Missions


Missions are the primary method of gaining experience in the game, and thereby increasing your Rank.

To auto-rank off a mission, use the folowing formula: Energy required to autorank off a mission = (40R + 20)/([Exp ratio of mission] x 1.265)

Where R = current rank, (40R + 20) being the experience requirement of that rank. Thanks to JohnMcAuley for this great formula.


Contents

Requirements

Missions consume energy to complete. Some may also have another requirement, for example The Terra Project, which consumes a Terraforming Device artifact for every one round of the mission.

There are also prerequisites that you must meet in order to be eligible for a mission. The most common of these involves being of a certain minimum rank. Other common requirements include a minimum stat (attack for combat missions, scanning for search missions, etc), kills (for hunt & destroy missions), or even the ending of other, prerequisite missions.

Be careful, as some missions may also have hidden costs. These costs, known as Risks, involve a chance of negative occurrence. Common risks include ship damage/disablement or mission failure. Less common risks include permanent loss of crew.

Also, there are missions that are only available to specific Races.

Rewards

Completing a mission always earns you experience, and (usually) credits. Some less common rewards may include special materials, research points, or (rarely) artifacts.

Some missions also have a Chance to Get, which is a small chance that you will receive an extra reward, in addition to the normal rewards listed for the mission. These can be anything from extra credits to rare ingredients required for high-level items.

For further information on the rewards to be gained, see Mission Rewards

Mission Ending

Virtually all missions can be completed a limited number of times before the mission ends, or disappears from your list of missions. When this happens, you receive credit for one mission ended, which gets you closer to earning one of the sought-after Mission Tier Items.

If the mission had a follow-on mission, then ending the prerequisite also unlocks the follow-on, and adds it to your list of missions available.

Mission List

This section lists the missions alphabetically by name. The full list of non-seasonal missions also exists as a single page here.

Permanent Missions

Seasonal Missions

Completed Mission Summaries

(Amounts shown are the totals for finishing the missions.)

