure [Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

1000 No 8
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Spy Probe - Defenses
Battle, enemy This probe returns data on the total amount of defense the target ship has. 0250
(set of 2)
Yes 2
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Spy Probe - Resources
Battle, enemy This probe returns data on the target ship's resource contents in cargo. 0600 Yes 5
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Spy Probe - Weapons
Battle, enemy This probe returns data on the total amount of attack power the target ship has. 0250
(set of 2)
Yes 2
transporthub.png
Spy Uplink Chassis
Planet structure [Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

1000 No 8
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Star Chart Purger
Planet Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
1000 No 8
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Subspace Seeker
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.
2000 Yes 16
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Tachyon Cylinder
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 50.
0700 Yes 6
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Tesseract Container
Ship, permanent Permanently expands the cargo capacity of your ship by 10. 1750 No 14
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Time Manipulator
Player Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. 0750 Yes N/A
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Unstable Wormhole Emitter
Battle, player Warps away 1 guard of a target enemy planet. 2100 Yes 17
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Void Shell
Planet, player, 1 day Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 0550 Yes 4
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Warp Gate Chassis
Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

4000 No 32
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XCharge Cells
Ship module, permanent Integrates into existing field systems, permanently increasing your shield capacity by 5. 1800 No 14



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