Min Rank1 Mission Energy Required XP Credits Bonus XP/Energy CR/Energy
 ? Surgical Precision 9,000 19,800 4 BioMimetic Sealers 2.200 0
 ? Imminent Conflict 17,500 Surgical Precision 37,500 10 Bioship Landing Platforms 2.143 0
 ? The Voliir Arrival 9,450 Imminent Conflict 20,250 3 Battles with Voliir Enforcers 2.143 0
 ? Uncertain Opportunity 19,250 The Voliir Arrival 41,250 10 Bioship Gene Labs 2.143 0
 ? Course Corrections 10,125 Uncertain Opportunity 22,500 3 Triaxial Arrays 2.222 0
 ? Delivering the Treatment 11,250 Course Corrections
250 Quantum Flares
25,000 10 Voliir Transgenic Locks 2.222 0
1 (S)2 Konqul Initiation Ritual 40 Konqul Race 120 3.000 0
1 (S) Aerlen Field Training 40 Aerlen Race 120 3.000 0
2
END
The Aerlen 'Race' 30 Aerlen Race,
Aerlen Field Training
75 10,000 2.500 33.333
1 (S) Orbital Patrol 200 220 12,000 1.100 60
10
END
Border Patrol 2,000 Orbital Patrol 4,600 180,000 2.300 120
1 (S) Shipment Delivery 320 420 18,800 1.313 58.75
2 (S) Escort a Frigate 300 480 17,000 1.600 56.666
3 (S) Clear Mine Field 600 1,200 30,000 500 Credits (Chance) 2.000 50
5 (S) Dynite Shortage 100 500 Dynite 500 12,500 5.000 125
5 (S) Radioactive Disposal 375 975 24,750 2.600 74
5 (S) Event Security 450 975 18,750 1,000 Credits (Chance) 2.167 41.666
5 (S) Frigate Rescue 400 Scan 15 1,000 40,000 2.500 100
15
END
Dangerous Rescue 2,400 Frigate Rescue 4,200 315,000 10+ Political Favor 1.750 0
5 (S) Investigate an Anomaly 1,200 10 Scans 2,000 200,000 Energy Cube (Chance) 1.667 166.666
11
END
Investigate a Black Hole 2,250 Investigate an Anomaly 5,250 750 RP 2.333 0
5 (S) Audience With High Council 60 30 Mission Completions 180 3.000 0
6 Clues of the Resistance 1,500 Audience With High Council 3,600 2.400 0
15 Outposts of the Resistance 1,575 Clues of the Resistance 3,375 2.142 0
19 Spy On The Resistance 1,350 Outposts of the Resistance,
Cloak 75
2,700 2.000 0
23
END
Attack on the Resistance 1,800 Spy On The Resistance 4,200 Anti-Resistance Base blueprint, 30 Political Favor 2.333 0
5 (S) Anomalous Appearance 12,500 500 Flux Probes 27,500 20 Anomaly Readings 2.2 125
38 Aberrant Signals 8,000 Anomalous Appearance 17,600 4 Exo-Temporal Translators 2.2 125
48 Future's Admonition 12,000 Aberrant Signals 26,400 6 Kronyn Datacubes 2.2 125
60 The Aevax Experiment 22,500 Future's Admonition 49,500 15 battles Ergosphere Extractor 2.2 125
78 The Kronyn Exodus 12,500 The Aevax Experiment 27,500 10 Kronyn Evac Pods 2.2 125
87 Returning the Message 9,000 The Kronyn Exodus 19,800 4 Kronyn Anomaly Engines 2.2 125
92
END
Altered Directions 8,000 Returning the Message 17,600 1 Kronyn Alliance Pact 2.2 125
5 (S) The Glaviz Incident 4,500 9,000 2 Zolazin Jammers 2.000 0
22 The Zolazin Pursuit 12,500 The Glaviz Incident 27,500 10 Zolazin Analyzers 2.200 0
43 The Zolazin Battle 150 The Zolazin Pursuit,
30 Zolazin Debris
1,950 3 Glaviz Devices 13.100 0
45 The Glaviz Vendetta 3,750 The Zolazin Battle 9,000 2 Stryll Deep Trackers 2.400 0
49 Vornexa's Taunt 12,500 The Glaviz Vendetta 30,000 10 Zolazin Shroud Covers 2.400 0
63 Spoils of War 10,000 Vornexa's Taunt 24,000 Chance to get Zolazin Void Tower
or Stealth Optimizer
2.400 0
72
END
The Zolazin Truce 2,625 Spoils of War 5,625 1 Zolazin Truce Pact 2.1429 0
7 (S) Octafari Distress 20,625 53,625 15 Quantum Hydro-Meliorators 2.6 0
53 Following the Trail 9,000 Octafari Distress 19,800 4 Mylarai Plasma Lances 2.2 0
61 The Mylarai Embargo 22,500 Following the Trail 58,500 15 Mylarai Stripcore Mines 2.6 0
82 Octafari Migration 18,750 The Mylarai Embargo 41,250 10 Octafari Hydroshifters 2.2 0
94 Dubious Intent 22,500 Octafari Migration 49,500 15 Hyper-Dimensional Anchors 2.2 0
106 The Grid Crisis 9,000 Dubious Intent 19,800 4 Octafari Deflectors 2.2 0
111 Grid Resistance 2,000 The Grid Crisis,
40 Kalvium Deposits
4,800 2 Kalvium Fortified Platings 2.4 0
112 Embattled Retreat 22,500 Grid Resistance 49,500 15 Modified Grid Pylons,
Chance to encounter the Uncommon NPC Octafari Leviathan while this mission is active.
2.2 0
122
END
The Mylarai Accord 10,000 Embattled Retreat,
100 Spy Probes - Resources
21,000 1 Mylarai Truce Pact 2.1 0
8 (S) Capture Cargo Ship 750 PvP kills 3, Attack 30, Scan 30 1,875 82,500 2.500 110
10 (S) Intercept Enemy Scouts 700 1,300 50,000 1.857 71.429
13
END
Intercept Enemy Cruisers 3,150 Intercept Enemy Scouts,
PvP Kills 10
5,550 630,000 1.761 200
10 (S) Stryll Infiltration 4,000 8,800 2 Stryll Transponders 2.200 0
23 A Stryll Target 10,000 Stryll Infiltration 22,800 8 Convoy Heat Seeker 2.200 0
41 The Genetarr Capture 750 A Stryll Target 1,800 200 XP 2.400 0
42 Thoughts Revealed 8,000 The Genetarr Capture 17,600 4 Genetarr Transmitter 2.200 0
52 Tracking the Contacts 8,750 Thoughts Revealed 19,250 5 Contact Coordinates 2.200 0
60 An Urgent Escape 8,000 Tracking the Contacts 19,200 4 Battles with Stryll VX-Outpost 2.40 0
68 Signature Disruption 8,000 An Urgent Escape 17,600 4 Bio-Signature Scrambler 2.20 0
74
END
Seal of the Genetarr 3,600 Signature Disruption 7,650 1 Genetarr Alliance Pact 2.125 0
13 (S) Research Espionage 3,500 Cloak 20 7,500 250,000 Minor RP 2.142 71.429
13 (S) Disarm Omicron Device 60 150 50,000 2.500 83.333
13 Detection Research 3,200 Disarm Omicron Device 5,400 700 RP 1.687 0
21
END
Omicron Retaliation 2,100 Detection Research 4,500 4,500,000 2.143 2,142.857
15 (S) Blockade a Rebel Planet 1,800 Attack 40, Legion 3 4,200 135,000 2.333 75
15 (S) Analyze Strange Device 800 1,600 100,000 RP (Chance) 2.000 125
20
END
Harnessing the Weapon 2,200 Analyze Strange Device 3,500 Psionic Amplifier 1.590 0
20 (S) XTS-9 Refinement 1,000 Legion 4 1,750 XTS-9 1.750 0
20 (S) Fugitive Escapee 2,100 Attack 40,
Scan 30
4,800 500,000 1.904 238.095
20 (S) Supernova Potential 3,150 Scan 50 5,250 750,000 1.666 238.095
25
END
Supernova Evacuation 1,725 Supernova Potential 3,450 607,500 5 political favor 2.000 352.174
20 (S) A Station Adrift 30,000 66,000 20 Adaptive Spires 2.2 0
61 Xecti Recrudescence 18,750 A Station Adrift 41,250 15 Battles Xecti Agent 2.2 0
76 The Xecti Incursion 22,500 Xecti Recrudescence 49,500 15 Xecti Pathway Detectors 2.2 0
91 Desperate Confinement 9,000 The Xecti Incursion 19,800 4 Modulated Xecti Disruptors 2.2 0
96 Influence of the Broodmind 9,000 Desperate Confinement 21,000 15 Xectiphage Towers 2.333 0
102 The Broodmind Hunt 28,125 Influence of the Broodmind 61,875 15 Xecti Signal Repeaters 2.2 0
116 Cold Evasion 26,250 The Broodmind Hunt 57,750 15 Battles with Broodmind Clones 2.2 0
128 The Xecti Agreement 7,200 Cold Evasion,
120 Positron Clouders
15,600 1 Xecti Truce Pact 2.17 0
25 (S) Shield Strength Test 3,750 7,500 1,200,000 2.000 320
25 (S) Prevent Meteor Impact 3,750 Attack 100 6,000 1,500,000 1.600 400
25 (S) Disrupt Trade Route 3,900 PvP Kills 10,
Scan 30
7,350 1,125,000 Tesseract Container (Chance) 1.884 288.462
25 (S) The Terra Project 260 10 Terraforming Devices 500 Hyper Terraformer 1.923 0
50 The Colossal Project 800 The Terra Project,
10 Quasi-Special Expanders
2,400 Dyson Transformer 3.000 0
51
END
The Rift Project 3,000 The Colossal Project,
200 Mission Completions,
30 Quasi-Special Expanders
7,500 3 Subspace Fissuron 2.5 0
30 (S) Repair Warp Gate 12,000 400 XTS-9 22,000 6,400,000 Warp Gate Defense 1.833 533.333
30 (S) Setup Asteroid Field Base 4,125 6,875 2,000,000 1.667 484.848
30 (S) Bounty Hunter 3,000 PvP Kills 20,
Scan 50
5,625 2,100,000 1.875 700
34
END
Encrypted Mystery 2,500 Bounty Hunter 5,500 2.2 0
35 (S) Biological Warfare 1,520 40 Engineered Viruses 2,800 5 Mutagenic Cartridges 1.842 0
35 (S) Stabilize a Wormhole 1,750 100 Exotic Matter 3,250 5 Unstable Wormhole Emitters 1.857 0
40 (S) The Darrinyte Effect 2,280 300 Darrinyte 4,800 2.105 0
42
END
Stolen Research 3,375 The Darrinyte Effect,
Scan 80
6,000 3,000,000 1.777 888.888
40 (S) A Visit to the Homeworld 150 200 Mission Completions 540 3.600 0
40 Mysterious World 2,250 A Visit to the Homeworld,
100 Exotic Matter
7,500 1,500,000 3.333 666.666
44 The Slave Revolution 2,500 Mysterious World 8,000 3,000,000 3.200 1200
49 The Prejor 4,800 The Slave Revolution 14,400 3.000 0
56 The Prejoran Relic 3,000 The Prejor 6,000 Prejoran Tech (Chance) 2.000 0
58 The Galactic Advance 8,000 The Prejoran Relic 18,000 80 Prejoran Tech 2.250 0
66 Defense Against the Prejor 3,000 The Galactic Advance 6,500 Prejoran Power-Diffuser 2.167 0
68 Slowing the Prejor Advance 12,000 Defense Against the Prejor,
12,000 Exotic Matter
25,200 3 Exotic Pulsers 2.100 0
77 Slaves to the Cause 5,000 Slowing the Prejor Advance 12,000 Prejoran Slave Barrier Blueprint,
Prejoran Tech (Chance)
2.400 0
81 Message from the Prejor 8,800 Slaves to the Cause 18,480 2 Prejor Beacon Sensors,
Prejoran Tech (Chance)
2.100 0
86 Hidden Voices 5,000 Message from the Prejor 12,000 5 Prejor Decrypted Data,
Prejoran Tech (Chance)
2.400 0
90 The Beacon Search 3,000 Hidden Voices 6,300 3 Prejor Beacon Jammers 2.100 0
91
END
Prejoran Motives 6,250 The Beacon Search 11,250 5 Prejor Ship Parts 1.800 0
40 (S) Unfamiliar Remnants 28,125 61,875 15 Intraphasic Hoveroids 2.2 0
68 Fragments of the Unseen 8,600 Unfamiliar Remnants,
4 Mini Challenges (1 per completion)
18,750 4 Datastream Compilers 2.2 0
75 The Trellith Emergence 35,000 Fragments of the Unseen 77,000 20 Trellith Comm Relay Upgrades 2.2 0
97 Beyond the Corporeal 42,500 The Trellith Emergence 93,500 20 Trellith Structural Energizers 2.2 0
119 Organic Convergence 7,500 Beyond the Corporeal,
300 Cloning Pods
19,500 10 Trellith Resequencers 2.6 0
123 The Trellith Symbiosis 37,500 Organic Convergence 82,500 20 Symbiont Test Lab Upgrades 2.2 0
139
END
The Permanent Bond 11,000 The Trellith Symbiosis,
110 Containment Cages
23,100 "Trellith Influence" - Planet ability: Increase production rate of one resource type by 30% on a single planet for 3 days. Can be re-used once every 24 hours. Re-use can include the other 2 resource types on the same planet, but cannot "stack" on the same resource unless you choose a different planet. 2.1 0
45 (S) Weapon Yield Test 4,800 Attack 200 10,000 2.083 0
45 (S) Invasive Action 5,100 1 Invaded 9,000 5,000,000 1.764 980.392
49
END
Ruler of Exotica 4,500 Invasive Action,
Scan 100,
Cloak 100
8,250 Location of Exotica 1.833 0
50 (S) Hosting the Summit 500 10 Shield Sentries 1,100 1 Science Summit Contract (Repeatable daily) 2.200 0
50 (S) Starbase Royale 4,000 5,000,000 Credits 8,500 40,000,000 2.125 10,000
50 (S) Crimson Confrontation 6,000 25 NPC Kills 13,000 5 Battles with Crimson Shriekers 2.166 0
56
END
Crimson Operations 6,000 Crimson Confrontation,
60 NPC kills
13,000 0 5 Battles with Crimson Operations Bases 2.133 0
55 (S) Collective Coercion 3,900 250 Mission Completions,
Legion 15
8,250 11,250,000 2.115 2884.615
55 (S) Invisible Pirates 9,000 Scan 200 18,000 30,000,000 2.000 3333.333
60 (S) The Shadow Lab 12,200 Cloak 250 28,000 10 Shadow Cloaks 2.295 0
70
END
Darkness Falls 600 The Shadow Lab,
8 Dark Pyramids,
8 Void Shells
1,280 1 Void Barrier (Repeatable) 2.133 0
65 (S) Hijack Rescue 4,950 5 Raids 7,500 None, risk of crew loss. 1.515 0
65 (S) Hack Into Starbase Prime 6,300 50 Hacks 12,000 5,500 RP 1.904 0
75 (S) Priceless Transport 6,216 Defense 250,
Cargo 250
13,020 175 Political Favor 2.095 0
75 (S) Unrelenting Expansion 2,100 Cloak 200 4,950 2.357 0
76 The Inside Job 8,500 Unrelenting Expansion,
40 NPC Kills
20,000 5 Tarlis Barrier Cells 2.352 0
82 Finding the Fornyis Twins 800 The Inside Job,
4 Grid Controllers
2,400 2 T.O Shield Generator 3.000 0
83 'Restructuring' the Council 11,250 Finding the Fornyis Twins 27,500 5 T.O Grid Barrier 2.444 0
91 Secrets of the Outsiders 25,000 'Restructuring' the Council,
Cloak 500
57,500 10 T.O. Research Cores 2.300 0
106
END
Relentless Blockade 80,000 Secrets of the Outsiders 180,000 50,000 Exotic Matter 2.250 0
85 (S) Unstoppable Forces 7,700 2,000 Exotic Matter 17,000 2.207 0
89 Exotic Endeavours 5,400 Unstoppable Forces,
1,800 Exotic Matter
13,200 Exotic Turret Blueprint 2.444 0
93 Exotic Revelations 6,000 Exotic Endeavours,
15,000 Exotic Matter
15,600 Exotic Barrier Blueprint 2.600 0
97 Exotic Innovation 12,000 Exotic Revelations,
75,000 Exotic Matter
31,500 Exotic Lab Blueprint 2.625 0
105
END
Exotic Algorithm 19,200 Exotic Innovation,
180,000 Exotic Matter
51,600 Exotic Tactical Algorithm 2.688 0
90 (S) The Krionite Vortex 10,100 22,000 5 Krionite Torpedos 2.178 0
95 (S) The Pawlacite Thaw 10,000 500 Pawlacite 21,000 5 Mass Surface Melters 2.100 0
99 Crystal Inferno 37,500 The Pawlacite Thaw,
6,000 Pawlacite
84,000 10 Gamma Crystallizers 2.240 0
118
END
Potent Residuum 42,000 Crystal Inferno, 300 Isolytic Fuel 96,000 15 Isolytic Irradiators 2.286 0
100 (S) Protogrid Entry 5,500 Cloak 400 12,000 50,000,000 2.181 9,090.909
102
END
Cracking the Protovault 4,200 Protogrid Entry,
Cloak 400,
25 Hacks
9,100 100,000,000 5 Protogrid Access Consoles 2.167 23,809.524
105 (S) The Dark Theft 250 50 Chron Shifter Parts 3,000 5 Chron Shifters 12.000 0
110 (S) The Paradox Project 6,000 400 Missions,
50 Time Manipulators
12,500 10 Paradox Generators 2.083 0
115 (S) Stellar Cartography 750 750 Exotic Matter 1,750 Star Chart Purger (Repeatable) 2.333 0
120 (S) The Aeon Moon 10,080 Scan 1000 20,800 160,000,000 2.063 15,873.016
124 Temporal Manipulation 10,800 The Aeon Moon,
4,500 Exotic Matter
24,750 3 Planet Fluxes 2.120 0
129
END
Controlling the Anomaly 3,250 Temporal Manipulation,
6,250 Exotic Matter
7,500 Temporal Flux Orb (Repeatable) 2.300 0
125 (S) Transporting the Bomb 25,000 60,000 20 Quantum Bio-Vaporizers 2.464 0
130(S) Journey of the Magnus 29,400 400 Missions 60,900 7 Magnus Statues 2.071 0
135 (S) Thetacron Yield Test 675 Hull 1100, 5 Omicron Mine Traps 1,500 1 Thetacron Mine Trap (Repeatable) 2.222 0
140 (S) A Fallen World 19,375 Scan 400 42,500 2.193 0
147 A Fallen Experiment 12,000 A Fallen World 8,750 XTS-9 (Chance) 2.187 0
148
END
Building the Injector 16,500 A Fallen Experiment,
1,000 XTS-9
37,000 5 XTS-10 Injector 2.242 0
150 (S) The Fate of Komarra 7,750 400 Mission Completions,
50 Grav-Whip Traps
21,000 500 Kurenite,
25 Political Favor
2.709 0
153
END
Komarran Unrest 35,000 The Fate of Komarra,
200 Calming Amplifiers
86,000 1,000 Political Favor 2.46 0
160 (S) The Crimson Cluster Project 15,000 100 Containment Missiles 35,000 20 Crimson Cluster Missiles 2.333 0
165 (S) The Titancore Genesis 12,375 375 Dieterion 30,000 375 Political Favor 2.424 0
169 Titancore Revelations 15,750 The Titancore Genesis 37,800 3 Titancore Data 2.4 0
175 Titancore Betrayal 83,250 Titancore Revelations 193,500 15 Titancore Braindumps 2.3 0
200 Titancore Escapees 3,600 Titancore Betrayal 12,300 2.3 0
202 Hacking the Sentiox 46,250 Titancore Escapees 105,000 5 Planetary Sentioxes 2.27 0
215 Ominous Threat 27,000 Hacking the Sentiox 63,000 3 TitanProxy 2.333 0
222
END
Weakened Reticulation 104,000 Ominous Threat 240,000 3 Battle Titancore Power Nodes 2.308 0
175 (S) Decrypting the Vault 178,000 400,000 10 RSL Memory Vaults 2.247 0
225
END
Network of Secrets 45,000 Decrypting the Vault 275,000 10 RSL Data Uplinks 2.444 0
180 (S) Exo-Rift Expansion 95,000 125,000 Exotic Matter 230,000 20 Exo-Rift Repulsors 2.421 0
180 (S) Hastened Dispatch 86,400 240 Longevity Serums,
1 Dark Contraband obtained from the Extremely Rare, Rank 300 NPC known as the Caelon, Dark Dispatcher. At least 2,000 scan is required to have a chance of encountering the Caelon. Opening the Dark Contraband unlocks this mission.
192,000 3 Dark Assembly Bots 2.22 0
205 Furtive Adjustments 32,000 Hastened Dispatch,
4,000 CTP
68,000 1 Dark Smuggler Chassis 2.125 0
213
END
Dark Upgrades 100,000 Furtive Adjustments,
250 Unstable Wormhole Emitters
212,500 1 Dark Aperture-Key 2.125 0
185 (S) The Drannik Extinction 10,000 50 Drannik Archive Chips 23,750 5 The Gaia Seeds 2.375 0
188 Ultimate Betrayal 21,000 The Drannik Extinction,
Scan 800
48,000 Drannik Databank 2.286 0
194 Drannik Rebirth 15,750 Ultimate Betrayal,
75 Cloning Pods
35,625 5 Cloning Centers 2.285 0
199 Drannik Awakening 29,025 Drannik Rebirth 64,800 0 3 Drannik Colony Ships 2.233 0
207 Protecting the Colonies 53,750 Drannik Awakening 115,000 10 X-Pulse Towers 2.140 0
220
END
A Pact with the Drannik 25,000 Protecting the Colonies 51,000 1 Drannik Alliance Pact 2.040 0
190 (S) A Syndicate Trap 21,500 Cloak 1,000 47,000 4 Lazuli Interceptors 2.186 0
196 Drill Capture 16,800 A Syndicate Trap,
80 EMP Spheres
36,000 10 Antimatter Drills 2.142 0
200 Suspicious Construction 11,000 Drill Capture,
50 Lazuli Parts Manifests
30,000 5 Experimental Crates 2.727 0
204 Finding the Superweapon 25,200 Suspicious Construction 58,800 6 Tevrazon Refineries 2.333 0
211 Tracing the Shipments 22,000 Finding the Superweapon 50,000 2 Tevrazon Tracers 2.273 0
217 Help from the Inside 20,000 Tracing the Shipments,
80 Sentry Guards
44,000 4 Lazuli Supercannons 2.273 0
222
END
Lazuli Independence 20,000 Help from the Inside 40,800 1 Lazuli Independence Pact 2.040 0
200 (S) Limitless Travel 25,800 Scan 1,500 55,200 4 Battles with Dark Warp Gates 2.140 0
200 (S) Prototype Engineering 9,500 500 CTP 25,000 5 Prototype Engineering Bay 2.632 0
203 Signal Alignment 9,500 Prototype Engineering,
250 CTP
25,500 1 Signal Processor Blueprint 2.68 0
206
END
Portal Prototypes 14,000 Signal Alignment,
1,050 CTP
36,400 1 Sulcation Portal Blueprints 2.60 0
210 (S) Aggressive Evolution 32,200 70,000 4 Battles with Silthion Worker 2.174 0
218 Into the Expanse 30,375 Aggressive Evolution 68,850 3 Vorigar Scan Data 2.266 0
225 (END)3 Controlling the Silthion 4,500 Into the Expanse 10,000 1 T-Plasma Attractor (Repeatable), Chance to encounter Silthion Hive Colonies, Silthion Hybrid Larva, and Silthion Queens. 2.222 0
225 (S)3 Silthion Hybrids 108,000 Controlling the Silthion,
360 Quantum Flares,
1 Hybrid Larva Sample available from the Extremely Rare, Rank 210 NPC known as the Silthion Hybrid Larva. At least 1,500 scan is required to have a chance of encountering the Larva. Opening the Hybrid Larva Sample unlocks this mission.
234,000 4 T-Plasma Dynamos 2.16 0
249
END
Weaponizing T-Plasma 27,000 Silthion Hybrids,
90 Silthion Drone Glands
63,000 3 T-Plasma Gemini Cannons 2.333 0
230 (S) Empty Arrival 61,250 153,750 10 Archaic Stasis Cells 2.510 0
246 Deepest Journeys 48,000 Empty Arrival 125,000 4 Gravidynamic Isolators 2.604 0
258 City of None 33,600 Deepest Journeys 87,500 2 Gravidynamic Scan Data 2.604 0
266 Echoes from Taltheria 96,000 City of None 250,000 10 Taltherian Archives 2.604 0
289 Unwelcome Visitors 72,000 Echoes from Taltheria 174,000 4 battles Taltherian Border Sentry 2.416 0
304 New Generations 60,000 Unwelcome Visitors 144,000 6 battles Taltherian Def-Opt 2.400 0
315
END
Taltherian Renewal 33,000 New Generations 72,000 1 Taltherian Alliance Pact 2.180 0
260 (S) Zortah's Abduction 54,000 126,000 3 Zortah's Interface Jack 2.333 0
271 Futile Interrogation 45,000 Zortah's Abduction,
75,000 Exotic Matter
105,000 3 Zortah's Interface Upgrade 2.5 0
281 A Plot Confessed 16,000 Futile Interrogation,
40 Sha'din Directory Indexes
36,000 2 Coalition Databases 2.25 0
284 The Sha'jha Approach 200,000 A Plot Confessed,
500 Positron Clouders
460,000 25 Sha'jha Link Upgrades from battles with The Sha'jha Uplink 2.3 0
322 Renderer Recall 80,000 The Sha'jha Approach,
200 Tachyon Cylinders
178,000 2 Tachyonic Renderers 2.225 0
336
END
NFX-2 Integration 105,000 Renderer Recall,
250 Grid Consoles
227,500 1 NFX-2 Virus Source 2.225 0
310 (S) The Crimson Defector 146,250 375 Spy Uplink Chassis 311,250 15 Meta-Tuned Jammers 2.128 0
334 Meeting with Eralach 121,600 The Crimson Defector 262,400 8 Battles with Crimson Spacedocks 2.158 0
353 Eralach's Proposal 68,400 Meeting with Eralach,
180 Containment Missiles
144,000 2 Sirakar Hull Upgrades 2.105 0
363
END
Vengeful Deeds 234,000 Eralach's Proposal 480,000 10 Rithkar's War Forges 2.05 0
400 (S) The Klorvis Aftermath 4000 3,000 Scan,
10 Continuum Beacons
8,200 1 Klorvis Debris (Repeatable daily) 2.05 0

Notes on the "Completed Mission Summaries" Table

1 The minimum ranks stated here for mid-chain missions assume that you pursue a given chain from the moment it unlocks, and are based on the minimum rank you are likely to have achieved from the XP rewards of each previous mission in the chain. It is probable that you will approach most of these at a much later rank than shown here. See also Mission Chains.

Very rarely, a mid-chain mission may also have a hard-coded rank requirement (examples: The Colossal Project requires rank 50 even if The Terra Project is already complete; Border Patrol cannot be undertaken before reaching rank 10).

2 Missions marked with "S" are either stand-alone missions or the start of a chain, and their rank requirements are hard-coded into the game.

3 The final two Silthion missions do not follow directly from the third, they require an item dropped by the rare npc Silthion Hybrid Larva to initiate the first of these two missions; however this npc does not spawn unless the 3rd (repeatable) Silthion mission is active.


Mission Chains

Mission Chains consist of two or more missions that lead from one to the next, in a chain. They come in two categories, Non-Race Chains and Race Unlocking Chains.

The race-unlocking chains that were previously described at the bottom of this page have been moved to the Mission Chains page for the sake of clarity and to stop this page becoming unwieldy. The headings below link directly to each chain.

Zolazin Chain (can be started at Rank 5)

Kronyn Chain (can be started at Rank 5)

Mylarai Chain (can be started at Rank 7)

Genetarr Chain (can be started at Rank 10)

Xecti Chain (can be started at Rank 20)

Drannik Chain (can be started at Rank 185)

Lazuli Chain (can be started at Rank 190)

Taltherian Chain (can be started at Rank 230)

Litheor Chain (can be started at Rank 100)

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